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Gameplay · 13 min

Best Egg Heist Team in Aniimo: menaceFT’s Irisalis, Tromber, Leafy and Glacy Squad, Checked Against the Game

menaceFT says the Hexxin squads everyone copies are too slow, and runs Egg Heist with Irisalis on the field and Tromber, Leafy and Glacy behind her. Every card, stat and personality on his screen is here, checked against the game’s text, with the shard arithmetic redone and LEWIS’s Hexxin squad set beside it.

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The Egg Heist squad, the builds, the rotation, the enemy advice and every in-game screenshot on this page come from menaceFT’s video of 26 October 2026

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The best Egg Heist team, in menaceFT’s guide of 26 October 2026, is Irisalis on the field with Tromber, Leafy and Glacy as assists: Tromber for Crit Damage, Leafy for energy and Ultimate Energy, Glacy for burst healing. His case is speed. Irisalis dashes on EP, flies over walls and revives herself, so she opens more gold chests per run than the Hexxin squads most guides recommend.

menaceFT still rates Hexxin highly; his complaint is that it has been “overhyped” and that most players copy a launch build. Below is his squad screen by screen, with every skill card, held item and personality bonus read off his footage and checked against the game’s own data files (build 1.0.0.7, checked on 26 October 2026). Where his voice-over and the card differ, the card wins and the page says so. New to the mode? Start with our Egg Heist beginner guide, then come back.

What is the best Egg Heist team in Aniimo?

menaceFT’s answer: Irisalis as the main Aniimo, Tromber, Leafy and Glacy as the three assists. In Egg Heist only the main fights; each assist fires its Core Skill and nothing else, as our Core Skills guide explains, so every assist slot is chosen for one button.

Aniimo Egg Heist team card by menaceFT: Glacy, Leafy, Tromber and Irisalis side by side under their names
4:50. The four, in the order he explains them: Glacy, Leafy, Tromber, then Irisalis on the field.
SlotAniimoCore Skill (EP, cooldown)Held item on his screenStat that matters
MainIrisalis, 6 starsIrisalis Shadow (40 EP), Whirling Blossom Rain dash (20 EP)Floral Rainbow Feather +15, pact activeATK and REGEN
AssistTromber, Alpha, 5 starsWaltz (0 EP, 15 s)Ferocious FangATK
AssistLeafy, Alpha, 5 starsVitality Blooms (10 EP, 20 s)Spirited Feather +15REGEN
AssistGlacy, 5 starsHealing Water (20 EP, 20 s)Miraculous Fleece +15HP

The payoff he shows in the first minute: a bag at 54/30 kg, Heavy Load, valued at 1,620,578, with a Feather Bathed in Light collectible worth 1,044,000 on its own. The tooltip says the collectible goes in the Egg Heist cabinet and that obtaining it unlocks an S1-exclusive Aniimo accessory. You can load the four in the team builder.

Aniimo Egg Heist inventory at 54/30 kg, Heavy Load, loot 1 620 578, with the Feather Bathed in Light collectible valued at 1 044 000
0:50. A full Adventure Backpack, 18 of 18, mostly gold-framed items. That is the run his squad is built for.

Why does menaceFT pick Irisalis over Hexxin for Egg Heist?

Movement. Her dash costs EP rather than stamina, she flies, and she gets back up after fainting. menaceFT describes it as two stamina bars: sprint and dodge on the yellow stamina bar, then dash on EP while stamina refills, and the other way round. Whirling Blossom Rain costs 20 EP for 60 Might, fires homing bolts and makes every Iris Clone shoot at once, so even travelling deals damage. With few enemies around he empties EP on dashes; in a crowd he keeps some in reserve.

The second point is range. Clones stay where they were summoned, so in his clip he drops them on a chest, retreats down a staircase from a chaser, and keeps dashing: the clones on the chest go on beaming and kill it.

Third, flight. Irisalis has Fly Lv.3 in the Aniidex, and he holds jump to take off from flat ground, without a wall to climb. He flies over rubble other squads stop to break, over a Baleetle that would roll him up, and straight up to chests placed high.

Aniimo Irisalis hovering in a Lost Sanctum room with a raised platform, the Egg Heist timer at 12:15, on the way to the golden chest
3:30. The room he says always holds a golden chest in the middle, reached by flying up from the edge instead of taking the stairs.

He adds that this chest often gives him prismatic items and that most players run past the room. That is his experience, not a rate; the odds the game publishes are on our Egg Heist drop rates page, and room layouts are on the Egg Heist map.

Last, the self-revive. Her trait, Bloom Cluster, reads: “When Fainted, Irisalis turns into a flower and blooms again, restoring vitality. Triggers once every 180s.” menaceFT calls her the only Aniimo that can revive itself, and no other trait in our Aniidex has a faint clause. It is not once per match: every 180 s it comes back.

Aniimo Irisalis curled inside a glowing pink flower bud after fainting in Egg Heist, the Bloom Cluster self-revive, timer at 04:36
4:11. The flower from Bloom Cluster. Skills are locked (“Cannot cast the skill in the current state”) until she blooms.

Tromber build for Egg Heist

Tromber replaces Turbo because its Core Skill, Waltz, costs 0 EP and raises Crit Damage for 20 s on a 15 s cooldown. menaceFT runs Turbo with Irisalis elsewhere, but calls the BREAK part of Turbo’s Nimbi Burst useless in Egg Heist. To be fair to Turbo, Nimbi Burst also raises the squad’s damage by 15%, or 30% when Shrouded in Mist; his trade is that damage for Crit Damage at zero EP.

Aniimo Tromber Waltz card, Support and Damage Boost, EP Cost 0, Cooldown 15 s, Crit Damage 45% for 20s, also gains March
5:13. Waltz at 45% on his Tromber. The card is the boosted one: “Also gains [March]”.

The EP point is why he avoids Melloblum, whose Thorny Blessing costs 30 EP against an Irisalis that spends 40 on clones and 20 per dash. Waltz scales on ATK: the amplifier line, as read in our Hexxin Egg Heist build, is 28.0% plus 2.63% per 100 ATK, capped at 49.0%. Working back, his 45% is about 650 ATK.

Waltz boosts Crit Damage, not Crit Rate. Crit Rate comes from the Floral Rainbow Feather’s Tier 2 effect, which he shows at 6:15: 8% Damage Amp and 8% Crit Rate for each clone on the field, up to 3. Two clones from the boosted skill plus one from the ultimate is the cap, so keep three out in a crowd.

Personality: the first letter E. His panel spells out what each letter gives.

Aniimo Tromber Personality Combat Bonus panel for ENFJ: Energetic ATK +2% and BREAK +2%, Nimble Crit Rate +5%, Faithful M.DEF +6%, Judicious HP +4%
6:35. ENFJ on a Perfect Tromber, CP 2951. Only the E matters for Waltz.
LetterName on the panelBonus
EEnergeticATK +2%, BREAK +2%
IInstinctiveREGEN +4%
NNimbleCrit Rate +5%
SPracticalDMG +4%
FFaithfulM.DEF +6%
JJudiciousHP +4%

Awakening: ATK at 17 out of 8 of 35 points spent, star-up 5. The Fang’s Tier 1 adds ATK +2 and the star-up +1, so 17 + 3 = 20, the breakpoint, without spending Starcryst Essence. His stats and breakpoints guide explains why 20 is worth reaching.

One correction. He says March “heals 20 HP over 20 seconds”. The tooltip reads “Restores 0.8% max HP per second for 20s”, which is 16% of max HP per cast, a percentage, not 20 points.

Where to get an Alpha Tromber

menaceFT hatches one: there is no Alpha Tromber in the daily Alpha list, so he uses a Sparkling Cube on an Alpha Egg that hatches a Chirpi, which evolves into Tromber. An Alpha arrives with its signature skill already boosted, so Waltz gains March without a held item contract, which costs 10 Marks of the Strong per Aniimo in our pact held item guide.

Aniimo map Coordinate Search window with X -1130 and Y 0631 entered, where menaceFT finds the Chirpi Alpha Egg
7:56. Type X −1130, Y 0631 into the map’s Coordinate Search. The egg sits below a cliff edge: fly down and to the right.

We could not tie those coordinates to one of the 14 Alpha Egg markers on our map, so there is no deep link yet; the egg types are on our eggs page, and wild Tromber live in The Argent Strait. One open question: Cheep Tamer said on 24 September 2026 that Alphas hatched from Alpha Eggs lack the boosted Core Skill. menaceFT’s Tromber card shows the boosted Waltz, but the video never shows that Tromber hatching, so treat the egg route as his claim until someone films it.

Leafy build: REGEN only

Leafy’s Vitality Blooms restores EP, Ultimate Energy and HP at once, and menaceFT casts it even when he is only looting. The plain skill gives EP every second to Grass-type teammates for 12 s and turns Turf into Vitality Blooms that heal 1% HP a second; the boosted version on an Alpha adds the Ultimate Energy. Irisalis is Grass, so she qualifies. More ultimates mean more three-clone windows.

He uses the daily Alpha Leafy (Level 35 on his Alpha Challenge list, at this map marker), and suggests Aniipod Ultras before a Sparkling Cube: Ultras guarantee Elite with a chance of Perfect. Personality: only the I matters, Instinctive, REGEN +4%, because REGEN is the one stat the skill reads. His Leafy is INFJ, 5 stars, REGEN 18 with +3.

Aniimo Leafy holding a Spirited Feather +15, REGEN 20.0%, Tier 1 REGEN +2 and Tier 2 cooldown reduction 10% doubled above 15 REGEN, no active contract
9:05. Spirited Feather +15, “No Active Contract”. The Alpha already carries the boost.

A detail he does not mention: the Feather’s Tier 2 cuts cooldowns by 10%, doubled above 15 REGEN. On paper his Leafy’s 20 s cooldown drops to 16 s, which is why Leafy comes back slightly before Glacy and Tromber in his loop.

Glacy build for Egg Heist: why the healer stays

menaceFT skips dedicated healers elsewhere but calls Glacy a must in Egg Heist, because Leafy’s healing is slow and ties you to one spot. He tried two Leafy instead. The Vitality Blooms heal works only on grass, inside the circle, and making grass means casting three skills for Leafy’s trait, Power of Nature (“creates a patch of Turf under a teammate after they cast 3 skills”). That is EP and time not spent moving.

Aniimo Glacy Healing Water Core Skill card, Support and Heal, EP Cost 20, Cooldown 20 s, restoring 8% of the caster’s max HP to all allies
5:26. Healing Water: 20 EP, 20 s, 8% of Glacy’s max HP to every ally, plus 10% to Glacy over 5 s.

Healing Water lands at once and anywhere. His clip shows his HP climbing back to 7,418 of 9,394 seconds after a near-death; he says Glacy alone takes him from almost 0 to about 20%, and Leafy’s circle adds the rest. Note that the heal reads Glacy’s HP, not Irisalis’s.

Aniimo Egg Heist fight against an Umbral Hummin with Irisalis’s HP bar back at 7418 of 9394 after Glacy’s Healing Water, Insufficient EP warning above
11:05. 7418/9394 after the heal. The caption across the frame is menaceFT’s own.

Glacy’s build: the last letter J, Judicious, HP +4%, because Healing Water scales on HP. His Glacy is ESFJ, 5 stars, HP 19 plus 1 for the breakpoint of 20. Held item: the Miraculous Fleece for its healing bonus. He does not boost the Core Skill, saying the difference is small.

Aniimo Glacy Miraculous Fleece +15, Enhanced Healing Effect 12.0%, core effect transferring 10% of excess healing, Tier 2 transferring 20%
11:31. Fleece +15: Enhanced Healing 12.0%, Tier 1 healing +5%, Tier 2 sends 20% of overhealing to the lowest-HP Aniimo.

The card matches the Legendary Fleece in our data: 6% base, doubled at +15, 10% excess-healing transfer, 20% at Tier 2. The Fleece is also the item the game recommends for Glacy. If you are short of one, our healer tier list has alternatives.

Irisalis stats and personality

ATK and REGEN at 19 or more, everything else raised only to the next breakpoint, and the letters E and N. E is Energetic, ATK and BREAK +2%; N is Nimble, Crit Rate +5%, which matters because Tromber adds no Crit Rate. His Irisalis is 6 stars, “because she’s my favourite”, but he says 6 is not needed.

Aniimo Irisalis Capability Awakening at 31 of 43, Perfect DPS: ATK 19, REGEN 19, HP 10, BREAK 10, P.DEF 6 and M.DEF 6, each with +2
11:56. 31 of 43 points at 6 stars, CP 3489, Innate Potential 9 on ATK. ATK and REGEN at 19, the rest at 10 or 6.

That is close to his Interlink spread in our Irisalis build guide, minus the BREAK 15: here BREAK sits at 10, since Egg Heist rarely asks for a break. Her overworld squads are on the Irisalis team page.

Should you play Egg Heist solo? menaceFT’s mindset and the shard maths

Queue as a team, then split up; speed is the whole game. Avoid fights you do not need, dash through or fly over packs, and open only gold and legendary chests unless you are hunting collectibles, in which case open everything, because any chest can hold one. He has never played solo mode: eggs are shared, and most of his Prismana eggs were found by teammates. Solo is for collectibles only, and the weight limit caps what one player carries home. If a teammate is ahead, open the map and take another route; he finds the pre-planned route maps unnecessary.

The shard argument is his strongest. Every egg brought back pays Prismana Shell Shards at the end, including teammates’ eggs, so leaving a normal egg behind costs the whole squad.

Aniimo Prismana Shell Shard tooltip, Ancient Relic, owned 108, exchanged for a Prismana Aniimo Egg at the Egg Heist Shop
13:30. 108 shards owned. “Collect enough and exchange them for a Prismana Aniimo Egg at the Egg Heist Shop.”

The amounts check out in the game’s egg texts, which say hatching an Egg Heist egg leaves 1, 2, 3 or 4 shards depending on the egg; menaceFT quotes 2 for a normal egg and 4 for a rarer one. His estimate is 30 to 50 shards a day over six daily runs, and “3 to 5 days” to a guaranteed Prismana egg. His own shop disagrees on the price.

Aniimo Egg Heist Shop detail for the Mysterious Prismana Egg, cost 108 of 200 Prismana Shell Shards plus 400.0 K, with a Buy button
13:20. The Mysterious Prismana Egg: 200 shards plus 400.0 K Eggshell Coins. The 80.0 K and 40-shard copy beside it is sold out.
Shards per dayDays to 200
307 (6.7)
405
504

So 4 to 7 days at his rate, not 3 to 5, unless the discounted 40-shard copy is still in your Hot tab. Both remain a guaranteed Prismana egg for normal play. A good run is also not just a big payout, in his words: count the time it took. The Chaos run below took 10:53 for 639,653.

Aniimo Egg Heist Adventure Successful screen, Chaos, Operation Egg Heist Team Mode, Collect 1 egg, Loot This Match 639653, Total Defeats 10
13:15. Chaos, Team Mode, 10:53 on the clock, 639,653 loot, 10 defeats. Chaos rules are on our Chaos Mode page.

What is the Irisalis Egg Heist rotation?

Leafy, Tromber, Irisalis’s clones, then dash inside the Leafy circle, ultimate as soon as it is up, Glacy whenever HP is missing. His loop:

  1. Cast Leafy’s Vitality Blooms first, “99% of the time”: EP, Ultimate Energy and HP at once.
  2. Cast Tromber’s Waltz for Crit Damage. It locks you in place for a moment, so never near a Baleetle.
  3. Summon the clones with Irisalis Shadow, then spam the dash while staying inside the circle; outside it, the EP stops.
  4. Keep targets centred and strafe side to side or circle. The clone beams pierce, so pile enemies in a line.
  5. Pop the ultimate the moment it is ready for the third clone. Switch to basic attacks when EP runs low.
  6. Cast Glacy’s Healing Water whenever HP is missing. When Leafy is back, restart.

On the Dance meter he goes against his Interlink advice: a full meter halves the next skill’s cost, but in Egg Heist he spends it on a 10 EP dash rather than a clone recast, because summoning roots you for a few seconds. Recast clones only when they expire. He also warns that clones sometimes spawn inside a wall and do nothing.

How to beat every Egg Heist enemy with Irisalis

Erlath dies fast, Hexxin is dodged sideways, Melloblum is situational, Baleetle is outrun, Rookey is timed, and Budsquire is killed first. The multipliers are from our Grass element chart.

EnemyElementIrisalis’s Grass hitsmenaceFT’s advice
ErlathWater1.6Clones and one dash
HexxinDark, GrassReducedDash diagonally out of the cone scream
MelloblumGrass0.625Ignore unless in a tight room
BaleetleEarth1.6Never dash through it; fly over
RookeyDark1Dash as it slams
BudsquireGrass0.625Kill first, with basic attacks

Hexxin: do not run away. Its scream is a cone at close range, so sidestep on the dash and let the clones work. The screen agrees about the matchup: his hits on an Umbral Hexxin read “Not Effective”.

Aniimo Irisalis fighting a Lv.60 Umbral Hexxin in Egg Heist, a 5524 hit marked Countered and Not Effective
19:30. 5,524 on an Umbral Hexxin, “Not Effective”: Grass into a Dark and Grass target.

Melloblum: its thorns are “tickling” damage on its own, so the squad’s sustain carries it. In a tight space with other chasers, dash away.

Aniimo Egg Heist warning A nearby Aniimo is controlling the vines, Irisalis in a stone corridor with the timer at 06:37
19:45. “A nearby Aniimo is controlling the vines!” during his Melloblum clip.

Baleetle: fragile, low HP, a couple of dashes or one ultimate. It cannot catch an Irisalis that alternates EP and stamina, but dashing through it gets you rolled up; the game’s own line is “A Baleetle rolls you into its ball as you turn a corner!”. Cornered, hold jump and fly over it. Do not cast Waltz near it: the animation lock is enough for it to catch you.

Aniimo Egg Heist Umbral Baleetle Lv.60 with the Pathfinder caught inside its ball, a Mash prompt on screen and skills disabled
20:25. Caught: “Cannot cast the skill in the current state” and a Mash prompt to break free.

Rookey: easy, but a landed slam takes you out of the fight. menaceFT times his dash on the jump, which he admits is the risky way.

Budsquire: “your biggest enemy”. It is harmless itself but drains EP to zero in range, and Irisalis without EP cannot dash or clone. Kill it first with a few basic attacks, after checking nothing worse, like a Hexxin, stands nearby. The drain also works through walls and floors, so listen for its crying sound rather than looking for it.

Aniimo Egg Heist warning A nearby Aniimo is draining your energy, shown while Irisalis fights an Umbral Rookey, the drainer out of sight
21:36. The warning fires with no Budsquire on screen, which is his point about the drain reaching through the level.

menaceFT against LEWIS and the tier list

The two creators agree on three of four Aniimo and disagree on who stays on the field. LEWIS’s Chaos squad keeps Hexxin as the main with Irisalis, Tromber and an Alpha Leafy as assists, and names Glacy as his stand-in for Tromber. menaceFT moves Irisalis to the field and brings Glacy in for the healing Hexxin no longer provides.

Both are opinions, and the game data backs parts of each. For menaceFT: the self-revive, flight, an EP-cost dash and Grass at 1.6 into Water and Earth enemies. For LEWIS: Black Hole Domain pulls a whole room together, and Hexxin’s pick reflects its REGEN role. Our tier list’s Egg Heist tab, built from StatWise, LEWIS and Joenesteam, ranks Hexxin T0 and Irisalis T0.5 as mains, and Tromber and Leafy T0 and Glacy T0.5 as supports, so menaceFT’s supports match it; only his main ranks above the consensus. He also places Cornet, LEWIS’s other Egg Heist pick, a tier below Irisalis. For other squads, see our endgame teams guide and best teams.

A date to watch: the developers announced an ATK change for non-DPS Aniimo, expected with 1.1 Part 2 on 29 October 2026 (our article). It is announced, not live; Tromber already scales on ATK, so this squad’s build should not need to change.

  1. Where is the Alpha Tromber egg in Aniimo?

    There is no Alpha Tromber in the daily Alpha list. menaceFT hatches one from a Chirpi Alpha Egg, Chirpi being Tromber’s first stage, found at X −1130, Y 0631 in the map’s Coordinate Search, below a cliff edge. He uses a Sparkling Cube on it. Whether hatched Alphas keep the boosted Core Skill is disputed: Cheep Tamer said in September 2026 that they do not.

  2. Can Irisalis revive herself in Aniimo?

    Yes. Her trait, Bloom Cluster, says that when she faints she turns into a flower and blooms again, restoring vitality, once every 180 seconds. It is not once per match, so in Egg Heist it comes back every three minutes. No other trait in the Aniidex has a self-revive clause.

  3. How many Prismana Shell Shards does a Prismana egg cost in Egg Heist?

    On menaceFT’s screen on 26 October 2026, the Mysterious Prismana Egg in the Egg Heist Shop costs 200 Prismana Shell Shards plus 400.0 K Eggshell Coins. A discounted copy at 80.0 K and 40 shards, limited to one, showed as sold out. At 30 to 50 shards a day, 200 takes 4 to 7 days.

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