Gameplay · 12 min
How to Beat Lita in Aniimo: Lex’s Lv.65 Rematch Squad, Builds and Fight Order for Prismana Sherro
Lex beat Instructor Lita’s Lv.65 Challenge Mode with a Lv.60 squad and 01:20 left on the clock. Her four nicknamed Aniimo decoded by their element icons, his Fulmintis, Stellarys, Helion and Somniwing builds read off the screen, the held items with the arithmetic, Hypnotic Spores word for word, the fight phase by phase, and the places where his commentary and the screen disagree.
Video by
Lex
The squad, the builds, the fight order and every game screenshot on this page come from Lex’s winning run against Lita, published 4 October 2026
How to beat Lita in Aniimo: open on her Lumin (Prismana Sherro) with a Lightning DPS such as Fulmintis, swap to Somniwing and put Starshadow (Prismana Stellarys) to sleep when it comes in, break it with Helion or Lunara, then use Fulmintis on Watercolor (Prismana Glacy) and a Dark DPS such as Stellarys on Blade Tip (Prismana Glynsera). That is the order in which Lex won the Elite Pathfinder Rematch, Instructor Lita’s Lv.65 Challenge Mode, with four Aniimo at Lv.60, ten levels under the client’s recommended 70, and 01:20 still on the clock.
Lex published the run on 4 October 2026, ten days after his first Prismana Sherro guide, which he recorded before he could reach the fight. This one is the win, filmed at 1440p. Every stat, held item and HUD label below was read off his footage, Lita’s nicknamed Aniimo were matched to their species by the element icons beside their names, and every matchup was checked against the game’s own element chart. Where his commentary and the screen differ, we follow the screen and say so.
How to beat Lita in Aniimo’s Elite Pathfinder Rematch
The fight is the Elite Pathfinder Rematch, the second of Lita’s two arena duels and the one the Glory Badge calls Challenge Mode. It opens after the Dr. Lewis step of her quest chain, once you are level 60. The loading screen sets your title against hers.
The rules on the HUD fit in one line: Victory Conditions · Defeat all of your opponent’s Aniimo., against a clock that starts at 05:00. Both sides field four. The game’s data files tag the rematch “hard”, recommend level 70 and put Lita’s squad at Lv.65. Lex’s whole squad was Lv.60.
He closes that gap with matchups rather than levels. Each of Lita’s four meets the Aniimo built to hit it, and Somniwing buys Energy and time in the one stretch where the squad is on the back foot. Lex says the win came after about 15 fights and under 30 minutes of studying her pattern, and he is clear that this is not the only squad that works. The plan in one table:
| Lita sends | You send | Why |
|---|---|---|
| Lumin (Prismana Sherro), first | Fulmintis | Lightning hits its Water half for 1.6× |
| Starshadow (Prismana Stellarys) | Somniwing, then Helion or Lunara | Sleep and Energy first, then Light hits Dark for 1.6× |
| Watercolor (Prismana Glacy) | Fulmintis | Water half again; it heals, so pressure it |
| Blade Tip (Prismana Glynsera) | Stellarys or any Dark DPS | Dark hits its Light half for 1.6×, Ice is neutral |
Lita’s Lv.65 squad: who Lumin, Starshadow, Watercolor and Blade Tip are
Lita’s Aniimo carry nicknames on the HUD instead of species names, so the words you hear in videos match nothing in the Aniidex. The two element icons beside each name settle it, and they line up with her squad list in the game’s data files, four Prismana Forms led by Sherro.
| Nickname | Species | Elements | Role | Clean counters | Lex’s answer |
|---|---|---|---|---|---|
| Lumin | Prismana Sherro | Light, Water | DPS | Lightning, Ice | Fulmintis |
| Starshadow | Prismana Stellarys | Dark, Ice | DPS | Light, Wind, Fire | Somniwing, then Helion |
| Watercolor | Prismana Glacy | Light, Water | Heal | Lightning, Ice | Fulmintis |
| Blade Tip | Prismana Glynsera | Light, Ice | DPS | Dark, Earth | Stellarys |
“Clean” means the attacking element hits one half of the defender for 1.6× and is not resisted by the other, on the client’s element chart. The game does not publish how it weighs two elements on one defender, so read the column as a lean for picking a squad, not as damage arithmetic. Grass and Dark both hit Lumin and Watercolor for 1.6× on one half and 0.625× on the other, which is why neither is in the column.
That Defender panel explains the whole fight. Starshadow is the one Aniimo in Lita’s squad that threatens all of Lex’s side: Dark hits Lightning, Light and Grass for 1.6×, and Ice hits Lightning too. Lex’s Fulmintis is a Prismana, Light plus Lightning, so Starshadow’s Dark half hits both of its elements. Helion is Light. Somniwing’s Grass half is exposed, although its Wind half resists Dark. Going the other way, Lita’s three Light Aniimo hit Dark and Wind for 1.6×, which is the danger to Lex’s own Stellarys and to Somniwing. Starshadow goes first, and it goes fast.
Best team for Lita: Lex’s squad, stats and Capability Awakening
Lex calls his squad free to play, with the resources spent where they count. Everything below is read off his panels; the stat columns are the summary screen of each Aniimo at Lv.60.
| Aniimo | Elements on screen | CP | HP / ATK / BREAK | P.DEF / M.DEF / REGEN | Awakening | Held item |
|---|---|---|---|---|---|---|
| Fulmintis (Prismana) | Light, Lightning | 3518 | 12,317 / 798 / 310 | 283 / 311 / 391 | ATK 20, REGEN 20, BREAK 14, HP 9, P.DEF 9, M.DEF 9 (43/43) | Ferocious Fang +15 |
| Stellarys (Prismana) | Dark, Ice | 3089 | 9,933 / 737 / 272 | 245 / 220 / 305 | ATK 20, REGEN 16, P.DEF 9, HP 8, BREAK 4, M.DEF 4 (28/35) | Ferocious Fang, per Lex |
| Helion | Light | 3432 | 13,172 / 727 / 375 | 320 / 298 / 316 | ATK 20, REGEN 17, HP 13, P.DEF 13, BREAK 13, M.DEF 5 (43/43) | Ferocious Fang |
| Somniwing | Wind, Grass | 2652 | 12,694 / 397 / 250 | 263 / 278 / 449 | HP 16, REGEN 16, ATK 4, P.DEF 4, BREAK 4, M.DEF 4 (16/35) | Spirited Feather +10, Epic |
Fulmintis: the Lightning DPS for Lumin and Watercolor
Lex runs Prismana Fulmintis, and he says straight away that you do not need the Prismana: what matters is the Lightning element, which hits the Water half of both Lumin and Watercolor, and he is using the default skills. His panel shows Perfect potential and the highest ATK of the four.
His build advice is “full into attack and regen”, and the Capability Awakening screen matches it: ATK and REGEN both at 20, marked MAX. He adds that he maxed this one because Fulmintis is a favourite, and that you will not need much defence because you are countering hard. Our Fulmintis build guide and the Fulmintis squad page cover it outside this fight.
Helion: the slot that has to kill Starshadow
Lex calls Helion the most important pick, because Starshadow has to go quickly. Light hits its Dark half for 1.6× and its Ice half is neutral. The other starter, Lunara, does the same job, and Lex thinks she may be the easier choice because of her range. Helion’s and Lunara’s squad pages, and our starter guide, compare the two.
This is the one DPS where Lex spends points on survival. Starshadow hits hard, and his belief is that its basic attacks deal physical damage and its skills magical; he asks viewers to correct him, so treat that as unconfirmed. His spread follows the belief: 13 in P.DEF, only 5 in M.DEF, and the plan is to let Somniwing absorb the skill damage. One detail from the data files cuts against the starters here: Helion’s trait, Solar Grace, adds 30% final damage only when it is not attacking with an advantageous element, so it does nothing against Starshadow and helps against Lita’s other three.
Stellarys: the Dark DPS for Blade Tip
Lex brings Stellarys for Blade Tip and calls it a perfect counter: Dark hits Blade Tip’s Light half for 1.6× and its Ice half is neutral, and Stellarys fights at range, so it takes little damage if you keep your distance. He warns that this stretch runs longer, because nothing in his squad is built to break Glynsera. His panel shows Dark and Ice icons, the same Prismana Form as Lita’s Starshadow; a Basic Dark Stellarys fills the same role. The Stellarys squad page has its usual partners.
Somniwing: Energy, a sleep and a few borrowed seconds
Somniwing is the support, there for REGEN. Lex says she provides a huge amount of Energy, carries the utility you need when things go wrong, and will not be on the field for long, so you can “just go max regen” with no HP. Our Somniwing guide covers how to get her; Lex admits she takes longer to reach than the rest of this squad.
Replacements: what works instead of each of Lex’s four
Lex opens his box at 1:20 to show swaps he trusts. None of them was used in the winning run, so they are his recommendations, not tested results.
- Instead of Fulmintis: Glynsera. Lex says he has seen it work “just as a basic DPS”. Ice hits Water for 1.6× and Light neutrally, the same clean lean into Lumin and Watercolor, which is why he later says “your lightning or ice DPS”. Ice shares Lightning’s weakness, too: Ice resists Ice, so it is just as poor into Starshadow and Blade Tip.
- Instead of Fulmintis: any other Lightning DPS, such as Fenmane.
- Instead of Helion: Lunara, the other starter, possibly easier for her range.
- Instead of Stellarys: any Dark DPS, or anything else that counters Glynsera. On the chart, Earth is the other clean pick into Blade Tip: it hits Ice for 1.6× and Light neutrally.
- Instead of Somniwing: another Energy-type regenerator. Our best Aniimo for every role lists the REGEN picks, and the Team Builder checks a swap against the other three.
Held items for Lita: Ferocious Fang and Spirited Feather
Lex calls his items “just the recommended stuff”: the Ferocious Fang on all three DPS, and the Spirited Feather on Somniwing. The Fang’s panel on Fulmintis reads, word for word: Damage Amp 20.0%. Core Effect: Equipped Aniimo gain 0.7 additional ATK per level. Advanced Effect: Tier 1 effect (10/10) ATK +2. Tier 2 effect (15/15) Damage Amp +10%. Effect doubles if ATK is above 15. A pact line follows: equipped on Fulmintis, it enhances the signature skill Lightning Blade Storm. Helion’s Fang carries a pact line of its own.
The arithmetic, which you can redo from the panel: at Lv.60 the core effect adds 0.7 × 60 = 42 ATK. Tier 2 adds 10% Damage Amp, doubled to 20% when ATK is above 15. The only ATK figure on that scale is the Capability Awakening level, and Lex’s Fulmintis sits at 20; if the line meant the ATK stat, 798 would clear it anyway, so his Fang is doubled either way. Add the 20.0% on the main line and the Fang carries 40% Damage Amp on paper. The panel shows no combined figure, so whether the two add or multiply is not on screen. The game’s data files put a Legendary Fang at 10% Damage Amp at +0, an Epic at 5% and a Rare at 3%, which makes enhancing it to +15 the biggest single gain in this squad.
The Feather reads REGEN 7.5%. Core Effect: Equipped Aniimo gain 0.7 additional REGEN per level. Advanced Effect: Tier 1 effect (10/10) REGEN +2. That is another 42 REGEN at Lv.60. The data files give the Epic 5% at +0, so ten enhancements added 2.5 points. A Legendary starts at 10% and its tier 2, at +15, reads Cooldown reduction +10%. Effect doubles if REGEN is above 15. Lex’s Somniwing has REGEN 16 in Capability Awakening, so a Legendary +15 Feather would give it 20% cooldown reduction: the clearest upgrade left in his squad.
Somniwing’s Hypnotic Spores: the sleep that wins the Starshadow phase
Lex says the sleep “came in clutch” against Starshadow and tells you to have it equipped. On his Somniwing it sits beside the Core Skill Ethereal Light Wave (REGEN) and Energy Orb (Charge), with Butterfly Dance as the Ultimate. The skill card reads, word for word:
Magical, Abnormal Status. Might 28, EP Cost 20, BREAK 100%, Cooldown 18 s. On hit, puts the target into [Sleeping], increasing damage taken by the target by 25% and preventing action for 5s. Removed when the target takes damage. Ineffective against Grass-type Aniimo.
None of Lita’s four is Grass, so the sleep lands on all of them. Read the fourth sentence closely: the first hit wakes the target. Lex does not use the sleep as a burst window. He uses it as a pause. With Starshadow asleep he says you “have all the time in the world”, and he waits for it to wake while Energy refills. At 18 seconds of cooldown against a five-minute clock, you get plenty of casts if you need them.
The Lita fight, step by step
The order below is Lex’s run, with the clock as the HUD shows it at each frame.
1. Lumin, 05:00. Open with Fulmintis, or whichever Lightning or Ice DPS you brought. Lex’s key instruction is to stay close: if you back off, Lita switches to Starshadow early. Let Lumin spend its skills and Energy, land a quick round of damage, and she switches.
2. Starshadow, about 04:40. Swap to Somniwing, take a little damage on her, regenerate Energy and put Starshadow to sleep.
3. Break Starshadow with Helion. Swap in Helion, break it, and spend the Ultimate. Lex’s warning: check the Ultimate meters first, so you do not burn the charge on Somniwing and then hit with Helion without one. Once Starshadow is broken, in his words, “it is over for him”. His verdict on the next few seconds: “Helion is OP”.
4. Watercolor and Lumin, from about 04:10. With Starshadow gone, Lex’s rule is simple: Blade Tip gets Stellarys, Lumin and Watercolor get Fulmintis, and Somniwing comes in for REGEN. Watercolor heals, and Lita pulls it out as often as she can. Lex says that once it nears its break point it is “mostly the end” and it cannot heal any more; he nearly kills it, she switches, and he finishes it when she brings it back.
5. Blade Tip, the long stretch. Stellarys, from range. Lex’s advice is to keep your distance, because this fight “can go ugly very fast”, and to expect it to last until Blade Tip breaks. After that, the damage climbs and the fight is nearly over.
Fulmintis is the wrong answer to Blade Tip, and the footage shows why. When Lex has it out against Blade Tip, its Boomerang Blade lands with Countered! and Lita taunts him.
6. Lumin, last. With the other three down, Lita has only Lumin left, and Lex calls the end “very easy” with Fulmintis back in.
What the screen and Lex disagree on
| Point | Lex says | The screen or the data files |
|---|---|---|
| Fight length | “We finished in 1 minute and 20 seconds” | 01:20 is the time left on a 05:00 clock: the fight took about 3 minutes 40 seconds |
| Hypnotic Spores | Not discussed | The client card reads damage taken up by 25%; the game’s data files carry the same line as “-25%”. We follow the screen |
| Somniwing’s build | Max REGEN, no HP needed | HP 16 and REGEN 16 in Capability Awakening |
| Stellarys into Blade Tip | A perfect counter | Dark hits Light 1.6× and Ice 1×, a clean counter; but Blade Tip’s Light hits Stellarys’s Dark half 1.6× back |
| Prismana Sherro’s number | Not discussed | The unlock card reads No.055; our Aniidex, built from the data files, lists it as 056 |
| “Less than 30 minutes” | His time studying the fights | Not a fight time; he counts about 15 attempts |
None of these change the plan. The fight length matters most if you are pacing yourself: a run like Lex’s uses most of the five minutes, so a slow Blade Tip phase is where you lose on time.
After the win: the Glory Badge and Prismana Sherro
The win records the Glory Badge, whose condition reads Defeat Instructor Lita in Challenge Mode. The rematch’s first clear also pays 400 Safaris, 1 Irisalis Petal, 1 Phenomena Crystal, 2 Report Cards and 2 Fragment - Besauce, according to the game’s data files. The badge is what opens the quest “A Glory Badge Witnessed by the Stars” at Boomblast Arena, and that quest’s fixed reward is one Prismana Sherro Egg. Lex’s video cuts from the win straight to the Aniilog card, so the hand-in and the hatch are not on camera; our first Prismana Sherro guide walks the chain from level 60.
Prismana Sherro has no wild habitat: it does not appear in Echoback Landing’s Prismana Flow, and the Prismana Orb only switches a Sherro whose Prismana Form is already unlocked. Beating Lita is the route. The hatch prompt recommends a Sparkling Cube, and the quest gives a single egg, so decide before you hatch it.
Sources
- Lex · “The FASTEST Way to Beat Lita & Get Prismana Sherro in Aniimo!” (video, 4 October 2026)
- Lex on YouTube
- Lex’s first Prismana Sherro guide, with the quest chain and the rematch rewards from the game’s data files
- The game’s element chart, build 1.0.0.7, used for every matchup on this page
- The game’s own data files: Lita’s rematch squad, level and rewards, the Glory Badge, and Prismana Sherro’s Aniilog entry
- Ferocious Fang, held item data
- Spirited Feather, held item data

