Gameplay · 16 min
Aniimo Endgame Teams: Best Fire, Lightning, Grass and Dark Squads, and Where to Invest
Kneil’s four endgame squads for Holo-Battle Interlink, Egg Heist and the Lv.65 Elite Pathfinder fights: Fulmintis on Lightning, Irisalis on Grass, Stellarys on Dark and Scorchhowl with Inferlupa on Fire. Every skill, awakening spread and held item read off his French client, the buffs that scale on ATK or REGEN, where to spend first, and the squad he beat Lita with.
Video by
Kneil
The four squads, the build advice and every game screenshot on this page come from Kneil’s French video of 2 October 2026
Kneil’s four Aniimo endgame teams are a Lightning squad around Fulmintis, a Grass squad around Irisalis, a Dark squad around Stellarys and a Fire squad around Scorchhowl with Inferlupa on Break, each built to the same rule: max ATK on the damage dealer and on every support whose buff scales on ATK, and max REGEN on the energy batteries. He uses them for Holo-Battle Interlink, Operation: Egg Heist and the three Lv.65 Elite Pathfinder fights, and his top pick is the Lightning squad, because it is the one he poured everything into and it cleared most of the content for him.
Kneil plays and talks in French, so every menu in his video of 2 October 2026 is in French. This article gives the English in-game names, with his client’s French names in parentheses at first mention. Every percentage below is read off his screen, at his levels and stats: a buff that scales on ATK or REGEN will show a different number on your copy. Where older pages of this site quote lower figures, the comparison at the end lists them. Figures not on screen come from the game’s own data files, build 1.0.0.7, checked 10 October 2026.
Which endgame team should you build in Aniimo?
Build one of Kneil’s four squads, not all four: Lightning if you own Fulmintis, Grass if you own Irisalis, then Dark or Fire. In his closing minute he says one or two of the four will carry you through the endgame. His ranking is explicit for the first two. Lightning is his number one, Grass is “the second strongest team in the game right now”. Dark and Fire come third and fourth in the video’s order, without a ranking between them.
Every squad follows one template: a DPS on the field most of the time, one regen Aniimo feeding energy, and two supports stacking buffs that match the DPS’s element. The Fire squad swaps one support for a Break unit, because no one else in it breaks shields fast. The table gives the line-ups as he runs them, with the role each one fills and his held item.
| Squad | DPS | Regen | Supports or Break | Kneil’s verdict |
|---|---|---|---|---|
| Lightning | Fulmintis, Heartseeker Pendant | Besauce, Spirited Feather | Dazmand and Luminelle, Ferocious Fang | His No.1, most invested |
| Grass | Irisalis, Floral Rainbow Feather | Somniwing and Leafy, Spirited Feather | Melloblum, Ferocious Fang | “Second strongest” right now |
| Dark | Stellarys, Heartseeker Pendant | Hexxin (he uses Somniwing) | Fragrancier and Prismana Turbo, Ferocious Fang | Built on basic attacks |
| Fire | Scorchhowl (or Infergon), Ferocious Fang | Somniwing, Spirited Feather | Inferlupa on Break, Avenging Gear; Sparkelf, Ferocious Fang | Sparkelf is “the best support” |
| Lita Lv.65 | Fulmintis and Scorchhowl | Somniwing | Sparkelf | The squad that beat her |
Every one of these squads opens in the Team Builder from its own section below, so you can check element coverage and swap in what you own. Our best teams page keeps the general compositions, Electric included; this page stays on Kneil’s endgame set and what it costs to build.
Best Lightning team: Fulmintis, Besauce, Dazmand and Luminelle
The best Lightning team in Kneil’s video is Fulmintis on damage, Besauce on energy, and Dazmand and Luminelle stacking Lightning buffs. It is the same four our Fulmintis build guide lists as its all-Lightning endgame squad, so two creators now point at the same four. Kneil calls Fulmintis “literally the best DPS in the game” and runs it at level 60, Perfect, CP 3462.
The skills he slots are Lightning Rush (Tempête de lames foudroyantes), the Core Skill that does the damage, and Lightning Surge (Lame foudroyante améliorée), a free buff on an 18 second cooldown. His trait, Electro Stash, restores 4 EP whenever a skill lands a critical hit, which is why the crit buffs from the rest of the squad matter twice: more damage, and more energy for the next Lightning Rush.
His held item is the Heartseeker Pendant (Pendentif cherche-cœur) at +15, with its pact formed for Fulmintis. He says the Ferocious Fang does the job just as well and you can take whatever damage item you have, but insists on the pact: the difference with it is large. The pact enhances Lightning Rush, Fulmintis’s signature skill.
Besauce (Pulsato) is his regen pick, “the strongest regenerator” for this team. Charged Geyser restores team energy and scales on REGEN; with the pact on its Spirited Feather, pressing the skill again at the right moment returns 10 more Energy, he says. Its trait, Power Surge, refunds EP when you cast a skill with less than 20 EP, and its ultimate, Electric Dance Frenzy, is the reason the squad hits as hard as it does.
Kneil maxes REGEN on Besauce because every skill it has scales on it, and leaves the rest to taste: HP for a sturdier battery, BREAK if you want it to chip shields. His copy shows Awakened 8 of 30, REGEN 16 and BREAK 8. The item is a Spirited Feather +15 with its own pact, which enhances Charged Geyser.
Dazmand (Danzard) is “the best support to play Fulmintis” for Kneil. Thunder Sweep raises the whole team’s CRIT Rate on Lightning damage, and the amplifier line shows exactly how ATK feeds it. Its trait Spotlight Moment makes the first skill within 5 s of entering battle cost no EP, on a 15 s cooldown, so Thunder Sweep’s 30 EP is free when Dazmand swaps in. Lightning Storm, the ultimate, applies a Lightning Debuff stack per hit, each worth 1% elemental resistance, up to 20; Kneil calls it optional.
That is the whole case for ATK on supports. Kneil maxes Dazmand’s ATK at 20, then HP at 16 so it survives on the field, and gives it a Ferocious Fang. He warns against the Spirited Feather even though the game puts a blue thumbs-up next to it: “you shouldn’t give him any regen”.
Luminelle completes the squad. Its skill Lightning Surge (Heure de gloire in the French client, the same French name as Dazmand’s trait) is free on an 18 s cooldown and, on Kneil’s copy, raises Lightning teammates’ basic attack damage by 48% and their BREAK efficiency by 30% for 20 s. Kneil only cites the BREAK half, and he values it because this squad has no Break unit and Fulmintis breaks well for a DPS.
Its trait, Arc Surge, adds a Lightning boost of 18% for 20 s to every ally that receives one of its skill buffs, and its ultimate Self-Destruction lays an electric field that raises Lightning Elemental Boost by 30% for 30 s inside it. Both scale on ATK, so Kneil maxes ATK, adds HP because he sometimes leaves Luminelle out to stall, and equips a Ferocious Fang. His Luminelle is Elite, not Perfect, and still carries ATK 16.
Open the squad in the Team Builder, or read the Fulmintis team page for alternatives. Fulmintis’s Lv.60 Perfect copy also tells you where the endgame goes next, in the section on where to invest.
Best Grass team: Irisalis with Somniwing, Leafy and Melloblum
Kneil’s Grass team is Irisalis on damage, Somniwing and Leafy on energy, and Melloblum on crit damage. It differs from menaceFT’s squad in our Irisalis build guide by one slot: Melloblum where menaceFT runs Turbo. Irisalis (Lumiris) was the new Legendary a few days before the video, and Kneil’s copy is a level 60 Perfect at CP 3489.
The plan is clones. Irisalis Shadow (Ombre de Lumiris), the Core Skill, summons a clone, and the pact on its held item makes it summon a second. Florae Descent, the ultimate and the biggest hit, leaves one more clone for 30 s, for three on the field. Whirling Blossom Rain is the skill to spam in between. On the trait, Bloom Cluster, Kneil says Irisalis comes back with half her HP after fainting. The game’s text says she turns into a flower and blooms again, once every 180 s; it does not give a half, and the tooltip in his video is too small to read a figure, so treat the half as his reading.
The held item is the Floral Rainbow Feather (Plume irisée florale), bought with petals in the event shop; our petal sources guide covers where they come from. Kneil calls it the strongest item for Irisalis, and the rank effects show why every clone counts.
Somniwing (Vitti) is the piece Kneil puts in almost every squad: “the best regeneration support in the game”. Ethereal Light Wave is the skill to spam, free on a 15 s cooldown. Its trait Energy Full adds 10 max EP, one more bar, and its ultimate Butterfly Dance restored 51.68 EP on his copy, which he rounds to five bars. He maxes REGEN at 20 and then HP at 17, because Somniwing stays out to stall and tank, and gives it a Spirited Feather.
Leafy (Voilotus) is the second battery. Vitality Blooms restores about 3 EP per second for 12 s, but only to Grass teammates in range, which this squad is built to be. Its ultimate Lotus Bloom heals 15% of Leafy’s max HP and gives the team a 15% Grass Elemental Boost for 30 s. Kneil’s copy is Elite with HP and REGEN at 14, on a purple Spirited Feather because he owns only one gold one; he says a gold feather is better when you have it.
Melloblum (Méliflore) is the damage support, and its whole value is the ultimate.
Rose Garden scales on ATK, so Kneil maxes ATK (17 on his copy) and gives Melloblum a Ferocious Fang, naming the Heartseeker Pendant as the second choice. The squad link: Irisalis, Somniwing, Leafy and Melloblum in the Team Builder, and the Irisalis team page for menaceFT’s version.
Best Dark team: Stellarys, Fragrancier and Prismana Turbo
Kneil’s Dark team is Stellarys on damage, Fragrancier and the Prismana form of Turbo on Dark buffs, and Hexxin or Somniwing on energy. Stellarys (Stellaria) deals its damage through basic attacks and one skill, Starfall (Étoiles filantes), which Kneil says to cast as often as possible. His copy is level 60, Perfect, CP 3077, with ATK 20, REGEN 16 and BREAK 11 out of 28 of 35 points.
The stack cap is the one number here that disagrees with our data: the screen says 20, the base skill text in build 1.0.0.7 says 15. Kneil’s Starfall is the pact-enhanced version, so the pact may raise the cap as well as the star count, but nothing on screen says so. The second skill is Shadow Magic, a clone for 20 s that copies basic attacks and skills at 20% of Stellarys’s damage, and the ultimate Comet Aureus rains comets for 166 power. The item is the Heartseeker Pendant +15 with the pact on Starfall, “the best item for Stellarys” because it fires so many hits.
Fragrancier is “the best damage support for Stellarys”. Secret Fragrance Mark (Marquage de parfum) makes Dark basic attacks deal 50% extra damage to marked targets for 20 s, for 0 EP, and Stellarys is a basic-attack DPS. The trait stacks on top.
The ultimate, Fragrance Bomb, raises the whole team’s Dark Elemental Boost by 28% for 30 s and charms targets in range. Everything scales on ATK, so Kneil maxes ATK, adds HP because Fragrancier stays out a while to cast, and equips a Ferocious Fang, “the best item for supports that scale with attack”.
For Turbo (Turbulaine), Kneil insists on the Prismana form. His reason: Nebula Burst, which raises teammates’ Dark damage by 16% for 20 s, rising to 33% for all nearby allies when Turbo is Shrouded in Mist. Four basic attacks give the four stacks that trigger Shrouded in Mist; the trait also adds a stack every 5 s off the field.
Whether a basic Turbo can learn Nebula Burst is not settled. Prismana Turbo is Dark and Wind, basic Turbo is Wind only, and the Dark marker on the skill fits Kneil’s claim, but our data file lists Nebula Burst on both forms. Check your own Turbo’s skill list before buying anything for it.
Hexxin (Sorcelonde) is the regen slot on paper. Euphoric Sonic Blast restores 10 Energy, 15 with the pact according to Kneil, a figure our data does not carry. Black Hole Domain pulls a group together, and the trait Prank curses every target hit by the next skill every 18 s, so Dark basic attacks on cursed targets refund EP. Kneil’s Hexxin is level 55, Elite and unawakened at 0 of 20: he does not use it, he runs Somniwing in its place. His Hexxin advice (max REGEN, then HP, Spirited Feather) is the theory, not a tested build. The squad: Stellarys, Hexxin, Fragrancier and Prismana Turbo, and the Stellarys team page.
Best Fire team: Scorchhowl, with Inferlupa on Break
The best Fire team in Kneil’s video is Scorchhowl on damage, Inferlupa on Break, Somniwing on energy and Sparkelf stacking Fire Elemental Boost. He adds that Infergon is “just as viable” as the DPS if you have one. Scorchhowl (Hurlebrasier) is built on Burn Breaker (Poing enflammé), its Core Skill and the reason the squad exists.
The second skill is Fire Kick, 0 EP, which turns a successful dodge into a 120% hit and +20% damage for 20 s. The ultimate, Falling Star, hits an area for 170 power. The trait Scorching Flames adds 25% damage against targets the Fire element counters. Kneil’s Scorchhowl is level 60 but Elite, CP 2973, which shows what an Elite costs you.
He still follows the DPS order, ATK, then REGEN, then BREAK, and gives Scorchhowl a Ferocious Fang: Burn Breaker needs raw attack to land its big hit. Our data lists Ferocious Fang among Scorchhowl’s recommended items too.
Inferlupa (Inferlupin) is in the squad because “you need a Break-type character for this team specifically”. Unbroken Flameruff Spirit ricochets between targets and raises BREAK efficiency by 10% per stack, up to 3, for 20 s. Crossfire hits up to 9 times and gains 45% power in Full Energy, the trait state Inferlupa enters after 8 basic attacks, which also makes its next skill count as basic attack damage.
That spread matches what our damage formula article found: a Break unit’s effective attack is the larger of ATK and 82.5% of BREAK, so ATK on Inferlupa is mostly wasted. Kneil gives it Avenging Gear; the game’s own recommended item for Inferlupa is the Gargantuan Horn, so treat Avenging Gear as his pick rather than the only one.
Somniwing returns as the battery, and Kneil adds a combo: Hypnotic Spores puts a target to sleep and raises the damage it takes by 25%, then Scorchhowl lands a fully charged Burn Breaker on a target that does not move. Two limits from the tooltip: sleep ends when the target takes damage, so the boosted hit is the first one, and the spores do nothing to Grass Aniimo.
Sparkelf (Elfe solidaire) is the support Kneil calls “the best support” and one of the best designs in the game. Its Core Skill Inspiration raises the team’s Fire Elemental Boost by 16% for 12 s on a 10 s cooldown, and its trait keeps a second boost running even off the field.
All three buffs scale on ATK; the ultimate’s amplifier reads 25.0% plus 0.63% per 100 ATK, up to 30.0%. Kneil’s Sparkelf is level 59, Elite, at 5 of 20 points with ATK 11, unfinished for lack of materials, on a Ferocious Fang. Sparkelf has no Aniidex page on this site yet, so the Team Builder link carries three of the four: Scorchhowl, Inferlupa and Somniwing. Our Sparkelf event guide covers how it was obtained, and the Scorchhowl team page has another Fire line-up. The Fire element chart is on the Fire element page.
Where to invest your resources first
Put your first resources into one DPS and the supports that scale on its stats, in this order: ATK to 20 on the DPS and on every ATK-scaling support, REGEN to 20 on the regen Aniimo, BREAK third on the DPS, and a pact on the DPS’s held item. That is the rule behind all fifteen builds in Kneil’s video, and the amplifier lines on screen show why it is not a matter of taste: Thunder Sweep gains 1.88% per 100 ATK, Arc Surge and Dangerous Fragrance 1.13%, Nebula Burst 0.38%, Sparkelf’s ultimate 0.63%. A support with low ATK hands the team the floor value of its buff.
| Role | Capability Awakening order | Held item | Examples in the video |
|---|---|---|---|
| DPS | ATK 20, REGEN 20, then BREAK | Heartseeker Pendant, Floral Rainbow Feather or Ferocious Fang, with the pact | Fulmintis, Irisalis, Stellarys, Scorchhowl |
| ATK support | ATK 20, then HP | Ferocious Fang | Dazmand, Luminelle, Melloblum, Fragrancier, Turbo, Sparkelf |
| Regen | REGEN 20, then HP | Spirited Feather, purple if no gold | Besauce, Somniwing, Leafy, Hexxin |
| Break | BREAK first, REGEN second, then HP | Avenging Gear (his pick) | Inferlupa |
The Ferocious Fang is the one item that appears on six of his supports, and its text is the reason.
Read its last line with the awakening screens above. If the 15 refers to the ATK value on the Capability Awakening screen, as the number suggests, Dazmand at 20, Melloblum at 17, Luminelle and Turbo at 16 get the doubled bonus, while Fragrancier at 14 and Sparkelf at 11 do not yet. The Spirited Feather mirrors it for REGEN, with the same 15 threshold on its cooldown bonus. The Ferocious Fang, Spirited Feather and Heartseeker Pendant pages list where each one drops.
Pacts go on the DPS first. Each of Kneil’s damage dealers wears a contracted Legendary: Lightning Rush, Irisalis Shadow and Starfall are all pact-enhanced, and Starfall’s jump from 3 stars to 5 is the clearest gain on screen. A contract costs a +15 Legendary item and 10 Marks of the Strong for one species, as our pact guide details; Besauce’s feather is the only support pact in the video.
Three more things decide how far a build goes, and all three are covered in our Potential guide rather than repeated here: whether the copy is Perfect or Elite, what 8/8, 9/9 and 10/10 mean, and the Capafruit. Kneil’s mix proves the point: his Luminelle, Leafy, Scorchhowl, Hexxin and Sparkelf are Elite, and they still do their jobs, because the stat that matters is pushed to the top. If you are choosing what to raise first, raise the Perfect DPS, then the support whose buff has the steepest ATK line. The Core Skills guide covers which skill slot to upgrade.
What is there to do in Aniimo’s endgame?
Kneil names three things these squads are for: Holo-Battle Interlink, Operation: Egg Heist and the Lv.65 Elite Pathfinder challenges, of which there are three and Lita’s is the last. Holo-Battle Interlink is the weekly co-op raid against simulated Alphas, open Thursday 04:00 to Monday 03:59 (UTC+8) from the title Trailblazer I, with three routes a cycle; its event page has the schedule. Egg Heist is the timed extraction mode for 1 to 3 players on the Lost Isles, and the Chaos Mode page covers its harder version. The Elite Pathfinder challenges (Nomade d’élite in French) are level 65 fights against a full enemy squad; Lita’s runs on a 05:00 clock.
Every Aniimo in Kneil’s video sits at level 59 or 60, below the level 65 of those fights, and the Star Up lock shows that level 65 is the next gate for his own team as well. That is why his investment advice matters more than the squads themselves: at a level disadvantage, the buffs and the pacts close the gap.
Kneil’s squad for Lita Lv.65
Kneil beat Lita with Fulmintis, Scorchhowl, Sparkelf and Somniwing, a squad drawn from his Lightning and Fire teams. His plan, as he describes it: Scorchhowl and Sparkelf together kill “the most powerful” of Lita’s Aniimo, and Fulmintis finishes her two Water Aniimo. He does not name the strong one.
The element chart explains his split. Lumin (Prismana Sherro) and Watercolor (Prismana Glacy) are Water and Light, and Fire deals 0.625 times damage to both halves, so they go to Fulmintis. Starshadow (Prismana Stellarys) is Dark and Ice: Fire hits Ice for 1.6 times and Dark for 1 time, a clean counter, and Scorchhowl’s Scorching Flames adds 25% against countered targets. Blade Tip (Prismana Glynsera) is Ice and Light, a mixed target for Fire. Reading Starshadow as Kneil’s “most powerful” one is our inference from the chart, not his words.
The fight itself is covered in depth by Lex’s guide, how to beat Lita at level 65: the 05:00 clock, the client’s recommended level 70, the four nicknames, and Hypnotic Spores raising damage taken by 25% on screen. Lex won with Fulmintis, Stellarys, Helion and Somniwing; Kneil’s run swaps Stellarys and Helion for the Fire pair, and both keep Fulmintis and Somniwing. The three he can link: Fulmintis, Scorchhowl and Somniwing, with Sparkelf added in game.
Screen versus older figures
Several buffs on Kneil’s screen are higher than the figures in older pages of this site, because those pages quote base values from before launch and his supports have high ATK or REGEN. His screen wins for his build; your copy will land between the floor and the cap of each amplifier line.
| Effect | Kneil’s screen | Older figure on this site |
|---|---|---|
| Dazmand, Thunder Sweep | 31% Lightning CRIT Rate, 20% floor, 35% cap | 12% base (Fulmintis build guide) |
| Luminelle, Arc Surge | 18% for 20 s, 21% cap | 25% for 15 s (Fulmintis guide, every-role guide, best teams Electric answer) |
| Luminelle, Lightning Surge | 48% basic attack, 30% BREAK efficiency, 20 s | 17% and 10% (Fulmintis guide, every-role guide) |
| Luminelle, Self-Destruction | 30% Lightning Elemental Boost in the field, 30 s | 12% (Fulmintis guide, best Aniimo for every role) |
| Besauce, Electric Dance Frenzy | 35% Lightning RES for 30 s | 17% (Fulmintis guide) |
| Fragrancier, Secret Fragrance Mark | 50% for 20 s | 25% for 15 s (best teams Dark answer) |
| Fragrancier, Fragrance Bomb | 28% for 30 s | 10% (best teams Dark answer) |
| Stellarys, Starfall stacks | Up to 20, pact active | 15 in the base skill data |
Kneil also words some buffs loosely in speech, “fire attacks” or “break damage”, where the screen says Elemental Boost or BREAK efficiency, and the article follows the screen. None of this changes his squads: the composition is the same whatever the percentage.
The verdict
If you own Fulmintis, build Kneil’s Lightning squad first; it is his best team and the one two creators settled on independently. If you pulled Irisalis, his Grass squad is the next build, with petals for the Floral Rainbow Feather the main cost. The Dark squad leans on a Prismana Turbo whose skill question is still open, and the Fire squad gives the clean counter to Lita’s Starshadow but needs Sparkelf, an event Aniimo.
Whichever you pick, the spending rule is the same and costs nothing to follow: ATK on the DPS and on every ATK-scaling support, REGEN on the batteries, BREAK third, a pact on the DPS. Kneil’s Elite Scorchhowl and half-built Sparkelf still cleared Lita’s Lv.65 squad from level 59 and 60.
Sources
- Kneil: Aniimo - Où investir vos RESSOURCES ? Les meilleures TEAMS pour l’ENDGAME ! (YouTube, 2 October 2026)
- Kneil on YouTube
- The game’s own data files, build 1.0.0.7: skill and trait text, elements and recommended held items
- How to beat Lita in Aniimo: Lex’s Lv.65 rematch squad
- Aniimo Potential explained: Perfect, 8/8 to 10/10 and Capafruit
