Gameplay · 14 min
Aniimo Next Update: 29 October, Season 1 Part Two and Every New Aniimo’s Skills in Numbers
The next Aniimo update is the 29 October 2026 maintenance that opens Season 1 Part Two and, by every sign, Whisperwake Isles. Nia’s French preview walks through the five new families from the beta. We put every kit number she reads next to the launch build, did the arithmetic on Malevsera, Wavwal and Gachapus, and matched each one to the squads it could change.
Video by
Nia
The French video preview of the 29 October update, its kit read-outs and squad opinions, and every screenshot on this page come from Nia’s video of 12 October 2026
Aniimo’s next update is the 29 October 2026 maintenance, which starts Season 1 Part Two at 12:00 (UTC+8) and unlocks the locked New Region tile, with a new battle pass and ten new Aniimo from Whisperwake Isles. Part One closes first, at 07:59 (UTC+8) on 29 October, which is the evening of 28 October in Europe and the Americas.
Nia, a French creator, previewed the update on 12 October 2026. Her video reads out every new Aniimo’s passive, skills and ultimate and says which squads each one could help. She is clear at 1:10 that much of it comes from the closed beta and may change at release, so every beta frame below is labelled as such. We checked each number she reads against the launch client, where all ten Aniimo already sit, flagged unreleased. Figures come from the game’s own data files, build 1.0.0.7, checked on 12 October 2026. Where her reading and the files part ways, both are given.
When is the next Aniimo update?
On 29 October 2026, with the maintenance that ends Season 1 Part One and opens Part Two. The launch client’s season table carries the timestamps, and Nia gives the same dates in her recap at 10:51.
| Date | What happens | Source |
|---|---|---|
| 28 October 2026, 23:59 UTC (29 October, 07:59 UTC+8) | Season 1 Part One ends: battle pass, Companion Handbook, Season Achievement and Part One shops close | Season table; Nia at 10:51 |
| 29 October 2026, 12:00 (UTC+8), after maintenance | Season 1 Part Two starts: New Region tile unlocks, new battle pass, the new Aniimo | Season table; Nia at 11:10 |
| 9 December 2026, 23:59 UTC (10 December, 07:59 UTC+8) | Part Two ends; Season 2 follows | Season table; Nia at 11:22 |
The New Region tile does not print a name. Reading it as Whisperwake Isles rests on the beta, the 23 July notice listing the region’s Aniimo and the strings in the launch build, and our Gachapus article sets out that evidence. Nia names the region outright, as les îles Murmillon, its French name in the client. Seasons last 84 days split into two halves of 42, which is the figure from the developer interview and the one she repeats at 11:36.
What the 29 October update adds
A region of five islands, five new families of two Aniimo each, tides, time-of-day spawns and storm variants, plus a new Umbral type and Egg Heist changes announced by the studio. Nia’s count at 2:05 is cinq nouvelles familles, soit 10 Aniimo, and the ten match the official list: Reefish and Coraliz, Cheekie and Wavwal, Bubbeep and Glameep, Popapus and Gachapus, Malangel and Malevsera.
Three exploration mechanics come with the island, all from the beta. A tide system reshapes some beaches, which matches an ecology note in the launch build about tides that go out at night and come in during the day. Some Aniimo appear only at certain hours, which Nia likes because ça rend le monde beaucoup plus vivant, it makes the world feel alive. And storm variants change looks and element, like the Thunderstorm Sherro already in the game: Reefish and Coraliz each have a Rainstorm Form in the files that drops Water and keeps Earth. In the beta, the region’s research points could buy an egg of that variant; Nia doubts it survives to release, and nothing in the launch build offers one.
The island itself, Bubble Drift and the Omega Glameep fight are covered in our Whisperwake Isles early look. This page is about the fights: what each new kit does in numbers, and where it fits.
Every new Aniimo’s skills at a glance
The five evolved forms carry the kits worth building around; each first form has the same trait and a smaller skill list. Cooldowns and EP costs are the launch values.
| Aniimo | Element · role | Trait | Ultimate | Could change |
|---|---|---|---|---|
| Coraliz (No.085) | Earth, Water · Regen | Overcharged Coral: EP for each Earth Aniimo on entering battle, 15s cooldown | Coral Prison, Might 70: 30 EP and 2s [Imprisonment] | Mono-Earth squads |
| Wavwal (No.087) | Ice · Break | Hard Winter: BREAK efficiency +20% under 75% HP, +40% under 50% | Aurora Protection: allies shielded for 55% of its missing HP, 20s | Ice squads’ break slot |
| Glameep (No.089) | Grass, Water · Heal | Bubble Energy: 10 charges boost Healbubb by 12% | Leafwave Bubble: healing received +15% for 30s | Any squad that needs more healing |
| Gachapus (No.091) | Water · DPS | Gachapon: five matching bubbles or 1% gold starts [Jackpot], basic attacks +60% | Super Jackpot, Might 183: [Jackpot] at once, 8s cooldown | Basic-attack carries |
| Malevsera (No.093) | Ice · DPS | Bloodthirst: damage up per 1% HP lost | Ashfrost Judgment, Might 154: damage over 10s | Ice squads’ carry |
Coraliz: the EP battery Earth squads were missing
Coraliz’s trait refills EP for every Earth Aniimo in the party each time it enters battle, every 15 seconds, and Nia calls it what Earth squads lacked. She reads the amount as 500% of Coraliz’s EP regeneration stat per Earth Aniimo. The launch text leaves the number to a formula, restores EP for each Earth-type Aniimo in the party, scaled on its stats, so 500% is her beta reading and the multiplier is the part to trust: four Earth Aniimo means four payouts per trigger.
The rest of the kit is lockdown and set-up, and the launch numbers match her read-out at 2:50:
- Coral Prison (ultimate, Might 70, 20s cooldown): wide-area damage, 30 EP back, 2 seconds of [Imprisonment], then an extra hit worth 25% of the skill’s Might when it ends.
- Coral Trap (Might 67, 20 EP): 5 seconds of ticks, one Earth Debuff stack each.
- Quicksand Slam (Might 28, 20 EP, 10s cooldown): 2 more seconds of [Imprisonment].
- Coral Impact (Might 10, free, 18s cooldown): a 6-second [Coral Mark] that pays 3 Might per Earth hit the target took, plus 1 EP.
Nia pairs it with Grizbo, whose French name Grizzo the captions turn into “Griseau”, and asks whether its EP regen keeps up in the rotation. The launch text gives a reason to try: Grizbo’s Raging Rampage grants 10 Rage for every 10 EP spent on skills, so EP that Coraliz hands back is EP Grizbo turns into [Enraged] sooner. That link is our reading of the two texts, not something either the video or the client tests. Our Grizbo squad page has the squads it already leads, and the launch build lists Grizbo as Coraliz’s recommended partner too.
Wavwal: an Ice breaker that wants to be hurt
Wavwal’s trait raises its BREAK efficiency by 20% below 75% HP and by 40% below 50% HP, and two of its skills spend its own HP to get there. Nia, who knows it as Morsou and says it looks like un morse chaussette, a sock walrus, puts it in Ice squads as the break specialist. Her numbers at 3:51 match the launch text exactly.
The engine, from the launch build:
- Icebreaker and Sand Rush (Might 45, 10 EP each): charges that cost 10% of current HP whenever they hit, so the trait’s thresholds come without waiting for the enemy.
- Hard Winter: after 3 skills, the next one is enhanced during Icebreaker.
- Ground Slam enhanced: an Ice Shield worth 10% of max HP and an 8-second Ice Prison.
- Wave Surge enhanced: an extra spin for 40% of the Might, healing 15% of max HP per target hit.
- Aurora Protection: every nearby ally gets a shield equal to 55% of Wavwal’s missing HP for 20 seconds.
The arithmetic is the reason to care. At 50% HP, Aurora Protection gives each ally a shield of 27.5% of Wavwal’s max HP, and that is also the point where the break bonus doubles to 40%. Each Icebreaker hit costs a tenth of what is left, so three hits from full HP leave it near 73%, just inside the first threshold. Nia’s worry is the bookkeeping: it may be too fiddly to keep in the band. Wave Surge’s 15% heal per target is the release valve.
Glameep or Glacy: which healer for your squad?
Glameep heals more over time and adds shields, Glacy brings damage support, and Nia’s verdict at 5:57 is that Glameep is an alternative, not a replacement. She knows the pair as Algobulle and Algoglam, and Glacy as Givrotus. Her reasoning: Glameep specialises in survival, while some squads value Glacy’s buffs and elemental synergy more.
The launch numbers side by side make her point:
| Effect | Glameep | Glacy |
|---|---|---|
| Main heal | Baa-Baa Healbubb: 12% of max HP to allies over 6s, 15 EP, +12% with 10 Bubble Energy | Healing Water: 8% of max HP to all allies, plus 10% to itself over 5s, 20 EP |
| Shield | Baa-Baa Sweetbubb: 7% of max HP for 10s, 20 EP | None |
| Ultimate | Leafwave Bubble: healing received +15% for 30s, self-heal 21% over 2s | Spring of Life: 36% of max HP over 6s in a water zone |
| Damage support | Leaf Shot: target’s Grass Resistance −5% for 20s | Glimmer Shot: whole squad’s damage +15% for 20s |
| Base stats total | 540 | 535 |
Glacy’s Glimmer Shot is a 15% damage buff for the whole squad that Glameep cannot copy, which is exactly the buff Nia means. Glameep can also profit from its own shield, which she flags as useful solo. The Prismana Form re-types it to Dark and Grass and adds Baa-Baa Darkbubb; Nia notes it was the Omega boss of the new zone in the beta. Our healer tier list has the current ranking.
Gachapus: how often does the jackpot land?
Gachapus fires a random bubble with every basic attack and skill, enters [Jackpot] for 10 seconds on five of one colour or a 1% gold, and its ultimate skips the dice. Nia calls it a main DPS built on basic attacks, in the same family as Stellarys and Fenmane (Stellaria and Fulgucrin in her French). She also notes it is already visible in the shop.
The launch odds are 33% for each of orange, purple and blue and 1% for gold. If the slots keep every bubble until five match, a jackpot takes between 5 and 13 rolls and 9.3 rolls on average; a gold roll cuts that short about one time in eleven. That is our arithmetic on the launch odds, and the slot rules in the beta may differ. Two skills bend it:
- Rigged Draw (10 EP): eats the least common colour, guarantees the most common one on the next basic attack and adds 25% basic attack damage for 15s.
- Everything Must Go (Might 124, 40 EP): 5 seconds of bubbles that count as basic attack damage, so they take the 60% and the 25%.
- Enhanced Bubble (Might 43, 20 EP): orange hits an area, purple adds 20% damage, blue returns 5 EP; rainbow does all three.
- Super Jackpot (ultimate, Might 183, 8s cooldown): [Jackpot] straight away.
Nia’s reservation is the randomness outside the ultimate: how often [Jackpot] really triggers and whether rotations stay regular. Ours is the same. Inside [Jackpot] every bubble is rainbow, so Enhanced Bubble both hits harder and pays 5 EP back each time, which is the loop that makes it a carry. Our DPS tier list holds it at A until it can be tested live.
What are Malevsera’s skills in Aniimo?
Malevsera is an Ice DPS whose damage rises as its HP falls: Bloodthirst adds damage per 1% of HP lost, and Demonic State raises skill damage by 30% while charging 10% of current HP per skill instead of EP. Nia, who knows it as Malaglace, calls it the Aniimo she most wants to play: j’aime bien un peu le gameplay Berserker.
Her Bloodthirst figures, 0.8% damage per 1% of HP lost up to 48%, match what our DPS tier list printed; the launch text scales both with stats, and ZakkuVerse read the cap as 40% in his beta footage. The rest is fixed in the launch text:
- Demonic State: skill damage +30%, each skill costs 10% of current HP; after 6 casts, holding basic attack adds a 50 Might hit; on exit it deals damage around itself and heals 30% of the damage dealt, up to 50% of max HP.
- Wild Dance (Might 33, 10 EP): rapid slashes with 20% damage reduction while they last.
- Demon Steps (Might 13, 10 EP): a dash that restores 5% of max HP on hit.
- Ashfrost Judgment (ultimate, Might 154): a claw combo whose last hit adds 6 Might per second for 10 seconds.
The maths is kinder than it looks. Because Demonic State charges 10% of current HP, the skills alone never kill it: six casts from full HP leave 53%, and the 48% cap arrives at 40% HP, after nine casts, exactly the 40% Nia names. The danger is the enemy’s damage on top. Her other point holds in the launch text too: unlike Glynsera (Molosabre for her), whose Biting Wind needs more than 5 stacks of Ice Debuff, Malevsera needs no stacks at all.
Nia’s held-item idea is the Supreme Elixir. We would test before committing: at 1 max HP there is no HP left to lose in percentage terms, so Bloodthirst and Demonic State’s heal may do nothing, and every hit kills. On paper the Elixir and the kit pull in opposite directions.
Which squads the new Aniimo could change
Earth and Ice gain the most, which is Nia’s conclusion at 11:54: five families will not overturn the meta, but new Earth and Ice squads should appear. The table starts from the squads on our best squads page and names the slot each newcomer competes for.
| Squad today | Newcomer | Slot | Why |
|---|---|---|---|
| Waleetle Earth: Waleetle, Minespine, Besauce, Bouldus | Coraliz | Besauce (Regen) | The only non-Earth member; with Coraliz the trait pays out four times |
| Grizbo squads | Coraliz | EP support | EP refunds turn into Rage; recommended partner in the launch build |
| Glynsera Ice: Prismana Glynsera, Geoclaw, Besauce, Prismana Glacy | Malevsera | Carry | No Ice Debuff stacks needed, flexible partners, in Nia’s words |
| Glynsera Ice | Wavwal | Geoclaw (Break) | BREAK +40% under half HP and a squad shield |
| Any squad with Glacy | Glameep | Healer | More healing and shields; loses Glacy’s 15% damage buff |
| Basic-attack carries | Gachapus | Carry | +60% basic attack damage in [Jackpot] |
None of this can be played before 29 October. The team builder already knows all ten kits, so you can sketch these squads now, and the Earth and Ice element pages show what each matchup gains.
A new Umbral type, Egg Heist changes and the next Legendary
The studio has announced a new type of Umbral, easier Egg Heist entry with lighter penalties, and one Legendary per season, but none of them has details yet. Nia covers them from 10:11, over official footage.
On Umbral, today’s rules are in our Umbral guide. On Egg Heist, Nia’s summary matches the developer interview: conditions d’entrée simplifiées, lower penalties for failing, and new rewards including a new kind of Aniimo, still unnamed.
On Legendaries, Nia’s reading is that the next one belongs to a season, not to this update: each season should bring its own Legendary with a story, a fight and a cosmetic event, as Irisalis did. So the next one should come with Season 2, after Part Two closes on 9 December.
What to do before Part One ends on 28 October
Spend your season currency, claim the battle pass and Companion Handbook rewards, and collect the login rewards before 23:59 UTC on 28 October. Nia’s reminder at 10:51 lists the battle pass, the travel handbook and some login rewards. The season announcement adds the detail: unspent Windborn Stamps convert to Credits when the Part ends, and Part Two pays Windchaser Stamps instead.
- Empty the Stamp Shop. Nia’s advice: buy what interests you, because some resources there are genuinely useful. Our season guide lists the stock.
- Claim the Companion Handbook. Our battle pass guide covers the free and paid tracks.
- Bank Season Achievement points. The board resets with Part One.
- Level a squad towards the mid 50s, where every beta frame of the island sits.
What the beta shows and what is confirmed
Confirmed by the launch build or the season table: the 29 October and 9 December dates; the ten Aniimo, their elements, roles and evolutions; every trait, skill, Might, EP cost and cooldown quoted from the launch text; the Supreme Elixir’s effect.
From the beta or from Nia, and may change: that the tile is Whisperwake Isles; five islands; tides and timed spawns in play; the storm-variant egg; Coraliz’s 500%; Malevsera’s 0.8% and 48%, and its zero-cost, 8-second ultimate; the beta skill names. Her squad ideas are her own, and our arithmetic is ours.
Sources
- Nia: 10+ NOUVEAUX ANIIMO, UNE RÉGION, 5 ÎLES... CETTE MAJ EST ÉNORME ! (YouTube, 12 October 2026)
- Nia on YouTube
- Nia on Twitch
- The game’s own data files, build 1.0.0.7: Aniimo Nos. 084 to 093, their traits, skills, Might, EP costs and cooldowns, the season table and the Supreme Elixir
- Aniimo Season 1 events guide: dates, shops and stamps
- Aniimo roadmap: season length and the developer interview

