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Database · Aniipods

All Aniimo Aniipods

An Aniipod is the device you Toss at a wild Aniimo, and the 12 of them in the current build are not a simple ladder: three share the same doubled catch chance and differ only in what they do to the Toss, three remove the roll altogether, and two are not really pods at all. This page compares every one of them, then takes each in turn with the game’s own wording, its sources and the single thing it does that the others do not.

Updated

Every Aniimo capture device with its rarity, the catch multiplier the game states for it, what it changes about the Toss, the price the item table lists and the Credits that price works out to per 1x of catch multiplier.
TossWhere it comes from
Aniipod for TeachingRare

Tutorial only

StandardNot pricedn/a

The tutorial

AniipodRare

1x baseline

Standard3,500 Credits3,500

Super Claw

10 sources

Aniipod ProEpic

1.5x

Standard7,000 Credits4,667

Super Claw

10 sources

TumblerEpic

1.5x

3x on an Aniimo that gathers through Nurture

Rolls along the ground under control, catching Aniimo on the way100,000 Credits66,667

Super Claw

8 sources

Aniipod MegaEpic

2x

Standard10,500 Credits5,250

Super Claw

10 sources

Aniipod HyperEpic

2x

Thrown faster, with less air resistance and a longer range7,200 Credits3,600Best buy

Super Claw

3 sources

Aniipod TrackEpic

2x

Locks on and tracks a nearby Aniimo automatically after the Toss7,200 Credits3,600Best buy

Super Claw

3 sources

Legendary AniipodEpic

Vein Rift only

StandardNot pricedn/a

Legendary Journey Shop

Nicole’s AniipodEpic

No catch effect

StandardNot pricedn/a

Nowhere, a keepsake

Aniipod UltraLegendary

Guaranteed

Standard20 Ultra Vouchersn/a

Item Exchange

5 sources

Sparkling CubePrismatic

Guaranteed

Turns the caught Aniimo into its Sparkling form500 Stampn/a

Badge Shop

6 sources

Legendary Aniipod: Windchase DeparturePrismatic

Guaranteed

Always lands the Aniimo in its Sparkling form, with the Windchase Departure season effectNot pricedn/a

Legendary Journey Event

Reading Credits per 1x

Price ÷ catch multiplier

What one unit of catch chance costs: the lower, the better the deal. Shown for the 6 devices priced in Credits only, because a price in Stamp or Training Points cannot be compared with one in Credits, and a guaranteed catch has no multiplier to divide by.

  • Best buy

    3,600

    Aniipod Hyper and Aniipod Track

    A doubled roll for barely more per unit than the plain pod, in half the throws.

  • Same 2x, dearer

    5,250

    Aniipod Mega

    Asks more for the identical 2x.

  • Highest

    66,667

    Tumbler

    Falls to 33,333 on the one clause it was written for.

A Toss is one roll and the pod is only one term in it: the game takes the species’ base rate, multiplies it by the state the target is in, then by the device you threw.

Base rate by species

16% to 56%

Every Aniimo sits in a species band, and each band has three steps. The common end of the ladder starts near the top of that range and the rarest end near the bottom, which is why the same pod feels very different on two targets.

After a BREAK

1.5x

Strip the guard first. This is the single biggest thing you control, and it costs nothing but the fight you were having anyway.

Thrown from behind

1.5x

The Toss has to land on the back of the target, not merely start behind it.

Asleep, eating or baited

2x

The three states worth waiting for, and they stack with the BREAK above. Bait is the one you can bring with you.

Alert or fleeing

0.8x to 0.9x

A target that has seen you is worth less, and one already running is worth least. Break off and re-approach rather than throwing into it.

Uncatchable

No roll at all

Bosses, anything in its Demonic state, an Aniimo that already has an owner and the giant units are flagged out of the system entirely. No pod changes that.

Break + behind + asleep

4.5x

Stacked, the three free terms come to more than twice what any Epic device states, before the pod is counted, and free.

Numbers verified against the game’s data files, build 1.0.0.7, updated

Every source the official item table lists, per device. A pinned source opens on our map of Astra.

Key Item · Aniipod

Aniipod for Teaching

Basic item used for teaching how to catch Aniimo.in-game text

A device for catching, equipping, and training Aniimo. Polaris Institute researchers developed it using Lumintech after drawing inspiration from Ancient Idyll Civilization ruins.

The only device whose functional line describes teaching rather than catching. The item table ships it with an empty source list, so nothing sells it, nothing drops it, and the tutorial is the only place it exists.

No source listed. This page will name a route for the Aniipod for Teaching as soon as the game does.

Key Item · Aniipod

Aniipod

Basic item used for catching Aniimo.in-game text

The one the game keeps handing back: tree stumps, dirt mounds, dig spots, Adventure Rank chests and the Home production queue all pay in these. It is the pod to spend on an Aniilog entry you want ticked off, not on a keeper.

10 sources listed

ShopSuper Claw3,500 Credits
  • Tutorial

    Credit Shop

  • Other

    Upgrade Level

  • Exploration

    Complete Quests

  • Adventure Token

    Shop

  • Homeland Production

    Home Production

  • Adventure Rank

    Chest

  • Other

    World exploration, tree stump

  • Other

    Dirt mound

  • Chest

    Dug up

Key Item · Aniipod

Aniipod Pro

An improved Aniipod for catching Aniimo with a 1.5x capture chance.in-game text

The first upgraded product in the Aniipod series, designed to help Pathfinders catch Aniimo with greater ease.

The single rung between throwing a plain pod and doubling the roll. Launch removed the Lumen exchange that used to turn two Pros into an Aniipod Mega, so it no longer feeds anything above it on the ladder.

10 sources listed

ShopSuper Claw7,000 Credits
  • Battle Pass

    Elite Training

  • Tutorial

    Credit Shop

  • Other

    Upgrade Level

  • Exploration

    Complete Quests

  • Adventure Token

    Shop

  • Homeland Production

    Home Production

  • Adventure Rank

    Chest

  • Other

    World exploration, tree stump

  • Chest

    Picked up in the world

Special · Aniipod

Tumbler

A rare Aniipod that makes use of controlled rolling to catch Aniimo along the way with a 1.5x capture chance, and 3x capture chance for Aniimo that gather through nurture.in-game text

A specialty product in the Aniipod series, inspired by Nimbi rolling down grassy slopes.

It rolls along the ground under control instead of flying, catching Aniimo on the way, and it is the only device in the game whose text names one activity: Aniimo that gather through Nurture. Outside that clause it is the weakest of the Epic pods, and inside it the strongest of them.

8 sources listed

ShopSuper Claw100,000 Credits
  • Battle Pass

    Elite Training

  • Tutorial

    Credit Shop

  • Mail Box

    Nurture Branch

  • Adventure Token

    Shop

  • Other

    Holo-Battle Interlink

  • Exploration

    Complete Quests

  • Chest

    Rookey’s Gift of Thanks

Key Item · Aniipod

Aniipod Mega

An advanced Aniipod for catching Aniimo with a 2x capture chance.in-game text

The second upgraded product in the Aniipod series, designed to help Pathfinders catch Aniimo even more easily.

The flat one. No clause, no changed Toss, nothing to line up, and the only doubled roll the game also gives away, through the Companion Handbook, quests, chests, Home production and the Credit Shop.

10 sources listed

ShopSuper Claw10,500 Credits
  • Battle Pass

    Elite Training

  • Tutorial

    Credit Shop

  • Other

    Upgrade Level

  • Exploration

    Complete Quests

  • Adventure Token

    Shop

  • Homeland Production

    Home Production

  • Limited Event

    Courses

  • Adventure Rank

    Chest

  • Chest

    Helmut’s Gift of Thanks

Key Item · Aniipod

Aniipod Hyper

An advanced Aniipod for catching Aniimo with increased toss speed and a 2x capture chance.in-game text

An Aniipod crafted from new materials that increases Toss speed by reducing air resistance and extending the throwing range.

Less air resistance, so the Toss leaves faster and reaches further. It is the answer to a target you cannot walk up to: flying, across water, or quick to bolt the moment you break cover.

3 sources listed

ShopSuper Claw7,200 Credits
  • Other

    Companion Handbook

  • Adventure Token

    Shop

Key Item · Aniipod

Aniipod Track

An advanced Aniipod for catching Aniimo that automatically tracks nearby targets with 2x capture chance.in-game text

An Aniimo catching device equipped with an eagle-eye lock system that automatically Tracks nearby Aniimo after being Tossed.

An eagle-eye lock that takes over after the pod has left your hand and follows a nearby target. It beats its two siblings on anything erratic rather than anything distant, which makes it the one to carry when your aim is the problem and not your odds.

A third seller the item table does not list. In ComfyQuesting’s video of 18 September 2026 the Mysterious Vendor in Astra, named Weston on screen, had the Aniipod Track on his shelf at 5,000 Credits with Daily limit: 40/40 printed on the panel, against the 7,200 Credits the item table records at Super Claw. His stock rotates every day at 04:00, so it is worth a look rather than a trip: it is not guaranteed to be there. The full daily routine, with his screen.

3 sources listed

ShopSuper Claw7,200 Credits
  • Other

    Companion Handbook

  • Adventure Token

    Shop

Key Item · Aniipod

Legendary Aniipod

A specially made Aniipod used in Vein Rifts to calm and capture Legendary Aniimo.in-game text

Polaris Institute created this special Aniipod using energy drawn from Astral Bead. It can steady the chaotic energy inside Vein Rifts, turning violent power into a gentle flow that soothes rampaging Legendary Aniimo and helps Pathfinders form a bond with them.

Single-purpose: it steadies the energy inside a Vein Rift so a rampaging Legendary Aniimo can be calmed and bonded with. It does nothing on an ordinary catch, and the encounter runs once, so the pod is spent once.

Where the sources differThe item table lists one source for it, the Legendary Journey Shop. The launch dev letter describes the route into that shop: Legendary Tokens collected through world exploration and story progress, spent on a personal Legendary Aniipod that unlocks the encounter. At launch the two agree, where the beta table and the letter did not.

1 source listed

  • Other

    Legendary Journey Shop

Homeland · Aniipod

Nicole’s Aniipod

One of Nicole’s Aniipods. There are cute stickers on it.in-game text

The Spatial Folding Technology built inside allows it to hold a vast eco-space for the Aniimo to inhabit.

Filed by the game under Homeland rather than Key Item, and described as one of Nicole’s own pods with cute stickers on it. It carries no catch effect and no source: a character keepsake rather than something you Toss.

No source listed. This page will name a route for Nicole’s Aniipod as soon as the game does.

Key Item · Aniipod

Aniipod Ultra

A rare Aniipod that guarantees successful Aniimo capture. The Potential rating of the caught Aniimo will be at least Elite.in-game text

Aniipod developed by the Polaris Institute with amazing performance in every way. It represents the spirit of a champion.

The device that ends the roll rather than improving it, and the only one the item table gives several routes and prices none of them. That makes it a banking item: never spend one on a target a doubled roll would have landed anyway.

5 sources listed

  • Battle Pass

    Elite Training

  • Other

    Glimmer Purchase

  • Other

    In-game shop

  • Other

    Item Exchange

  • Chest

    Chest

Key Item · Aniipod

Sparkling Cube

An extremely rare Aniipod. When used, catching an Aniimo is guaranteed to succeed, its Potential is Perfect, and it will always be Sparkling. When used on Perfect Aniimo, it raises the chance that its Innate Potential for recommended attributes will exceed 8.in-game text

An upgraded version of the Aniipod Ultra, created by a genius. Some Pathfinders believe that its design transcends mathematics and is instead metaphysical.

The only device that changes what arrives as well as whether it arrives, and the only one with a second use written into its own text: thrown at an Aniimo that is already Perfect, it raises the chance that its Innate Potential on the recommended attributes clears 8.

6 sources listed

ShopBadge Shop500 Stamp
  • Battle Pass

    Elite Training

  • Other

    Stamp Rush Shop

  • Other

    Companion Handbook

  • Other

    In-game shop

  • Other

    Item Exchange

Key Item · Aniipod

Legendary Aniipod: Windchase Departure

Windchase Departure season-exclusive Aniipod. When used, catching an Aniimo is guaranteed to succeed, its Potential is Perfect, and it will always be Sparkling, with the season-exclusive Sparkling effect of Windchase Departure.in-game text

A special Aniipod crafted using the energy extracted from Irisalis petals. Blessed by the Irisalis, it can attract rare Aniimo.

A season item rather than a rung on the ladder. It carries the same guarantees as the Sparkling Cube plus the Windchase Departure season’s own Sparkling effect, from one event and nowhere else, so there is nothing to farm and nothing to weigh.

1 source listed

  • Other

    Legendary Journey Event

  1. 1

    Place an Aniipod Maker

    • Aniipod Maker (Level 1) item icon, AniimoLevel 1
    • Aniipod Maker (Level 2) item icon, AniimoLevel 2
    • Aniipod Maker (Level 3) item icon, AniimoLevel 3

    Homeland furniture that produces parts on its own while you are away: Kairos timed about one every 15 minutes with a single Aniimo working it.

  2. 2

    Collect the semi-finished part

    • Semi-finished Aniipod item icon, AniimoAniipod
    • Semi-finished Aniipod Pro item icon, AniimoAniipod Pro
    • Semi-finished Aniipod Mega item icon, AniimoAniipod Mega

    One part per device. A part cannot be thrown yet: its own description says it still needs a final manual step.

  3. 3

    Pay the final step

    • 20 PrimegyAniipod
    • 20 PrimegyAniipod Pro
    • 20 PrimegyAniipod Mega

    The whole recipe the game publishes: the part plus 20 Primegy, the same on all three.

No Maker recipe yet

What a Maker consumes is still placeholder rows with test materials in the game files, so no recipe is given here.

The Ultra is never crafted

It is exchanged instead: 20 Aniipod Ultra Vouchers for one at an outpost vendor, 40 Training Points per voucher.

Shaped like a pod, nothing more

Aniipod Table and Playful Aniipod Pillar: Homeland furniture with no catch effect.

  1. Does a better Aniipod do anything when you hatch an egg?

    Only two of the 12 say anything about a hatch. The Aniipod Ultra sets a floor on the hatched Aniimo's Potential and the Sparkling Cube sets Perfect and the Sparkling form. The Pro, the Mega, the Hyper and the Track describe catching and nothing else, so using one on an egg changes nothing at all. An Incredible Egg already clears the Ultra's floor by itself, which makes that the one pairing to avoid, and on a Sparkling Egg the game greys the Confirm button out rather than letting you waste a Cube.

  2. Is the pod worth more than the throw?

    No, and it is not close. Breaking the guard first is 1.5x, landing the Toss on the target's back is another 1.5x, and a target asleep, eating or baited is 2x. Stacked, that is 4.5x before the pod is counted at all, more than twice what the Epic devices state, and it costs nothing. Throwing carelessly runs the other way: an alert target is 0.9x and one already fleeing is 0.8x.

  3. Which Aniipod is worth spending Credits on?

    The two the game is least generous with. The Aniipod Hyper and the Aniipod Track list 3 sources each, the narrowest on the ladder: the Companion Handbook, the Adventure Token shop and Super Claw, and nothing else. The basic Aniipod, the Pro and the Mega list 10 apiece and turn up in quests, Adventure Rank chests, Home production and the world itself, so Credits spent on those buy something the game was going to hand you anyway. That leaves the choice between the Hyper and the Track, which is reach against tracking rather than price, since they cost the same. Prices move too: the outpost vendor keeps a discounted shelf with a weekly counter on it, and Kairos filmed every row of it.

  4. Can you buy an Aniipod Ultra?

    Not with Credits. The item table gives the Aniipod Ultra five routes and attaches a cost to none of them, so the only priced way to one is the Item Exchange: 20 Aniipod Ultra Vouchers, and the voucher itself is 40 Training Points in the shop, 800 Training Points for one guaranteed catch. The Companion Handbook pays two Ultra on its free track, at level 5 and level 50. Kairos also recorded a Glimmer row in the Shop's Item tab at 200 Glimmer with a weekly limit of 10, which is the route the item table files as a Glimmer Purchase without a price.

  5. Why does the shop card disagree with the catch chance on this page?

    Launch rebalanced the Tumbler and not every screen caught up. Its functional line now reads 1.5x, and 3x on an Aniimo that gathers through Nurture, while the shop card still printed the closed beta's 2x and 6x in launch-week footage and the game's own exported catch table, build 1.0.0.7, still carries 2x for it. This page states the functional line, because that is the text the live client puts on the item itself, and names the other two rather than quietly picking one.

  6. Which Aniipod should you never spend on impulse?

    The Aniipod Ultra and the two Prismatic devices. All three remove the roll instead of improving it, so spending one on a target a doubled roll would have caught is the whole loss. The Sparkling Cube is worth holding longest, because it is the only device that also decides what arrives. The Legendary Aniipod is a different kind of one-shot: it works inside a Vein Rift and has no effect anywhere else, so it cannot be wasted on the wrong target, only left unused.

Sources and method. The rarity, the functional line, the flavour text, every source and every price on this page are read off the official in-game item table via Aniidex, last read on 16 September 2026. The catch formula, the species base rates and the catch multiplier the exported tables carry come from the game’s own data files, build 1.0.0.7. Shop rows are matched against our own map of Astra. Two things on this page come from recorded footage rather than from a table and are attributed where they appear: ComfyQuesting’s daily checklist, 18 September 2026, for the Mysterious Vendor’s stock, and Kairos’ shop tour, 19 September 2026, for the Homeland Maker’s rate, the discounted shelf and the Glimmer rows. Where published developer communication says something the item table has not caught up with, the table is what this page states and the difference is spelled out rather than resolved. Compiled by Lorenzo Bruno (Yieng), about this site. Game assets © Pawprint Interactive Entertainment Pte. Ltd. This is an unofficial fan resource.