Database · Aniipods
All Aniimo Aniipods
An Aniipod is the device you Toss at a wild Aniimo, and the 12 of them in the current build are not a simple ladder: three share the same doubled catch chance and differ only in what they do to the Toss, three remove the roll altogether, and two are not really pods at all. This page compares every one of them, then takes each in turn with the game’s own wording, its sources and the single thing it does that the others do not.
Updated
Every Aniipod compared
| Toss | Where it comes from | |||||
|---|---|---|---|---|---|---|
| Rare | Tutorial only | Standard | Not priced | n/a | The tutorial | |
| Rare | 1x baseline | Standard | 3,500 Credits | 3,500 | Super Claw 10 sources | |
| Epic | 1.5x | Standard | 7,000 Credits | 4,667 | Super Claw 10 sources | |
| Epic | 1.5x 3x on an Aniimo that gathers through Nurture | Rolls along the ground under control, catching Aniimo on the way | 100,000 Credits | 66,667 | Super Claw 8 sources | |
| Epic | 2x | Standard | 10,500 Credits | 5,250 | Super Claw 10 sources | |
| Epic | 2x | Thrown faster, with less air resistance and a longer range | 7,200 Credits | 3,600Best buy | Super Claw 3 sources | |
| Epic | 2x | Locks on and tracks a nearby Aniimo automatically after the Toss | 7,200 Credits | 3,600Best buy | Super Claw 3 sources | |
| Epic | Vein Rift only | Standard | Not priced | n/a | Legendary Journey Shop | |
| Epic | No catch effect | Standard | Not priced | n/a | Nowhere, a keepsake | |
| Legendary | Guaranteed | Standard | 20 Ultra Vouchers | n/a | Item Exchange 5 sources | |
| Prismatic | Guaranteed | Turns the caught Aniimo into its Sparkling form | 500 Stamp | n/a | Badge Shop 6 sources | |
| Prismatic | Guaranteed | Always lands the Aniimo in its Sparkling form, with the Windchase Departure season effect | Not priced | n/a | Legendary Journey Event |
Reading Credits per 1x
Price ÷ catch multiplier
What one unit of catch chance costs: the lower, the better the deal. Shown for the 6 devices priced in Credits only, because a price in Stamp or Training Points cannot be compared with one in Credits, and a guaranteed catch has no multiplier to divide by.
Best buy
3,600
Aniipod Hyper and Aniipod Track
A doubled roll for barely more per unit than the plain pod, in half the throws.
Same 2x, dearer
5,250
Aniipod Mega
Asks more for the identical 2x.
Highest
66,667
Tumbler
Falls to 33,333 on the one clause it was written for.
What the multiplier multiplies
A Toss is one roll and the pod is only one term in it: the game takes the species’ base rate, multiplies it by the state the target is in, then by the device you threw.
Base rate by species
16% to 56%
Every Aniimo sits in a species band, and each band has three steps. The common end of the ladder starts near the top of that range and the rarest end near the bottom, which is why the same pod feels very different on two targets.
After a BREAK
1.5x
Strip the guard first. This is the single biggest thing you control, and it costs nothing but the fight you were having anyway.
Thrown from behind
1.5x
The Toss has to land on the back of the target, not merely start behind it.
Asleep, eating or baited
2x
The three states worth waiting for, and they stack with the BREAK above. Bait is the one you can bring with you.
Alert or fleeing
0.8x to 0.9x
A target that has seen you is worth less, and one already running is worth least. Break off and re-approach rather than throwing into it.
Uncatchable
No roll at all
Bosses, anything in its Demonic state, an Aniimo that already has an owner and the giant units are flagged out of the system entirely. No pod changes that.
Break + behind + asleep
4.5x
Stacked, the three free terms come to more than twice what any Epic device states, before the pod is counted, and free.
Numbers verified against the game’s data files, build 1.0.0.7, updated
Device by device
Every source the official item table lists, per device. A pinned source opens on our map of Astra.

Key Item · Aniipod
Aniipod for Teaching
Basic item used for teaching how to catch Aniimo.in-game text
A device for catching, equipping, and training Aniimo. Polaris Institute researchers developed it using Lumintech after drawing inspiration from Ancient Idyll Civilization ruins.
The only device whose functional line describes teaching rather than catching. The item table ships it with an empty source list, so nothing sells it, nothing drops it, and the tutorial is the only place it exists.
No source listed. This page will name a route for the Aniipod for Teaching as soon as the game does.

Key Item · Aniipod
Aniipod
Basic item used for catching Aniimo.in-game text
The one the game keeps handing back: tree stumps, dirt mounds, dig spots, Adventure Rank chests and the Home production queue all pay in these. It is the pod to spend on an Aniilog entry you want ticked off, not on a keeper.
10 sources listed
Tutorial
Credit Shop
Other
Upgrade Level
Exploration
Complete Quests
Adventure Token
Shop
Homeland Production
Home Production
Adventure Rank
Chest
Other
World exploration, tree stump
Other
Dirt mound
Chest
Dug up

Key Item · Aniipod
Aniipod Pro
An improved Aniipod for catching Aniimo with a 1.5x capture chance.in-game text
The first upgraded product in the Aniipod series, designed to help Pathfinders catch Aniimo with greater ease.
The single rung between throwing a plain pod and doubling the roll. Launch removed the Lumen exchange that used to turn two Pros into an Aniipod Mega, so it no longer feeds anything above it on the ladder.
10 sources listed
Battle Pass
Elite Training
Tutorial
Credit Shop
Other
Upgrade Level
Exploration
Complete Quests
Adventure Token
Shop
Homeland Production
Home Production
Adventure Rank
Chest
Other
World exploration, tree stump
Chest
Picked up in the world

Special · Aniipod
Tumbler
A rare Aniipod that makes use of controlled rolling to catch Aniimo along the way with a 1.5x capture chance, and 3x capture chance for Aniimo that gather through nurture.in-game text
A specialty product in the Aniipod series, inspired by Nimbi rolling down grassy slopes.
It rolls along the ground under control instead of flying, catching Aniimo on the way, and it is the only device in the game whose text names one activity: Aniimo that gather through Nurture. Outside that clause it is the weakest of the Epic pods, and inside it the strongest of them.
8 sources listed
Battle Pass
Elite Training
Tutorial
Credit Shop
Mail Box
Nurture Branch
Adventure Token
Shop
Other
Holo-Battle Interlink
Exploration
Complete Quests
Chest
Rookey’s Gift of Thanks

Key Item · Aniipod
Aniipod Mega
An advanced Aniipod for catching Aniimo with a 2x capture chance.in-game text
The second upgraded product in the Aniipod series, designed to help Pathfinders catch Aniimo even more easily.
The flat one. No clause, no changed Toss, nothing to line up, and the only doubled roll the game also gives away, through the Companion Handbook, quests, chests, Home production and the Credit Shop.
10 sources listed
Battle Pass
Elite Training
Tutorial
Credit Shop
Other
Upgrade Level
Exploration
Complete Quests
Adventure Token
Shop
Homeland Production
Home Production
Limited Event
Courses
Adventure Rank
Chest
Chest
Helmut’s Gift of Thanks

Key Item · Aniipod
Aniipod Hyper
An advanced Aniipod for catching Aniimo with increased toss speed and a 2x capture chance.in-game text
An Aniipod crafted from new materials that increases Toss speed by reducing air resistance and extending the throwing range.
Less air resistance, so the Toss leaves faster and reaches further. It is the answer to a target you cannot walk up to: flying, across water, or quick to bolt the moment you break cover.

Key Item · Aniipod
Aniipod Track
An advanced Aniipod for catching Aniimo that automatically tracks nearby targets with 2x capture chance.in-game text
An Aniimo catching device equipped with an eagle-eye lock system that automatically Tracks nearby Aniimo after being Tossed.
An eagle-eye lock that takes over after the pod has left your hand and follows a nearby target. It beats its two siblings on anything erratic rather than anything distant, which makes it the one to carry when your aim is the problem and not your odds.
A third seller the item table does not list. In ComfyQuesting’s video of 18 September 2026 the Mysterious Vendor in Astra, named Weston on screen, had the Aniipod Track on his shelf at 5,000 Credits with Daily limit: 40/40 printed on the panel, against the 7,200 Credits the item table records at Super Claw. His stock rotates every day at 04:00, so it is worth a look rather than a trip: it is not guaranteed to be there. The full daily routine, with his screen.

Key Item · Aniipod
Legendary Aniipod
A specially made Aniipod used in Vein Rifts to calm and capture Legendary Aniimo.in-game text
Polaris Institute created this special Aniipod using energy drawn from Astral Bead. It can steady the chaotic energy inside Vein Rifts, turning violent power into a gentle flow that soothes rampaging Legendary Aniimo and helps Pathfinders form a bond with them.
Single-purpose: it steadies the energy inside a Vein Rift so a rampaging Legendary Aniimo can be calmed and bonded with. It does nothing on an ordinary catch, and the encounter runs once, so the pod is spent once.
Where the sources differThe item table lists one source for it, the Legendary Journey Shop. The launch dev letter describes the route into that shop: Legendary Tokens collected through world exploration and story progress, spent on a personal Legendary Aniipod that unlocks the encounter. At launch the two agree, where the beta table and the letter did not.
1 source listed
Other
Legendary Journey Shop

Homeland · Aniipod
Nicole’s Aniipod
One of Nicole’s Aniipods. There are cute stickers on it.in-game text
The Spatial Folding Technology built inside allows it to hold a vast eco-space for the Aniimo to inhabit.
Filed by the game under Homeland rather than Key Item, and described as one of Nicole’s own pods with cute stickers on it. It carries no catch effect and no source: a character keepsake rather than something you Toss.
No source listed. This page will name a route for Nicole’s Aniipod as soon as the game does.

Key Item · Aniipod
Aniipod Ultra
A rare Aniipod that guarantees successful Aniimo capture. The Potential rating of the caught Aniimo will be at least Elite.in-game text
Aniipod developed by the Polaris Institute with amazing performance in every way. It represents the spirit of a champion.
The device that ends the roll rather than improving it, and the only one the item table gives several routes and prices none of them. That makes it a banking item: never spend one on a target a doubled roll would have landed anyway.
5 sources listed
Battle Pass
Elite Training
Other
Glimmer Purchase
Other
In-game shop
Other
Item Exchange
Chest
Chest

Key Item · Aniipod
Sparkling Cube
An extremely rare Aniipod. When used, catching an Aniimo is guaranteed to succeed, its Potential is Perfect, and it will always be Sparkling. When used on Perfect Aniimo, it raises the chance that its Innate Potential for recommended attributes will exceed 8.in-game text
An upgraded version of the Aniipod Ultra, created by a genius. Some Pathfinders believe that its design transcends mathematics and is instead metaphysical.
The only device that changes what arrives as well as whether it arrives, and the only one with a second use written into its own text: thrown at an Aniimo that is already Perfect, it raises the chance that its Innate Potential on the recommended attributes clears 8.
6 sources listed
Battle Pass
Elite Training
Other
Stamp Rush Shop
Other
Companion Handbook
Other
In-game shop
Other
Item Exchange

Key Item · Aniipod
Legendary Aniipod: Windchase Departure
Windchase Departure season-exclusive Aniipod. When used, catching an Aniimo is guaranteed to succeed, its Potential is Perfect, and it will always be Sparkling, with the season-exclusive Sparkling effect of Windchase Departure.in-game text
A special Aniipod crafted using the energy extracted from Irisalis petals. Blessed by the Irisalis, it can attract rare Aniimo.
A season item rather than a rung on the ladder. It carries the same guarantees as the Sparkling Cube plus the Windchase Departure season’s own Sparkling effect, from one event and nowhere else, so there is nothing to farm and nothing to weigh.
1 source listed
Other
Legendary Journey Event
How Aniipods are crafted at home
- 1
Place an Aniipod Maker
Level 1
Level 2
Level 3
Homeland furniture that produces parts on its own while you are away: Kairos timed about one every 15 minutes with a single Aniimo working it.
- 2
Collect the semi-finished part
Aniipod
Aniipod Pro
Aniipod Mega
One part per device. A part cannot be thrown yet: its own description says it still needs a final manual step.
- 3
Pay the final step
20 Primegy
Aniipod
20 Primegy
Aniipod Pro
20 Primegy
Aniipod Mega
The whole recipe the game publishes: the part plus 20 Primegy, the same on all three.
No Maker recipe yet
What a Maker consumes is still placeholder rows with test materials in the game files, so no recipe is given here.
The Ultra is never crafted
It is exchanged instead: 20 Aniipod Ultra Vouchers for one at an outpost vendor, 40 Training Points per voucher.
Shaped like a pod, nothing more
Aniipod Table and Playful Aniipod Pillar: Homeland furniture with no catch effect.
Keep exploring the database
Guide
Where to farm Aniipods
Every repeatable source on camera: the discount shelf, the Homeland Maker and one free Sparkling Cube a week.

Database
All Aniimo Eggs
Every egg in the game by rarity, and which of these devices actually changes a hatch.

Aniilog
The full Aniidex
Every Aniimo you would throw one of these at, with official base stats, skills and habitats.

Aniipods FAQ
Does a better Aniipod do anything when you hatch an egg?
Only two of the 12 say anything about a hatch. The Aniipod Ultra sets a floor on the hatched Aniimo's Potential and the Sparkling Cube sets Perfect and the Sparkling form. The Pro, the Mega, the Hyper and the Track describe catching and nothing else, so using one on an egg changes nothing at all. An Incredible Egg already clears the Ultra's floor by itself, which makes that the one pairing to avoid, and on a Sparkling Egg the game greys the Confirm button out rather than letting you waste a Cube.
Is the pod worth more than the throw?
No, and it is not close. Breaking the guard first is 1.5x, landing the Toss on the target's back is another 1.5x, and a target asleep, eating or baited is 2x. Stacked, that is 4.5x before the pod is counted at all, more than twice what the Epic devices state, and it costs nothing. Throwing carelessly runs the other way: an alert target is 0.9x and one already fleeing is 0.8x.
Which Aniipod is worth spending Credits on?
The two the game is least generous with. The Aniipod Hyper and the Aniipod Track list 3 sources each, the narrowest on the ladder: the Companion Handbook, the Adventure Token shop and Super Claw, and nothing else. The basic Aniipod, the Pro and the Mega list 10 apiece and turn up in quests, Adventure Rank chests, Home production and the world itself, so Credits spent on those buy something the game was going to hand you anyway. That leaves the choice between the Hyper and the Track, which is reach against tracking rather than price, since they cost the same. Prices move too: the outpost vendor keeps a discounted shelf with a weekly counter on it, and Kairos filmed every row of it.
Can you buy an Aniipod Ultra?
Not with Credits. The item table gives the Aniipod Ultra five routes and attaches a cost to none of them, so the only priced way to one is the Item Exchange: 20 Aniipod Ultra Vouchers, and the voucher itself is 40 Training Points in the shop, 800 Training Points for one guaranteed catch. The Companion Handbook pays two Ultra on its free track, at level 5 and level 50. Kairos also recorded a Glimmer row in the Shop's Item tab at 200 Glimmer with a weekly limit of 10, which is the route the item table files as a Glimmer Purchase without a price.
Why does the shop card disagree with the catch chance on this page?
Launch rebalanced the Tumbler and not every screen caught up. Its functional line now reads 1.5x, and 3x on an Aniimo that gathers through Nurture, while the shop card still printed the closed beta's 2x and 6x in launch-week footage and the game's own exported catch table, build 1.0.0.7, still carries 2x for it. This page states the functional line, because that is the text the live client puts on the item itself, and names the other two rather than quietly picking one.
Which Aniipod should you never spend on impulse?
The Aniipod Ultra and the two Prismatic devices. All three remove the roll instead of improving it, so spending one on a target a doubled roll would have caught is the whole loss. The Sparkling Cube is worth holding longest, because it is the only device that also decides what arrives. The Legendary Aniipod is a different kind of one-shot: it works inside a Vein Rift and has no effect anywhere else, so it cannot be wasted on the wrong target, only left unused.
Sources and method. The rarity, the functional line, the flavour text, every source and every price on this page are read off the official in-game item table via Aniidex, last read on 16 September 2026. The catch formula, the species base rates and the catch multiplier the exported tables carry come from the game’s own data files, build 1.0.0.7. Shop rows are matched against our own map of Astra. Two things on this page come from recorded footage rather than from a table and are attributed where they appear: ComfyQuesting’s daily checklist, 18 September 2026, for the Mysterious Vendor’s stock, and Kairos’ shop tour, 19 September 2026, for the Homeland Maker’s rate, the discounted shelf and the Glimmer rows. Where published developer communication says something the item table has not caught up with, the table is what this page states and the difference is spelled out rather than resolved. Compiled by Lorenzo Bruno (Yieng), about this site. Game assets © Pawprint Interactive Entertainment Pte. Ltd. This is an unofficial fan resource.