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Gameplay · 16 min

Aniimo Endgame Teams: Best Fire, Lightning, Grass and Dark Squads, and Where to Invest

Kneil’s four endgame squads for Holo-Battle Interlink, Egg Heist and the Lv.65 Elite Pathfinder fights: Fulmintis on Lightning, Irisalis on Grass, Stellarys on Dark and Scorchhowl with Inferlupa on Fire. Every skill, awakening spread and held item read off his French client, the buffs that scale on ATK or REGEN, where to spend first, and the squad he beat Lita with.

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Kneil

The four squads, the build advice and every game screenshot on this page come from Kneil’s French video of 2 October 2026

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By Video source: Kneil
Video credit: Kneil on YouTube · embedded with attribution. Watch on YouTube

Kneil’s four Aniimo endgame teams are a Lightning squad around Fulmintis, a Grass squad around Irisalis, a Dark squad around Stellarys and a Fire squad around Scorchhowl with Inferlupa on Break, each built to the same rule: max ATK on the damage dealer and on every support whose buff scales on ATK, and max REGEN on the energy batteries. He uses them for Holo-Battle Interlink, Operation: Egg Heist and the three Lv.65 Elite Pathfinder fights, and his top pick is the Lightning squad, because it is the one he poured everything into and it cleared most of the content for him.

Kneil plays and talks in French, so every menu in his video of 2 October 2026 is in French. This article gives the English in-game names, with his client’s French names in parentheses at first mention. Every percentage below is read off his screen, at his levels and stats: a buff that scales on ATK or REGEN will show a different number on your copy. Where older pages of this site quote lower figures, the comparison at the end lists them. Figures not on screen come from the game’s own data files, build 1.0.0.7, checked 10 October 2026.

Which endgame team should you build in Aniimo?

Build one of Kneil’s four squads, not all four: Lightning if you own Fulmintis, Grass if you own Irisalis, then Dark or Fire. In his closing minute he says one or two of the four will carry you through the endgame. His ranking is explicit for the first two. Lightning is his number one, Grass is “the second strongest team in the game right now”. Dark and Fire come third and fourth in the video’s order, without a ranking between them.

Fulmintis Capability Awakening screen in Aniimo’s French client: Awakened 34/43, ATK 20 MAX, REGEN 20 MAX, BREAK 17, Perfect, CP 3462
1:20. Kneil’s level 60 Perfect Fulmintis (Fulmi), the build every other squad copies: ATK and REGEN at 20 MAX under crowns, BREAK at 17, the defensive stats left at 5.

Every squad follows one template: a DPS on the field most of the time, one regen Aniimo feeding energy, and two supports stacking buffs that match the DPS’s element. The Fire squad swaps one support for a Break unit, because no one else in it breaks shields fast. The table gives the line-ups as he runs them, with the role each one fills and his held item.

SquadDPSRegenSupports or BreakKneil’s verdict
LightningFulmintis, Heartseeker PendantBesauce, Spirited FeatherDazmand and Luminelle, Ferocious FangHis No.1, most invested
GrassIrisalis, Floral Rainbow FeatherSomniwing and Leafy, Spirited FeatherMelloblum, Ferocious Fang“Second strongest” right now
DarkStellarys, Heartseeker PendantHexxin (he uses Somniwing)Fragrancier and Prismana Turbo, Ferocious FangBuilt on basic attacks
FireScorchhowl (or Infergon), Ferocious FangSomniwing, Spirited FeatherInferlupa on Break, Avenging Gear; Sparkelf, Ferocious FangSparkelf is “the best support”
Lita Lv.65Fulmintis and ScorchhowlSomniwingSparkelfThe squad that beat her

Every one of these squads opens in the Team Builder from its own section below, so you can check element coverage and swap in what you own. Our best teams page keeps the general compositions, Electric included; this page stays on Kneil’s endgame set and what it costs to build.

Best Lightning team: Fulmintis, Besauce, Dazmand and Luminelle

The best Lightning team in Kneil’s video is Fulmintis on damage, Besauce on energy, and Dazmand and Luminelle stacking Lightning buffs. It is the same four our Fulmintis build guide lists as its all-Lightning endgame squad, so two creators now point at the same four. Kneil calls Fulmintis “literally the best DPS in the game” and runs it at level 60, Perfect, CP 3462.

The skills he slots are Lightning Rush (Tempête de lames foudroyantes), the Core Skill that does the damage, and Lightning Surge (Lame foudroyante améliorée), a free buff on an 18 second cooldown. His trait, Electro Stash, restores 4 EP whenever a skill lands a critical hit, which is why the crit buffs from the rest of the squad matter twice: more damage, and more energy for the next Lightning Rush.

Fulmintis skills in Aniimo with Lightning Surge open: 0 EP, 18 s cooldown, skill CRIT Rate +35% for 20 s, Lightning Rush as Core Skill
1:05. Lightning Surge reads “increases skill CRIT Rate by 35% for 20 s” for 0 EP. Lightning Rush keeps the gold Core tag, the slot a pact upgrades.

His held item is the Heartseeker Pendant (Pendentif cherche-cœur) at +15, with its pact formed for Fulmintis. He says the Ferocious Fang does the job just as well and you can take whatever damage item you have, but insists on the pact: the difference with it is large. The pact enhances Lightning Rush, Fulmintis’s signature skill.

Heartseeker Pendant +15 in Aniimo’s held items, both rank effects at max and the pact active on Fulmintis, enhancing Lightning Rush
1:50. The pendant’s two ranks: extra hit chance raised to 100%, then +10% CRIT Rate after each non-crit, stacking until a crit lands, and +5% CRIT damage per consecutive crit up to 6 stacks. The purple bar is the active pact.

Besauce (Pulsato) is his regen pick, “the strongest regenerator” for this team. Charged Geyser restores team energy and scales on REGEN; with the pact on its Spirited Feather, pressing the skill again at the right moment returns 10 more Energy, he says. Its trait, Power Surge, refunds EP when you cast a skill with less than 20 EP, and its ultimate, Electric Dance Frenzy, is the reason the squad hits as hard as it does.

Besauce’s ultimate Electric Dance Frenzy in Aniimo: 91 power, 100 ultimate points, 8 s cooldown, targets’ Lightning RES reduced by 35% for 30 s
2:40. Electric Dance Frenzy creates a music field that cuts the Lightning resistance of targets inside it by 35% for 30 s, at Kneil’s REGEN. It is Lightning RES only, not every element.

Kneil maxes REGEN on Besauce because every skill it has scales on it, and leaves the rest to taste: HP for a sturdier battery, BREAK if you want it to chip shields. His copy shows Awakened 8 of 30, REGEN 16 and BREAK 8. The item is a Spirited Feather +15 with its own pact, which enhances Charged Geyser.

Spirited Feather +15 on Besauce in Aniimo: REGEN 20%, 0.7 REGEN per level, REGEN +2, cooldown reduction +10% doubled above 15 REGEN, pact on Charged Geyser
3:10. The Spirited Feather (Plume vive) +15: 0.7 extra REGEN per level, REGEN +2 at rank 1, and +10% cooldown reduction at rank 2, doubled when REGEN is above 15. The pact enhances Charged Geyser.

Dazmand (Danzard) is “the best support to play Fulmintis” for Kneil. Thunder Sweep raises the whole team’s CRIT Rate on Lightning damage, and the amplifier line shows exactly how ATK feeds it. Its trait Spotlight Moment makes the first skill within 5 s of entering battle cost no EP, on a 15 s cooldown, so Thunder Sweep’s 30 EP is free when Dazmand swaps in. Lightning Storm, the ultimate, applies a Lightning Debuff stack per hit, each worth 1% elemental resistance, up to 20; Kneil calls it optional.

Dazmand’s Thunder Sweep in Aniimo with its amplifier tooltip: 20.0% plus 1.88% per 100 ATK up to 35.0%, team Lightning CRIT Rate 31% for 20 s
3:40. Thunder Sweep: 80 power, 30 EP. The amplifier reads 20.0% plus 1.88% for every 100 ATK, capped at 35.0%. At Kneil’s ATK the buff sits at 31% for 20 s.

That is the whole case for ATK on supports. Kneil maxes Dazmand’s ATK at 20, then HP at 16 so it survives on the field, and gives it a Ferocious Fang. He warns against the Spirited Feather even though the game puts a blue thumbs-up next to it: “you shouldn’t give him any regen”.

Luminelle completes the squad. Its skill Lightning Surge (Heure de gloire in the French client, the same French name as Dazmand’s trait) is free on an 18 s cooldown and, on Kneil’s copy, raises Lightning teammates’ basic attack damage by 48% and their BREAK efficiency by 30% for 20 s. Kneil only cites the BREAK half, and he values it because this squad has no Break unit and Fulmintis breaks well for a DPS.

Its trait, Arc Surge, adds a Lightning boost of 18% for 20 s to every ally that receives one of its skill buffs, and its ultimate Self-Destruction lays an electric field that raises Lightning Elemental Boost by 30% for 30 s inside it. Both scale on ATK, so Kneil maxes ATK, adds HP because he sometimes leaves Luminelle out to stall, and equips a Ferocious Fang. His Luminelle is Elite, not Perfect, and still carries ATK 16.

Luminelle’s trait Arc Surge in Aniimo: allies receiving its skill buff gain an 18% Lightning boost for 20 s, amplifier 12.0% plus 1.13% per 100 ATK up to 21.0%
5:50. Arc Surge with its amplifier: 12.0% plus 1.13% per 100 ATK, capped at 21.0%. Our older pages quote 25% for 15 s; the screen shows 18% for 20 s.

Open the squad in the Team Builder, or read the Fulmintis team page for alternatives. Fulmintis’s Lv.60 Perfect copy also tells you where the endgame goes next, in the section on where to invest.

Best Grass team: Irisalis with Somniwing, Leafy and Melloblum

Kneil’s Grass team is Irisalis on damage, Somniwing and Leafy on energy, and Melloblum on crit damage. It differs from menaceFT’s squad in our Irisalis build guide by one slot: Melloblum where menaceFT runs Turbo. Irisalis (Lumiris) was the new Legendary a few days before the video, and Kneil’s copy is a level 60 Perfect at CP 3489.

The plan is clones. Irisalis Shadow (Ombre de Lumiris), the Core Skill, summons a clone, and the pact on its held item makes it summon a second. Florae Descent, the ultimate and the biggest hit, leaves one more clone for 30 s, for three on the field. Whirling Blossom Rain is the skill to spam in between. On the trait, Bloom Cluster, Kneil says Irisalis comes back with half her HP after fainting. The game’s text says she turns into a flower and blooms again, once every 180 s; it does not give a half, and the tooltip in his video is too small to read a figure, so treat the half as his reading.

Irisalis Capability Awakening in Aniimo, Lumiris in French: Awakened 30/43, ATK 20 MAX, REGEN 20 MAX, BREAK 13, Perfect, CP 3489
7:40. The same order as Fulmintis: ATK 20, REGEN 20, then BREAK, here at 13 with 13 points of the 43 still unspent. Kneil puts BREAK third because nobody else in this squad breaks.

The held item is the Floral Rainbow Feather (Plume irisée florale), bought with petals in the event shop; our petal sources guide covers where they come from. Kneil calls it the strongest item for Irisalis, and the rank effects show why every clone counts.

Floral Rainbow Feather +15 in Aniimo: clones deal 30% extra damage, 5 Energy and 5 ultimate points per clone, 8% Damage Amplification and 8% CRIT Rate per clone
7:55. Clones deal 30% extra damage; each one summoned gives 5 Energy and 5 ultimate points; each one on the field adds 8% Damage Amplification and 8% CRIT Rate, up to 3. The pact enhances Irisalis Shadow.

Somniwing (Vitti) is the piece Kneil puts in almost every squad: “the best regeneration support in the game”. Ethereal Light Wave is the skill to spam, free on a 15 s cooldown. Its trait Energy Full adds 10 max EP, one more bar, and its ultimate Butterfly Dance restored 51.68 EP on his copy, which he rounds to five bars. He maxes REGEN at 20 and then HP at 17, because Somniwing stays out to stall and tank, and gives it a Spirited Feather.

Somniwing’s Ethereal Light Wave in Aniimo, Vitti in French: absorbs enemy projectiles and raises teammates’ EP recovery speed by 34% for 20 s, 0 EP
8:25. Ethereal Light Wave: teammates on its path recover EP 34% faster for 20 s at Kneil’s REGEN. Our Somniwing guide has the full kit.

Leafy (Voilotus) is the second battery. Vitality Blooms restores about 3 EP per second for 12 s, but only to Grass teammates in range, which this squad is built to be. Its ultimate Lotus Bloom heals 15% of Leafy’s max HP and gives the team a 15% Grass Elemental Boost for 30 s. Kneil’s copy is Elite with HP and REGEN at 14, on a purple Spirited Feather because he owns only one gold one; he says a gold feather is better when you have it.

Melloblum (Méliflore) is the damage support, and its whole value is the ultimate.

Melloblum’s ultimate Rose Garden in Aniimo, Méliflore in French: allies in range gain 78% extra Grass CRIT damage for 30 s, 100 ultimate points, 8 s cooldown
10:40. Rose Garden: allies standing in the circle deal 78% extra Grass CRIT damage for 30 s. It is crit damage, so it pairs with the 8% CRIT Rate each Irisalis clone adds.

Rose Garden scales on ATK, so Kneil maxes ATK (17 on his copy) and gives Melloblum a Ferocious Fang, naming the Heartseeker Pendant as the second choice. The squad link: Irisalis, Somniwing, Leafy and Melloblum in the Team Builder, and the Irisalis team page for menaceFT’s version.

Best Dark team: Stellarys, Fragrancier and Prismana Turbo

Kneil’s Dark team is Stellarys on damage, Fragrancier and the Prismana form of Turbo on Dark buffs, and Hexxin or Somniwing on energy. Stellarys (Stellaria) deals its damage through basic attacks and one skill, Starfall (Étoiles filantes), which Kneil says to cast as often as possible. His copy is level 60, Perfect, CP 3077, with ATK 20, REGEN 16 and BREAK 11 out of 28 of 35 points.

Stellarys’s Starfall in Aniimo, Stellaria in French: fires 5 homing stars, each hit grants a 1% Damage Boost stacking up to 20 times, 40 power, 20 EP
11:30. Starfall with the pact active: 5 homing stars instead of 3, and a 1% Damage Boost per star hit, “cumulable jusqu’à 20 fois”. The game’s data files give 15 for the base skill.

The stack cap is the one number here that disagrees with our data: the screen says 20, the base skill text in build 1.0.0.7 says 15. Kneil’s Starfall is the pact-enhanced version, so the pact may raise the cap as well as the star count, but nothing on screen says so. The second skill is Shadow Magic, a clone for 20 s that copies basic attacks and skills at 20% of Stellarys’s damage, and the ultimate Comet Aureus rains comets for 166 power. The item is the Heartseeker Pendant +15 with the pact on Starfall, “the best item for Stellarys” because it fires so many hits.

Fragrancier is “the best damage support for Stellarys”. Secret Fragrance Mark (Marquage de parfum) makes Dark basic attacks deal 50% extra damage to marked targets for 20 s, for 0 EP, and Stellarys is a basic-attack DPS. The trait stacks on top.

Fragrancier’s trait Dangerous Fragrance in Aniimo: a skill that deals damage cuts the target’s Dark RES by 17% for 20 s, amplifier 12.0% plus 1.13% per 100 ATK up to 21.0%
14:45. Dangerous Fragrance: every damaging skill cuts the target’s Dark resistance by 17% for 20 s at Kneil’s ATK, up to 21.0%. Secret Fragrance Mark is a damaging skill, so one cast applies both.

The ultimate, Fragrance Bomb, raises the whole team’s Dark Elemental Boost by 28% for 30 s and charms targets in range. Everything scales on ATK, so Kneil maxes ATK, adds HP because Fragrancier stays out a while to cast, and equips a Ferocious Fang, “the best item for supports that scale with attack”.

Fragrancier’s ultimate Fragrance Bomb in Aniimo: whole team’s Dark Elemental Boost +28% for 30 s and Charm on targets in range, 100 ultimate points, 8 s cooldown
15:05. Fragrance Bomb at 28% for 30 s. The Dark answer on our best teams page still quotes 10% here and 25% for 15 s on the mark, both older figures.

For Turbo (Turbulaine), Kneil insists on the Prismana form. His reason: Nebula Burst, which raises teammates’ Dark damage by 16% for 20 s, rising to 33% for all nearby allies when Turbo is Shrouded in Mist. Four basic attacks give the four stacks that trigger Shrouded in Mist; the trait also adds a stack every 5 s off the field.

Prismana Turbo’s Nebula Burst in Aniimo, Turbulaine in French: Dark damage +16% for 20 s, 33% when Shrouded in Mist, amplifier 15.0% plus 0.38% per 100 ATK up to 18.0%
15:50. Nebula Burst carries a Dark marker on its icon, while the Core Skill Nimbi Burst above it carries the Wind one. The other burst gives all damage and BREAK +15%, 30% when misty; Kneil says to skip it here.

Whether a basic Turbo can learn Nebula Burst is not settled. Prismana Turbo is Dark and Wind, basic Turbo is Wind only, and the Dark marker on the skill fits Kneil’s claim, but our data file lists Nebula Burst on both forms. Check your own Turbo’s skill list before buying anything for it.

Hexxin (Sorcelonde) is the regen slot on paper. Euphoric Sonic Blast restores 10 Energy, 15 with the pact according to Kneil, a figure our data does not carry. Black Hole Domain pulls a group together, and the trait Prank curses every target hit by the next skill every 18 s, so Dark basic attacks on cursed targets refund EP. Kneil’s Hexxin is level 55, Elite and unawakened at 0 of 20: he does not use it, he runs Somniwing in its place. His Hexxin advice (max REGEN, then HP, Spirited Feather) is the theory, not a tested build. The squad: Stellarys, Hexxin, Fragrancier and Prismana Turbo, and the Stellarys team page.

Best Fire team: Scorchhowl, with Inferlupa on Break

The best Fire team in Kneil’s video is Scorchhowl on damage, Inferlupa on Break, Somniwing on energy and Sparkelf stacking Fire Elemental Boost. He adds that Infergon is “just as viable” as the DPS if you have one. Scorchhowl (Hurlebrasier) is built on Burn Breaker (Poing enflammé), its Core Skill and the reason the squad exists.

Scorchhowl’s Burn Breaker in Aniimo, Poing enflammé in French: 84/105/126 power, 30 EP, at max charge consumes all EP and deals 30% more per extra 10 EP
17:20. Burn Breaker charges, and at full charge consumes all remaining EP: every extra 10 EP spent adds 30% damage. That is why this squad wants a regen Aniimo that refills fast.

The second skill is Fire Kick, 0 EP, which turns a successful dodge into a 120% hit and +20% damage for 20 s. The ultimate, Falling Star, hits an area for 170 power. The trait Scorching Flames adds 25% damage against targets the Fire element counters. Kneil’s Scorchhowl is level 60 but Elite, CP 2973, which shows what an Elite costs you.

Elite Scorchhowl Capability Awakening in Aniimo: Awakened 22/43, ATK 16 from Innate Potential 6 plus Acquired 10, REGEN 11, BREAK 7, CP 2973
18:20. ATK 16, split as Innate Potential 6 and Acquired Potential 10. A Perfect copy starts its Recommended stats higher, which is the gap our Potential guide explains.

He still follows the DPS order, ATK, then REGEN, then BREAK, and gives Scorchhowl a Ferocious Fang: Burn Breaker needs raw attack to land its big hit. Our data lists Ferocious Fang among Scorchhowl’s recommended items too.

Inferlupa (Inferlupin) is in the squad because “you need a Break-type character for this team specifically”. Unbroken Flameruff Spirit ricochets between targets and raises BREAK efficiency by 10% per stack, up to 3, for 20 s. Crossfire hits up to 9 times and gains 45% power in Full Energy, the trait state Inferlupa enters after 8 basic attacks, which also makes its next skill count as basic attack damage.

Inferlupa Capability Awakening in Aniimo, Inferlupin in French: Awakened 17/30, BREAK 17 from Innate 4 plus Acquired 13, REGEN 12, ATK 8, Perfect, CP 2225
19:45. A Break build: BREAK first at 17, REGEN second at 12, ATK left at 8. Kneil says he has not maxed BREAK yet for lack of materials.

That spread matches what our damage formula article found: a Break unit’s effective attack is the larger of ATK and 82.5% of BREAK, so ATK on Inferlupa is mostly wasted. Kneil gives it Avenging Gear; the game’s own recommended item for Inferlupa is the Gargantuan Horn, so treat Avenging Gear as his pick rather than the only one.

Somniwing returns as the battery, and Kneil adds a combo: Hypnotic Spores puts a target to sleep and raises the damage it takes by 25%, then Scorchhowl lands a fully charged Burn Breaker on a target that does not move. Two limits from the tooltip: sleep ends when the target takes damage, so the boosted hit is the first one, and the spores do nothing to Grass Aniimo.

Sparkelf (Elfe solidaire) is the support Kneil calls “the best support” and one of the best designs in the game. Its Core Skill Inspiration raises the team’s Fire Elemental Boost by 16% for 12 s on a 10 s cooldown, and its trait keeps a second boost running even off the field.

Sparkelf’s trait in Aniimo, Elfe solidaire in French: team Fire Elemental Boost +16%, rising to 22% when Energy is above 40, beside its Core Skill Inspiration
22:05. The trait (Compagnon de feu fiable) gives the team +16% Fire Elemental Boost, 22% when Energy is above 40, a tier Kneil does not mention. The ultimate adds 27% for 30 s on top.

All three buffs scale on ATK; the ultimate’s amplifier reads 25.0% plus 0.63% per 100 ATK, up to 30.0%. Kneil’s Sparkelf is level 59, Elite, at 5 of 20 points with ATK 11, unfinished for lack of materials, on a Ferocious Fang. Sparkelf has no Aniidex page on this site yet, so the Team Builder link carries three of the four: Scorchhowl, Inferlupa and Somniwing. Our Sparkelf event guide covers how it was obtained, and the Scorchhowl team page has another Fire line-up. The Fire element chart is on the Fire element page.

Where to invest your resources first

Put your first resources into one DPS and the supports that scale on its stats, in this order: ATK to 20 on the DPS and on every ATK-scaling support, REGEN to 20 on the regen Aniimo, BREAK third on the DPS, and a pact on the DPS’s held item. That is the rule behind all fifteen builds in Kneil’s video, and the amplifier lines on screen show why it is not a matter of taste: Thunder Sweep gains 1.88% per 100 ATK, Arc Surge and Dangerous Fragrance 1.13%, Nebula Burst 0.38%, Sparkelf’s ultimate 0.63%. A support with low ATK hands the team the floor value of its buff.

RoleCapability Awakening orderHeld itemExamples in the video
DPSATK 20, REGEN 20, then BREAKHeartseeker Pendant, Floral Rainbow Feather or Ferocious Fang, with the pactFulmintis, Irisalis, Stellarys, Scorchhowl
ATK supportATK 20, then HPFerocious FangDazmand, Luminelle, Melloblum, Fragrancier, Turbo, Sparkelf
RegenREGEN 20, then HPSpirited Feather, purple if no goldBesauce, Somniwing, Leafy, Hexxin
BreakBREAK first, REGEN second, then HPAvenging Gear (his pick)Inferlupa

The Ferocious Fang is the one item that appears on six of his supports, and its text is the reason.

Ferocious Fang +15 in Aniimo, Croc féroce in French: Damage Amplification 20%, 0.7 ATK per level, ATK +2, Damage Amplification +10% doubled if ATK is above 15
16:50. The Ferocious Fang +15 as Kneil offers it to Turbo: 0.7 extra ATK per level, ATK +2 at rank 1, and Damage Amplification +10% at rank 2, doubled when ATK is above 15. The pact shown belongs to another species.

Read its last line with the awakening screens above. If the 15 refers to the ATK value on the Capability Awakening screen, as the number suggests, Dazmand at 20, Melloblum at 17, Luminelle and Turbo at 16 get the doubled bonus, while Fragrancier at 14 and Sparkelf at 11 do not yet. The Spirited Feather mirrors it for REGEN, with the same 15 threshold on its cooldown bonus. The Ferocious Fang, Spirited Feather and Heartseeker Pendant pages list where each one drops.

Pacts go on the DPS first. Each of Kneil’s damage dealers wears a contracted Legendary: Lightning Rush, Irisalis Shadow and Starfall are all pact-enhanced, and Starfall’s jump from 3 stars to 5 is the clearest gain on screen. A contract costs a +15 Legendary item and 10 Marks of the Strong for one species, as our pact guide details; Besauce’s feather is the only support pact in the video.

Stellarys Capability Awakening in Aniimo, Stellaria in French: Awakened 28/35, ATK 20 MAX, REGEN 16, BREAK 11, Perfect, CP 3077
12:10. Stellarys works with a budget of 35 points where Fulmintis and Irisalis have 43. menaceFT’s overlay in our Irisalis guide puts that rise to 43 at Star Up 6, and Kneil’s Star Up tab below lists the +10.

Three more things decide how far a build goes, and all three are covered in our Potential guide rather than repeated here: whether the copy is Perfect or Elite, what 8/8, 9/9 and 10/10 mean, and the Capafruit. Kneil’s mix proves the point: his Luminelle, Leafy, Scorchhowl, Hexxin and Sparkelf are Elite, and they still do their jobs, because the stat that matters is pushed to the top. If you are choosing what to raise first, raise the Perfect DPS, then the support whose buff has the steepest ATK line. The Core Skills guide covers which skill slot to upgrade.

What is there to do in Aniimo’s endgame?

Kneil names three things these squads are for: Holo-Battle Interlink, Operation: Egg Heist and the Lv.65 Elite Pathfinder challenges, of which there are three and Lita’s is the last. Holo-Battle Interlink is the weekly co-op raid against simulated Alphas, open Thursday 04:00 to Monday 03:59 (UTC+8) from the title Trailblazer I, with three routes a cycle; its event page has the schedule. Egg Heist is the timed extraction mode for 1 to 3 players on the Lost Isles, and the Chaos Mode page covers its harder version. The Elite Pathfinder challenges (Nomade d’élite in French) are level 65 fights against a full enemy squad; Lita’s runs on a 05:00 clock.

Fulmintis Star Up tab in Aniimo, Gain d’étoile in French: Capability Awakening count +10 and all six Potential +2, cost line reading Reach level 65
0:41. The Star Up tab on Kneil’s Fulmintis: Capability Awakening count +10 and all six Potential +2, behind a lock that reads “Reach level 65”. Irisalis shows the same line at 6:40.

Every Aniimo in Kneil’s video sits at level 59 or 60, below the level 65 of those fights, and the Star Up lock shows that level 65 is the next gate for his own team as well. That is why his investment advice matters more than the squads themselves: at a level disadvantage, the buffs and the pacts close the gap.

Kneil’s squad for Lita Lv.65

Kneil beat Lita with Fulmintis, Scorchhowl, Sparkelf and Somniwing, a squad drawn from his Lightning and Fire teams. His plan, as he describes it: Scorchhowl and Sparkelf together kill “the most powerful” of Lita’s Aniimo, and Fulmintis finishes her two Water Aniimo. He does not name the strong one.

Aniimo Lita Lv.65 fight HUD: Kneil’s squad Fulmintis Lv.60 CP 3462, Scorchhowl Lv.60 CP 2973, Sparkelf Lv.59 CP 1493, Somniwing Lv.60 CP 2301
23:05. The squad list mid-fight, against Watercolor (Aquarelle), Lv.65, with 01:38 left. Fulmintis shows a Light icon beside Lightning, the element line of its Prismana form.

The element chart explains his split. Lumin (Prismana Sherro) and Watercolor (Prismana Glacy) are Water and Light, and Fire deals 0.625 times damage to both halves, so they go to Fulmintis. Starshadow (Prismana Stellarys) is Dark and Ice: Fire hits Ice for 1.6 times and Dark for 1 time, a clean counter, and Scorchhowl’s Scorching Flames adds 25% against countered targets. Blade Tip (Prismana Glynsera) is Ice and Light, a mixed target for Fire. Reading Starshadow as Kneil’s “most powerful” one is our inference from the chart, not his words.

Fulmintis hitting Lita’s Watercolor in Aniimo for 1151 Super efficace, super effective, with 01:08 left on the Lv.65 challenge clock
23:35. Fulmintis on Watercolor: 1151, marked Super efficace. Kneil shows a short excerpt of the fight, from 01:48 down to 00:53 on the clock, not the full run.

The fight itself is covered in depth by Lex’s guide, how to beat Lita at level 65: the 05:00 clock, the client’s recommended level 70, the four nicknames, and Hypnotic Spores raising damage taken by 25% on screen. Lex won with Fulmintis, Stellarys, Helion and Somniwing; Kneil’s run swaps Stellarys and Helion for the Fire pair, and both keep Fulmintis and Somniwing. The three he can link: Fulmintis, Scorchhowl and Somniwing, with Sparkelf added in game.

Screen versus older figures

Several buffs on Kneil’s screen are higher than the figures in older pages of this site, because those pages quote base values from before launch and his supports have high ATK or REGEN. His screen wins for his build; your copy will land between the floor and the cap of each amplifier line.

Luminelle’s skill Heure de gloire in Aniimo’s French client: Lightning teammates’ basic attack damage +48% and BREAK efficiency +30% for 20 s, 0 EP
5:20. Luminelle’s Lightning Surge at Kneil’s ATK: 48% and 30% for 20 s, where our Fulmintis guide prints 17% and 10%. In the French client the skill is called Heure de gloire, the same name as Dazmand’s trait, Spotlight Moment.
EffectKneil’s screenOlder figure on this site
Dazmand, Thunder Sweep31% Lightning CRIT Rate, 20% floor, 35% cap12% base (Fulmintis build guide)
Luminelle, Arc Surge18% for 20 s, 21% cap25% for 15 s (Fulmintis guide, every-role guide, best teams Electric answer)
Luminelle, Lightning Surge48% basic attack, 30% BREAK efficiency, 20 s17% and 10% (Fulmintis guide, every-role guide)
Luminelle, Self-Destruction30% Lightning Elemental Boost in the field, 30 s12% (Fulmintis guide, best Aniimo for every role)
Besauce, Electric Dance Frenzy35% Lightning RES for 30 s17% (Fulmintis guide)
Fragrancier, Secret Fragrance Mark50% for 20 s25% for 15 s (best teams Dark answer)
Fragrancier, Fragrance Bomb28% for 30 s10% (best teams Dark answer)
Stellarys, Starfall stacksUp to 20, pact active15 in the base skill data

Kneil also words some buffs loosely in speech, “fire attacks” or “break damage”, where the screen says Elemental Boost or BREAK efficiency, and the article follows the screen. None of this changes his squads: the composition is the same whatever the percentage.

The verdict

If you own Fulmintis, build Kneil’s Lightning squad first; it is his best team and the one two creators settled on independently. If you pulled Irisalis, his Grass squad is the next build, with petals for the Floral Rainbow Feather the main cost. The Dark squad leans on a Prismana Turbo whose skill question is still open, and the Fire squad gives the clean counter to Lita’s Starshadow but needs Sparkelf, an event Aniimo.

Whichever you pick, the spending rule is the same and costs nothing to follow: ATK on the DPS and on every ATK-scaling support, REGEN on the batteries, BREAK third, a pact on the DPS. Kneil’s Elite Scorchhowl and half-built Sparkelf still cleared Lita’s Lv.65 squad from level 59 and 60.

  1. What is the best team for Egg Heist in Aniimo?

    Kneil uses the same four squads for Operation: Egg Heist as for the rest of the endgame, and his first choice is the Lightning squad: Fulmintis on damage, Besauce on energy, Dazmand and Luminelle on Lightning buffs. It cleared most of the content for him, because Dazmand raises the team’s Lightning CRIT Rate (31% at his ATK) and Fulmintis restores 4 EP on every critical skill hit. Without Fulmintis, his Grass squad around Irisalis is the next pick.

  2. What level do you need for Aniimo’s endgame?

    The hardest endgame fights, the Elite Pathfinder challenges including Lita’s, are level 65, and the client recommends level 70 for Lita. Kneil beat Lita with Aniimo at level 59 and 60, so level 60 with ATK and REGEN awakened and pact items on the damage dealers is enough, as his clip shows. Level 65 is also the next gate on the Star Up tab: his Fulmintis and Irisalis both show a lock reading Reach level 65.

  3. Do you need a Prismana for an endgame team in Aniimo?

    Mostly no. In Kneil’s four endgame squads the only Aniimo he insists on in Prismana form is Turbo, for the Dark squad, because he says only Prismana Turbo, which is Dark and Wind, can use Nebula Burst. Our data file lists that skill on basic Turbo as well, so check your own copy. His Fulmintis appears to be the Prismana form, but the regular Fulmintis runs the same Lightning squad.

  4. Can you run a single-element team in Aniimo?

    Yes, and it is how Kneil builds three of his four endgame squads, because the strongest support buffs are locked to one element: Dazmand’s CRIT Rate on Lightning damage, Melloblum’s Grass CRIT damage, Fragrancier’s Dark boost and Sparkelf’s Fire Elemental Boost. Leafy’s energy regeneration only reaches Grass teammates. The cost is coverage: against Lita’s Water and Ice Aniimo, Kneil mixes Lightning and Fire in one squad.

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