Modes · Holo-Battle Sim
Aniimo Holo-Battle Sim: Trainings, Bosses and Rewards
The solo Holo-Battle Sim runs Earth Training, Lightning Training and Dark Training this season, until 9 December 2026 03:59. Pick a training to see each difficulty’s level, unlock, the Alpha and Omega you face and what the first clear and the weekly incentive pay.
Updated
● Season 2: 29 October 2026 10:00 to 9 December 2026 03:59 (UTC+8)Europe and Americas servers close at 03:59 on their own clock.
Easy
Lv. 50 · 10 floors
Reach Wayfarer II
First Clear Rewards
Glimmer×50
Safaris×500- Capaseed×3
- Whisperwake Isles Dewdrop Crystal×100
Training Incentive
Sparkling Crystal×30
Credits×100,000- Windborn Stamps×60
Normal
Lv. 55 · 10 floors
Reach Wayfarer III
First Clear Rewards
Glimmer×50
Safaris×750- Capaseed×3
Flux Crystal×6
Training Incentive
Sparkling Crystal×30
Credits×100,000
Tumbler×1
Hard
Lv. 60 · 16 floors
Reach Trailblazer I
“Earth Training” Environmental Effect: Earth-type Aniimo takes 10% less non‑Basic Attack Damage and 100% more Basic Attack Damage.
First Clear Rewards
Glimmer×100
Safaris×1,000- Capaseed×3
- Mark of the Strong×1
Training Incentive
- Starcryst Essence×1
- Star Sand×2
- Star Dust×3
Challenge
Lv. 65 · 16 floors
Reach Trailblazer I
“Earth Training” Environmental Effect: Earth-type Aniimo takes 10% less non‑Basic Attack Damage and 100% more Basic Attack Damage.
First Clear Rewards
Glimmer×100
Safaris×1,000- Starcryst Essence×1
- Mark of the Strong×2
Training Incentive
- Starcryst Essence×1
- Star Sand×2
- Star Dust×3
Trial
Lv. 73 · 16 floors
Reach Trailblazer II
“Earth Training” Environmental Effect: Earth-type Aniimo takes 10% less non‑Basic Attack Damage and 100% more Basic Attack Damage.
First Clear Rewards
Glimmer×100
Safaris×1,000- Starcryst Essence×1
- Mark of the Strong×2
Training Incentive
- Starcryst Essence×1
- Star Sand×2
- Star Dust×3
Easy
Lv. 50 · 10 floors
Reach Wayfarer II
First Clear Rewards
Glimmer×50
Safaris×500- Capaseed×3
- Whisperwake Isles Dewdrop Crystal×100
Training Incentive
Sparkling Crystal×30
Credits×100,000- Windborn Stamps×60
Normal
Lv. 55 · 10 floors
Reach Wayfarer III
First Clear Rewards
Glimmer×50
Safaris×750- Capaseed×3
Flux Crystal×6
Training Incentive
Sparkling Crystal×30
Credits×100,000
Tumbler×1
Hard
Lv. 60 · 16 floors
Reach Trailblazer I
“Lightning Training” Environmental Effect: Non-counter damage taken by Lightning Aniimo is reduced by 10%.
First Clear Rewards
Glimmer×100
Safaris×1,000- Capaseed×3
- Mark of the Strong×1
Training Incentive
- Starcryst Essence×1
- Star Sand×2
- Star Dust×3
Challenge
Lv. 65 · 16 floors
Reach Trailblazer I
“Lightning Training” Environmental Effect: Non-counter damage taken by Lightning Aniimo is reduced by 10%.
First Clear Rewards
Glimmer×100
Safaris×1,000- Starcryst Essence×1
- Mark of the Strong×2
Training Incentive
- Starcryst Essence×1
- Star Sand×2
- Star Dust×3
Trial
Lv. 73 · 16 floors
Reach Trailblazer II
“Lightning Training” Environmental Effect: Non-counter damage taken by Lightning Aniimo is reduced by 10%.
First Clear Rewards
Glimmer×100
Safaris×1,000- Starcryst Essence×1
- Mark of the Strong×2
Training Incentive
- Starcryst Essence×1
- Star Sand×2
- Star Dust×3
Easy
Lv. 50 · 10 floors
Reach Wayfarer II
First Clear Rewards
Glimmer×50
Safaris×500- Capaseed×3
- Whisperwake Isles Dewdrop Crystal×100
Training Incentive
Sparkling Crystal×30
Credits×100,000- Windborn Stamps×60
Normal
Lv. 55 · 10 floors
Reach Wayfarer III
First Clear Rewards
Glimmer×50
Safaris×750- Capaseed×3
Flux Crystal×6
Training Incentive
Sparkling Crystal×30
Credits×100,000
Tumbler×1
Hard
Lv. 60 · 16 floors
Reach Trailblazer I
“Dark Training” Environmental Effect: Damage dealt -10%, but Crit Damage +40%.
First Clear Rewards
Glimmer×100
Safaris×1,000- Capaseed×3
- Mark of the Strong×1
Training Incentive
- Starcryst Essence×1
- Star Sand×2
- Star Dust×3
Challenge
Lv. 65 · 16 floors
Reach Trailblazer I
“Dark Training” Environmental Effect: Damage dealt -10%, but Crit Damage +40%.
First Clear Rewards
Glimmer×100
Safaris×1,000- Starcryst Essence×1
- Mark of the Strong×2
Training Incentive
- Starcryst Essence×1
- Star Sand×2
- Star Dust×3
Trial
Lv. 73 · 16 floors
Reach Trailblazer II
“Dark Training” Environmental Effect: Damage dealt -10%, but Crit Damage +40%.
First Clear Rewards
Glimmer×100
Safaris×1,000- Starcryst Essence×1
- Mark of the Strong×2
Training Incentive
- Starcryst Essence×1
- Star Sand×2
- Star Dust×3
Numbers verified against the game’s data files, build 1.1.3846247, updated
How the Holo-Battle Sim works
- “Holo-Battle Sim” is a solo challenge program developed by the Battle Art Department, modeled on documented Aniimo of every kind and paired with training robots, using holographic simulation to design bespoke challenges for students.
- Each element’s Holo-Battle Sim is split into 5 difficulty levels. Every difficulty offers both “First-Clear Rewards” and “Training Incentives.”
- “First-Clear Rewards” can only be claimed once per season, and are granted after your first clear of the corresponding difficulty.
- “Training Incentives” refresh weekly. After your first clear, you can challenge the highest difficulty you’ve already cleared the following week to claim all “Training Incentives” rewards from all lower difficulties.
- The “Holo-Codex” records all “Holo-gizmos” collected during training, any “Random Events” encountered, or “Alpha Transformations” unlocked. The first time each entry is recorded, you can earn a “Holo-Codex” reward. This reward can only be claimed once and does not reset with seasons.
- When you challenge Alphas and Omegas in Holo-Battle Sim, you can earn Trial Points for item rewards.
- Omega Challenge refreshes weekly on Monday at 4:00 AM (server time).
Related
Holo-Battle Sim FAQ
Which trainings are in the Holo-Battle Sim this season?
Earth Training, Lightning Training and Dark Training, each with five difficulties from Lv. 50 to Lv. 73. Season 2 ends 9 December 2026 03:59 (UTC+8).
What is the difference between Holo-Battle Sim and Holo-Battle Interlink?
The Sim is a solo run through rooms of training robots and Aniimo with an Alpha and an Omega at the end; Holo-Battle Interlink is the weekly co-op raid against simulated Alphas, Thursday to Monday.
Do Holo-Battle Sim rewards reset?
First Clear Rewards can be claimed once per season for each difficulty. The Training Incentive refreshes weekly, and clearing your highest difficulty claims the incentives of every lower one.





























