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Database · Pathfinder Challenge

Aniimo Pathfinder Challenge: Every Trainer and Team

Every trainer the map marks as a Pathfinder Challenge: 77 of them, 9 Elite, from Lv. 23 to Lv. 75. Pick a place, then read each round’s team, the elements the game recommends and what the first win pays.

Updated

Numbers verified against the game’s data files, build 1.1.3846247, updated

  • Twine Mode fights

    Every challenge is a Twine Mode battle against a trainer’s team, with a 5-minute limit.

  • Elite badges

    9 Elite Pathfinders hand out a badge on your first win: Spring of Life, Bursting Fist, Darknight Star, Stinging Thorns, Sonata of the Wind, Cleaving Waves, Glory Badge, Flametide Clash, Imprisonment Shackles.

  • Rematches

    Most trainers come back stronger for a rematch. An Elite rematch usually opens once you pass that area’s quiz assessment.

  • Arena modifiers

    Rematches often add an arena effect, shown on the round. Read it before you pick your team.

  • Rewards once

    Rewards are paid on the first clear of each round. The last Elite rematch can be replayed, without rewards.

  1. How many Pathfinder Challenges are there in Aniimo?

    77 trainers carry a Pathfinder Challenge marker, with 156 rounds between them: 54 on Idyll, 14 on the Whisperwake Isles and 9 in Astra. 9 are Elite Pathfinders who award a badge.

  2. Who is the hardest Pathfinder Challenge?

    By level, Antara: the top round is Lv. 75. Lita, the Elite in Astra, fights at Lv. 70 in her rematch.

  3. What do Pathfinder Challenges give?

    Each round pays a fixed bundle on its first clear, listed on its card. Elite Pathfinders also give a badge the first time you beat them.

  4. How do I unlock an Elite Pathfinder Rematch?

    Win the Elite Challenge first. For most Elites the rematch then opens once you pass that area’s quiz assessment; each card shows the condition on its rematch round.