Gameplay · 11 min
Aniimo Pact Held Items: Why Alphas Skip the Contract, and Cheep Tamer’s Case for Investing in Them
A held item contract upgrades one species’ Core Skill for 10 Marks of the Strong. Cheep Tamer shows that an Alpha caught in the overworld already has that upgrade, with no item and no Marks, and argues that makes Alphas the best long-term investment in the game. Every screen checked, with the Alpha drop table, the Aniipod odds and what one contract really costs.
Written by
Cheep Tamer
The Alpha investment case, the Alpha picks and every in-game screenshot on this page come from Cheep Tamer’s video of 24 September 2026
A pact held item in Aniimo is a Legendary held item enhanced to +15 and contracted to one species for 10 Mark of the Strong: Breezy Plains, which upgrades that species’ Core Skill whenever it wears the item. An Alpha caught in the overworld skips all of it: its Core Skill arrives already upgraded, with no item and no Marks.
That second fact is the whole argument of Cheep Tamer’s video of 24 September 2026, which calls Alphas the best long-term investment an account can make. Below: every screen the video opens, the numbers read off them, the Alpha drop tables from the game’s own data files, and the arithmetic of one contract. Our Core Skills guide shows what each boosted skill does; this page is about how you get the boost.
What is a pact held item in Aniimo?
A held item with a contract on it, and the contract belongs to a species, not to one creature. The Form Contract screen says so in one line: After forming a contract, any Glacy equipped with this Held Item will receive a core skill enhancement. Any Glacy. Catch a second one next month and it gets the same upgrade the moment it wears the same Fleece.
The client’s name for a live contract is Pact Effect Activated, which is where the search term “pact held item” comes from. Once it is on, the item card names both the species and the skill: When [Glacy] is equipped with this Held Item, their signature skill: [Healing Water] will be enhanced. Without it, a Core Skill card ends in a grey line, Equip the exclusive contract Held Item to activate enhancement effects, above a Boost Preview button that shows what you are missing.
What a pact does not do is follow the item to another species. At 2:44 Cheep Tamer moves a Ferocious Fang +15 contracted to Lunara onto Waleetle. The Fang keeps its 20% Damage Amp and both Advanced Effect tiers, but the pact line turns grey under a label the panel cuts off at Equipped on Non-bonde…, so Waleetle’s Sandstorm Spin stays unboosted. To boost it, the video picks up a second Fang, which reads No Active Contract and offers its own Form Contract button, for another 10 Marks.
What is Mark of the Strong used for, and how many does a contract take?
Mark of the Strong: Breezy Plains has one job, paying for contracts, and a contract costs ten. Its item card reads Establishes a contract between the Aniimo and its Carried Items to enhance the core skill. The price of ten, which our pay to win guide could only quote from menaceFT’s narration, is printed on Cheep Tamer’s Form Contract button at 0:50: the red Mark icon and the number 10.
The other gate is the item. Contracts unlock at +15 enhancement, and every item Cheep Tamer contracts is a gold-framed Legendary at +15. The card agrees with the game’s own data files to the decimal: a Legendary Miraculous Fleece has a base of +6% Enhanced Healing Effect, +15 adds the base again, and the card reads 12.0%. Taking any held item from +0 to +15 costs 6,750 enhancement EXP. Cheep Tamer says the item must be Legendary; the video never tries a Rare or Epic one, so that part is the creator’s word rather than something on screen.
How to form a held item contract
- Enhance a Legendary held item to +15. Below +15 the button is replaced by a banner, Contract feature unlocked at +15 enhancement.
- Equip it on the species you want boosted, open Held Items and press Form Contract. The screen previews the Core Skill before and after.
- Pay 10 Mark of the Strong: Breezy Plains. The banner reads Contract formed. Skill enhanced! and the item wears the species badge from then on.
What does the Alpha mutation do in Aniimo?
Two things you can see in the client: the Alpha Body Type, which makes the individual larger than average, and a Core Skill that is already at its boosted version with no held item contract. The first is on the Appearance Tag. The second is on the skill card, and Cheep Tamer opens the video by putting a normal card and an Alpha card side by side.
The 3 and the 15 match the game’s own data files word for word, which file the skill under the name Starfall; the launch client in the video prints Shooting Stars. The 5 and the 20 are the boosted version our Core Skills guide captured in the beta. So the Alpha does not have a different skill. It has the contracted skill, for free.
A second Alpha makes the same point on another element. Alpha Magmarex’s Lava Punch at 4:05 deals damage, pierces, and adds 5% Might per stack of Fire Debuff on the target. The base text in our data files carries one more sentence, Also removes all [Fire Debuff] stacks from the target, and the Alpha’s card does not. That reading is ours rather than the video’s: the boost appears to leave the stacks on the target for the next hit.
The body type is the other half. The Appearance Tag on Cheep Tamer’s Stellarys has three lines: Basic Form, Sparkling Type I, and Alpha Body Type: Individuals larger in size than the average Aniimo. Size was the only Alpha trait our forms guide and Alpha Luminelle guide could confirm when they were written. This video adds the Core Skill, on screen, on two species.
Do Alphas hatched from Alpha Eggs have the upgraded Core Skill?
According to Cheep Tamer, no: only Alphas caught from the overworld bosses come with the upgrade, and Alphas hatched from eggs do not. The video states it at 0:25 and never opens a hatched Alpha to show it, so treat it as the creator’s finding rather than something on screen. The game’s description of the Alpha Egg promises only that it is guaranteed to hatch an Aniimo with the Alpha mutation, and says nothing about skills either way.
Cheep Tamer’s response is to wait: “I’ll be saving my Alpha eggs”, in the hope that the developers change it. That costs nothing, because an unhatched egg loses no value in storage, and it is the sensible call for anyone holding an Alpha Bolty or Alpha Shelly Egg from a quest.
How do you farm Marks of the Strong and Legendary held items?
Both come from Alphas: one Mark for each Alpha you catch and report, and a 20% chance of a Legendary held item per Alpha reward claim once your title reaches Wayfarer III. Each claim costs 30 Primegy on the Alpha’s catch screen. The Companion Handbook adds five more Marks at level 40 on the free track and five on the Advanced one, which our battle pass guide lists level by level.
The held item side has its own table, which Cheep Tamer opens at 1:34. It is the one number in the video that changes with your account: below Wayfarer III an Alpha cannot drop a Legendary at all, whatever you throw at it.
Only five of the seventeen Alphas drop held items, and each has three. The Aniimo Challenge board files them under Alpha Challenge: Held Item, and the game’s own data files name the three for each:
| Alpha | Level on the video’s board | Where it stands | Its three held items |
|---|---|---|---|
| Irisal | 55 | Sea of Flowers | Echoing Grimoire, Fission Needles, Spirited Feather |
| Ignitis | 55 | Berylline Vale | Ferocious Fang, Lightning Needle, Miraculous Fleece |
| Grizbo | 55 | Rosetower Woods | Capacitous Battery, Gargantuan Horn, Marching Flask |
| Geoclaw | 55 | Nimbus Fields | Avenging Gear, Heartseeker Pendant, Heritage Amulet |
| Minespine | 60 | Beast Fang Ridge | Auspicious Bell, Explosive Gloves, Giant Tortoise Shell |
Two practical notes. The levels are the board’s on Cheep Tamer’s account, and other videos we have covered show Alphas on the same board anywhere from Level 33 to 50, so expect yours to differ. And Geoclaw and Minespine have no wild spawns in the regions their Alphas stand in, which is why those two map links open the region rather than a spawn zone: look for the Alpha pin. If you want a Fang or a Fleece, Ignitis is the one to farm.
Which Aniipod should you throw at an Alpha?
An Aniipod Mega, Hyper or Track: all three read 14% on an Alpha, double the free Aniipod’s 7.2%, and Cheep Tamer’s pick is the Mega. The only guaranteed options are the Aniipod Ultra and the Sparkling Cube, both at 100%.
| Aniipod | On Alpha Grizbo | Capture multiplier in the data | What else it does |
|---|---|---|---|
| Aniipod | 7.2%, free | 1× | Nothing |
| Aniipod Pro | 10% | 1.5× | Nothing |
| Aniipod Hyper | 14% | 2× | Faster, longer toss |
| Aniipod Track | 14% | 2× | Tracks nearby targets |
| Aniipod Mega | 14% | 2× | The video’s pick |
| Aniipod Ultra | 100% | Guaranteed | Potential at least Elite |
| Sparkling Cube | 100% | Guaranteed | Perfect Potential, always Sparkling |
The percentages are the multipliers at work: 7.2% × 2 is 14.4%, shown as 14, and 7.2% × 1.5 is 10.8%, shown as 10. Nothing makes the Mega better than a Hyper or a Track against an Alpha. Cheep Tamer calls it “the higher 14%”, and it is a shared 14%, so throw whichever of the three you hold most of and keep the Ultras and Cubes, which are the scarce ones. Our Aniipod farming guide covers where more come from.
What does one pact really cost?
Ten Alpha catches for the Marks and, on average, fifteen Alpha claims for one specific Legendary item, before any enhancement. Here is the arithmetic, so you can redo it with your own numbers.
- The Marks. One per reported Alpha makes 10 catches. At 30 Primegy per claim the floor is 300 Primegy, and it only holds if every Alpha you claim ends up caught.
- The item. 20% for a Legendary, split three ways, is 6.67% for the one you want, if the three are equally likely. That is Cheep Tamer’s assumption (the video rounds it to 6.6%); the table only gives the total. At 6.67% the average is 15 claims, 450 Primegy.
- The overlap. Every claim on a held item Alpha that ends in a catch also pays a Mark, so fifteen Ignitis claims can cover a Fang and its ten Marks together, provided at least ten of the fifteen catches land.
- The enhancement. 6,750 EXP to take the item from +0 to +15.
- The time. Primegy regenerates at 1 every 6 minutes, 240 a day, which our daily checklist matched against the client. 450 Primegy is nearly two days of regeneration for one contract on one species.
Cheep Tamer’s own estimate is “days, if not more”, and the numbers agree. Then multiply by every species you want to boost, and again whenever a stronger held item ships and the old pacts stop being the best ones. That repetition is the problem the rest of the video solves.
Why Cheep Tamer calls Alphas the best long-term investment
Because an Alpha frees the item. The contract bill above is paid per species, and an Alpha’s species never has to pay it, so any Legendary you own can go on the Alpha without a pact and still be worth wearing.
Cheep Tamer’s example is the Alpha Stellarys in one of Cheep Tamer’s main squads (the captions hear “Solaris”; the screen shows Stellarys). It can wear any held item, pacted to another species or not, and keep its Core Skill boosted, because the boost never came from the item in the first place. It still gets the item’s stats and Advanced Effects, which are what it wanted from the item anyway. The game’s recommended build for Stellarys is a Ferocious Fang or a Giant Tortoise Shell.
That gives three savings, in Cheep Tamer’s order:
- Primegy and Marks. Every Alpha in a squad is one contract you never pay for, and the Marks go to the non-Alphas that need them.
- Flexibility. Held items move between Aniimo freely; the pact is the only part that stays behind. An Alpha can borrow any of them, pacted or not.
- Future-proofing. When a stronger held item ships, a contracted Aniimo needs the new item at +15 plus another 10 Marks. An Alpha needs only the item.
The argument has a limit worth saying out loud: it only works for species that have an Alpha. There are seventeen Alpha pins on Idyll, so a squad built around Fulmintis or Lunara still pays for its contracts. Cheep Tamer’s advice is to field “a few” Alphas, not a roster of them, and our team builder will tell you whether a squad with two Alphas in it still holds together.
Which Alphas should you invest in?
Cheep Tamer names Stellarys, Ignitis, Blazen and Magmarex, and the roster at 3:58 shows all four already caught and starred as favourites. The advice is to spend a Sparkling Cube on a favourite rather than an Ultra, because the Cube adds Perfect Potential and the Sparkling look to a catch that already carries the boosted Core Skill.
| Alpha | Element and role | Core Skill | Recommended held item | Where the Alpha stands |
|---|---|---|---|---|
| Stellarys | Dark, DPS | Shooting Stars | Ferocious Fang | Forest of Falling Stars |
| Ignitis | Dark, DPS | Dark Soul | Ferocious Fang | Berylline Vale |
| Blazen | Lightning, Break | Electrified Impact | Gargantuan Horn | Blitzwood |
| Magmarex | Fire and Earth, Break | Lava Punch | Gargantuan Horn | Zephyrus Landbridge |
Two pairs, which is useful. Stellarys and Ignitis both want a Fang, and Ignitis is the Alpha that drops it, so farming Ignitis for items catches a second pick along the way. Blazen and Magmarex both want a Gargantuan Horn, which Alpha Grizbo drops; with both of them as Alphas, one Horn can move between the two with the boost intact on both. Where each sits against the rest of the roster is on our tier list.
The last step Cheep Tamer mentions is optional: a Prismana Orb, to turn a favourite into a Sparkling Alpha Prismana. The captions hear “Prismane Warp”; the dialogue at 4:14 is Change Form on Stellarys, and the item is the Prismana Orb.
Two caveats. Our Companion Handbook guide prices the Orb at 900 Windborn Stamps once 7,000 have been spent in the Stamp Shop’s Season tab, so it is a season’s saving, not a casual buy. And the card promises to keep potentials, traits and personality; it does not mention the Alpha mutation or the Core Skill, and the video stops before showing the result. Until someone opens a Prismana Alpha’s skill card, treat the boost surviving the switch as likely rather than proven.
What the video does not settle
- Hatched Alphas. That they lack the upgrade is Cheep Tamer’s statement, not shown on screen.
- Rare and Epic items. Whether they can take a contract at +15 is not tried on camera.
- Undoing a contract. No screen in the video offers to break or move one.
- The three-way split. The drop table gives 20% for a Legendary in total, not the weight of each of an Alpha’s three items.
- Prismana Alphas. The Orb’s card is silent on the mutation and the Core Skill.
Everything else on this page was read off the video’s screens on 24 September 2026 or out of the game’s own data files for build 1.0.0.7.
Sources
- Cheep Tamer, “Why Aniimo Alphas Are the Best Long-Term Investment for Your Account” (24 September 2026), for the investment case, the Alpha picks and every in-game screen quoted
- The game’s own data files, build 1.0.0.7, for the held items dropped by each Alpha, their Legendary base values and the +15 enhancement track
- The game’s own data files, build 1.0.0.7, for the Aniipod capture multipliers, the Sparkling Cube and Aniipod Ultra effects and the Alpha Egg description

