Gameplay · 5 min
Aniimo Healer Tier List: All 7 Healers Ranked
The game ships with exactly seven healers, so this list is the complete roster: Gracewing on top for doing everything at once, Glameep for the biggest raw healing, and the two that only heal at the bottom. Every kit claim cited from the Aniilog.
Written by
AniimoSync
Ranking, testing and commentary by AniimoSync, published here with permission
If you only want the answer: the best healers in Aniimo are Gracewing, Glameep and Glacy, the S tier, and Gracewing takes the number one spot for doing almost everything a healer can do at once. The full board is at the bottom.
And before a single creature gets placed, the same thing I will say on every tier list I make: play the way you want to play, regardless of who is S tier and who is B tier. I pick my own team on appearance and cool factor. Do not feel obligated to run anything a streamer or content creator tells you to, me included. This is your path; you are the Pathfinder. Please, I am begging you, do not follow this like a golden standard.
With that said, there is a real ranking in the data. Healers bring wildly different amounts of value in this game, and since Aniimo ships with exactly seven healer-role creatures, this list is the complete roster, checked line by line against the Aniilog.
Seven healers, one list
You may have noticed there are not many healer Aniimo. That is not an impression: the Aniilog counts seven base creatures with the Heal role, and every one of them is on this board. (Aniimo, we need more, please.)
The placements follow one question: what does this creature do beyond refilling health bars? The bottom of the list heals and does nothing else. The top of the list cleanses, shields, buffs damage and feeds the team EP while healing. Every claim below is quoted from the official kit text, the same data behind this site's full tier list.
B tier: they heal, and that is the whole kit
Skippy is a perfectly usable healer early on, and it gets outclassed very quickly. It can heal the whole team, which is genuinely useful, but that is where the support value ends: no meaningful buffs, no shields, no cleanses, no extra utility that would justify the slot once the alternatives show up. Its 332 total base stats are also the lowest of the seven by a wide margin.
Pranky is the same straightforward healer with bigger numbers, which makes sense: it is Skippy's evolution, and the jump from 332 to 468 total stats shows. Its team healing is far more reliable and it keeps itself alive while topping everyone up. It stays in B for the simplest reason on the board: it heals, and it does nothing else.
A tier: where utility arrives
With Flutternym, things get way better. This is where kits start packing value: it heals while off the field, appearing as a phantom that tops the team up whenever your active Aniimo casts, it cleanses debuffs, and it helps the team recover EP faster. Its low raw strength keeps it out of S tier, but that much utility earns the A comfortably, and it can be found very early in the game.
Bubbeep is a really strong pure support healer. Its healing scales up as Bubble Energy builds, and it can shield teammates instead of only repairing damage after it lands. Healing plus prevention puts it well above the B options; it sits near the top of A only because the S healers bring even more.
S tier: the three healers worth building around
Glacy is exactly what entering S tier should look like. Reliable teamwide healing, and the thing that pushes it higher: it also raises the whole team's damage. That matters, because it means filling your healer slot without giving away offensive pressure, which makes Glacy one of the easiest S healers to justify on any squad.
Glameep is probably the strongest traditional healer of the group, and the fan favorite. Really good healing, shields on top, the Bubble Energy mechanic supercharging its output when fully stacked, and enough survivability to stay on the field doing its job without becoming the easy target. Its 550 total base stats are the highest of all seven healers. If you only care about raw healing and keeping your team standing, Glameep is absolutely the pick.
But one healer does everything the best, and you guessed it: Gracewing takes the number one spot. It heals the team, keeps healing while off the field, removes debuffs, improves EP recovery, and directly hands EP back to teammates. It is not just fixing your health bar; it is making the entire team function better as a team. Other healers beat it in one specific area, Glameep on raw output for one, but nothing else brings the same complete package.
The final board
| Tier | Healer | Why |
|---|---|---|
| S | Gracewing, Glameep, Glacy | Healing plus a second job: the complete toolkit, the biggest raw output, or a teamwide damage buff |
| A | Flutternym, Bubbeep | Real utility (off-field healing, cleanse, EP; shields and bubble scaling) held back by raw strength |
| B | Skippy, Pranky | They heal the team and do nothing else |
Hopefully more healer-role Aniimo arrive in the future, because seven is not many. Support, Break and the other categories are coming soon; my brain is just super tiny and these take me a while. We are trying our best.
I would love to know your favorite of this batch. I am a big fan of Glameep myself, but Gracewing is also very, very cool looking. And once your healer slot is settled, our best teams hub has a recommended squad around every Aniimo in the game. Until next time, my fellow Pathfinders.


