Gameplay · 17 min
Aniimo PvP Meta in Egg Heist: Wurps’s Giga-Egg Fair Play Read and His Chaos PvE Squads, Checked Against the Game
Wurps played the Giga-Egg PvP mode all day on 30 October 2026 and filmed his Chaos PvE squads a day later. Both are read off the screen and checked against the game’s rule text: what Fair Play takes away, what the Breathbinder Sash really does, and why Tromber is trash in one mode and an auto-include in the other.
Video by
Wurps
The PvP read, the footage and the opinions on this page come from Wurps’s video of 30 October 2026; the Chaos PvE squads and the level trick come from his second video of 31 October 2026 (youtube.com/watch?v=KLQhR2S0ThM), whose frames are marked “PvE video”
The Aniimo PvP meta in Egg Heist, on the first day of the Giga-Egg mode, is an ultimate meta: Wurps’s read of 30 October 2026 is that Hexxin, Irisalis and a strong healer win by charging an ultimate and clashing with it, and that nothing which depends on a bonded or alpha effect works. The mode is called Fair Play. Three squads fight over one Legendary Giga-Egg and the one still twined with it when its gauge fills, or holding the most progress when the clock runs out, wins.
This page is about that PvP mode, not the normal Chaos Egg Heist. The Tromber squads in menaceFT’s Irisalis guide and LEWIS’s Hexxin build are PvE advice and still stand; Wurps calls Tromber “actual trash” in PvP and an auto-include in PvE, and the second half of this page puts the two modes side by side. New to Egg Heist? Start with our beginner guide. Rule text is quoted from the game’s data files, 1.1 Part 2 client, checked 2 November 2026; every ranking and tier call is Wurps’s opinion unless it says otherwise.
What is the Aniimo PvP meta in Egg Heist?
Wurps’s meta in one line: charge your ultimate, usually through Irisalis’s sub ability, then clash with ultimates; Aniimo that do not fit that loop do badly. His description of the video calls it “a bit of a tier list, but not quite a tier list”, so the table below is his order of impressions, set against what the game’s own text says about each skill.
| Aniimo | Wurps’s read in PvP | What the game says |
|---|---|---|
| Hexxin | Everywhere, and “about as horrible as you expect” to fight, because it spams black holes | Black Hole Domain leaves a black hole that pulls the target in and deals damage; Oozing Malice cuts healing received |
| Irisalis | Everywhere; her sub ability is how most squads charge their ultimate; the clone was changed in the patch | Irisalis Shadow summons a clone for 30 s that fires a beam at the target |
| Gracewing | “Crazy heals”, an ultimate on a short cooldown, a purify and a shield | Purifying Dance removes debuffs; Wind of Regeneration shields allies for 12% of its max HP; the ultimate heals the team for 30% of max HP |
| Glameep | Probably the better healer: heal blocker, shield siphon, ultimate with a cleanse | All three confirmed, see the healer section |
| Ignitis | Really good: a fire dash that ignores crowd control, then a rampage on kills | Fire Dash grants Super Armor for 5 s; Battle Fervor gives +25% damage per kill, 2 stacks, 20 s |
| Fulmintis | Huge damage that is hard to land, beam ultimate | Its Electro Stash trait restores 4 EP on a critical hit |
| Hypnyto | Overpowered, and only reachable through the battle pass | Ultimate pulls targets in, then confuses them for 3 s |
| Mesmerowl | The budget Hypnyto, with the same gust | Gust makes a wind field that lasts 5 s |
| Cornet | A funny meme; the ultimate hurts Hexxin but is easy to sidestep | Wind into Dark is x1.6; the ultimate is a single beam |
| Tromber | “Actual trash”, because bonded effects are off | Waltz raises Crit Damage for 20 s |
| Glacy | Weak: “kind of dead”, not enough healing output | Healing Water heals allies for 8% of its max HP; Spring of Life, 36% over 6 s |
He also names the two starters, a melee lion that “crushes you” when its attacks land and Lunara, whose ultimate once blew him up, as “insane” in an ultimate-generating build, and says Fenmane “might kind of work” but is hard to build around. A full list of how Aniimo score outside this mode is on the tier list; the Team Builder covers the normal modes.
The Fair Play rules, as the game words them
Fair Play means you cannot change loadouts or bring items in, gear found in the match cannot be taken out, and every active Aniimo’s stats are adjusted for balance. That is the client’s own text for the mode, which it labels “currently in testing”. It opens daily, needs character level 50 and the Egg Heist rank Rising Egg Scout, as our patch notes article reads from the official notice (no time zone is given for the opening hours).
The rest of the rule text, word for word: “Fight for the one Legendary Giga-Egg, and stay twined with it to build up its Activation progress. The team still twined with the Giga-Egg when Activation hits 100% or when the match ends wins!” If no team is twined when time runs out, the team that contributed the most Activation wins; if two or more are tied, “the team that reached that amount first wins”. Each time you contribute a set amount of Activation you get a Treasured Chest, and losing “doesn’t deduct Rank Points”. The three squads are called Cyan, Pink and Yellow in the on-screen banners.
What Wurps adds is not in that text: no bonded effects and no alpha effects, and held items behave oddly. In his words the tier 1 core and tier 2 effects work but “the little attribute bonus doesn’t”, so a line such as 20% crit does nothing. That is his observation. The notice does not say it, though it fits “stats adjusted for balance”, and the Breathbinder Sash on his screen shows the Crit Rate 20.0% line he means. Bonded and alpha effects are, as we read his terms, the species-specific held items such as Irisalis’s Floral Rainbow Feather and the pact contracts that upgrade a Core Skill; see the held items page.
How do you win Egg Heist PvP? Hold the egg and keep moving
Get into the egg, stay twined when its percentage is high, and run: Wurps’s advice is to run unless a healer can defend you. Only the winner gets the egg; every 10% of egg-hold credit you hold at the top is one more gold chest at the end, in his words. The game’s text agrees that a chest comes “each time you contribute a set amount”, and that a team securing it receives a Giga-Egg by mail.
The screen backs his 10% figure, and adds a detail he does not mention. Beside the highlighted squad share on top of the HUD sits a small counter that reads like a chest count: 1 at 19.8% (0:10), 2 at 23.6% (2:05), 3 at 37.6% (1:25), 4 at 48.1% (7:25), then 5 at 57.6% (3:35), 66.0% (8:40), 69.5% (4:25) and 84.5% (9:58). The pattern is one per 10% with a ceiling of five. That is our reading of an unlabelled icon; the game text does not give the number.
The clock matters in two ways. A respawn wave arrives every minute, according to Wurps, so killing someone a few seconds early can hand them an instant respawn at their own spawn, “right next to you”, and people usually carry the egg to their spawn point; delaying a kill can be better. And melee players suffer from parkour. He carried the egg up walls, to the top of the tower and onto trees, and says players simply cannot climb up and hit it. The game gives no respawn timing in its text, so the one-minute wave is his count.
The loot is his weakest complaint and an opinion: even when he wins every game it is “not that great”, and a loss gives little, so he thinks everyone should get something for their time, unlike normal Egg Heist where loot is certain. He does not yet know whether the accessories are PvP-only. Drop figures for the normal mode are in our drop rates article.
What does the Breathbinder Sash do, and does it work in PvP?
The Breathbinder Sash is a held item that builds one Momentum stack every 5 seconds in battle, up to 3, and turns them into Crit Rate for 3 seconds on your next damage skill or ultimate; Wurps runs one on two Aniimo in his PvP squad and says it works despite the PvP rules. It is new with the 1.1 Part 2 update, and the site’s boss data lists it among the first-clear rewards of Alpha Jabster, which matches his “drops from Jabster” (see the bosses page). The card is on his screen at 1:25, and the game’s text matches it.
| Level | Effect, quoted from the card | Crit Rate at 3 stacks |
|---|---|---|
| Core | 1 stack of Momentum every 5 s, up to 3; next damage skill or ultimate consumes all, +15% Crit Rate per stack for 3 s | 45% |
| Tier 1, 10/10 | Interval for gaining Momentum drops to 3 s | 45%, full in 9 s instead of 15 s |
| Tier 2, 15/15 | Each stack now gives +33% Crit Rate; any Crit Rate over the cap raises Crit Damage instead | 99% |
The arithmetic is the whole story. Wurps says the Sash gives “basically guaranteed crits for 3 seconds”, and that is right at +15, where three stacks are 3 x 33% = 99% before the Aniimo’s own Crit Rate is added. It is not right for a lower Sash, which tops out at 3 x 15% = 45%. His routine: fire the ultimate, a guaranteed crit, then swap to a pocket Fulmintis that carries the second Sash. He runs two: one on his Mesmerowl, one on Fulmintis. A note he overlays on the screen at about 1:35 is partly covered; it appears to say the stacks keep building off the field but need combat to start.
Best healer in Egg Heist PvP: Gracewing or Glameep?
Wurps ranks Glameep slightly above Gracewing and both well above Glacy, and the game’s skill text supports the reasons he gives for Glameep: a heal blocker, a shield siphon and a cleansing ultimate. His “healer meta is massive” point comes with a warning: if you are Gracewing and your team is healing-blocked, “they could just die”.
That card settles the number: he says “60 to 80% roughly, depending on your stats”, the screen shows 64% for his build with a range of 44.8% to 78.4%. In the same panel the skill adds +15% damage for Grass-type teammates while Glameep is in its Energy Full state. The shield siphon is Dark Tide Wave Assault, which takes 50% of the shield value of every target it hits (80% in Energy Full), and the cleanse is its ultimate, Leafwave Bubble. His claim that Glameep is immune to some melee attacks while it heals is not in any text we can read.
The Gracewing side is also in the files: Purifying Dance removes debuffs, Wind of Regeneration shields allies and Help! Gracewing! heals the team. We have no cooldown for the ultimate, so his “8-second cooldown” stays his. On raw healing Glacy does not trail by much, and what it lacks is the utility, the purify, the shield and the block. For the other healers see the healer tier list.
| Healer | HP stat | Healing, from the Aniidex text | Utility |
|---|---|---|---|
| Gracewing | 110 | Healing Dance 9% of max HP over 8 s; Help! Gracewing! 30% of max HP at once | Purify; shield for 12% of max HP for 20 s |
| Glameep | 117 | Wind Bomb Therapy 5% of max HP per bounce, up to 5 bounces; ultimate 21% over 2 s for itself | Heal reduction on a Wind Bomb; shield siphon; cleansing ultimate |
| Glacy | 120 | Healing Water 8% of max HP for allies; Spring of Life 36% over 6 s | None of the three |
Ignitis, Fulmintis, Hexxin and the starters
The damage dealers he likes are the ones that can arrive and finish a fight inside one ultimate: Ignitis, Fulmintis, the starters and, annoyingly, Hexxin. His Ignitis plan is to pop the fire dash, “go in, start teleport smashing”, pop the ultimate, and snowball if a kill lands. The game agrees with the shape of it: Ignitis’s trait gives +25% damage per kill, stacking twice. The duration differs: he says about 25 seconds, the game says 20.
Fulmintis is “pretty decent” when you can land it. It is the Aniimo he carries as a pocket partner for the Sash. For Cornet he gives the counter: stop moving in a straight line towards or away from it and the ultimate misses. That fits a single beam, and it explains why it hurts Hexxin so much, as Wind hits Dark for x1.6. For the lion and Lunara see Helion and Lunara: his comparison is that the lion hits harder but is melee, and in PvP “melee” is the problem the egg parkour exploits.
Hypnyto, Mesmerowl and the gust trick
Mesmerowl and Hypnyto share Gust, a wind stream you aim anywhere, and in this mode that is a movement tool: it pushes physics objects such as the egg, and you can float along it for no stamina. The game describes Gust as a rectangular wind field lasting 5 seconds. Wurps uses it as an escape: when threatened he goes up “to the point where nobody could attack me”.
Hypnyto is the stronger copy, with its pulling, confusing ultimate. His objection is that you cannot use it “unless you buy battle pass levels right now”, which he finds “not fair play at all”; that is his opinion. How the pass works, and what the free tier gives, is in our Companion Handbook section. Irisalis got a change too: he says her clone skill now fires a thorn outwards, spawns the clone where it lands and deals damage on the way, so a thorn thrown off a cliff puts the clones at the bottom of the tower to beam players from below. Our text for the skill says the clone appears after Iris Shot hits a target, so we could not confirm his version.
Why Tromber drops off in PvP only
Wurps drops Tromber in PvP because bonded effects are off, and that is the whole reason the Tromber squads of menaceFT and LEWIS are not contradicted. Both are written for the normal Chaos mode, where held items apply in full. In Fair Play Wurps considers it dead; in his Chaos PvE video the next day he calls it too good at everything. The next section shows the swing.
Chaos PvE: the same Aniimo, ranked differently
Wurps’s second video, “PvE Chaos Egg Heist: Best teams and builds in the new update!”, published on 31 October 2026, reverses several of his PvP calls, and the reason is the rule set: PvE keeps the bonded effects and the full held-item stats that Fair Play removes. Set side by side, the two videos give this.
| Aniimo | PvP Fair Play (30 October) | Chaos PvE (31 October) |
|---|---|---|
| Tromber | “Actual trash” | “I would definitely use Tromber no matter what”: crit damage buff, and healing that he says matches Glacy’s per 20 s |
| Glacy | Weak | “Not that good in there”; he skips her for Tromber and Somniwing |
| Hypnyto | Overpowered but pass-gated | The centre of a squad: ultimate gathers mobs, then a Sash-boosted partner kills them |
| Irisalis | Ultimate charger, clone trick | Ultimate charger in nearly every squad, once you are in combat |
| Hexxin | Annoying black holes | Classic main: black hole to pull, Iris clone to blast |
| Fulmintis | High damage, hard to land | Pocket damage with the Sash |
| Gracewing | Top healer | Wildcard support: he claims its ultimate reaches 120 m |
| Cornet | Counterable beam | “A worse version of Hypnyto” |
| Breathbinder Sash | Used on two Aniimo | Used on most squads; Heartseeker Pendant on a few |
This sits with the older PvE guides and only partly disagrees. menaceFT’s Chaos squad keeps Glacy as “a must”, and Wurps says she is not a god healer, because Tromber’s healing over 20 seconds matches hers and can be pre-popped before the fight. LEWIS pairs Hexxin with Irisalis, Tromber and an Alpha Leafy; Wurps’s Hexxin squad takes Somniwing instead of the Leafy. Neither creator contradicts the other on Tromber, which is the point of the table.
Wurps’s seven Chaos PvE squads
Tromber is in six of Wurps’s seven squads; the exception is the Gracewing one, where Gracewing is the healer. The members below are read off his party screens; the notes are his. The squads are from the build that followed the 29 October update, and his levels show it: Hexxin, Hypnyto and Irisalis sit at Lv.65, the rest at Lv.60.
| Squad | Members | Wurps’s notes |
|---|---|---|
| Hexxin | Hexxin, Irisalis, Somniwing, Tromber (screen) | Black hole pulls the pack in, Iris clone blasts it, or spam holes. Heartseeker Pendant as a starter item: its core adds a 10 Might hit on a crit, with 50% odds and 100% once the item reaches 10/10. An alternative: Capacitor’s Battery, one black hole, then Irisalis builds the ultimate. A second healer such as Glameep or Glacy instead of Somniwing is possible, with a Marching Flask on Glameep |
| Hypnyto | Hypnyto, Fulmintis, Somniwing, Tromber (screen) | Breathbinder Sash on Hypnyto; lead mobs round, drop the ultimate, swap to Fulmintis for three stacks of crits. Irisalis fits instead of Fulmintis. The Gust upward float resets enemy aggro, “a get out of jail free card” |
| Sherro | Sherro, Irisalis, Tromber and a healer (Somniwing or Besauce) | Huge ultimate numbers, but Grass enemies resist Water at x0.625. Sash or Capacitor’s Battery; dash through a group, turn, ultimate. Marching Flask for self-healing |
| Irisalis | Irisalis as the main (no party screen shown) | Heartseeker Pendant or the Sash; he likes both and rates the Sash’s potential higher for an ultimate bomber |
| Gracewing support | Gracewing, Irisalis, Fulmintis, Somniwing (screen) | No extra healer: Gracewing is the healer, Irisalis generates ultimate energy, a pocket Fulmintis carries the Sash |
| Stellarys | Stellarys, Fulmintis, a Lv.55 healer, Tromber (screen) | Heartseeker Pendant rather than the Sash; recast the clone every 5 s to keep the trait up; a glide skill lets you attack while moving |
| Starters | Lunara, Irisalis, Somniwing, Tromber (screen) | Sash on Lunara, Moon-Washed for energy and Lunar Eclipse for BREAK damage; he skips Lumin Bolts. The lion works just as well, melee |
Two of his rules apply to every squad. You must be in combat to get the bulk of the EP regeneration, so hit the enemy once before using Irisalis’s ability or you lose a lot of energy over time. And he stops training healers and Tromber at 16 because 20 costs more than he wants to spend. Both are his experience; the Sash and Heartseeker numbers above are the game’s.
The card gives the numbers behind his description: cost 100, cooldown 15 s, 8 m, 1 s fuse and 3 s of Confused, which he describes as forcing enemies to copy your movements and which is also a stun. Gust gives the squad its safety valve.
The Gracewing idea carries a PvP footnote. He wonders aloud whether its Phantomfly, which restores 20 EP to any teammate who touches it, could “ruin” PvP by feeding ultimates. The game text agrees on the 20 EP (3 s delay, two flies at most); whether it works under Fair Play he has not tested.
The Stellarys squad shows one more way to read the Sash question. Wurps picks Heartseeker Pendant here, because Stellarys and its clone hit so often that the extra hit on a crit fires constantly, and he leaves the Sash off. Fulmintis is in for elemental coverage: Dark is weak into Wind and Water, and Lightning is strong into both. Cornet gets one line from him in PvE, “a worse version of Hypnyto”, and he does not use Pon Ponte once it gains weight because the stamina drain feels bad.
The free ascension trick: inherit the level, skip the stones
Wurps’s opening tip is that you can take an Aniimo past Lv.60 without spending the ascension stones by catching a same-family Aniimo that already sits above 60 in the new area, training it once and inheriting its level onto yours. Ascension itself is real: the client says that after it, Aniimo can go beyond level 60, and that Capability resets then cost more. He says the normal route asks for five stones. What we can confirm on screen is the Inherit button on the Aniimo page; the shortcut itself rests on his demonstration of a Lv.63 Gracewing, which his HUD later shows at Lv.63.
Two limits he gives himself. Not every family has a version above 60 yet, and some of the new area’s species are missing from the online maps, so he suggests checking for a relative nearby. We could not find a rule text for level inheritance, only the text saying that Awakening counts pass between Aniimo of the same family through Inheritance, so treat the trick as reported, not confirmed.
Where the video and the game differ
The disagreements are small, and the biggest is the Sash: it gives 99% crit only at +15, 45% below that. Confirmed in the game: the Sash text and tiers, the Glameep heal reduction, Hypnyto’s ultimate, Gust and Heartseeker. Different: Ignitis lasts 20 s, not 25. Wurps says “most points” wins on time; the game says the team that contributed the most Activation, with the first to reach a tie. His 8-second Gracewing ultimate, 120 m range and Tromber-matches-Glacy figures are not in our tables.
His names are mangled by the captions and the screen decides: Cornet (not Cornett), Ignitis (not Ignitus), Gracewing, Glameep, Mesmerowl, Hexxin, Irisalis. One earlier statement of ours needs softening: the patch notes article says held items buy nothing in the Giga-Egg mode. The notice only bars loadout changes and bringing items in; the Sash works on Wurps’s screen, so held items do matter, except for their attribute line.
Sources
- Wurps: Egg Heist PVP Meta overview | Best characters & builds to win | Aniimo (YouTube, 30 October 2026)
- Wurps: PvE Chaos Egg Heist: Best teams and builds in the new update! (YouTube, 31 October 2026)
- Wurps on YouTube
- The game’s own data files, 1.1 Part 2 client, checked 2 November 2026: Giga-Egg mode rule text, Breathbinder Sash effect text, Glameep and Hypnyto skill text, element multipliers
- Aniimo 1.1 Part 2 patch notes: Spar, Giga-Egg, Holo-Battle
- Aniimo best Egg Heist team (menaceFT)
- Aniimo Hexxin build for Egg Heist (LEWIS)
- Aniimo Egg Heist beginner guide
