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Gameplay · 14 min

Aniimo Credits Farm: the Infinite Starine Tree, 16 Million Credits a Week and Enough Pods for a Free Prismana

menaceFT’s video of 21 October 2026 shows a Starine tree that never stops dropping sellable fruit, then adds up every weekly Credits source in the game to about 16 million. Every source is checked here against his screen and the game’s own text, with the arithmetic redone and the three places where the numbers disagree.

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The Starine tree farm, the weekly Credits spreadsheet, the Egg Heist chest route and squad, the per-source estimates and the in-game footage on this page come from menaceFT’s video of 21 October 2026

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The only unlimited Credits farm in Aniimo is the Starine tree in the Forest of Falling Stars, at map coordinates -1482, 0991 in Breezy Plains: circle it, pick up the Starines that keep dropping, and sell them from the Common Items tab of your inventory, at about 245,000 Credits an hour by menaceFT’s count. It has no timer and no cap. It is also the slowest way to get rich, and menaceFT says so himself.

menaceFT’s video of 21 October 2026 spends one minute on the tree and twelve on the rest: a spreadsheet of every capped weekly source, which totals 15,957,407 Credits. Egg Heist chests are the biggest line at 4.2 million. His reason is Prismana: Credits buy pods, and every catch can roll a Lucky or Super Lucky Strike for free Prismatic Energy, so plenty of pods means a Vein Abundance weekend without spending Vein Essence. He says that is how he still holds 88 Vein Essence, and how a Prismana Inferlupa came after six Nurtures.

Shop prices and reward panels below are read off his footage; Research Expert’s levels, the Tea Party limits, the Voxel Coin cap and the Stamp Rush rules come from the game’s own client text, build 1.0.0.7, checked on 23 October 2026. Where his voice and his screen disagree, the screen wins.

How do you farm Credits in Aniimo?

Claim the capped weekly sources first, Egg Heist chests, Homeland pods and orders, the Stamp Shop and the Super Lucky Star, and only then sell Starines from the tree, which pays forever but slowly. The totals come from the spreadsheet menaceFT links, built with two other players, in his order.

Aniimo weekly Credits spreadsheet from menaceFT, per day and per week averages from 4,200,000 down, totalling 15,957,407
1:57. The sheet he links: per day and per week averages, an infinity sign for the tree, and a total of 15,957,407 Credits.
SourceCredits a week (menaceFT)What it rests on
Egg Heist daily chests4,200,000600,000 a day on average, his estimate
Homeland Aniipods, caught and reported2,620,800374,400 a day: 120 one-pod catches at 3,120
Stamp Shop Credits2,000,0001,000 stamps a week at 2,000 Credits each
Super Lucky Star1,888,88010 spins at a 188,888 average
Homeland orders1,050,000150,000 a day
Nurtureabout 900,000the daily free Nurture, his sheet reads 907,900
Weekly Alphas and Omegasabout 900,00041 Alpha and 9 Omega fights, his sheet reads 901,000
Holo-Battle Sim693,600200,000 per element plus three Tumblers
Alpha Tubster and Alpha Magmarex Megas639,600205 free Aniipod Megas, 41 runs at 5 each
Bubble Gachapon578,93810 pulls a week
Overcapped stamps250,000Stamp Rush excess, mailed on Monday
Assist Gifts226,69012 a week from Holo-Battle Interlink
Daily Aniipod Hyper218,40010 a day at 3,120 per catch
Discounted Credit Shop Aniipods112,000100 a week, profit after the price
Starine treeunlimitedabout 245,000 an hour

Two cautions before the details. These are averages from one player’s week, so a quiet week lands lower; menaceFT says the stamp overflow alone moves “more or less depending how much you play”. And about 3.7 million of the total is not Credits at all but Aniipods and Tumblers turned into Credits by catching and reporting, which only works out if most catches take one throw. That is the Fatal Shot section, and it is the part of the video worth understanding.

The infinite Starine farm at -1482, 0991

The tree stands in the Forest of Falling Stars, on the Breezy Plains map at -1482, 0991; the area panel on menaceFT’s map reads Lv.49 to 50. He credits the find to a player called Genpai and calls the spot “the early game area”. Breezy Plains is the starting region, but the panel’s level band is not early game, so bring a squad that can handle level 49 wild Aniimo.

Aniimo Breezy Plains map with the Forest of Falling Stars panel, Lv.49 to 50, and the Starine tree at coordinates -1482, 0991
0:46. The coordinates he puts on screen, -1482, 0991, on the edge of the Forest of Falling Stars.

The method is to walk in circles round the trunk. Starines fall to the ground around it, Celestis wander nearby, and new ones keep landing as you loop. “There’s no timer. There’s no limit,” he says at 1:10. The Celestis line lives here: our Celestis and Stellarys pages have the family, the Forest of Falling Stars region page its roster, and the interactive map drops you on the area.

Aniimo Starine tree trunk among blue flowers in the Forest of Falling Stars, a Starine glowing in the canopy as menaceFT circles it
0:58. Circling the trunk. A Starine hangs in the branches at the top left, and the drops land in the flowers.

Starines go to the Common Items tab. The item card calls the Starine an Evolution Material, the “Fruit of a Starine Tree. Celestis family’s favorite food”, and gives two uses: place one in an Aniimo nest somewhere in the Forest of Falling Stars “for a chance at something magical”, or sell it from the inventory for Credits. The sale price per Starine is not on screen. menaceFT’s rate, about 1,225 Starines an hour for about 245,000 Credits, works out at 200 Credits each.

Aniimo Starine item card in Common Items, Evolution Material, owned 83: place it in a Forest of Falling Stars nest or sell it for Credits
1:20. The item card. The Sell button sits under the grid; the card names both uses but not the price.

Is it worth it? 245,000 an hour is a little over one day of Homeland orders, and menaceFT’s verdict at 1:35 is “do I want to circle a tree and collect those for an hour straight? No.” It is the farm for a player who has already claimed everything else that week and still needs pods, or who wants to play with a podcast on. Everything below pays more per minute until its cap.

Egg Heist daily chests: 4.2 million a week in 5 to 10 minutes

Extract from quick Normal runs after looting only the outside chests, and each run still fills one of the day’s Lucky Chests, which menaceFT values at about 600,000 Credits a day, 4,200,000 a week. He says the Normal chests still drop the 100,000 Credits stack, and that a run takes one to two minutes once your rank is high enough.

Aniimo Egg Heist Daily Lucky Chest banner after a run: Chests obtained today 2 of 6, with a Chest Unlock Duration timer
3:20. The banner after extracting: chests obtained today, 2/6, and the new chest’s unlock timer.

The same trick is in our Egg Heist drop rates article, from Lucky Blackat’s video four days earlier, along with the game’s rule that any successful extraction earns a Lucky Chest and that the number of chests, their slots and their quality follow your rank. menaceFT adds three things: a map of the exterior chests, a squad that moves faster, and a loot threshold. At Lookout Hill he loots until his backpack’s value passes 20,000 and then heads for the boat; he does not explain the figure beyond “you only need 20k to get out”.

Aniimo Egg Heist island map with stars on the easiest exterior chests at Ancient Harbor, Reef Bay and Lookout Hill
3:26. His map of the most accessible exterior chests at the three common landing sites: Ancient Harbor, Reef Bay and Lookout Hill.

Reef Bay is the exception. Few chests sit near its boat, so he grabs those and then goes into the Sanctum for purple chests until he has the 20,000. The full island, with chest and extraction markers, is on our Egg Heist map, and the basics of a run are in the Egg Heist beginner guide.

Aniimo Operation: Egg Heist Team Mode on Normal, 1 to 3 players, Low danger, no entry rank, Uncommon recommended loadout
6:21. Team Mode with the difficulty list open. Normal asks for no entry rank and an Uncommon loadout.

His aside at 6:15 is that Chaos should have been called Hard, Nightmare Normal, Hard Easy, and Normal “basically like a tutorial mode”. For Credits that is the point: Normal runs fill the same chest count. If you want eggs as well, take your first run of the day on Chaos, where the Lucky Blackat article explains the double rank points.

The best Egg Heist squad for chest runs

menaceFT runs Bouldus, Panpanta, Irisalis and Somniwing, and only the first two matter: Panpanta rolls fast on stamina, and Bouldus’s dash roll does not use stamina, so you swap between them and never stop. Irisalis goes first in case a fight starts, for the damage from her clone beams; Somniwing is optional, for regeneration.

Aniimo Bouldus Lv.47 on an Egg Heist beach, its Rock and Dash skills on the bar, with the other three squad slots on the right
3:41. Bouldus out, the other three in their slots. Its Dash roll is the one that costs no stamina.

The useful trick is at 4:31: a rolling Aniimo keeps rolling while you search a chest. Tap the chest mid-roll, open the search, and the character keeps covering ground while the loot window is up. With Panpanta the roll stops when stamina runs out, which is why he switches to Bouldus for the looting part. He says to take everything, blue, green or buried; the only goal is the value threshold.

Aniimo Egg Heist inventory at 11 of 32 kg and Loot 10,020 while a chest is still searching on the right, mid-roll
4:46. Searching a chest while the ball keeps rolling. The loot counter reads 10,020, halfway to his 20,000.

Our best teams page covers fighting squads; for this job the brief is narrower, movement first. Any pair with a stamina-free mobility skill would do the Bouldus half, but Bouldus is the one he shows.

Super Lucky Star: what it pays and how many spins you get

The Super Lucky Star is the slot machine in Astra; a spin costs 100 Voxel Coins, and menaceFT puts the average at 188,888 Credits a spin, 1,888,880 for the ten spins a week your coins allow. His own spin on camera paid 300,000. Its pin is on our Astra map.

Aniimo Super Lucky Star slot machine in Astra, three reels showing Aniimo faces, with Bouldus beside menaceFT
7:20. The machine in Astra, with Bouldus out beside it. Push the joystick to spin.

Why ten: Voxel Coins are capped. menaceFT counts 150 a day from the Star-Crossed Tea Party, 1,050 a week. The client text agrees on the daily figure, “Daily Limits: Voxel Coin ×150, Season Stamp ×40”, for staying at the Astra café during the evening party, but it also says “you can collect at most 1,000 per week from reporting and the Star-Crossed Tea Party”. Either way it is ten spins. The 188,888 average is his and his spreadsheet’s; the game publishes no odds for this machine that we have found, so treat it as a sample. Do not confuse it with Super Lucky catches, the Strike that grants 1,500 Prismatic Energy, explained in our Lucky Strike odds guide.

Spinning has a cost. The same coins buy Curio Corner clothing and the Gift of Affection for friends, compared in our gifting guide; a player chasing Affinity will want some of the thousand kept back.

Stamp Shop Credits and overcapped stamps

On the Part One Weekly tab of the Stamp Shop, Credits ×2000 cost 1 stamp, so the 1,000 stamps Stamp Rush pays a week become 2,000,000 Credits, and stamps earned above the cap arrive by mail as Credits on Monday. menaceFT says “technically”, and he is right to: every stamp spent on Credits is one not spent on Vein Essence or Irisalis Petals.

Aniimo Stamp Shop Part One Weekly tab: Credits x2000 for 1 stamp, Irisalis Petal and Vein Essence at 50 sold out
8:01. Credits ×2000 at the price of one stamp. The two items worth more, Irisalis Petal and Vein Essence at 50, are already sold out.

So buy the Weekly tab’s Vein Essence and Petals first and pour the remainder into Credits. Part One’s Windborn Stamps convert to Credits by themselves when Part One ends on 28 October; the date and what to buy before it are in our Part One end checklist. Part Two pays Windchaser Stamps, and whether its Weekly tab keeps Credits ×2000 at one stamp is not known yet.

The overflow is the second stamp line. The client text says Stamp Rush has a weekly earning limit per mode and an overall one, and that “any excess will be converted into Credits and sent via Mail next Monday”. menaceFT averages 250,000 a week from it; his mail of 12 October shows 266,200.

Aniimo Stamp Rush Excess Reward mail from Polaris Institute, 10/12/2026, excess stamps converted into 266,200 Credits
13:15. The Polaris Institute mail: last week’s stamps over the limit, converted into 266,200 Credits.

Homeland orders and the Aniipod Maker

Homeland orders pay menaceFT about 150,000 Credits a day, a little over 1 million a week, and the Aniipod Maker’s free pods are worth 374,400 a day once caught and reported, 2,620,800 a week. Orders need no explaining; the pods do. Our Homeland planner has every facility and recipe, and the Homeland guide the unlocks.

His advice is to make the basic Aniipod, not the Mega, because you get more pods per hour and the Credits come from the number of catches. On his machine the basic pod is a Level 1 formula from 12 Rock with a workload of 1,800; the Aniipod Mega is a Level 3 formula from 6 shells with a workload of 2,700.

Aniimo Aniipod Maker Level 1 formula: 12 Rock into one Aniipod, workload 1800, how to obtain listing Credit Shop and Home Production
9:01. The basic Aniipod: 12 Rock, workload 1,800.
Aniimo Aniipod Maker Level 3 formula: 6 shells into an Aniipod Mega, workload 2700, 2x capture chance, inventory 448
8:45. The Aniipod Mega: 6 shells, workload 2,700, and a 2x capture chance.

He says the basic takes 12 minutes and the Mega 24. The screen gives a ratio of 1.5, not 2, by workload, so with the same workers the Mega takes half as long again; the real minutes depend on who works the machine. His conclusion survives the correction: one Mega costs as much machine time as one and a half basic pods, and a one-throw catch with either pays the same report. The Mega’s 2x capture chance matters on hard targets, not on the easy catches this farm uses. Exact times for your workers are in the planner, and how many pods the machine makes a day is in our Aniipods guide.

Why one-pod catches pay: Fatal Shot and Research Expert

Each reported catch pays 800 Credits, a catch made with a single Aniipod adds a 1,600 Fatal Shot bonus, and the talent Research Expert at Lv.4 adds 30% to the report, so every one-throw catch is worth 3,120 Credits. That figure is the engine behind five lines of the spreadsheet.

Aniimo Report Rewards for two catches: Catches 1600, Fatal Shot x2 3200, total 4800, Alpha, Perfect and Wild Surge at 0
9:45. Two catches, one throw each: 1,600 for the catches, 3,200 for two Fatal Shots, 4,800 shown.

The report screen shows 4,800 for those two catches. menaceFT says the real payout was 6,240, because the screen ignores Research Expert: 4,800 × 1.3 = 6,240. The talent card reads “Reporting grants 30% more Credits”, Level maxed, and the client text lists its four levels at 10%, 15%, 20% and 30%. Which talents to buy first is in our talents and Report Cards guide; for a Credits farmer this one comes early.

Aniimo Talents screen, Research Expert Lv.4 tooltip: Reporting grants 30% more Credits, level maxed, 4 of 4 points
10:16. Research Expert at 4/4: “Reporting grants 30% more Credits.”

To get the Fatal Shot, break the target first, or catch it asleep, or pick easy targets such as Lumin forms; menaceFT catches a broken one at 9:23. The same 800 and 1,600 appear in our Glynsera horde route, which leans on this bonus to make pods almost free. Now redo his lines: 120 Homeland pods a day × 3,120 = 374,400; 10 Hyper pods × 3,120 = 31,200; 205 Megas × 3,120 = 639,600. They all assume every pod lands first time, so they are ceilings.

Free and discounted pods: daily Hypers, Alpha Megas and the Credit Shop

Three pod sources most players ignore: 10 Aniipod Hyper a day from the Daily Activity chest, five Aniipod Megas per Alpha Tubster or Alpha Magmarex run, and 100 discounted Aniipods a week in the Credit Shop. menaceFT admits he clicked past the first for weeks and had 380 Hypers stacked up.

Aniimo Institute Guide Daily Activity with the Activity Catch Gift Pack open: 10 Aniipod Hyper, a stack of 500 tickets and 600 EXP
11:10. The Activity Catch Gift Pack in the Daily Activity track: 10 Aniipod Hyper among its rewards.

Ten Hypers a day at 3,120 each is 31,200 Credits, 218,400 a week. The Alphas are the illustration he admits is not realistic: Alpha Tubster and Alpha Magmarex give five Aniipod Megas a run, and 41 runs would make 205 pods, 639,600 Credits, “but this is just to give you an idea”. Since the 41 weekly Alpha fights are counted again in the next section, this line and that one overlap.

Aniimo Credit Shop: discounted Aniipod, Pro 4000 and Mega 6000 beside full prices 3500, 7000 and 10.5K, weekly limit 100 for 200.0K
13:51. The discounted Aniipod: weekly limit 100/100, 100 pods for 200,000 Credits. The full price sits next to it at 3,500.

The discount line checks out exactly. 100 pods for 200,000 Credits is 2,000 each against 3,500 at full price. Each one-throw catch returns 3,120, so each pod nets 1,120, and 100 of them net 112,000, the figure menaceFT gives. The same sum at full price loses 380 a pod, which is why only the discounted ones belong in a Credits plan. The Pro and Mega discounts, 4,000 and 6,000, also lose Credits on easy catches.

Nurture, Alphas, Holo-Battle Sim, Bubble Gachapon and Assist Gifts

The remaining five lines add about 3.3 million a week: about 900,000 from the daily free Nurture, about 900,000 from 41 Alpha and 9 Omega fights, 693,600 from Holo-Battle Sim, 578,938 from the Bubble Gachapon and 226,690 from Assist Gifts. The Nurture line is his average; how Nurture works is in our Nurture guide.

Aniimo Holo-Battle Sim Fire Training rewards: Easy and Normal each give 100000 Credits and 30 crystals, Normal adds a Tumbler
12:16. Fire Training: 100,000 Credits on Easy and on Normal, a Tumbler on Normal, no Credits on Hard or Challenge.

Holo-Battle Sim is the cleanest line. His screen shows Fire Training and he says each of the three, Grass, Water and Fire, pays the same: 100,000 Credits on Easy and 100,000 on Normal, and clearing a higher difficulty claims the lower ones, so 200,000 × 3 is 600,000. menaceFT adds the three Normal Tumblers and reaches 693,600; the extra 93,600 is exactly 30 one-throw catches at 3,120, which is how he values the Tumblers.

Aniimo Bubble Gachapon prize table: a top prize with 288.8K Credits, Second Prize 30% with 188.8K, Third Prize 58% with 28.8K
12:45. The Bubble Gachapon’s prizes: 288.8K, 188.8K at 30% and 28.8K at 58%, each with pods and other items.

The Bubble Gachapon sits in your Home and, by menaceFT’s account, unlocks at RV level 14. Its prizes mix Credits, Aniipods and Voxel Coins, and he values ten pulls a week at 578,938 once the pods are caught. The top tier’s odds are scrolled off his screen, so we do not redo his average. The client text confirms the machine’s name and that some items are “Obtain by using the Bubble Gachapon in your Home”.

Aniimo Assist Gift rules: helping other Pathfinders raise their best Stars pays Voxel Coins and Season Stamps outside the weekly limit
13:40. The Assist Gift rules: one gift for every 5 Stars a party member gains, rounded up. Its stamps do not count toward the weekly limit.

Assist Gifts come from Holo-Battle Interlink. Help another player raise their best Star rank without raising yours and you are an Assisting Player, paid one Assist Gift for every 5 Stars of the largest increase in the party, rounded up. menaceFT counts 12 a week. He says 326,000 Credits aloud; his own caption and spreadsheet both say 226,690, and the table above uses the written figure. Note the stamps: the game says Assist Gift stamps “do not count toward the weekly limit”, so they are extra stamps for the shop, not overflow.

Does 16 million Credits a week really get you a free Prismana?

Not by itself: Credits buy the catches, and the catches only guarantee your first Lucky Strikes and one Super Lucky a week, which fill well under half of a Prismatic Energy gauge. The rest still comes from Nurture, a Prismana Flow roll, or luck. Here is the arithmetic with the published odds.

Aniimo banner reading This area’s Prismatic Energy state: Abundant, over a Lv.46 Emberpup in the grass
0:01. The payoff he is chasing: an area’s Prismatic Energy at Abundant, one of the gauge’s states, during a catching session.

The weekly rules, from the official notice in our Lucky Strike guide: the first 10 Lucky Strikes of the week roll at 1% per eligible catch, with one guaranteed by the 200th check; the first Super Lucky rolls at 0.2% and is guaranteed within 500. A Lucky Strike averages 302.5 Prismatic Energy and a Super Lucky grants 1,500. Ten Lucky Strikes and one Super Lucky are about 4,525 energy. The gauge’s pity is 10,500, and each Nurture with Vein Essence adds 480, so the guaranteed strikes are worth about nine and a half Nurtures, roughly 43% of a gauge. Every strike and Nurture also carries its own chance to start a Prismana Flow outright, explained in our Prismana Flow guide.

Getting those ten strikes takes about 1,000 catches on average at 1%, 2,000 at worst. That is where the Credits matter. A player with free and discounted pods, Fatal Shots and Research Expert loses next to nothing per catch and can push that many through a Vein Abundance weekend, menaceFT’s plan, instead of paying for extra Nurtures with Vein Essence. His Inferlupa after six Nurtures is his result: six Nurtures plus the guaranteed strikes come to about 7,400 energy, so the Flow came early that week. Which Prismana is featured when is in our Vein Abundance rotation, and the Part Two ones in our next Prismana article.

Aniimo Inferlupa Lv.40 marked New, a Sparkling Cube readied and Guaranteed Success shown, near the target location
0:27. The Inferlupa he credits to six Nurtures, caught with a Sparkling Cube for a guaranteed success.

The verdict: the title oversells, the method does not. Credits do not buy a Prismana; they remove the pod bill from the part of the hunt that is a numbers game, and that is worth doing.

Confirmed, claimed, different

Confirmed on screen or in the client text: the Starine tree’s coordinates and area panel, the Starine item card and its sell option, the Lucky Chest count, Normal mode’s requirements, Credits ×2000 for one stamp, the Stamp Rush excess mail of 266,200, the Aniipod Maker workloads, 800 per catch and 1,600 per Fatal Shot, Research Expert’s 30%, 10 Aniipod Hyper in the Daily Activity pack, the Credit Shop discount and its 100-a-week limit, 100,000 Credits per Holo-Battle Sim difficulty, the Bubble Gachapon prize lines shown, the Assist Gift rules and the Tea Party’s 150 Voxel Coins a day.

menaceFT’s estimates: 245,000 Credits an hour from Starines, 600,000 a day from Egg Heist chests, 188,888 a Super Lucky Star spin, 150,000 a day from orders, the Nurture, Alpha, Bubble Gachapon and overflow averages, the 20,000 loot threshold, RV 14 for the Gachapon, and the 15,957,407 total.

Where the numbers differ: the Mega’s workload is 1.5 times the basic pod’s, not twice; the Assist Gift figure is 226,690 on his screen and 326,000 in his voice; the client text caps Voxel Coins from reporting and the Tea Party at 1,000 a week, not the 1,050 he counts, which still makes ten spins; and the Starine tree’s area panel reads Lv.49 to 50, higher than “early game” suggests.

  1. How much do Starines sell for in Aniimo?

    About 200 Credits each, by menaceFT’s count: he farms about 1,225 Starines an hour at the Starine tree in the Forest of Falling Stars (-1482, 0991) for about 245,000 Credits. The item card says a Starine can be sold from the inventory for Credits but does not print the price, so treat 200 as his measured rate.

  2. How many Voxel Coins can you get a week in Aniimo?

    About 1,000. The client text caps Voxel Coins from reporting and the Star-Crossed Tea Party at 1,000 a week, and the Tea Party alone pays up to 150 a day. That is ten Super Lucky Star spins at 100 Voxel Coins each, the ten spins menaceFT plans his week around.

  3. Can you buy Credits in the Aniimo Stamp Shop?

    Yes. In Season 1 Part One the Weekly tab sells Credits ×2000 for 1 stamp, so 1,000 stamps become 2,000,000 Credits. Buy the Vein Essence and Irisalis Petals at 50 first; unspent Windborn Stamps turn into Credits automatically when Part One ends on 28 October 2026.

  4. Is the Credit Shop Aniipod discount worth buying in Aniimo?

    Yes, the basic one. 100 discounted Aniipods a week cost 200,000 Credits, 2,000 each, and a one-throw catch reported with Research Expert at Lv.4 returns 3,120, a profit of 1,120 a pod and 112,000 a week. At the full price of 3,500 the same catch loses 380.

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