Gameplay · 11 min
Aniimo 1.1 Release Date, the ATK Change and the Egg Heist Fixes From the 13 October Dev Feedback
Version 1.1 should open with the 29 October maintenance, and the developers’ Dev Feedback of 13 October already names one of its changes: ATK will raise damage on every Aniimo, not only DPS. AsPig’s French video reads the whole post and previews the five Whisperwake Isles families. Here is every answer word for word, checked against the launch build, with what changes for your builds.
Video by
AsPig
The French video on version 1.1, its on-screen reading of the 13 October 2026 Dev Feedback, its kit summary cards and the opinions credited to him on this page come from AsPig’s video of 14 October 2026
Aniimo 1.1 is expected on 29 October 2026, when the maintenance that closes Season 1 Part One opens Part Two at 12:00 (UTC+8), and the developers have already named one of its changes: from version 1.1, raising ATK will raise the damage of every Aniimo, not only DPS. That second point comes from the Dev Feedback posted on 13 October 2026 from the official @Aniimo_EN account, which also promises rewards for rescuing downed teammates in Operation: Egg Heist and a gentler Chaos Mode.
AsPig, a French creator, read the whole post on screen in his video of 14 October, after a preview of the five Whisperwake Isles families from the closed beta. Every quotation below is read off his frames, with the timestamp. Figures come from the game’s own data files, build 1.0.0.7, checked on 14 October 2026; where AsPig’s reading and the files differ, both are given.
When does Aniimo 1.1 come out?
On 29 October 2026, by every sign: Season 1 Part One ends at 07:59 (UTC+8) that day and Part Two starts at 12:00 (UTC+8), which is 04:00 UTC and 05:00 in France. Pawprint has not published a date for “version 1.1” itself, so this is the season table’s date, not an announcement. AsPig reaches the same conclusion from the same clue at 0:48: the battle pass and the season shop close in 15 jours et 3 h when he records, so the next version should follow them.
He gives 30 October as the likely day. The client’s own season table puts the switch on the morning of 29 October in UTC+8, which is still the evening of 28 October in the Americas, so the files point one day earlier than his estimate. The full timetable, with what closes on 28 October, is in our 29 October update guide.
One label to clear up. The 23 September update notice already wrote “version 1.1” in its compensation line, which is why searches for Aniimo 1.1 often land there. The 13 October post still speaks of Version 1.1 as a future version, ahead of which details will be shared, so the developers’ 1.1 is the next update, not the mobile launch.
Will ATK increase damage for every Aniimo in 1.1?
Yes, that is the plan: the developers will “refine the damage calculation in Version 1.1, so that ATK increases have a more direct impact on damage while keeping the overall combat experience largely unchanged”. It is the answer to the post’s sixth question, Why doesn’t increasing ATK always mean more damage for certain Aniimo?, on screen from 11:14.
The post explains today’s rule in plain words. Non-DPS Aniimo get a safeguard: “When their ATK is low, they receive an ATK boost based on their level (or their BREAK stat, for BREAK Aniimo) when damage is calculated.” The downside follows: “When an Aniimo’s ATK falls below the guaranteed minimum, investing more in ATK won’t immediately translate into higher damage.” That is exactly what our damage formula article measured from menaceFT’s tests: a Break Aniimo attacks with the larger of its ATK and 82.5% of its BREAK, and most Support, Heal and Regen Aniimo hit off their level. The developers now confirm the mechanism and call it a safeguard, not a bug.
AsPig made a video on that trap earlier, and he shows its thumbnail at 11:24. His summary at 11:32: the in-game ATK tooltip says the stat raises damage dealt, and for every role except DPS that was mostly untrue.
What the ATK change means for your builds
Nothing changes before 1.1, and nobody outside Pawprint knows the new formula yet, so do not rebuild a Support or a Healer around ATK today. AsPig is explicit at 12:05: in 1.0 everything stays as in his earlier video. The details are promised “in an official announcement ahead of the update”.
He sketches two ways it could go. In the first, ATK on a Support or Regen Aniimo adds a little damage, enough to be felt and not enough to be worth building for. In the second, the base power of those Aniimo drops and a little ATK is needed to get back to today’s numbers, which he would dislike because stat budgets get tight. His bet, at 13:15, is the first: “le cas le plus probable, c’est que ça change pas grand-chose”, the likeliest case is that little changes. The post’s own wording, “keeping the overall combat experience largely unchanged”, supports him.
What this means in practice:
- Break Aniimo such as Inferlupa keep their BREAK stat as the priority until the formula is published; our Inferlupa build explains why ATK is wasted on it today.
- Potential fruit and Starcryst Essence are one-way. Do not pour them into ATK on a non-DPS Aniimo on the strength of this post; our Potential guide covers what to keep.
- DPS Aniimo are not affected by the safeguard, so their builds stay as they are.
Is Egg Heist Chaos Mode getting easier?
Not easier in name, but fairer: the developers want Chaos Mode to stay the hardest part of Operation: Egg Heist while getting knocked down stops being the main difficulty. Their words: “we don’t want higher difficulty to simply mean getting knocked down more often.” Four plans follow, on screen from 8:55.
| Plan | What the post says | AsPig’s reading |
|---|---|---|
| More team compositions | More Aniimo suited to Egg Heist in upcoming updates | Probably tied to 1.1’s new families |
| More Chip sources | New sources of Heal Chips and Chips that improve melee combat | Good news: ranged Aniimo dominate Egg Heist today |
| Sanctum mechanisms | Activating mechanisms or defeating specific Aniimo grants temporary abilities | More ways to kill enemies through the environment |
| High-difficulty format | Like the current Limited-Time Challenge, reasonable rewards, optional | Similar to the Holo-Battle Interlink, without forced FOMO |
The melee point is AsPig’s strongest opinion in the section, at 9:15: ranged Aniimo can kite and escape, melee ones cannot, and he would like to see them back in favour. Our Egg Heist beginner guide and the Chaos Mode page cover the mode as it plays today, and the Egg Heist map shows every layout.
A small correction to the narration: AsPig says at 7:53 that the developers did not raise Chaos Mode’s difficulty. The post’s first answer is narrower. It says Pawprint has made no numerical change to Aniimo or chest spawn probabilities, is investigating the spawning, disengagement and aggro reports, and explains that digging up rare Aniimo Eggs or Rare Treasure “disturbs dormant Aniimo and attracts them over”.
Rewards for rescuing teammates, and Collectibles after Season 1
Rescuing a downed teammate will be rewarded, and Collectibles you miss in Season 1 will come back later. Both answers are short and both are firm. On rescues: “we’re planning new mechanics to make helping a downed teammate easier. We also want to give Pathfinders who go out of their way to help others some well-deserved recognition and rewards.”
AsPig, at 8:28, calls it the right direction: with a reward attached, more players will stop to revive. He adds his own suggestion, that players should not be able to loot a dead ally, to remove the other reason to let them fall. That is his idea, not in the post.
On Collectibles: “We’ve got new gameplay coming in the second half of S1, giving you more reliable ways to get Collectibles. And even after the season wraps up, we’ll bring back Collectibles from previous seasons through future events.” The second half of Season 1 starts on 29 October. AsPig is unsure whether late Collectibles will still count towards the season’s showcase; the post does not say. Our Season 1 guide lists the Keepsakes that are on a clock.
How often will Aniimo update?
For Operation: Egg Heist, the post promises a major update each season and a smaller one every two weeks. Its fifth answer, on screen from 9:56, lays out the rhythm:
- First half of the season: mainly PvE content.
- Second half: casual competitive modes.
- Every half-season: new Collectibles, maps, Aniimo and gameplay.
- Every two weeks: new Aniimo and their drops, balance tweaks.
- New Alphas and mobs with their own mechanics and exclusive challenge rewards.
AsPig reads this as the plan for every update, not only Egg Heist, from 9:59: three weeks of exploration and captures, then more competitive events, with map pieces and Aniimo added mid-season so a six-week update does not go quiet. The question as posted is about Operation: Egg Heist, so treat the wider reading as his. It fits the developer interview, which split each 84-day season into two halves of 42 days. His example of a small fortnightly drop is the Dazmand event.
What is in Whisperwake Isles?
Whisperwake Isles is a small, self-contained island region with five new families of two Aniimo each and a bubble mechanic for getting around, all seen in the closed beta and liable to change. AsPig says it twice, at 0:32 and 0:40: much of what follows comes from the beta. The gameplay in this part of his video is closed beta footage credited on screen to AniimoSync, with his own summary cards on top.
Two details from his narration. The island is independent of the mainland, so in the beta the stamina bonuses earned on the first region did not apply there (1:24). And bubbles carry you: Bubbeep and Glameep create the bubbles used to cross the water and reach new spots, which is why AsPig calls them the region’s flagship Aniimo. How Bubble Drift works, and the Omega Glameep fight, are in our Whisperwake Isles early look.
The five new families, checked against the launch build
Coraliz, Wavwal, Malevsera, Glameep and Gachapus are the evolved forms, and all ten Aniimo already sit in the launch files, flagged unreleased. AsPig’s cards summarise each kit in French; the table puts them next to the client.
| Aniimo | Client: element · role | AsPig’s card | Check |
|---|---|---|---|
| Coraliz | Earth, Water · Regen | Regen support, EP per Earth Aniimo, ultimate restores 30 EP and imprisons | Matches: Overcharged Coral, 15s cooldown; Coral Prison gives 30 EP |
| Wavwal | Ice · Break | More BREAK as HP falls, team shield ultimate | Client: BREAK efficiency +20% below 75% HP, +40% below 50% |
| Malevsera | Ice · DPS | Card reads “DPS Eau”, Water | Client lists Ice, as AsPig says aloud at 4:50 |
| Glameep | Grass, Water · Heal | Charge every 3 s, extra per skill, boosted heal | Matches: 10 Bubble Energy add 12% to Baa-Baa Healbubb |
| Gachapus | Water · DPS | 1% gold or five of a colour start Jackpot, +60% basic attack damage | Matches the launch odds and bonus |
Coraliz is the one AsPig is happiest about, at 2:32: “enfin le soutien régénération de la team terre”, at last the Regen support Earth squads lacked. He adds a fair defensive point at 2:19: Earth and Water each resist four elements, Earth resisting Fire, Lightning, Earth and Ice, Water resisting Fire, Water, Earth and Dark. He would pair it with Waleetle and Bouldus.
Wavwal is an Ice breaker that spends its own HP. AsPig gives both thresholds of its trait as 50% at 3:31; the client sets the first at 75% HP for +20% BREAK efficiency and the second at 50% for +40%.
Malevsera is the berserker: damage up for every 1% of HP lost, and a Demonic State that pays for skills with HP. AsPig links the two Ice newcomers at 4:43, Wavwal’s shields protecting a carry that burns its own health, and regrets that Ice still has no buffer or Regen support beside Glynsera.
Glameep is a Heal Aniimo that also shields and lowers Grass resistance, and its Prismana Form turns it Dark. Gachapus is a ranged basic-attack DPS built on a gacha: AsPig finds it fun and expects it to be strong in plenty of content because it fights at range.
The kit numbers, skill by skill, with the squads each newcomer could join, are in our 29 October update guide, and the team builder already knows all ten.
AsPig’s view
He closes optimistic: a new zone, new Aniimo and a new Prismana Form, developers who keep working on Egg Heist, and an ATK change he expects to be mild. He hopes for an announcement livestream before the update, as other games of the genre run, and calls the week of 29 October a turning point for Aniimo. We agree on the ATK point for a plain reason: the post itself says the combat experience should stay “largely unchanged”, so the likeliest outcome is that ATK on support roles starts to count a little without reshuffling the tier lists.
Sources
- AsPig: Nouveaux Aniimo, Zones & changement sur les stats ! LA 1.1 d’Aniimo ARRIVE : Whisperwake Isle ! (YouTube, 14 October 2026)
- AsPig on YouTube
- Aniimo on X (@Aniimo_EN), Dev Feedback | Oct 13
- The game’s own data files, build 1.0.0.7: the season table and the traits, elements and roles of Coraliz, Wavwal, Malevsera, Glameep and Gachapus
- Aniimo damage formula: ATK vs BREAK, STAB and crit