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Gameplay · 12 min

How to Beat Lita in Aniimo: Lex’s Lv.65 Rematch Squad, Builds and Fight Order for Prismana Sherro

Lex beat Instructor Lita’s Lv.65 Challenge Mode with a Lv.60 squad and 01:20 left on the clock. Her four nicknamed Aniimo decoded by their element icons, his Fulmintis, Stellarys, Helion and Somniwing builds read off the screen, the held items with the arithmetic, Hypnotic Spores word for word, the fight phase by phase, and the places where his commentary and the screen disagree.

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Lex

The squad, the builds, the fight order and every game screenshot on this page come from Lex’s winning run against Lita, published 4 October 2026

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By Video source: Lex
Video credit: Lex on YouTube · embedded with attribution. Watch on YouTube

How to beat Lita in Aniimo: open on her Lumin (Prismana Sherro) with a Lightning DPS such as Fulmintis, swap to Somniwing and put Starshadow (Prismana Stellarys) to sleep when it comes in, break it with Helion or Lunara, then use Fulmintis on Watercolor (Prismana Glacy) and a Dark DPS such as Stellarys on Blade Tip (Prismana Glynsera). That is the order in which Lex won the Elite Pathfinder Rematch, Instructor Lita’s Lv.65 Challenge Mode, with four Aniimo at Lv.60, ten levels under the client’s recommended 70, and 01:20 still on the clock.

Lex published the run on 4 October 2026, ten days after his first Prismana Sherro guide, which he recorded before he could reach the fight. This one is the win, filmed at 1440p. Every stat, held item and HUD label below was read off his footage, Lita’s nicknamed Aniimo were matched to their species by the element icons beside their names, and every matchup was checked against the game’s own element chart. Where his commentary and the screen differ, we follow the screen and say so.

How to beat Lita in Aniimo’s Elite Pathfinder Rematch

The fight is the Elite Pathfinder Rematch, the second of Lita’s two arena duels and the one the Glory Badge calls Challenge Mode. It opens after the Dr. Lewis step of her quest chain, once you are level 60. The loading screen sets your title against hers.

Aniimo Elite Pathfinder Rematch loading screen: LexYT, I Trailblazer, facing Lita, Glory Badge Holder, above the words Preparing Duel
0:10. Lita’s title is the badge you are there to win, which is how to tell the rematch from the Lv.60 Elite Pathfinder Challenge that comes before it.

The rules on the HUD fit in one line: Victory Conditions · Defeat all of your opponent’s Aniimo., against a clock that starts at 05:00. Both sides field four. The game’s data files tag the rematch “hard”, recommend level 70 and put Lita’s squad at Lv.65. Lex’s whole squad was Lv.60.

He closes that gap with matchups rather than levels. Each of Lita’s four meets the Aniimo built to hit it, and Somniwing buys Energy and time in the one stretch where the squad is on the back foot. Lex says the win came after about 15 fights and under 30 minutes of studying her pattern, and he is clear that this is not the only squad that works. The plan in one table:

Lita sendsYou sendWhy
Lumin (Prismana Sherro), firstFulmintisLightning hits its Water half for 1.6×
Starshadow (Prismana Stellarys)Somniwing, then Helion or LunaraSleep and Energy first, then Light hits Dark for 1.6×
Watercolor (Prismana Glacy)FulmintisWater half again; it heals, so pressure it
Blade Tip (Prismana Glynsera)Stellarys or any Dark DPSDark hits its Light half for 1.6×, Ice is neutral

Lita’s Lv.65 squad: who Lumin, Starshadow, Watercolor and Blade Tip are

Lita’s Aniimo carry nicknames on the HUD instead of species names, so the words you hear in videos match nothing in the Aniidex. The two element icons beside each name settle it, and they line up with her squad list in the game’s data files, four Prismana Forms led by Sherro.

Lita’s Lv.65 Lumin, a Prismana Sherro with Water and Light icons, opening the Aniimo rematch against Lex’s Fulmintis at 05:00
4:50. The first thing Lita sends out is Lumin, Water plus Light: her Prismana Sherro, the Aniimo the whole chain is about. Lex is already on Fulmintis, at 12,317 of 12,317 HP.
NicknameSpeciesElementsRoleClean countersLex’s answer
LuminPrismana SherroLight, WaterDPSLightning, IceFulmintis
StarshadowPrismana StellarysDark, IceDPSLight, Wind, FireSomniwing, then Helion
WatercolorPrismana GlacyLight, WaterHealLightning, IceFulmintis
Blade TipPrismana GlynseraLight, IceDPSDark, EarthStellarys

“Clean” means the attacking element hits one half of the defender for 1.6× and is not resisted by the other, on the client’s element chart. The game does not publish how it weighs two elements on one defender, so read the column as a lean for picking a squad, not as damage arithmetic. Grass and Dark both hit Lumin and Watercolor for 1.6× on one half and 0.625× on the other, which is why neither is in the column.

Aniimo Counters Lookup with Lightning selected: super effective on Water and Wind, not effective on Lightning, Ice and Earth, weak to Dark and Ice
1:10. Lex checks the in-game Counters Lookup before building. The Defender half is the warning: Dark and Ice hit Lightning hard, and Starshadow is both.

That Defender panel explains the whole fight. Starshadow is the one Aniimo in Lita’s squad that threatens all of Lex’s side: Dark hits Lightning, Light and Grass for 1.6×, and Ice hits Lightning too. Lex’s Fulmintis is a Prismana, Light plus Lightning, so Starshadow’s Dark half hits both of its elements. Helion is Light. Somniwing’s Grass half is exposed, although its Wind half resists Dark. Going the other way, Lita’s three Light Aniimo hit Dark and Wind for 1.6×, which is the danger to Lex’s own Stellarys and to Somniwing. Starshadow goes first, and it goes fast.

Best team for Lita: Lex’s squad, stats and Capability Awakening

Lex calls his squad free to play, with the resources spent where they count. Everything below is read off his panels; the stat columns are the summary screen of each Aniimo at Lv.60.

Lex’s Aniimo battle party for Lita: Fulmintis CP 3518, Stellarys CP 3089, Helion CP 3432 and Somniwing CP 2652, all Lv.60
0:25. The four, all Lv.60. The icons beside the names matter: Fulmintis shows Lightning and Light, Stellarys shows Dark and Ice, so both are Prismana Forms.
AniimoElements on screenCPHP / ATK / BREAKP.DEF / M.DEF / REGENAwakeningHeld item
Fulmintis (Prismana)Light, Lightning351812,317 / 798 / 310283 / 311 / 391ATK 20, REGEN 20, BREAK 14, HP 9, P.DEF 9, M.DEF 9 (43/43)Ferocious Fang +15
Stellarys (Prismana)Dark, Ice30899,933 / 737 / 272245 / 220 / 305ATK 20, REGEN 16, P.DEF 9, HP 8, BREAK 4, M.DEF 4 (28/35)Ferocious Fang, per Lex
HelionLight343213,172 / 727 / 375320 / 298 / 316ATK 20, REGEN 17, HP 13, P.DEF 13, BREAK 13, M.DEF 5 (43/43)Ferocious Fang
SomniwingWind, Grass265212,694 / 397 / 250263 / 278 / 449HP 16, REGEN 16, ATK 4, P.DEF 4, BREAK 4, M.DEF 4 (16/35)Spirited Feather +10, Epic

Fulmintis: the Lightning DPS for Lumin and Watercolor

Lex runs Prismana Fulmintis, and he says straight away that you do not need the Prismana: what matters is the Lightning element, which hits the Water half of both Lumin and Watercolor, and he is using the default skills. His panel shows Perfect potential and the highest ATK of the four.

Prismana Fulmintis in Lex’s Aniimo party screen: Lv.60, CP 3518, Perfect, HP 12317, ATK 798, BREAK 310, P.DEF 283, M.DEF 311, REGEN 391
1:16. Lex’s Fulmintis, Lightning L4 and Light L3. ATK 798 is the number that matters here; Lex argues the defences barely do, because the matchup is lopsided.

His build advice is “full into attack and regen”, and the Capability Awakening screen matches it: ATK and REGEN both at 20, marked MAX. He adds that he maxed this one because Fulmintis is a favourite, and that you will not need much defence because you are countering hard. Our Fulmintis build guide and the Fulmintis squad page cover it outside this fight.

Fulmintis Capability Awakening in Aniimo, Awakened 43/43: ATK 20 MAX, REGEN 20 MAX, BREAK 14, HP 9, P.DEF 9, M.DEF 9
1:45. Fully awakened, 43 of 43. The ATK 20 is worth remembering: it is what switches on the doubled tier of the Ferocious Fang further down.

Helion: the slot that has to kill Starshadow

Lex calls Helion the most important pick, because Starshadow has to go quickly. Light hits its Dark half for 1.6× and its Ice half is neutral. The other starter, Lunara, does the same job, and Lex thinks she may be the easier choice because of her range. Helion’s and Lunara’s squad pages, and our starter guide, compare the two.

This is the one DPS where Lex spends points on survival. Starshadow hits hard, and his belief is that its basic attacks deal physical damage and its skills magical; he asks viewers to correct him, so treat that as unconfirmed. His spread follows the belief: 13 in P.DEF, only 5 in M.DEF, and the plan is to let Somniwing absorb the skill damage. One detail from the data files cuts against the starters here: Helion’s trait, Solar Grace, adds 30% final damage only when it is not attacking with an advantageous element, so it does nothing against Starshadow and helps against Lita’s other three.

Helion Capability Awakening in Aniimo, Awakened 43/43: ATK 20 MAX, REGEN 17, HP 13, P.DEF 13, BREAK 13, M.DEF 5
2:21. Thirteen points each in HP, P.DEF and BREAK. Lex’s Star Up screen right after this asks him to reach level 65 for the next step, so a Lv.60 Helion is as far as he could take it.

Stellarys: the Dark DPS for Blade Tip

Lex brings Stellarys for Blade Tip and calls it a perfect counter: Dark hits Blade Tip’s Light half for 1.6× and its Ice half is neutral, and Stellarys fights at range, so it takes little damage if you keep your distance. He warns that this stretch runs longer, because nothing in his squad is built to break Glynsera. His panel shows Dark and Ice icons, the same Prismana Form as Lita’s Starshadow; a Basic Dark Stellarys fills the same role. The Stellarys squad page has its usual partners.

Stellarys Capability Awakening in Aniimo, Awakened 28/35: ATK 20 MAX, REGEN 16, P.DEF 9, HP 8, BREAK 4, M.DEF 4
3:30. “Max attack and some regen”, as Lex puts it: ATK 20, REGEN 16, and 7 points still unspent at 28 of 35.

Somniwing: Energy, a sleep and a few borrowed seconds

Somniwing is the support, there for REGEN. Lex says she provides a huge amount of Energy, carries the utility you need when things go wrong, and will not be on the field for long, so you can “just go max regen” with no HP. Our Somniwing guide covers how to get her; Lex admits she takes longer to reach than the rest of this squad.

Somniwing Capability Awakening in Aniimo, REGEN role, Awakened 16/35: HP 16, REGEN 16, and 4 each in ATK, P.DEF, BREAK and M.DEF
4:00. Lex says HP is not needed, but his own screen has HP at 16, level with REGEN. Copy the numbers, not the advice, if you want his exact Somniwing.

Replacements: what works instead of each of Lex’s four

Lex opens his box at 1:20 to show swaps he trusts. None of them was used in the winning run, so they are his recommendations, not tested results.

  • Instead of Fulmintis: Glynsera. Lex says he has seen it work “just as a basic DPS”. Ice hits Water for 1.6× and Light neutrally, the same clean lean into Lumin and Watercolor, which is why he later says “your lightning or ice DPS”. Ice shares Lightning’s weakness, too: Ice resists Ice, so it is just as poor into Starshadow and Blade Tip.
  • Instead of Fulmintis: any other Lightning DPS, such as Fenmane.
  • Instead of Helion: Lunara, the other starter, possibly easier for her range.
  • Instead of Stellarys: any Dark DPS, or anything else that counters Glynsera. On the chart, Earth is the other clean pick into Blade Tip: it hits Ice for 1.6× and Light neutrally.
  • Instead of Somniwing: another Energy-type regenerator. Our best Aniimo for every role lists the REGEN picks, and the Team Builder checks a swap against the other three.
Lex’s Prismana Glynsera in the Aniimo party screen, Ice and Light, Lv.51, CP 1345, ATK 403, shown as a stand-in for Fulmintis
1:25. The Glynsera Lex points at is a Prismana, Ice and Light, at Lv.51 and CP 1,345: well under his Fulmintis, so it is a pointer to the option, not a build to copy.
Lex’s Prismana Fenmane in the Aniimo party screen, Lightning and Light, Lv.60, CP 1537, HP 8545, ATK 490, as another Lightning DPS
1:35. Fenmane, also a Prismana here, Lightning L4 and Light L3. Its Prismana Form carries the same two elements as Lex’s Fulmintis.

Held items for Lita: Ferocious Fang and Spirited Feather

Lex calls his items “just the recommended stuff”: the Ferocious Fang on all three DPS, and the Spirited Feather on Somniwing. The Fang’s panel on Fulmintis reads, word for word: Damage Amp 20.0%. Core Effect: Equipped Aniimo gain 0.7 additional ATK per level. Advanced Effect: Tier 1 effect (10/10) ATK +2. Tier 2 effect (15/15) Damage Amp +10%. Effect doubles if ATK is above 15. A pact line follows: equipped on Fulmintis, it enhances the signature skill Lightning Blade Storm. Helion’s Fang carries a pact line of its own.

Ferocious Fang +15 on Fulmintis in Aniimo: Damage Amp 20.0%, 0.7 ATK per level, tier 2 Damage Amp +10% doubling above 15 ATK, pact effect active
4:07. Four Fangs at +15 in Lex’s bag, three of them with pact icons. The one on Fulmintis enhances Lightning Blade Storm.

The arithmetic, which you can redo from the panel: at Lv.60 the core effect adds 0.7 × 60 = 42 ATK. Tier 2 adds 10% Damage Amp, doubled to 20% when ATK is above 15. The only ATK figure on that scale is the Capability Awakening level, and Lex’s Fulmintis sits at 20; if the line meant the ATK stat, 798 would clear it anyway, so his Fang is doubled either way. Add the 20.0% on the main line and the Fang carries 40% Damage Amp on paper. The panel shows no combined figure, so whether the two add or multiply is not on screen. The game’s data files put a Legendary Fang at 10% Damage Amp at +0, an Epic at 5% and a Rare at 3%, which makes enhancing it to +15 the biggest single gain in this squad.

Spirited Feather +10 equipped on Somniwing in Aniimo: REGEN 7.5%, 0.7 REGEN per level, tier 1 effect REGEN +2
4:22. The Epic Feather, equipped by Somniwing. Lex took it because he could not find a Legendary, and says the Epic does the job.

The Feather reads REGEN 7.5%. Core Effect: Equipped Aniimo gain 0.7 additional REGEN per level. Advanced Effect: Tier 1 effect (10/10) REGEN +2. That is another 42 REGEN at Lv.60. The data files give the Epic 5% at +0, so ten enhancements added 2.5 points. A Legendary starts at 10% and its tier 2, at +15, reads Cooldown reduction +10%. Effect doubles if REGEN is above 15. Lex’s Somniwing has REGEN 16 in Capability Awakening, so a Legendary +15 Feather would give it 20% cooldown reduction: the clearest upgrade left in his squad.

Somniwing’s Hypnotic Spores: the sleep that wins the Starshadow phase

Lex says the sleep “came in clutch” against Starshadow and tells you to have it equipped. On his Somniwing it sits beside the Core Skill Ethereal Light Wave (REGEN) and Energy Orb (Charge), with Butterfly Dance as the Ultimate. The skill card reads, word for word:

Somniwing’s Hypnotic Spores skill card in Aniimo: Magical, Abnormal Status, Might 28, EP Cost 20, BREAK 100%, Cooldown 18 s, Sleeping for 5s
3:52. The card to check before the fight: Hypnotic Spores slotted beside Ethereal Light Wave, with Butterfly Dance in the Ultimate slot.

Magical, Abnormal Status. Might 28, EP Cost 20, BREAK 100%, Cooldown 18 s. On hit, puts the target into [Sleeping], increasing damage taken by the target by 25% and preventing action for 5s. Removed when the target takes damage. Ineffective against Grass-type Aniimo.

None of Lita’s four is Grass, so the sleep lands on all of them. Read the fourth sentence closely: the first hit wakes the target. Lex does not use the sleep as a burst window. He uses it as a pause. With Starshadow asleep he says you “have all the time in the world”, and he waits for it to wake while Energy refills. At 18 seconds of cooldown against a five-minute clock, you get plenty of casts if you need them.

The Lita fight, step by step

The order below is Lex’s run, with the clock as the HUD shows it at each frame.

1. Lumin, 05:00. Open with Fulmintis, or whichever Lightning or Ice DPS you brought. Lex’s key instruction is to stay close: if you back off, Lita switches to Starshadow early. Let Lumin spend its skills and Energy, land a quick round of damage, and she switches.

2. Starshadow, about 04:40. Swap to Somniwing, take a little damage on her, regenerate Energy and put Starshadow to sleep.

Somniwing on the field against Lita’s Lv.65 Starshadow, a Prismana Stellarys with Ice and Dark icons, in Aniimo at 04:40
5:10. Somniwing in against Starshadow, Ice and Dark, with both her Abnormal Status and REGEN skills already counting down. Somniwing takes the hits so Helion does not.

3. Break Starshadow with Helion. Swap in Helion, break it, and spend the Ultimate. Lex’s warning: check the Ultimate meters first, so you do not burn the charge on Somniwing and then hit with Helion without one. Once Starshadow is broken, in his words, “it is over for him”. His verdict on the next few seconds: “Helion is OP”.

Helion hitting Lita’s Starshadow in the Aniimo rematch at 04:15, Helion down to 4521 of 13172 HP with Pound and BREAK skills on cooldown
5:35. Helion is already at 4,521 of 13,172 HP, which is why Lex put points into HP and P.DEF and why Somniwing goes in first.

4. Watercolor and Lumin, from about 04:10. With Starshadow gone, Lex’s rule is simple: Blade Tip gets Stellarys, Lumin and Watercolor get Fulmintis, and Somniwing comes in for REGEN. Watercolor heals, and Lita pulls it out as often as she can. Lex says that once it nears its break point it is “mostly the end” and it cannot heal any more; he nearly kills it, she switches, and he finishes it when she brings it back.

Fulmintis against Lita’s Lv.65 Watercolor, a Prismana Glacy with Water and Light icons, casting Healing Water in Aniimo at 04:10
5:40. Watercolor casting Healing Water while Fulmintis lands a Counter. One of Lita’s four markers is already dark: Starshadow is out.

5. Blade Tip, the long stretch. Stellarys, from range. Lex’s advice is to keep your distance, because this fight “can go ugly very fast”, and to expect it to last until Blade Tip breaks. After that, the damage climbs and the fight is nearly over.

Stellarys landing Super Effective hits on Lita’s Blade Tip, a Prismana Glynsera with Ice and Light icons, in Aniimo at 03:40
6:10. A screen of Super Effective numbers from Stellarys into Blade Tip, and one red Not Effective: Dark into Light is strong, but some hits resolve against the Ice side.

Fulmintis is the wrong answer to Blade Tip, and the footage shows why. When Lex has it out against Blade Tip, its Boomerang Blade lands with Countered! and Lita taunts him.

Lita’s Blade Tip using Boomerang Blade on Fulmintis in Aniimo at 03:00, with Lita saying Oh? Tougher than I expected
6:50. Oh? Tougher than I expected. Good, but a fight isn’t only about taking hits! Blade Tip’s Ice half resists Lightning, and Ice hits Lightning for 1.6×.

6. Lumin, last. With the other three down, Lita has only Lumin left, and Lex calls the end “very easy” with Fulmintis back in.

Lex’s Fulmintis winning the Aniimo Lita rematch with 01:20 on the clock, Lita saying Even Lumin couldn’t beat you
8:00. Even Lumin couldn’t beat you... you’ve got my full respect now! All four of Lita’s markers are dark, with 01:20 left on the clock.

What the screen and Lex disagree on

PointLex saysThe screen or the data files
Fight length“We finished in 1 minute and 20 seconds”01:20 is the time left on a 05:00 clock: the fight took about 3 minutes 40 seconds
Hypnotic SporesNot discussedThe client card reads damage taken up by 25%; the game’s data files carry the same line as “-25%”. We follow the screen
Somniwing’s buildMax REGEN, no HP neededHP 16 and REGEN 16 in Capability Awakening
Stellarys into Blade TipA perfect counterDark hits Light 1.6× and Ice 1×, a clean counter; but Blade Tip’s Light hits Stellarys’s Dark half 1.6× back
Prismana Sherro’s numberNot discussedThe unlock card reads No.055; our Aniidex, built from the data files, lists it as 056
“Less than 30 minutes”His time studying the fightsNot a fight time; he counts about 15 attempts

None of these change the plan. The fight length matters most if you are pacing yourself: a run like Lex’s uses most of the five minutes, so a slow Blade Tip phase is where you lose on time.

After the win: the Glory Badge and Prismana Sherro

The win records the Glory Badge, whose condition reads Defeat Instructor Lita in Challenge Mode. The rematch’s first clear also pays 400 Safaris, 1 Irisalis Petal, 1 Phenomena Crystal, 2 Report Cards and 2 Fragment - Besauce, according to the game’s data files. The badge is what opens the quest “A Glory Badge Witnessed by the Stars” at Boomblast Arena, and that quest’s fixed reward is one Prismana Sherro Egg. Lex’s video cuts from the win straight to the Aniilog card, so the hand-in and the hatch are not on camera; our first Prismana Sherro guide walks the chain from level 60.

Aniimo card for No.055 Prismana Sherro, Nova Stage, Water and Light, DPS, reading It brings justice with a golden, glowing gesture
8:05. The payoff: It brings justice with a golden, glowing gesture. Prismana Sherro is a Light and Water DPS at the Nova stage, the same form Lita fielded as Lumin.

Prismana Sherro has no wild habitat: it does not appear in Echoback Landing’s Prismana Flow, and the Prismana Orb only switches a Sherro whose Prismana Form is already unlocked. Beating Lita is the route. The hatch prompt recommends a Sparkling Cube, and the quest gives a single egg, so decide before you hatch it.

  1. How do you beat Lita in Aniimo?

    Match each of her four Aniimo with its counter. Open on Lumin (Prismana Sherro) with a Lightning DPS such as Fulmintis, swap to Somniwing and put Starshadow (Prismana Stellarys) to sleep when it comes in, break it with Helion or Lunara, then use Fulmintis on Watercolor (Prismana Glacy) and a Dark DPS such as Stellarys on Blade Tip (Prismana Glynsera). Lex won Lita’s Lv.65 rematch this way with a Lv.60 squad and 01:20 left on the clock, in a video published on 4 October 2026.

  2. What is the best team for Lita’s rematch in Aniimo?

    The squad Lex won with on 4 October 2026 is Fulmintis (CP 3518), Stellarys (CP 3089), Helion (CP 3432) and Somniwing (CP 2652), all Lv.60, with a Ferocious Fang on the three DPS and a Spirited Feather on Somniwing. He names working swaps: Glynsera or another Lightning DPS such as Fenmane for Fulmintis, Lunara for Helion, any Dark DPS for Stellarys, and another Energy regenerator for Somniwing.

  3. What level is Lita’s rematch in Aniimo?

    Lita’s squad is Lv.65 in the Elite Pathfinder Rematch, and the game’s data files recommend level 70 and tag the fight “hard”. It opens after the Lv.60 Elite Pathfinder Challenge and the Dr. Lewis step. Lex beat it on 4 October 2026 with four Aniimo at Lv.60, ten under the recommendation, by relying on element matchups.

  4. How do you get the Glory Badge in Aniimo?

    Defeat Instructor Lita in Challenge Mode, the Elite Pathfinder Rematch against her Lv.65 squad. The badge’s condition reads “Defeat Instructor Lita in Challenge Mode.” Winning it opens the quest “A Glory Badge Witnessed by the Stars” at Boomblast Arena, whose fixed reward is one Prismana Sherro Egg (game data files, checked 8 October 2026).

  5. Who are Lumin, Starshadow, Watercolor and Blade Tip in Lita’s squad?

    They are nicknames for her four Prismana Forms, identified by the element icons on the HUD. Lumin is Prismana Sherro (Light, Water), Starshadow is Prismana Stellarys (Dark, Ice), Watercolor is Prismana Glacy (Light, Water, a healer) and Blade Tip is Prismana Glynsera (Light, Ice). All four are Lv.65 in the rematch, read from Lex’s footage of 4 October 2026.

  6. Do you need Prismana Fulmintis to beat Lita?

    No. Lex runs a Prismana Fulmintis but says on 4 October 2026 that you do not need it: the Lightning element is what counts, because it hits the Water half of Lumin and Watercolor for 1.6×, and he uses the default skills. A Basic Fulmintis, Fenmane, or an Ice DPS such as Glynsera fills the same slot.

  7. Does Somniwing’s sleep work on Lita’s Aniimo?

    Yes. Hypnotic Spores puts the target to sleep for 5 seconds and is ineffective only against Grass-type Aniimo, and none of Lita’s four is Grass. The sleep ends when the target takes damage, so Lex uses it on Starshadow as a pause to refill Energy rather than as a damage window. It costs 20 EP with an 18 second cooldown (skill card in Lex’s video, 4 October 2026).

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