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Gameplay · 11 min

Aniimo Pact Held Items: Why Alphas Skip the Contract, and Cheep Tamer’s Case for Investing in Them

A held item contract upgrades one species’ Core Skill for 10 Marks of the Strong. Cheep Tamer shows that an Alpha caught in the overworld already has that upgrade, with no item and no Marks, and argues that makes Alphas the best long-term investment in the game. Every screen checked, with the Alpha drop table, the Aniipod odds and what one contract really costs.

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Cheep Tamer

The Alpha investment case, the Alpha picks and every in-game screenshot on this page come from Cheep Tamer’s video of 24 September 2026

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By Cheep Tamer
Video credit: Cheep Tamer on YouTube · embedded with attribution. Watch on YouTube

A pact held item in Aniimo is a Legendary held item enhanced to +15 and contracted to one species for 10 Mark of the Strong: Breezy Plains, which upgrades that species’ Core Skill whenever it wears the item. An Alpha caught in the overworld skips all of it: its Core Skill arrives already upgraded, with no item and no Marks.

That second fact is the whole argument of Cheep Tamer’s video of 24 September 2026, which calls Alphas the best long-term investment an account can make. Below: every screen the video opens, the numbers read off them, the Alpha drop tables from the game’s own data files, and the arithmetic of one contract. Our Core Skills guide shows what each boosted skill does; this page is about how you get the boost.

What is a pact held item in Aniimo?

A held item with a contract on it, and the contract belongs to a species, not to one creature. The Form Contract screen says so in one line: After forming a contract, any Glacy equipped with this Held Item will receive a core skill enhancement. Any Glacy. Catch a second one next month and it gets the same upgrade the moment it wears the same Fleece.

The Aniimo Form Contract screen binding Miraculous Fleece to Glacy, Healing Water shown before and after, and a Form Contract button costing 10 Marks
0:50. Cheep Tamer’s Miraculous Fleece about to be bound to Glacy. Healing Water heals the caster for 10% of max HP over 5s before and 12% over 2.5s after, and the button asks for 10 Marks out of the 127 in the corner.

The client’s name for a live contract is Pact Effect Activated, which is where the search term “pact held item” comes from. Once it is on, the item card names both the species and the skill: When [Glacy] is equipped with this Held Item, their signature skill: [Healing Water] will be enhanced. Without it, a Core Skill card ends in a grey line, Equip the exclusive contract Held Item to activate enhancement effects, above a Boost Preview button that shows what you are missing.

Two Miraculous Fleece +15 held items in Aniimo, one carrying a Glacy contract badge, beside the Pact Effect Activated panel naming Healing Water
1:18. Two identical Miraculous Fleece +15, enlarged by Cheep Tamer. The one with the Glacy badge carries the pact. The other is the same Legendary item with no contract, and anything wearing it gets the 12% Enhanced Healing Effect and nothing more.

What a pact does not do is follow the item to another species. At 2:44 Cheep Tamer moves a Ferocious Fang +15 contracted to Lunara onto Waleetle. The Fang keeps its 20% Damage Amp and both Advanced Effect tiers, but the pact line turns grey under a label the panel cuts off at Equipped on Non-bonde…, so Waleetle’s Sandstorm Spin stays unboosted. To boost it, the video picks up a second Fang, which reads No Active Contract and offers its own Form Contract button, for another 10 Marks.

Aniimo Held Items screen for Waleetle wearing a Ferocious Fang +15 contracted to Lunara, its Pact Effect line greyed out as equipped on a non-bonded Aniimo
2:44. The limit in one panel: Lunara’s contracted Fang on Waleetle, with the Moon Impact pact greyed out. One Legendary item, one species. A second species needs a second copy of the item.

What is Mark of the Strong used for, and how many does a contract take?

Mark of the Strong: Breezy Plains has one job, paying for contracts, and a contract costs ten. Its item card reads Establishes a contract between the Aniimo and its Carried Items to enhance the core skill. The price of ten, which our pay to win guide could only quote from menaceFT’s narration, is printed on Cheep Tamer’s Form Contract button at 0:50: the red Mark icon and the number 10.

The other gate is the item. Contracts unlock at +15 enhancement, and every item Cheep Tamer contracts is a gold-framed Legendary at +15. The card agrees with the game’s own data files to the decimal: a Legendary Miraculous Fleece has a base of +6% Enhanced Healing Effect, +15 adds the base again, and the card reads 12.0%. Taking any held item from +0 to +15 costs 6,750 enhancement EXP. Cheep Tamer says the item must be Legendary; the video never tries a Rare or Epic one, so that part is the creator’s word rather than something on screen.

How to form a held item contract

  1. Enhance a Legendary held item to +15. Below +15 the button is replaced by a banner, Contract feature unlocked at +15 enhancement.
  2. Equip it on the species you want boosted, open Held Items and press Form Contract. The screen previews the Core Skill before and after.
  3. Pay 10 Mark of the Strong: Breezy Plains. The banner reads Contract formed. Skill enhanced! and the item wears the species badge from then on.
The Aniimo contract confirmation banner reading Contract formed. Skill enhanced! above the Healing Water Core Skill icon on a dark starry background
1:12. The confirmation, on Glacy’s Healing Water. No screen in the video offers a way to undo or move a contract once it is formed.

What does the Alpha mutation do in Aniimo?

Two things you can see in the client: the Alpha Body Type, which makes the individual larger than average, and a Core Skill that is already at its boosted version with no held item contract. The first is on the Appearance Tag. The second is on the skill card, and Cheep Tamer opens the video by putting a normal card and an Alpha card side by side.

Stellarys’s Shooting Stars Core Skill in Aniimo, normal and Alpha side by side: 3 homing stars stacking 15 times against 5 stars stacking 20 times
0:20. Shooting Stars, Stellarys’s Core Skill. A normal Stellarys fires 3 homing stars and stacks a 1% Damage Boost up to 15 times, with the grey contract line underneath. The Alpha fires 5 and stacks to 20, and has neither the contract line nor the Boost Preview button.

The 3 and the 15 match the game’s own data files word for word, which file the skill under the name Starfall; the launch client in the video prints Shooting Stars. The 5 and the 20 are the boosted version our Core Skills guide captured in the beta. So the Alpha does not have a different skill. It has the contracted skill, for free.

Alpha Stellarys’s Skills tab in Aniimo with the Shooting Stars Core Skill reading 5 homing stars and 20 stacks, and no contract prompt below it
3:32. The Alpha’s own card, later in the video: 5 stars, 20 stacks, and an empty space where a normal Stellarys shows the contract prompt.

A second Alpha makes the same point on another element. Alpha Magmarex’s Lava Punch at 4:05 deals damage, pierces, and adds 5% Might per stack of Fire Debuff on the target. The base text in our data files carries one more sentence, Also removes all [Fire Debuff] stacks from the target, and the Alpha’s card does not. That reading is ours rather than the video’s: the boost appears to leave the stacks on the target for the next hit.

Alpha Magmarex’s Lava Punch Core Skill card in Aniimo, Physical and BREAK at Might 64, adding 5% Might per Fire Debuff stack with no stack removal
4:05. Alpha Magmarex, Lv.57, Lava Punch with the gold S Core badge. Compare the Details text with the Lava Punch entry on the Aniidex page and one sentence is missing.

The body type is the other half. The Appearance Tag on Cheep Tamer’s Stellarys has three lines: Basic Form, Sparkling Type I, and Alpha Body Type: Individuals larger in size than the average Aniimo. Size was the only Alpha trait our forms guide and Alpha Luminelle guide could confirm when they were written. This video adds the Core Skill, on screen, on two species.

Aniimo Appearance Tag on a Lv.60 Stellarys at CP 3016 listing Basic Form, Sparkling Type I and Alpha Body Type, larger in size than average
0:54. CP 3016, Lv.60, and the three tags. The Alpha tag describes size only. The skill upgrade is not written on it anywhere, which is why so few players know it exists.

Do Alphas hatched from Alpha Eggs have the upgraded Core Skill?

According to Cheep Tamer, no: only Alphas caught from the overworld bosses come with the upgrade, and Alphas hatched from eggs do not. The video states it at 0:25 and never opens a hatched Alpha to show it, so treat it as the creator’s finding rather than something on screen. The game’s description of the Alpha Egg promises only that it is guaranteed to hatch an Aniimo with the Alpha mutation, and says nothing about skills either way.

Cheep Tamer’s response is to wait: “I’ll be saving my Alpha eggs”, in the hope that the developers change it. That costs nothing, because an unhatched egg loses no value in storage, and it is the sensible call for anyone holding an Alpha Bolty or Alpha Shelly Egg from a quest.

A Sparkling Alpha Stellarys in Aniimo outlined in teal light on a grassy hill at dusk, beside an ordinary Stellarys in the same wide black hat
0:05. The Sparkling Alpha Stellarys the video is built around, outlined in light, next to an ordinary Stellarys. Cheep Tamer’s point is that this kind of Alpha, caught from the world, is the kind that carries the boost.

How do you farm Marks of the Strong and Legendary held items?

Both come from Alphas: one Mark for each Alpha you catch and report, and a 20% chance of a Legendary held item per Alpha reward claim once your title reaches Wayfarer III. Each claim costs 30 Primegy on the Alpha’s catch screen. The Companion Handbook adds five more Marks at level 40 on the free track and five on the Advanced one, which our battle pass guide lists level by level.

Aniimo catch report after Alpha Grizbo: the Alpha bubble paying 8000 Credits and 1 Mark of the Strong, Catches 800, Fatal Shot 1600, 10400 Credits in total
2:06. The report after catching Alpha Grizbo. The Alpha bubble pays 8,000 Credits and 1 Mark of the Strong, the same red icon as on the Form Contract button. The footer confirms that Sparkling, Prismana and Alpha Aniimo are never released.

The held item side has its own table, which Cheep Tamer opens at 1:34. It is the one number in the video that changes with your account: below Wayfarer III an Alpha cannot drop a Legendary at all, whatever you throw at it.

Aniimo Alpha Held Items Drop Chance Details by title, from 100% Rare at Special Rookie to 80% Epic and 20% Legendary at Wayfarer III and Trailblazer I
1:34. Alpha Held Items Drop Chance Details, by title. Special Rookie to Student II: 100% Rare. Student III to Wayfarer II: 75% Rare, 25% Epic. Wayfarer III and Trailblazer I: 80% Epic, 20% Legendary, and no Rares.

Only five of the seventeen Alphas drop held items, and each has three. The Aniimo Challenge board files them under Alpha Challenge: Held Item, and the game’s own data files name the three for each:

AlphaLevel on the video’s boardWhere it standsIts three held items
Irisal55Sea of FlowersEchoing Grimoire, Fission Needles, Spirited Feather
Ignitis55Berylline ValeFerocious Fang, Lightning Needle, Miraculous Fleece
Grizbo55Rosetower WoodsCapacitous Battery, Gargantuan Horn, Marching Flask
Geoclaw55Nimbus FieldsAvenging Gear, Heartseeker Pendant, Heritage Amulet
Minespine60Beast Fang RidgeAuspicious Bell, Explosive Gloves, Giant Tortoise Shell
Aniimo Institute Guide Alpha Challenge Held Item tab listing Alpha Irisal, Ignitis, Grizbo and Geoclaw at Level 55 and Minespine at Level 60, 30 Primegy each
3:23. The Held Item tab of the Aniimo Challenge board, 281 of 600 Primegy on the bar. Every row costs 30 and pays 150 EXP and 10 Season Stamps, with the held items listed as Chance.

Two practical notes. The levels are the board’s on Cheep Tamer’s account, and other videos we have covered show Alphas on the same board anywhere from Level 33 to 50, so expect yours to differ. And Geoclaw and Minespine have no wild spawns in the regions their Alphas stand in, which is why those two map links open the region rather than a spawn zone: look for the Alpha pin. If you want a Fang or a Fleece, Ignitis is the one to farm.

Which Aniipod should you throw at an Alpha?

An Aniipod Mega, Hyper or Track: all three read 14% on an Alpha, double the free Aniipod’s 7.2%, and Cheep Tamer’s pick is the Mega. The only guaranteed options are the Aniipod Ultra and the Sparkling Cube, both at 100%.

Aniimo Alpha Grizbo catch screen at Lv.55 listing Sparkling Cube at 100%, Aniipod Hyper, Track and Mega at 14% and Aniipod Pro at 10%
2:00. Alpha Grizbo, Lv.55, with 1:43 left on the catch countdown. Hyper, Track and Mega all at 14%, Pro at 10%. Cheep Tamer holds 541 Megas, which is the practical reason to throw them.
AniipodOn Alpha GrizboCapture multiplier in the dataWhat else it does
Aniipod7.2%, free1×Nothing
Aniipod Pro10%1.5×Nothing
Aniipod Hyper14%2×Faster, longer toss
Aniipod Track14%2×Tracks nearby targets
Aniipod Mega14%2×The video’s pick
Aniipod Ultra100%GuaranteedPotential at least Elite
Sparkling Cube100%GuaranteedPerfect Potential, always Sparkling

The percentages are the multipliers at work: 7.2% × 2 is 14.4%, shown as 14, and 7.2% × 1.5 is 10.8%, shown as 10. Nothing makes the Mega better than a Hyper or a Track against an Alpha. Cheep Tamer calls it “the higher 14%”, and it is a shared 14%, so throw whichever of the three you hold most of and keep the Ultras and Cubes, which are the scarce ones. Our Aniipod farming guide covers where more come from.

What does one pact really cost?

Ten Alpha catches for the Marks and, on average, fifteen Alpha claims for one specific Legendary item, before any enhancement. Here is the arithmetic, so you can redo it with your own numbers.

Aniimo Institute Guide Alpha Challenge Evolution Material tab with Alpha Turbo, Stellarys, Scorchhowl, Leafy, Glynsera and Panpanta at Level 55 for 30 Primegy
0:26. The Evolution Material tab: Alpha Turbo, Stellarys, Scorchhowl, Leafy, Glynsera and Panpanta, each 30 Primegy for 150 EXP, 10 Season Stamps, 3 materials and 11,000 Credits. These drop no held items, but every Alpha caught still pays its Mark at report.
  • The Marks. One per reported Alpha makes 10 catches. At 30 Primegy per claim the floor is 300 Primegy, and it only holds if every Alpha you claim ends up caught.
  • The item. 20% for a Legendary, split three ways, is 6.67% for the one you want, if the three are equally likely. That is Cheep Tamer’s assumption (the video rounds it to 6.6%); the table only gives the total. At 6.67% the average is 15 claims, 450 Primegy.
  • The overlap. Every claim on a held item Alpha that ends in a catch also pays a Mark, so fifteen Ignitis claims can cover a Fang and its ten Marks together, provided at least ten of the fifteen catches land.
  • The enhancement. 6,750 EXP to take the item from +0 to +15.
  • The time. Primegy regenerates at 1 every 6 minutes, 240 a day, which our daily checklist matched against the client. 450 Primegy is nearly two days of regeneration for one contract on one species.

Cheep Tamer’s own estimate is “days, if not more”, and the numbers agree. Then multiply by every species you want to boost, and again whenever a stronger held item ships and the old pacts stop being the best ones. That repetition is the problem the rest of the video solves.

The Aniimo Form Contract screen binding a second Ferocious Fang to Waleetle, Sandstorm Spin dropping from 10 to 8 EP per second, for 10 Marks
2:49. The bill arriving a second time. A second Ferocious Fang for Waleetle, whose Sandstorm Spin drops from 10 EP a second to 8 when boosted, and the same 10 Marks on the button. The counter reads 119.

Why Cheep Tamer calls Alphas the best long-term investment

Because an Alpha frees the item. The contract bill above is paid per species, and an Alpha’s species never has to pay it, so any Legendary you own can go on the Alpha without a pact and still be worth wearing.

Cheep Tamer’s example is the Alpha Stellarys in one of Cheep Tamer’s main squads (the captions hear “Solaris”; the screen shows Stellarys). It can wear any held item, pacted to another species or not, and keep its Core Skill boosted, because the boost never came from the item in the first place. It still gets the item’s stats and Advanced Effects, which are what it wanted from the item anyway. The game’s recommended build for Stellarys is a Ferocious Fang or a Giant Tortoise Shell.

Alpha Stellarys’s Held Items tab in Aniimo wearing Avenging Gear +15 at 20% BREAK with No Active Contract, among a grid of +15 Legendary items
3:13. Cheep Tamer cycling items on the Alpha Stellarys: here Avenging Gear +15, No Active Contract. The Form Contract button is still offered, and the video never presses it on an Alpha, because the Core Skill card already reads 5 stars and 20 stacks.

That gives three savings, in Cheep Tamer’s order:

  • Primegy and Marks. Every Alpha in a squad is one contract you never pay for, and the Marks go to the non-Alphas that need them.
  • Flexibility. Held items move between Aniimo freely; the pact is the only part that stays behind. An Alpha can borrow any of them, pacted or not.
  • Future-proofing. When a stronger held item ships, a contracted Aniimo needs the new item at +15 plus another 10 Marks. An Alpha needs only the item.

The argument has a limit worth saying out loud: it only works for species that have an Alpha. There are seventeen Alpha pins on Idyll, so a squad built around Fulmintis or Lunara still pays for its contracts. Cheep Tamer’s advice is to field “a few” Alphas, not a roster of them, and our team builder will tell you whether a squad with two Alphas in it still holds together.

Which Alphas should you invest in?

Cheep Tamer names Stellarys, Ignitis, Blazen and Magmarex, and the roster at 3:58 shows all four already caught and starred as favourites. The advice is to spend a Sparkling Cube on a favourite rather than an Ultra, because the Cube adds Perfect Potential and the Sparkling look to a catch that already carries the boosted Core Skill.

Aniimo roster with Alpha Blazen selected at Lv.60, CP 3034 and Perfect potential, beside Stellarys, Ignitis and Magmarex in the favourites row
3:59. The favourites row: Stellarys CP 3016, Ignitis 1400, Blazen 3034, Magmarex 1550. Blazen’s panel shows Lv.60 and Perfect, with the Sparkling and Alpha icons beside its name: a Perfect Sparkling Alpha, exactly what the video recommends.
AlphaElement and roleCore SkillRecommended held itemWhere the Alpha stands
StellarysDark, DPSShooting StarsFerocious FangForest of Falling Stars
IgnitisDark, DPSDark SoulFerocious FangBerylline Vale
BlazenLightning, BreakElectrified ImpactGargantuan HornBlitzwood
MagmarexFire and Earth, BreakLava PunchGargantuan HornZephyrus Landbridge

Two pairs, which is useful. Stellarys and Ignitis both want a Fang, and Ignitis is the Alpha that drops it, so farming Ignitis for items catches a second pick along the way. Blazen and Magmarex both want a Gargantuan Horn, which Alpha Grizbo drops; with both of them as Alphas, one Horn can move between the two with the boost intact on both. Where each sits against the rest of the roster is on our tier list.

The last step Cheep Tamer mentions is optional: a Prismana Orb, to turn a favourite into a Sparkling Alpha Prismana. The captions hear “Prismane Warp”; the dialogue at 4:14 is Change Form on Stellarys, and the item is the Prismana Orb.

Aniimo Change Form dialogue turning Stellarys from Basic Form to Prismana, with the Prismana Orb card open, owned 2, obtained from the Stamp Shop
4:19. The Prismana Orb, owned 2: Can be used on an Aniimo with unlocked Prismana Form in Breezy Plains to toggle it into its Prismana variant. Keeps the Aniimo’s Innate Potentials, traits, and personality. How to obtain: Stamp Shop.

Two caveats. Our Companion Handbook guide prices the Orb at 900 Windborn Stamps once 7,000 have been spent in the Stamp Shop’s Season tab, so it is a season’s saving, not a casual buy. And the card promises to keep potentials, traits and personality; it does not mention the Alpha mutation or the Core Skill, and the video stops before showing the result. Until someone opens a Prismana Alpha’s skill card, treat the boost surviving the switch as likely rather than proven.

What the video does not settle

  • Hatched Alphas. That they lack the upgrade is Cheep Tamer’s statement, not shown on screen.
  • Rare and Epic items. Whether they can take a contract at +15 is not tried on camera.
  • Undoing a contract. No screen in the video offers to break or move one.
  • The three-way split. The drop table gives 20% for a Legendary in total, not the weight of each of an Alpha’s three items.
  • Prismana Alphas. The Orb’s card is silent on the mutation and the Core Skill.

Everything else on this page was read off the video’s screens on 24 September 2026 or out of the game’s own data files for build 1.0.0.7.

  1. What is a pact held item in Aniimo?

    A Legendary held item at +15 with a contract formed on it. The contract costs 10 Mark of the Strong: Breezy Plains and binds the item to one species, so any Aniimo of that species wearing it gets its Core Skill enhanced; the item card then reads Pact Effect Activated. On any other species the same item gives its stats only. Confirmed in Cheep Tamer’s video of 24 September 2026.

  2. How many Marks of the Strong does a held item contract cost in Aniimo?

    Ten. The Form Contract button shows the Mark icon and the number 10, as filmed by Cheep Tamer on 24 September 2026 when binding a Miraculous Fleece to Glacy. The item must first be enhanced to +15.

  3. How do you get Mark of the Strong in Aniimo?

    Mainly by catching and reporting Alpha Aniimo: each Alpha pays 1 Mark of the Strong and 8,000 Credits in the catch report. The Companion Handbook also pays 5 at level 40 on the free track and 5 more on the Advanced track, and the item card names the Holo-Battle Sim as a source. Checked on 24 September 2026.

  4. Do Alpha Aniimo have upgraded Core Skills?

    Yes, Alphas caught in the overworld do. Cheep Tamer’s Alpha Stellarys shows Shooting Stars at its boosted version, 5 homing stars stacking 20 times instead of 3 and 15, with no held item contract, and Alpha Magmarex shows the same on Lava Punch. The Alpha Body Type tag itself only mentions size. Filmed on 24 September 2026.

  5. Do Alphas hatched from Alpha Eggs have upgraded Core Skills?

    Not according to Cheep Tamer, who says on 24 September 2026 that only Alphas caught from the overworld have the upgrade, and plans to keep Alpha Eggs unhatched in case that changes. The video does not show a hatched Alpha’s skill card, and the Alpha Egg’s own description only promises the Alpha mutation.

  6. What is the best Aniipod for catching an Alpha in Aniimo?

    Aniipod Mega, Hyper and Track all show 14% on an Alpha, double the basic Aniipod’s 7.2%, and the Pro shows 10%. Cheep Tamer recommends the Mega, the one the video’s inventory holds most of. Only the Aniipod Ultra and the Sparkling Cube are guaranteed at 100%. Figures from Alpha Grizbo at Lv.55, 24 September 2026.

  7. Which Alphas drop Legendary held items in Aniimo?

    Five: Irisal, Ignitis, Grizbo, Geoclaw and Minespine, listed under Alpha Challenge: Held Item. Each has three possible items, Ignitis for example Ferocious Fang, Lightning Needle and Miraculous Fleece. The Legendary chance is 20% per claim, and only from the Wayfarer III title upwards; below that the drops are Rare or Epic.

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