

Aniimo · Held Item
Ferocious Fang
Base effect
+10% Damage Amp
Builds
34 recommended builds
Base effect · every attack
Damage Amp +10%
Core effect · what sets it apart
Equipped Aniimo gain 0.7 additional ATK per level.
How held items work →What the Ferocious Fang is for
The Core effect scales with level and with nothing else: every level adds 0.7 ATK on top of the base stat block, with no condition to meet and no resource to hold. Launch cut that figure from 0.8, so an item that used to out-scale the conditional attackers now leads them by less. Put it on an attacker you intend to take to max level, where the per-level ATK is largest, and the flat Damage Amp on the Base effect applies whatever the fight looks like.
The Ferocious Fang in numbers
The Core effect is 0.7 ATK a level and nothing else, so the only question it raises is the level at which it clears the 15-point threshold the 15 energy line pays out on.
22
Level at which the Core effect alone passes 15 ATK
0.7 a level, so 15 points are passed at level 22: 15 ÷ 0.7 = 21.4.
19
Level at which it passes 15 with the 10 energy line's +2
The 10 energy line adds a flat 2, so the Core effect only has to find 13: 13 ÷ 0.7 = 18.6.
30%
Damage Amp once the threshold is cleared, at Legendary and 15 energy
The 15 energy line doubles to 20% above the threshold, and the Base effect adds 10% on top of it.
The 15-point threshold reads the Aniimo's ATK, which the item is only one contributor to. The levels above are where the item's own contribution clears it on its own; an Aniimo already carrying ATK from elsewhere clears it sooner.
The Ferocious Fang at each rarity
| Rarity | CP | Base effect | 10 energy | 15 energy |
|---|---|---|---|---|
| 50 | – | – | ||
| 100 | ATK +2 | – | ||
| 200 | ATK +2 | Damage Amp +10%. Effect doubles if ATK is above 15. |
What is unusual about the Ferocious Fang
A flat stat for every level
4 of the 24 Core effects are written this way, with no condition to meet and no resource to hold. They are the same item in four stats, and the choice between them is which stat the Aniimo needs.
Ignitis and the Peculiar Held Item Pack
The same 3 held items sit behind both: Ignitis is the only Alpha listed as dropping the Ferocious Fang, and the Peculiar Held Item Pack rolls one of the same 3 at a random rarity.
Shared with
How to get the Ferocious Fang (4)
The game lists 4 sources for the Legendary Ferocious Fang: defeating Alphas, an Other chest, Peculiar Held Item Pack and the Pawprint Shop.
Defeat Alphas
The Legendary Ferocious Fang is listed as a possible reward at these player ranks:
III Wayfarer
I Trailblazer
II Trailblazer
III Trailblazer
Also listed (2)
- Other chest
- Peculiar Held Item Pack
Named by the game, placed nowhere on the map.
Aniimo the game hands the Ferocious Fang (34)
34 of the 95 in-game recommended builds mirrored on this site name it in the equipment row. Each link opens that Aniimo’s Build tab.
Baleetle
DPS
Earth
Bonesky
DPS
Ice
Budsquire
DPS
Grass
Celestis
DPS
Dark
Cornet
DPS
Wind
Cubbo
DPS
Earth
Emberpup
DPS
Fire
Fenmane
DPS
Lightning
Fenrier
DPS
Ice
Fentuft
DPS
Lightning
Flameruff
DPS
Fire
Fulmintis
DPS
Lightning
Gachapus
DPS
Water
Glynsera
DPS
Ice
Grizbo
DPS
Earth
Helion
DPS
Light
Ignitis
DPS
Dark
Infergon
DPS
Fire
Iris
DPS
Grass
Irisal
DPS
Grass
Irisalis
DPS
Grass
Lunara
DPS
Light
Malangel
DPS
Ice
Malevsera
DPS
Ice
Pawney
DPS
Dark
Popapus
DPS
Water
Scorchhowl
DPS
Fire
Sheldon
DPS
Water
Shelly
DPS
Water
Sherro
DPS
Water
Stellarys
DPS
Dark
Thornblade
DPS
Grass
Waleetle
DPS
Earth
Wisptis
DPS
Dark
Articles that name the Ferocious Fang
- Aniimo Endgame Teams: Best Fire, Lightning, Grass and Dark Squads, and Where to InvestWhich endgame team should you build in Aniimo? · Best Lightning team: Fulmintis, Besauce, Dazmand and Luminelle · Best Grass team: Irisalis with Somniwing, Leafy and Melloblum
- Aniimo Fulmintis Build: Best Teams, Supports and RotationsGear and personalities for Fulmintis
- Aniimo Hexxin Build for Egg Heist: LEWIS’s Chaos Squad with Irisalis, Tromber and Alpha Leafy, Corrected to REGEN and HPWhat is the best Hexxin build for Egg Heist? · Heartseeker Pendant +15 on Hexxin · Tromber, Waltz and March
Closest rivals for the Damage Amp slot
All 11 →| Item | Core effect | Builds |
|---|---|---|
| Increases Damage Amp by 5% for every 10 EP currently available. | 3 | |
| Each basic attack has a 50% chance to deal double damage. | 2 | |
| Damage Amp +25% for attacks in stealth or from behind. | 0 |
All 11 grant +10% Damage Amp at Legendary, so only the Core effect separates them. These are the 3 the in-game builds pick most often; the other 7 are on the hub.
Effects, rarities, CP and sources: the game’s own data files. Every figure in the numbers section is computed here from those strings and shows its working. Compiled by Lorenzo Bruno (Yieng): full provenance, about.

