Homeland · RV 1–20
Aniimo Homeland Planner: Best Setup for Every RV Level
Updated
Set your RV level: the planner shows what every plot and machine should make, where each one goes on your plots, the Home Coins it earns (46,890 an hour at RV 9, 357,007 at RV 20) and when your next RV upgrade is paid for.
The most Home Coins an hour.
How to set the farmland to the Quick Wheat recipe
Quick Formula: Wheat stays hidden until the RV’s Ecological Module reaches level 1, and only a Level 2 farmland plot lists it. Act Two: A Richer Harvest walks you through it in three objectives, quoted as the game words them:
“Place a level 2 farmland plot in your Home.”Level 2 Farmland opens at RV 2: place a new plot or upgrade a Level 1 one.
“Upgrade the RV’s Ecological Module to level 1.”It needs RV 3 and costs 180 Home Coins and 1 Modification Toolkit, which the RV 3 upgrade gives you.
“Set the farmland to the Quick Wheat recipe.”Open the Level 2 plot’s Farmland Settings, pick Quick Formula: Wheat and press Confirm. Level 1 farmland does not list it.
Next objective: “Install the Aniipod Maker.”
Wheat against Quick Wheat+68%
- Grow time
- 4 min
- 20 min
- Harvest
- 5
- 42
- Per plot an hour
- 75
- 126
- Watered twice
- 100
- 168
68% more wheat per plot for the same free seed, for a visit every 20 min instead of every 4 min. One watering cuts 30 s.
Best Aniimo for Homeland, job by job
Cover every job your recipes ask for before chasing levels: only Somniwing and Irisalis hold a level 4 job. The number beside each name is its job level in the game’s data files, build 1.0.0.7.

Fire
Claw Game Cooker, Simmering Pot, Blazing Stove, Chimney Kiln, Heat Furnace

Water
Well, Bouncy Brew Keg

Grass
Farmland tending, Woodland tending
Also Grass 3+: Glameep

Lightning
Dance Pad Polisher, Aniipod Maker

Earth
Mine, Farmland tending, Woodland tending

Wind
Carousel Mill, Joy Wheel Loom

Dark
Jukebox Dryer, Pickling Jar, Farmland tending, Woodland tending

Ice
Cooling Unit

Light
Sunlamp

Hauling
Storage Units
Also Hauling 3+: Bailite, Fennelun, Geoclaw, Glacy, Glynsera, Helion, Inferlupa, Leafy, Lunara, Minespine, Scorchhowl, Shrubclaw, Tuckin, Waleetle

Artisanship
Crafting Table, Woodworking Bench
Also Artisanship 3+: Dazmand, Eklue, Fulmintis, Gachapus, Malevsera, Melloblum, Pomawk, Popapus, Thornblade

Leisure
Tidewhisper Sandcastle, Dewy House, Nimbus Bed, Starfall Hammock, Floral Windmill
Also Leisure 3+: Stellarys

Perfumery
Phonolfactory Table
RV levels 1–20: upgrade costs, worker cap and unlocks
RV 20 takes 74,142,140 Home Coins in all, plus Wood Blocks and Mineral Sand to RV 6 and refined materials after. Each row shows what the planner’s Most Coins plan earns there and sells most.
RV 1
Given at the end of the Prologue
4 Farmland
RV 2
Upgrade costs
140
3
6 Farmland
3 Woodland
RV 3
Upgrade costs
800
25
8 Farmland
4 Woodland
2 Mine
RV 4
Upgrade costs
2,900
100
120
10 Farmland
5 Woodland
2 Mine
1 Well
RV 5
Upgrade costs
7,300
550
250
12 Farmland
6 Woodland
3 Mine
1 Well
RV 6
Upgrade costs
32K
1,300
700
14 Farmland
7 Woodland
3 Mine
1 Well
RV 7
Upgrade costs
69K
290
360
16 Farmland
8 Woodland
4 Mine
1 Well
RV 8
Upgrade costs
180K
1,100
640
18 Farmland
9 Woodland
4 Mine
2 Well
RV 9
Upgrade costs
260K
1,520
800
20 Farmland
10 Woodland
5 Mine
2 Well
RV 10
Upgrade costs
510K
2,000
2,400
22 Farmland
11 Woodland
5 Mine
2 Well
RV 11
Upgrade costs
680K
320
350
24 Farmland
12 Woodland
6 Mine
2 Well
RV 12
Upgrade costs
1.06M
910
480
26 Farmland
13 Woodland
6 Mine
2 Well
RV 13
Upgrade costs
1.93M
1,230
760
28 Farmland
14 Woodland
7 Mine
2 Well
RV 14
Upgrade costs
2.62M
1,590
1,060
30 Farmland
15 Woodland
7 Mine
2 Well
RV 15
Upgrade costs
3.76M
390
150
32 Farmland
16 Woodland
8 Mine
2 Well
RV 16
Upgrade costs
4.9M
480
310
34 Farmland
17 Woodland
8 Mine
2 Well
RV 17
Upgrade costs
8.63M
630
380
36 Farmland
18 Woodland
9 Mine
2 Well
RV 18
Upgrade costs
11.6M
800
520
38 Farmland
19 Woodland
9 Mine
2 Well
RV 19
Upgrade costs
17.1M
400
220
40 Farmland
20 Woodland
10 Mine
2 Well
RV 20
Upgrade costs
20.8M
490
270
42 Farmland
21 Woodland
10 Mine
2 Well
Costs, requirements and unlocks from the game’s data files, build 1.0.0.7; plot counts from Aniimax. Coins an hour and the next RV time are the Most Coins plan at the planner’s defaults, from an empty stock.
Homeland FAQ
What is the best Homeland setup at my RV level?
It changes at every level, which is why the planner at the top of this page solves it for yours: set your RV and it picks the recipe for every plot and machine, the workers it takes and what to sell. At its defaults, checked on 25 September 2026, the Most Coins plan earns 46,890 Home Coins an hour at RV 9 and 357,007 at RV 20; at RV 9 it sells mostly Shell Ornament, Lavender Cookies and Dried Cherry Blossom.
What is the best Homeland layout, and where do the Heat Furnace and Cooling Unit go?
Place the climate crops first. A Heat Furnace, Cooling Unit or Sunlamp works on the 9 × 9 squares around it, and a plot that overlaps that area even partly gets the full effect, so pack the Farmland and Woodland that need Warm, Scorching, Cool, Freeze or Adequate around the building that makes it and keep other climate buildings’ reach off them. Each production plot is 20 × 15 squares, and a new one opens at every RV level up to RV 16 for 2,000 to 390,000 Home Coins. The planner’s “Where to put it” view lays out your plan this way and lets you drag any building.
What are the best Aniimo for Homeland?
Cover every job your recipes ask for first, then raise the level. Only 2 species hold a level 4 job in the game’s data files (build 1.0.0.7, read on 25 September 2026): Somniwing and Irisalis. Level 3 is common: 22 species haul at Hauling 3. The first pick per job is Scorchhowl for Fire (Fire 3), Glacy for Water (Water 3), Somniwing for Grass (Grass 4), Blazen for Lightning (Lightning 3), Shrubclaw for Earth (Earth 3), Tromber for Wind (Wind 3), Inferlupa for Dark (Dark 3), Geoclaw for Ice (Ice 3), Fennelun for Light (Light 3), Bouldus for Hauling (Hauling 3), Ignitis for Artisanship (Artisanship 3), Somniwing for Leisure (Leisure 4). Perfumery is the scarce one: Fragrancier at Perfumery 3 and Dewy at Perfumery 1 are the only workers the files give it.
How many Aniimo can work in your Home at each RV level?
8 at RV 2, then three more per level to 20 at RV 6, two more per level after that and one more per level from RV 18, reaching 45 at RV 20. Those are the game’s capacity events as of 25 September 2026. The upgrade cards print lower numbers from RV 13 (40 at RV 20), so past RV 12 plan on the lower of the two until the live game settles it.
How much does it cost to upgrade the RV to level 20?
74,142,140 Home Coins across the 19 upgrades in build 1.0.0.7 (25 September 2026), plus materials at every step. RV 20 alone costs 20,800,000 Home Coins, 490 Densified Timber Component, 270 Microcrystalline Ore Plate. Up to RV 6 the materials are raw Wood Blocks and Mineral Sand from Woodland and Mines; from RV 7 they are refined at the Woodworking Bench and the Chimney Kiln.
What do the Ecological, Kitchen and Crafting Modules do?
They are the RV modules that add recipes, together with the Mineral Detector: almost every level adds one, bought with Home Coins and usually one Modification Toolkit. Ecological Module level 1 opens at RV 3: “Unlock Quick Formula: Wheat for farmland in your Home.” Kitchen Module level 1 opens at RV 2: “Unlock Aniimo Feeding in your Home.” Crafting Module level 1 opens at RV 5: “Crafting Table in your Home has unlocked a new recipe: Premium River-Washed Stones.” Mineral Detector level 1 opens at RV 4: “Well in your Home has unlocked a new recipe: Quick Recipe: Well Water.” A quick recipe makes the same product as the base one in a bigger, slower batch.
Unlocking the RV and Homeland, every objective of Prologue: The Wondrous RV and the 13 jobs explained: our Aniimo Homeland guide. Every recipe with its sell price and craft time: all 218 Homeland recipes.


















































