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Database · Held Items

All Aniimo Held Items

A held item, called a carried item in the beta, is the single piece of equipment an Aniimo takes into battle, granting one flat Base effect and one signature Core effect. The game renamed the slot to Held Item at launch, and both names still turn up in the client. There are 24 of them, each in 3 rarities, Rare → Epic → Legendary, and the 95 in-game recommended builds mirrored on this site pick between 7 of them 126 times. Every item has its own page, where the Core effect is worked out as a number rather than restated.

Updated

One slot, one item

An Aniimo carries exactly one held item and nothing else: there is no second slot, and no held item has a rune socket at any of the 15 enhancement levels, so the item and the track behind it are the whole equipment layer.

The Base effect is the half that scales

A flat stat applied the moment the item is equipped, for example REGEN +10% on the Spirited Feather. It is the only half rarity moves: +3% at Rare, +5% at Epic, +10% at Legendary on 23 of the 24 items.

The Core effect is the half that decides

The item's signature line, identical at every rarity, and the reason to pick one item over another: Equipped Aniimo gain 0.7 additional REGEN per level. Two items can share a Base effect and play nothing alike, so the Core effect is the half worth reading first.

Energy unlocks two more lines, at 10 and 15 EP

Rare carries neither, Epic carries the 10 EP line and Legendary carries both. Launch moved the second threshold down from 20 EP to 15 EP on all 24 items, which is why an older guide names a number this table does not.

That is the whole of what every held item shares, so it is stated here and nowhere else. Each item page carries only what is true of that item: the arithmetic its Core effect works out to, what the item table makes unusual about it, and the Aniimo the game hands it to.

The Aniimo held items listed by an in-game recommended build, with the Base effect, Core effect, the role each suits and how many builds run it.
ItemBase effectCore effectSuitsBuilds
Spirited Feather held item icon, AniimoSpirited FeatherREGEN +10%Equipped Aniimo gain 0.7 additional REGEN per level.Regen and support35
Ferocious Fang held item icon, AniimoFerocious FangDamage Amp +10%Equipped Aniimo gain 0.7 additional ATK per level.DPS34
Gargantuan Horn held item icon, AniimoGargantuan HornBREAK +10%Equipped Aniimo gain 0.7 additional BREAK per level.Break26
Auspicious Bell held item icon, AniimoAuspicious BellREGEN +10%When using a skill, 20% chance to gain 5 EP.Regen and support19
Miraculous Fleece held item icon, AniimoMiraculous FleeceEnhanced Healing Effect +6%Transfers 10% of the target’s excess healing to the Aniimo with the lowest HP percentage.Heal7
Explosive Gloves held item icon, AniimoExplosive GlovesDamage Amp +10%Increases Damage Amp by 5% for every 10 EP currently available.DPS3
Fission Needles held item icon, AniimoFission NeedlesDamage Amp +10%Each basic attack has a 50% chance to deal double damage.DPS2

The table stops at the 7 items an in-game recommended build actually lists, so it stays readable: the other 17 are in the grid above and grouped by Base effect below, each with its own page. Builds counts the recommended builds on this site that carry the item, and they add up past 95 because a build can recommend two held items rather than one. Which item each Aniimo runs is on Aniimo builds.

REGEN +10%

3 items · suits Regen and support

Spirited Feather (35), Auspicious Bell (19), Pearl of the Sea.

BREAK +10%

2 items · suits Break

Gargantuan Horn (26), Avenging Gear.

Enhanced Healing Effect +10%

1 item · suits Heal

Miraculous Fleece (7).

Every held item grants the same +10% at Legendary, so the Base effect only says which stat it raises: the Core effect is what separates two items sharing a line. The number in brackets is how many recommended builds carry it.

Enhancement is the only layer above the held item at launch. Feeding an item Held Item Cores raises it through 15 levels, and every level adds a percentage on top of the Base effect and nothing else: the Core effect, the CP and the energy effects do not move. Level 15 is 100%, which doubles the Base effect. The table is identical on all 24 held items, so it is published once here.

The held item enhancement track: the exp each of the 15 levels costs, the exp spent to reach it and the bonus it adds to the Base effect.
LevelExpTotal expBase effect bonus
1100100+5%
2150250+10%
3200450+15%
4250700+20%
53001,000+25%
63501,350+30%
74001,750+35%
84502,200+40%
95002,700+45%
105503,250+50%
116003,850+60%
126504,500+70%
137005,200+80%
147505,950+90%
158006,750+100%

6,750 enhancement exp separates level 0 from level 15, and the item table credits one Held Item Core with 250 exp. Resetting an item returns 80% of the exp put into it, so a core fed to the wrong item costs 20% of itself rather than all of it.

Basic Held Item Core icon, AniimoBasic Held Item CoreRare

A crystal core brimming with energy, used as a material to enhance held items.

Pawprint Shop · 10Paw Coin

Common Held Item Core icon, AniimoCommon Held Item CoreEpic

A crystal core brimming with energy, used as a material to enhance held items.

Pawprint Shop · 20Paw Coin

Advanced Held Item Core icon, AniimoAdvanced Held Item CoreLegendary

A crystal core brimming with energy, used as a material to enhance held items.

Pawprint Shop · 50Paw Coin

All 3 cores drop from Alphas, from Adventure Rank chests and from the Battle Pass, and all 3 are stocked in the Pawprint Shop and the Holo-Shop. They are the only material the track consumes.

Map of Idyll →

24

Chest

of 24 items

24

Defeat Alphas

of 24 items

24

Pawprint Shop

in Astra · of 24 items

4

Destiny Held Item Pack

of 24 items

3

Forsaken Held Item Pack

of 24 items

3

Hidden Cache Held Item Pack

of 24 items

3

Peculiar Held Item Pack

of 24 items

3

Primordial Held Item Pack

of 24 items

15 of the 24 items drop from an Alpha Aniimo: Geoclaw, Grizbo, Ignitis, Irisal, Minespine. Each item page pins its Alpha on the map of Idyll and lists the player ranks the drop is recorded at. The Pawprint Shop is a place too: it stands in Astra Square on the city map of Astra.

  1. What are held items in Aniimo?

    A held item, the slot the beta called the Carried Item, is the single piece of equipment an Aniimo takes into battle. Each one grants a flat Base effect, such as Damage Amp +10% or BREAK +10%, and a signature Core effect that changes how the Aniimo plays. The item and the 15 enhancement levels behind it are the whole equipment layer an Aniimo has.

  2. Why does the game say Held Item and not Carried Item?

    The launch client renamed the slot. Everything the beta called a carried item is a held item in the live game, and the wording is still settling: a handful of in-game strings, item names such as Rare Carried Item among them, have not been updated yet. Both names describe the same single equipment slot, so this database uses held item as the primary term and keeps carried item alongside it.

  3. How many held items are there in Aniimo?

    24. Every one of them tops out at Legendary and comes in 3 rarities, Rare → Epic → Legendary, worth 50 CP, 100 CP, 200 CP in that order. Across the 95 in-game recommended builds on this site, 7 of the 24 are picked, 126 times in total, because a build can list two held items rather than one.

  4. How do you get held items in Aniimo?

    Every one of the 24 is stocked in the Pawprint Shop for 250 Paw Coin, which is the route with no luck attached, and every one of them is also listed in an Adventure Rank chest. 15 of them drop from an Alpha Aniimo: Geoclaw, Grizbo, Ignitis, Irisal, Minespine, each listed as a possible reward at 4 player ranks. The remaining route is the five Held Item Packs, Destiny, Forsaken, Hidden Cache, Peculiar and Primordial, which roll a random item at a random rarity.

  5. How do you enhance a held item in Aniimo?

    You feed it Held Item Cores. The track runs 15 levels on every held item, each level adding a percentage on top of the Base effect and nothing else, ending at 100%, which doubles it. The item table credits one core with 250 enhancement exp and puts 6,750 exp between level 0 and level 15. Resetting an item returns 80% of what you put in. The cores come in 3 grades, Basic, Common, Advanced, and the Pawprint Shop stocks all three.

  6. What is the best held item for a DPS Aniimo?

    11 of the 24 items carry Damage Amp +10% as their Base effect, so the Core effect decides. Ferocious Fang is the one the game recommends most often, on 34 builds, and it is the one with no condition attached: Equipped Aniimo gain 0.7 additional ATK per level. Launch cut that per-level figure from 0.8 to 0.7, and the same cut landed on the Gargantuan Horn, the Giant Tortoise Shell and the Spirited Feather. The others gate their bonus on held EP, on basic attacks, on critical hits or on the target's remaining health.

Item names, Base effects, Core effects and tiers are read off the in-game recommended build panel, the same panel shown on each Aniidex entry. The full item list, the per-rarity CP and Base values, the energy effects and the obtain sources are read from the game’s own item tables (client data, patch 3846247), and Alpha spawns against our own map of Idyll, re-checked on 29 October 2026. Build counts are derived from the 95 recommended builds published on this site, not estimated. Compiled by Lorenzo Bruno (Yieng), about this site. Game assets © Pawprint Interactive Entertainment Pte. Ltd. This is an unofficial fan resource.