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Ferocious Fang held item icon, Aniimo

Aniimo · Held Item

Ferocious Fang

LegendaryDPS

Base effect

+10% Damage Amp

Builds

34 recommended builds

Base effect · every attack

Damage Amp +10%

Core effect · what sets it apart

Equipped Aniimo gain 0.7 additional ATK per level.

How held items work →

The Core effect scales with level and with nothing else: every level adds 0.7 ATK on top of the base stat block, with no condition to meet and no resource to hold. Launch cut that figure from 0.8, so an item that used to out-scale the conditional attackers now leads them by less. Put it on an attacker you intend to take to max level, where the per-level ATK is largest, and the flat Damage Amp on the Base effect applies whatever the fight looks like.

The Core effect is 0.7 ATK a level and nothing else, so the only question it raises is the level at which it clears the 15-point threshold the 15 energy line pays out on.

  1. 22

    Level at which the Core effect alone passes 15 ATK

    0.7 a level, so 15 points are passed at level 22: 15 ÷ 0.7 = 21.4.

  2. 19

    Level at which it passes 15 with the 10 energy line's +2

    The 10 energy line adds a flat 2, so the Core effect only has to find 13: 13 ÷ 0.7 = 18.6.

  3. 30%

    Damage Amp once the threshold is cleared, at Legendary and 15 energy

    The 15 energy line doubles to 20% above the threshold, and the Base effect adds 10% on top of it.

The 15-point threshold reads the Aniimo's ATK, which the item is only one contributor to. The levels above are where the item's own contribution clears it on its own; an Aniimo already carrying ATK from elsewhere clears it sooner.

The Ferocious Fang: combat power, Base effect and energy effects by rarity.
RarityCPBase effect10 energy15 energy
Rare50Damage Amp +3%––
Epic100Damage Amp +5%ATK +2–
Legendary200Damage Amp +10%ATK +2Damage Amp +10%. Effect doubles if ATK is above 15.
  • A flat stat for every level

    4 of the 24 Core effects are written this way, with no condition to meet and no resource to hold. They are the same item in four stats, and the choice between them is which stat the Aniimo needs.

  • Ignitis and the Peculiar Held Item Pack

    The same 3 held items sit behind both: Ignitis is the only Alpha listed as dropping the Ferocious Fang, and the Peculiar Held Item Pack rolls one of the same 3 at a random rarity.

The game lists 4 sources for the Legendary Ferocious Fang: defeating Alphas, an Other chest, Peculiar Held Item Pack and the Pawprint Shop.

Defeat Alphas

The Legendary Ferocious Fang is listed as a possible reward at these player ranks:

  • III Wayfarer
  • I Trailblazer
  • II Trailblazer
  • III Trailblazer

Shop

Pawprint Shop250Paw Coin

Pawprint Shop · Astra Square

Also listed (2)

  • Other chest
  • Peculiar Held Item Pack

Named by the game, placed nowhere on the map.

34 of the 95 in-game recommended builds mirrored on this site name it in the equipment row. Each link opens that Aniimo’s Build tab.

All 11 →
The 3 most recommended held items sharing the Damage Amp Base effect with the Ferocious Fang.
ItemCore effectBuilds
Explosive Gloves held item icon, AniimoExplosive GlovesIncreases Damage Amp by 5% for every 10 EP currently available.3
Fission Needles held item icon, AniimoFission NeedlesEach basic attack has a 50% chance to deal double damage.2
Ambusher’s Cloak held item icon, AniimoAmbusher’s CloakDamage Amp +25% for attacks in stealth or from behind.0

All 11 grant +10% Damage Amp at Legendary, so only the Core effect separates them. These are the 3 the in-game builds pick most often; the other 7 are on the hub.

Effects, rarities, CP and sources: the game’s own data files. Every figure in the numbers section is computed here from those strings and shows its working. Compiled by Lorenzo Bruno (Yieng): full provenance, about.