ANIIMOGUIDE
ANIIMOGUIDE
000
ANIIMOGUIDE.COM
FRDEESPT

Gameplay · 17 min

Aniimo PvP Meta in Egg Heist: Wurps’s Giga-Egg Fair Play Read and His Chaos PvE Squads, Checked Against the Game

Wurps played the Giga-Egg PvP mode all day on 30 October 2026 and filmed his Chaos PvE squads a day later. Both are read off the screen and checked against the game’s rule text: what Fair Play takes away, what the Breathbinder Sash really does, and why Tromber is trash in one mode and an auto-include in the other.

Wurps YouTube channel avatar

Video by

Wurps

The PvP read, the footage and the opinions on this page come from Wurps’s video of 30 October 2026; the Chaos PvE squads and the level trick come from his second video of 31 October 2026 (youtube.com/watch?v=KLQhR2S0ThM), whose frames are marked “PvE video”

Subscribe
By Video source: Wurps
Add as a preferred source on Google
Video credit: Wurps on YouTube · embedded with attribution. Watch on YouTube

The Aniimo PvP meta in Egg Heist, on the first day of the Giga-Egg mode, is an ultimate meta: Wurps’s read of 30 October 2026 is that Hexxin, Irisalis and a strong healer win by charging an ultimate and clashing with it, and that nothing which depends on a bonded or alpha effect works. The mode is called Fair Play. Three squads fight over one Legendary Giga-Egg and the one still twined with it when its gauge fills, or holding the most progress when the clock runs out, wins.

This page is about that PvP mode, not the normal Chaos Egg Heist. The Tromber squads in menaceFT’s Irisalis guide and LEWIS’s Hexxin build are PvE advice and still stand; Wurps calls Tromber “actual trash” in PvP and an auto-include in PvE, and the second half of this page puts the two modes side by side. New to Egg Heist? Start with our beginner guide. Rule text is quoted from the game’s data files, 1.1 Part 2 client, checked 2 November 2026; every ranking and tier call is Wurps’s opinion unless it says otherwise.

What is the Aniimo PvP meta in Egg Heist?

Wurps’s meta in one line: charge your ultimate, usually through Irisalis’s sub ability, then clash with ultimates; Aniimo that do not fit that loop do badly. His description of the video calls it “a bit of a tier list, but not quite a tier list”, so the table below is his order of impressions, set against what the game’s own text says about each skill.

Aniimo Egg Heist PvP HUD: Victory Objective text, a 10:27 match clock, a 32.4% Giga-Egg gauge and Wurps gliding as a blue Aniimo over a beach
0:10. PvP video. The Victory Objective panel reads “Twine with the Giga-Egg to build activation progress”; the gauge on top is the contest.
AniimoWurps’s read in PvPWhat the game says
HexxinEverywhere, and “about as horrible as you expect” to fight, because it spams black holesBlack Hole Domain leaves a black hole that pulls the target in and deals damage; Oozing Malice cuts healing received
IrisalisEverywhere; her sub ability is how most squads charge their ultimate; the clone was changed in the patchIrisalis Shadow summons a clone for 30 s that fires a beam at the target
Gracewing“Crazy heals”, an ultimate on a short cooldown, a purify and a shieldPurifying Dance removes debuffs; Wind of Regeneration shields allies for 12% of its max HP; the ultimate heals the team for 30% of max HP
GlameepProbably the better healer: heal blocker, shield siphon, ultimate with a cleanseAll three confirmed, see the healer section
IgnitisReally good: a fire dash that ignores crowd control, then a rampage on killsFire Dash grants Super Armor for 5 s; Battle Fervor gives +25% damage per kill, 2 stacks, 20 s
FulmintisHuge damage that is hard to land, beam ultimateIts Electro Stash trait restores 4 EP on a critical hit
HypnytoOverpowered, and only reachable through the battle passUltimate pulls targets in, then confuses them for 3 s
MesmerowlThe budget Hypnyto, with the same gustGust makes a wind field that lasts 5 s
CornetA funny meme; the ultimate hurts Hexxin but is easy to sidestepWind into Dark is x1.6; the ultimate is a single beam
Tromber“Actual trash”, because bonded effects are offWaltz raises Crit Damage for 20 s
GlacyWeak: “kind of dead”, not enough healing outputHealing Water heals allies for 8% of its max HP; Spring of Life, 36% over 6 s

He also names the two starters, a melee lion that “crushes you” when its attacks land and Lunara, whose ultimate once blew him up, as “insane” in an ultimate-generating build, and says Fenmane “might kind of work” but is hard to build around. A full list of how Aniimo score outside this mode is on the tier list; the Team Builder covers the normal modes.

The Fair Play rules, as the game words them

Fair Play means you cannot change loadouts or bring items in, gear found in the match cannot be taken out, and every active Aniimo’s stats are adjusted for balance. That is the client’s own text for the mode, which it labels “currently in testing”. It opens daily, needs character level 50 and the Egg Heist rank Rising Egg Scout, as our patch notes article reads from the official notice (no time zone is given for the opening hours).

Aniimo Egg Heist PvP banner: Cyan Squad has gained control of the Giga-Egg, 09:45 on the clock, Wurps’s blue Aniimo and a pink bubble in a ruined doorway
6:00. PvP video. “Cyan Squad has gained control of the Giga-Egg”, with the 7.9%, 39.5% and 3.3% gauge. The three squads are named by colour in these banners.

The rest of the rule text, word for word: “Fight for the one Legendary Giga-Egg, and stay twined with it to build up its Activation progress. The team still twined with the Giga-Egg when Activation hits 100% or when the match ends wins!” If no team is twined when time runs out, the team that contributed the most Activation wins; if two or more are tied, “the team that reached that amount first wins”. Each time you contribute a set amount of Activation you get a Treasured Chest, and losing “doesn’t deduct Rank Points”. The three squads are called Cyan, Pink and Yellow in the on-screen banners.

What Wurps adds is not in that text: no bonded effects and no alpha effects, and held items behave oddly. In his words the tier 1 core and tier 2 effects work but “the little attribute bonus doesn’t”, so a line such as 20% crit does nothing. That is his observation. The notice does not say it, though it fits “stats adjusted for balance”, and the Breathbinder Sash on his screen shows the Crit Rate 20.0% line he means. Bonded and alpha effects are, as we read his terms, the species-specific held items such as Irisalis’s Floral Rainbow Feather and the pact contracts that upgrade a Core Skill; see the held items page.

Aniimo Egg Heist PvP banner: Yellow Squad has gained control of the Giga-Egg, gauge 39.8% and 63.3%, Wurps fighting a blue Aniimo on a beach
2:05. PvP video. “Yellow Squad has gained control of the Giga-Egg”: the banner that fires each time the egg changes hands.

How do you win Egg Heist PvP? Hold the egg and keep moving

Get into the egg, stay twined when its percentage is high, and run: Wurps’s advice is to run unless a healer can defend you. Only the winner gets the egg; every 10% of egg-hold credit you hold at the top is one more gold chest at the end, in his words. The game’s text agrees that a chest comes “each time you contribute a set amount”, and that a team securing it receives a Giga-Egg by mail.

The screen backs his 10% figure, and adds a detail he does not mention. Beside the highlighted squad share on top of the HUD sits a small counter that reads like a chest count: 1 at 19.8% (0:10), 2 at 23.6% (2:05), 3 at 37.6% (1:25), 4 at 48.1% (7:25), then 5 at 57.6% (3:35), 66.0% (8:40), 69.5% (4:25) and 84.5% (9:58). The pattern is one per 10% with a ceiling of five. That is our reading of an unlabelled icon; the game text does not give the number.

Aniimo Egg Heist PvP banner Giga-Egg activation progress has reached 70%, Keep it up and hold the lead, with a 07:48 clock and Wurps’s Aniimo on a beach
3:35. PvP video. The 70% banner. The squad share reads 57.6% with the counter at 5.

The clock matters in two ways. A respawn wave arrives every minute, according to Wurps, so killing someone a few seconds early can hand them an instant respawn at their own spawn, “right next to you”, and people usually carry the egg to their spawn point; delaying a kill can be better. And melee players suffer from parkour. He carried the egg up walls, to the top of the tower and onto trees, and says players simply cannot climb up and hit it. The game gives no respawn timing in its text, so the one-minute wave is his count.

Aniimo Egg Heist PvP: the golden Giga-Egg held on a narrow tower ledge above a beach, Wurps’s Aniimo beside it and an opponent named ISNICKERZI above, gauge 59.3%
7:25. PvP video. The egg on a narrow ledge of the ruined tower, a drop to the sea on one side. Reaching it means flying or climbing.
Aniimo Egg Heist PvP at the top of the tower: Wurps beside the Giga-Egg while a Lv.60 Alpha Blazen bar fills the top of the screen, gauge 95.7%
9:58. PvP video. Gauge at 95.7% with the egg on the tower top, and an Alpha Blazen in the fight: wild Alphas still roam the island.

The loot is his weakest complaint and an opinion: even when he wins every game it is “not that great”, and a loss gives little, so he thinks everyone should get something for their time, unlike normal Egg Heist where loot is certain. He does not yet know whether the accessories are PvP-only. Drop figures for the normal mode are in our drop rates article.

What does the Breathbinder Sash do, and does it work in PvP?

The Breathbinder Sash is a held item that builds one Momentum stack every 5 seconds in battle, up to 3, and turns them into Crit Rate for 3 seconds on your next damage skill or ultimate; Wurps runs one on two Aniimo in his PvP squad and says it works despite the PvP rules. It is new with the 1.1 Part 2 update, and the site’s boss data lists it among the first-clear rewards of Alpha Jabster, which matches his “drops from Jabster” (see the bosses page). The card is on his screen at 1:25, and the game’s text matches it.

Aniimo Breathbinder Sash +15 held item card: Crit Rate 20.0%, Core Effect Momentum stacks, Advanced Effect Tier 1 (10/10) and Tier 2 (15/15), beside a PvP fight
1:25. PvP video. The Sash at +15: both Advanced Effect tiers are reached. The 20.0% Crit Rate line is the attribute bonus he says is switched off in PvP.
LevelEffect, quoted from the cardCrit Rate at 3 stacks
Core1 stack of Momentum every 5 s, up to 3; next damage skill or ultimate consumes all, +15% Crit Rate per stack for 3 s45%
Tier 1, 10/10Interval for gaining Momentum drops to 3 s45%, full in 9 s instead of 15 s
Tier 2, 15/15Each stack now gives +33% Crit Rate; any Crit Rate over the cap raises Crit Damage instead99%

The arithmetic is the whole story. Wurps says the Sash gives “basically guaranteed crits for 3 seconds”, and that is right at +15, where three stacks are 3 x 33% = 99% before the Aniimo’s own Crit Rate is added. It is not right for a lower Sash, which tops out at 3 x 15% = 45%. His routine: fire the ultimate, a guaranteed crit, then swap to a pocket Fulmintis that carries the second Sash. He runs two: one on his Mesmerowl, one on Fulmintis. A note he overlays on the screen at about 1:35 is partly covered; it appears to say the stacks keep building off the field but need combat to start.

Best healer in Egg Heist PvP: Gracewing or Glameep?

Wurps ranks Glameep slightly above Gracewing and both well above Glacy, and the game’s skill text supports the reasons he gives for Glameep: a heal blocker, a shield siphon and a cleansing ultimate. His “healer meta is massive” point comes with a warning: if you are Gracewing and your team is healing-blocked, “they could just die”.

Aniimo Glameep skill card Baa-Baa Wind Bomb, Weakened Healing: reduces healing received by 64% for 20s, with the Amplifier Details tooltip reading 44.8% up to 78.4%
4:25. PvP video. Baa-Baa Wind Bomb: Might 20, EP cost 20, cooldown 18 s, healing received reduced by 64% for 20 s. The tooltip: 44.8% plus 2.10% for every 1,000 HP, to a total of 78.4%.

That card settles the number: he says “60 to 80% roughly, depending on your stats”, the screen shows 64% for his build with a range of 44.8% to 78.4%. In the same panel the skill adds +15% damage for Grass-type teammates while Glameep is in its Energy Full state. The shield siphon is Dark Tide Wave Assault, which takes 50% of the shield value of every target it hits (80% in Energy Full), and the cleanse is its ultimate, Leafwave Bubble. His claim that Glameep is immune to some melee attacks while it heals is not in any text we can read.

The Gracewing side is also in the files: Purifying Dance removes debuffs, Wind of Regeneration shields allies and Help! Gracewing! heals the team. We have no cooldown for the ultimate, so his “8-second cooldown” stays his. On raw healing Glacy does not trail by much, and what it lacks is the utility, the purify, the shield and the block. For the other healers see the healer tier list.

HealerHP statHealing, from the Aniidex textUtility
Gracewing110Healing Dance 9% of max HP over 8 s; Help! Gracewing! 30% of max HP at oncePurify; shield for 12% of max HP for 20 s
Glameep117Wind Bomb Therapy 5% of max HP per bounce, up to 5 bounces; ultimate 21% over 2 s for itselfHeal reduction on a Wind Bomb; shield siphon; cleansing ultimate
Glacy120Healing Water 8% of max HP for allies; Spring of Life 36% over 6 sNone of the three

Ignitis, Fulmintis, Hexxin and the starters

The damage dealers he likes are the ones that can arrive and finish a fight inside one ultimate: Ignitis, Fulmintis, the starters and, annoyingly, Hexxin. His Ignitis plan is to pop the fire dash, “go in, start teleport smashing”, pop the ultimate, and snowball if a kill lands. The game agrees with the shape of it: Ignitis’s trait gives +25% damage per kill, stacking twice. The duration differs: he says about 25 seconds, the game says 20.

Aniimo Egg Heist PvP beach fight: a purple burst on an opponent with red damage numbers 166 and 111 marked Not Effective, the match clock at 07:08
4:15. PvP video. Hits marked “Not Effective”: element matchups still decide damage under Fair Play, since only stats are balanced.

Fulmintis is “pretty decent” when you can land it. It is the Aniimo he carries as a pocket partner for the Sash. For Cornet he gives the counter: stop moving in a straight line towards or away from it and the ultimate misses. That fits a single beam, and it explains why it hurts Hexxin so much, as Wind hits Dark for x1.6. For the lion and Lunara see Helion and Lunara: his comparison is that the lion hits harder but is melee, and in PvP “melee” is the problem the egg parkour exploits.

Hypnyto, Mesmerowl and the gust trick

Mesmerowl and Hypnyto share Gust, a wind stream you aim anywhere, and in this mode that is a movement tool: it pushes physics objects such as the egg, and you can float along it for no stamina. The game describes Gust as a rectangular wind field lasting 5 seconds. Wurps uses it as an escape: when threatened he goes up “to the point where nobody could attack me”.

Aniimo Mesmerowl gliding over a curved stone tower arc in Egg Heist PvP, the Gust ability on the V key, gauge 77.1% and a 07:05 clock
8:40. PvP video. Wurps airborne above the tower with Gust on its V key. The squad share on top reads 66.0%.

Hypnyto is the stronger copy, with its pulling, confusing ultimate. His objection is that you cannot use it “unless you buy battle pass levels right now”, which he finds “not fair play at all”; that is his opinion. How the pass works, and what the free tier gives, is in our Companion Handbook section. Irisalis got a change too: he says her clone skill now fires a thorn outwards, spawns the clone where it lands and deals damage on the way, so a thorn thrown off a cliff puts the clones at the bottom of the tower to beam players from below. Our text for the skill says the clone appears after Iris Shot hits a target, so we could not confirm his version.

Why Tromber drops off in PvP only

Wurps drops Tromber in PvP because bonded effects are off, and that is the whole reason the Tromber squads of menaceFT and LEWIS are not contradicted. Both are written for the normal Chaos mode, where held items apply in full. In Fair Play Wurps considers it dead; in his Chaos PvE video the next day he calls it too good at everything. The next section shows the swing.

Chaos PvE: the same Aniimo, ranked differently

Wurps’s second video, “PvE Chaos Egg Heist: Best teams and builds in the new update!”, published on 31 October 2026, reverses several of his PvP calls, and the reason is the rule set: PvE keeps the bonded effects and the full held-item stats that Fair Play removes. Set side by side, the two videos give this.

Aniimo Battle Party 8: Hexxin Lv.65, Irisalis Lv.65, Somniwing Lv.60 and Tromber Lv.60, with a Glameep skill wheel open at the right
4:10. PvE video. The Hexxin squad on the party screen: Hexxin, Irisalis, Somniwing, Tromber.
AniimoPvP Fair Play (30 October)Chaos PvE (31 October)
Tromber“Actual trash”“I would definitely use Tromber no matter what”: crit damage buff, and healing that he says matches Glacy’s per 20 s
GlacyWeak“Not that good in there”; he skips her for Tromber and Somniwing
HypnytoOverpowered but pass-gatedThe centre of a squad: ultimate gathers mobs, then a Sash-boosted partner kills them
IrisalisUltimate charger, clone trickUltimate charger in nearly every squad, once you are in combat
HexxinAnnoying black holesClassic main: black hole to pull, Iris clone to blast
FulmintisHigh damage, hard to landPocket damage with the Sash
GracewingTop healerWildcard support: he claims its ultimate reaches 120 m
CornetCounterable beam“A worse version of Hypnyto”
Breathbinder SashUsed on two AniimoUsed on most squads; Heartseeker Pendant on a few

This sits with the older PvE guides and only partly disagrees. menaceFT’s Chaos squad keeps Glacy as “a must”, and Wurps says she is not a god healer, because Tromber’s healing over 20 seconds matches hers and can be pre-popped before the fight. LEWIS pairs Hexxin with Irisalis, Tromber and an Alpha Leafy; Wurps’s Hexxin squad takes Somniwing instead of the Leafy. Neither creator contradicts the other on Tromber, which is the point of the table.

Wurps’s seven Chaos PvE squads

Tromber is in six of Wurps’s seven squads; the exception is the Gracewing one, where Gracewing is the healer. The members below are read off his party screens; the notes are his. The squads are from the build that followed the 29 October update, and his levels show it: Hexxin, Hypnyto and Irisalis sit at Lv.65, the rest at Lv.60.

Aniimo Sherro, a red and blue Aniimo, standing in shallow pink water in Chaos Egg Heist, with Irisalis Lv.65 and Tromber Lv.60 in the party list at the right
11:05. PvE video. The Sherro squad in the candy-coloured new area: Irisalis at Lv.65, Tromber at Lv.60. The third member is not readable.
SquadMembersWurps’s notes
HexxinHexxin, Irisalis, Somniwing, Tromber (screen)Black hole pulls the pack in, Iris clone blasts it, or spam holes. Heartseeker Pendant as a starter item: its core adds a 10 Might hit on a crit, with 50% odds and 100% once the item reaches 10/10. An alternative: Capacitor’s Battery, one black hole, then Irisalis builds the ultimate. A second healer such as Glameep or Glacy instead of Somniwing is possible, with a Marching Flask on Glameep
HypnytoHypnyto, Fulmintis, Somniwing, Tromber (screen)Breathbinder Sash on Hypnyto; lead mobs round, drop the ultimate, swap to Fulmintis for three stacks of crits. Irisalis fits instead of Fulmintis. The Gust upward float resets enemy aggro, “a get out of jail free card”
SherroSherro, Irisalis, Tromber and a healer (Somniwing or Besauce)Huge ultimate numbers, but Grass enemies resist Water at x0.625. Sash or Capacitor’s Battery; dash through a group, turn, ultimate. Marching Flask for self-healing
IrisalisIrisalis as the main (no party screen shown)Heartseeker Pendant or the Sash; he likes both and rates the Sash’s potential higher for an ultimate bomber
Gracewing supportGracewing, Irisalis, Fulmintis, Somniwing (screen)No extra healer: Gracewing is the healer, Irisalis generates ultimate energy, a pocket Fulmintis carries the Sash
StellarysStellarys, Fulmintis, a Lv.55 healer, Tromber (screen)Heartseeker Pendant rather than the Sash; recast the clone every 5 s to keep the trait up; a glide skill lets you attack while moving
StartersLunara, Irisalis, Somniwing, Tromber (screen)Sash on Lunara, Moon-Washed for energy and Lunar Eclipse for BREAK damage; he skips Lumin Bolts. The lion works just as well, melee

Two of his rules apply to every squad. You must be in combat to get the bulk of the EP regeneration, so hit the enemy once before using Irisalis’s ability or you lose a lot of energy over time. And he stops training healers and Tromber at 16 because 20 costs more than he wants to spend. Both are his experience; the Sash and Heartseeker numbers above are the game’s.

Aniimo Hypnyto Lv.65 party screen with the Bewinged Kaleido-Eye ultimate card: Might 165, cost 100, cooldown 15 s, pulls targets 8 m and Confuses for 3s, Breathbinder Sash +15 equipped
6:20. PvE video. Hypnyto’s ultimate, Bewinged Kaleido-Eye: pulls targets towards a point 8 m ahead, detonates after 1 s and applies Confused for 3 s. The Sash at +15 sits behind the tooltip.

The card gives the numbers behind his description: cost 100, cooldown 15 s, 8 m, 1 s fuse and 3 s of Confused, which he describes as forcing enemies to copy your movements and which is also a stun. Gust gives the squad its safety valve.

Aniimo Gracewing, a Lv.63 blue butterfly Aniimo, on a rocky ledge in Chaos Egg Heist, with Irisalis, Fulmintis and Somniwing in the party list
15:05. PvE video. Gracewing as the lead healer with Irisalis, Fulmintis and Somniwing behind it. Wurps says its ultimate reaches 120 m.

The Gracewing idea carries a PvP footnote. He wonders aloud whether its Phantomfly, which restores 20 EP to any teammate who touches it, could “ruin” PvP by feeding ultimates. The game text agrees on the 20 EP (3 s delay, two flies at most); whether it works under Fair Play he has not tested.

Aniimo Stellarys in a grey witch hat gliding across a rocky ledge in Chaos Egg Heist, with Fulmintis Lv.60, a Lv.55 Aniimo and Tromber Lv.60 in the party list
16:52. PvE video. The Stellarys squad: Stellarys, Fulmintis, a Lv.55 Aniimo with a heal skill and Tromber. Its Clone skill sits on Q.

The Stellarys squad shows one more way to read the Sash question. Wurps picks Heartseeker Pendant here, because Stellarys and its clone hit so often that the extra hit on a crit fires constantly, and he leaves the Sash off. Fulmintis is in for elemental coverage: Dark is weak into Wind and Water, and Lightning is strong into both. Cornet gets one line from him in PvE, “a worse version of Hypnyto”, and he does not use Pon Ponte once it gains weight because the stamina drain feels bad.

Aniimo Battle Party 6 with Lunara Lv.60 Perfect, CP 2989, Irisalis Lv.65, Somniwing and Tromber, and the Ascend button at the bottom right
20:15. PvE video. The starter squad: Lunara, Irisalis, Somniwing, Tromber. Lunara’s HP reads 10,867 and ATK 602.

The free ascension trick: inherit the level, skip the stones

Wurps’s opening tip is that you can take an Aniimo past Lv.60 without spending the ascension stones by catching a same-family Aniimo that already sits above 60 in the new area, training it once and inheriting its level onto yours. Ascension itself is real: the client says that after it, Aniimo can go beyond level 60, and that Capability resets then cost more. He says the normal route asks for five stones. What we can confirm on screen is the Inherit button on the Aniimo page; the shortcut itself rests on his demonstration of a Lv.63 Gracewing, which his HUD later shows at Lv.63.

Aniimo battle party screen with a Gracewing selected and the Inherit and Change Form buttons at the bottom right, Irisalis Lv.65, Fulmintis and Somniwing in the party
1:50. PvE video. The Inherit button beside Change Form. His steps: an untrained Aniimo cannot receive inheritance, so train the one you caught first, then inherit onto the one you actually use.

Two limits he gives himself. Not every family has a version above 60 yet, and some of the new area’s species are missing from the online maps, so he suggests checking for a relative nearby. We could not find a rule text for level inheritance, only the text saying that Awakening counts pass between Aniimo of the same family through Inheritance, so treat the trick as reported, not confirmed.

Where the video and the game differ

The disagreements are small, and the biggest is the Sash: it gives 99% crit only at +15, 45% below that. Confirmed in the game: the Sash text and tiers, the Glameep heal reduction, Hypnyto’s ultimate, Gust and Heartseeker. Different: Ignitis lasts 20 s, not 25. Wurps says “most points” wins on time; the game says the team that contributed the most Activation, with the first to reach a tie. His 8-second Gracewing ultimate, 120 m range and Tromber-matches-Glacy figures are not in our tables.

His names are mangled by the captions and the screen decides: Cornet (not Cornett), Ignitis (not Ignitus), Gracewing, Glameep, Mesmerowl, Hexxin, Irisalis. One earlier statement of ours needs softening: the patch notes article says held items buy nothing in the Giga-Egg mode. The notice only bars loadout changes and bringing items in; the Sash works on Wurps’s screen, so held items do matter, except for their attribute line.

  1. Do bonded and alpha effects work in Egg Heist PvP?

    No, according to Wurps’s first day of play on 30 October 2026: he saw no bonded effects and no alpha effects in the Giga-Egg Fair Play mode. The game’s own text for the mode says you cannot change loadouts or bring in items and that Aniimo stats are adjusted for balance; it does not name bonded or alpha effects, so his list is an observation, not a quoted rule. That is why he drops Tromber in PvP and keeps it in Chaos PvE.

  2. Does the Breathbinder Sash work in Egg Heist PvP?

    Yes on Wurps’s screen: he runs two in PvP, one on Mesmerowl and one on Fulmintis. Its Core Effect gives 1 Momentum stack every 5 s in battle, up to 3, and each stack consumed by a damage skill or ultimate adds 15% Crit Rate for 3 s. At Tier 2 (15/15) each stack is worth 33%, so three stacks reach 99%. The 20.0% Crit Rate line printed on the card is the attribute bonus he says is switched off in PvP.

  3. Is Tromber good in Egg Heist PvP?

    Wurps says no: “actual trash” in the Fair Play mode, because bonded effects are off. In his Chaos PvE video the next day he says he would use Tromber no matter what, for its crit damage buff and healing. The Tromber squads in menaceFT’s and LEWIS’s guides are PvE advice, so the two views do not conflict.

  4. How do you win the Giga-Egg in Egg Heist PvP?

    Stay twined with the Giga-Egg: the team still twined when Activation reaches 100%, or when the match ends, wins. If nobody is twined at the end, the team that contributed the most Activation wins, and a tie goes to the team that reached that amount first. Each set amount of Activation earns a Treasured Chest, and losing does not deduct Rank Points. Wurps’s advice is to take the egg onto walls, the tower and trees, where melee players cannot follow.

View all →