Gameplay · 14 min
Aniimo Credits Farm: the Infinite Starine Tree, 16 Million Credits a Week and Enough Pods for a Free Prismana
menaceFT’s video of 21 October 2026 shows a Starine tree that never stops dropping sellable fruit, then adds up every weekly Credits source in the game to about 16 million. Every source is checked here against his screen and the game’s own text, with the arithmetic redone and the three places where the numbers disagree.
Video by
menaceFT
The Starine tree farm, the weekly Credits spreadsheet, the Egg Heist chest route and squad, the per-source estimates and the in-game footage on this page come from menaceFT’s video of 21 October 2026
The only unlimited Credits farm in Aniimo is the Starine tree in the Forest of Falling Stars, at map coordinates -1482, 0991 in Breezy Plains: circle it, pick up the Starines that keep dropping, and sell them from the Common Items tab of your inventory, at about 245,000 Credits an hour by menaceFT’s count. It has no timer and no cap. It is also the slowest way to get rich, and menaceFT says so himself.
menaceFT’s video of 21 October 2026 spends one minute on the tree and twelve on the rest: a spreadsheet of every capped weekly source, which totals 15,957,407 Credits. Egg Heist chests are the biggest line at 4.2 million. His reason is Prismana: Credits buy pods, and every catch can roll a Lucky or Super Lucky Strike for free Prismatic Energy, so plenty of pods means a Vein Abundance weekend without spending Vein Essence. He says that is how he still holds 88 Vein Essence, and how a Prismana Inferlupa came after six Nurtures.
Shop prices and reward panels below are read off his footage; Research Expert’s levels, the Tea Party limits, the Voxel Coin cap and the Stamp Rush rules come from the game’s own client text, build 1.0.0.7, checked on 23 October 2026. Where his voice and his screen disagree, the screen wins.
How do you farm Credits in Aniimo?
Claim the capped weekly sources first, Egg Heist chests, Homeland pods and orders, the Stamp Shop and the Super Lucky Star, and only then sell Starines from the tree, which pays forever but slowly. The totals come from the spreadsheet menaceFT links, built with two other players, in his order.
| Source | Credits a week (menaceFT) | What it rests on |
|---|---|---|
| Egg Heist daily chests | 4,200,000 | 600,000 a day on average, his estimate |
| Homeland Aniipods, caught and reported | 2,620,800 | 374,400 a day: 120 one-pod catches at 3,120 |
| Stamp Shop Credits | 2,000,000 | 1,000 stamps a week at 2,000 Credits each |
| Super Lucky Star | 1,888,880 | 10 spins at a 188,888 average |
| Homeland orders | 1,050,000 | 150,000 a day |
| Nurture | about 900,000 | the daily free Nurture, his sheet reads 907,900 |
| Weekly Alphas and Omegas | about 900,000 | 41 Alpha and 9 Omega fights, his sheet reads 901,000 |
| Holo-Battle Sim | 693,600 | 200,000 per element plus three Tumblers |
| Alpha Tubster and Alpha Magmarex Megas | 639,600 | 205 free Aniipod Megas, 41 runs at 5 each |
| Bubble Gachapon | 578,938 | 10 pulls a week |
| Overcapped stamps | 250,000 | Stamp Rush excess, mailed on Monday |
| Assist Gifts | 226,690 | 12 a week from Holo-Battle Interlink |
| Daily Aniipod Hyper | 218,400 | 10 a day at 3,120 per catch |
| Discounted Credit Shop Aniipods | 112,000 | 100 a week, profit after the price |
| Starine tree | unlimited | about 245,000 an hour |
Two cautions before the details. These are averages from one player’s week, so a quiet week lands lower; menaceFT says the stamp overflow alone moves “more or less depending how much you play”. And about 3.7 million of the total is not Credits at all but Aniipods and Tumblers turned into Credits by catching and reporting, which only works out if most catches take one throw. That is the Fatal Shot section, and it is the part of the video worth understanding.
The infinite Starine farm at -1482, 0991
The tree stands in the Forest of Falling Stars, on the Breezy Plains map at -1482, 0991; the area panel on menaceFT’s map reads Lv.49 to 50. He credits the find to a player called Genpai and calls the spot “the early game area”. Breezy Plains is the starting region, but the panel’s level band is not early game, so bring a squad that can handle level 49 wild Aniimo.
The method is to walk in circles round the trunk. Starines fall to the ground around it, Celestis wander nearby, and new ones keep landing as you loop. “There’s no timer. There’s no limit,” he says at 1:10. The Celestis line lives here: our Celestis and Stellarys pages have the family, the Forest of Falling Stars region page its roster, and the interactive map drops you on the area.
Starines go to the Common Items tab. The item card calls the Starine an Evolution Material, the “Fruit of a Starine Tree. Celestis family’s favorite food”, and gives two uses: place one in an Aniimo nest somewhere in the Forest of Falling Stars “for a chance at something magical”, or sell it from the inventory for Credits. The sale price per Starine is not on screen. menaceFT’s rate, about 1,225 Starines an hour for about 245,000 Credits, works out at 200 Credits each.
Is it worth it? 245,000 an hour is a little over one day of Homeland orders, and menaceFT’s verdict at 1:35 is “do I want to circle a tree and collect those for an hour straight? No.” It is the farm for a player who has already claimed everything else that week and still needs pods, or who wants to play with a podcast on. Everything below pays more per minute until its cap.
Egg Heist daily chests: 4.2 million a week in 5 to 10 minutes
Extract from quick Normal runs after looting only the outside chests, and each run still fills one of the day’s Lucky Chests, which menaceFT values at about 600,000 Credits a day, 4,200,000 a week. He says the Normal chests still drop the 100,000 Credits stack, and that a run takes one to two minutes once your rank is high enough.
The same trick is in our Egg Heist drop rates article, from Lucky Blackat’s video four days earlier, along with the game’s rule that any successful extraction earns a Lucky Chest and that the number of chests, their slots and their quality follow your rank. menaceFT adds three things: a map of the exterior chests, a squad that moves faster, and a loot threshold. At Lookout Hill he loots until his backpack’s value passes 20,000 and then heads for the boat; he does not explain the figure beyond “you only need 20k to get out”.
Reef Bay is the exception. Few chests sit near its boat, so he grabs those and then goes into the Sanctum for purple chests until he has the 20,000. The full island, with chest and extraction markers, is on our Egg Heist map, and the basics of a run are in the Egg Heist beginner guide.
His aside at 6:15 is that Chaos should have been called Hard, Nightmare Normal, Hard Easy, and Normal “basically like a tutorial mode”. For Credits that is the point: Normal runs fill the same chest count. If you want eggs as well, take your first run of the day on Chaos, where the Lucky Blackat article explains the double rank points.
The best Egg Heist squad for chest runs
menaceFT runs Bouldus, Panpanta, Irisalis and Somniwing, and only the first two matter: Panpanta rolls fast on stamina, and Bouldus’s dash roll does not use stamina, so you swap between them and never stop. Irisalis goes first in case a fight starts, for the damage from her clone beams; Somniwing is optional, for regeneration.
The useful trick is at 4:31: a rolling Aniimo keeps rolling while you search a chest. Tap the chest mid-roll, open the search, and the character keeps covering ground while the loot window is up. With Panpanta the roll stops when stamina runs out, which is why he switches to Bouldus for the looting part. He says to take everything, blue, green or buried; the only goal is the value threshold.
Our best teams page covers fighting squads; for this job the brief is narrower, movement first. Any pair with a stamina-free mobility skill would do the Bouldus half, but Bouldus is the one he shows.
Super Lucky Star: what it pays and how many spins you get
The Super Lucky Star is the slot machine in Astra; a spin costs 100 Voxel Coins, and menaceFT puts the average at 188,888 Credits a spin, 1,888,880 for the ten spins a week your coins allow. His own spin on camera paid 300,000. Its pin is on our Astra map.
Why ten: Voxel Coins are capped. menaceFT counts 150 a day from the Star-Crossed Tea Party, 1,050 a week. The client text agrees on the daily figure, “Daily Limits: Voxel Coin ×150, Season Stamp ×40”, for staying at the Astra café during the evening party, but it also says “you can collect at most 1,000 per week from reporting and the Star-Crossed Tea Party”. Either way it is ten spins. The 188,888 average is his and his spreadsheet’s; the game publishes no odds for this machine that we have found, so treat it as a sample. Do not confuse it with Super Lucky catches, the Strike that grants 1,500 Prismatic Energy, explained in our Lucky Strike odds guide.
Spinning has a cost. The same coins buy Curio Corner clothing and the Gift of Affection for friends, compared in our gifting guide; a player chasing Affinity will want some of the thousand kept back.
Stamp Shop Credits and overcapped stamps
On the Part One Weekly tab of the Stamp Shop, Credits ×2000 cost 1 stamp, so the 1,000 stamps Stamp Rush pays a week become 2,000,000 Credits, and stamps earned above the cap arrive by mail as Credits on Monday. menaceFT says “technically”, and he is right to: every stamp spent on Credits is one not spent on Vein Essence or Irisalis Petals.
So buy the Weekly tab’s Vein Essence and Petals first and pour the remainder into Credits. Part One’s Windborn Stamps convert to Credits by themselves when Part One ends on 28 October; the date and what to buy before it are in our Part One end checklist. Part Two pays Windchaser Stamps, and whether its Weekly tab keeps Credits ×2000 at one stamp is not known yet.
The overflow is the second stamp line. The client text says Stamp Rush has a weekly earning limit per mode and an overall one, and that “any excess will be converted into Credits and sent via Mail next Monday”. menaceFT averages 250,000 a week from it; his mail of 12 October shows 266,200.
Homeland orders and the Aniipod Maker
Homeland orders pay menaceFT about 150,000 Credits a day, a little over 1 million a week, and the Aniipod Maker’s free pods are worth 374,400 a day once caught and reported, 2,620,800 a week. Orders need no explaining; the pods do. Our Homeland planner has every facility and recipe, and the Homeland guide the unlocks.
His advice is to make the basic Aniipod, not the Mega, because you get more pods per hour and the Credits come from the number of catches. On his machine the basic pod is a Level 1 formula from 12 Rock with a workload of 1,800; the Aniipod Mega is a Level 3 formula from 6 shells with a workload of 2,700.
He says the basic takes 12 minutes and the Mega 24. The screen gives a ratio of 1.5, not 2, by workload, so with the same workers the Mega takes half as long again; the real minutes depend on who works the machine. His conclusion survives the correction: one Mega costs as much machine time as one and a half basic pods, and a one-throw catch with either pays the same report. The Mega’s 2x capture chance matters on hard targets, not on the easy catches this farm uses. Exact times for your workers are in the planner, and how many pods the machine makes a day is in our Aniipods guide.
Why one-pod catches pay: Fatal Shot and Research Expert
Each reported catch pays 800 Credits, a catch made with a single Aniipod adds a 1,600 Fatal Shot bonus, and the talent Research Expert at Lv.4 adds 30% to the report, so every one-throw catch is worth 3,120 Credits. That figure is the engine behind five lines of the spreadsheet.
The report screen shows 4,800 for those two catches. menaceFT says the real payout was 6,240, because the screen ignores Research Expert: 4,800 × 1.3 = 6,240. The talent card reads “Reporting grants 30% more Credits”, Level maxed, and the client text lists its four levels at 10%, 15%, 20% and 30%. Which talents to buy first is in our talents and Report Cards guide; for a Credits farmer this one comes early.
To get the Fatal Shot, break the target first, or catch it asleep, or pick easy targets such as Lumin forms; menaceFT catches a broken one at 9:23. The same 800 and 1,600 appear in our Glynsera horde route, which leans on this bonus to make pods almost free. Now redo his lines: 120 Homeland pods a day × 3,120 = 374,400; 10 Hyper pods × 3,120 = 31,200; 205 Megas × 3,120 = 639,600. They all assume every pod lands first time, so they are ceilings.
Free and discounted pods: daily Hypers, Alpha Megas and the Credit Shop
Three pod sources most players ignore: 10 Aniipod Hyper a day from the Daily Activity chest, five Aniipod Megas per Alpha Tubster or Alpha Magmarex run, and 100 discounted Aniipods a week in the Credit Shop. menaceFT admits he clicked past the first for weeks and had 380 Hypers stacked up.
Ten Hypers a day at 3,120 each is 31,200 Credits, 218,400 a week. The Alphas are the illustration he admits is not realistic: Alpha Tubster and Alpha Magmarex give five Aniipod Megas a run, and 41 runs would make 205 pods, 639,600 Credits, “but this is just to give you an idea”. Since the 41 weekly Alpha fights are counted again in the next section, this line and that one overlap.
The discount line checks out exactly. 100 pods for 200,000 Credits is 2,000 each against 3,500 at full price. Each one-throw catch returns 3,120, so each pod nets 1,120, and 100 of them net 112,000, the figure menaceFT gives. The same sum at full price loses 380 a pod, which is why only the discounted ones belong in a Credits plan. The Pro and Mega discounts, 4,000 and 6,000, also lose Credits on easy catches.
Nurture, Alphas, Holo-Battle Sim, Bubble Gachapon and Assist Gifts
The remaining five lines add about 3.3 million a week: about 900,000 from the daily free Nurture, about 900,000 from 41 Alpha and 9 Omega fights, 693,600 from Holo-Battle Sim, 578,938 from the Bubble Gachapon and 226,690 from Assist Gifts. The Nurture line is his average; how Nurture works is in our Nurture guide.
Holo-Battle Sim is the cleanest line. His screen shows Fire Training and he says each of the three, Grass, Water and Fire, pays the same: 100,000 Credits on Easy and 100,000 on Normal, and clearing a higher difficulty claims the lower ones, so 200,000 × 3 is 600,000. menaceFT adds the three Normal Tumblers and reaches 693,600; the extra 93,600 is exactly 30 one-throw catches at 3,120, which is how he values the Tumblers.
The Bubble Gachapon sits in your Home and, by menaceFT’s account, unlocks at RV level 14. Its prizes mix Credits, Aniipods and Voxel Coins, and he values ten pulls a week at 578,938 once the pods are caught. The top tier’s odds are scrolled off his screen, so we do not redo his average. The client text confirms the machine’s name and that some items are “Obtain by using the Bubble Gachapon in your Home”.
Assist Gifts come from Holo-Battle Interlink. Help another player raise their best Star rank without raising yours and you are an Assisting Player, paid one Assist Gift for every 5 Stars of the largest increase in the party, rounded up. menaceFT counts 12 a week. He says 326,000 Credits aloud; his own caption and spreadsheet both say 226,690, and the table above uses the written figure. Note the stamps: the game says Assist Gift stamps “do not count toward the weekly limit”, so they are extra stamps for the shop, not overflow.
Does 16 million Credits a week really get you a free Prismana?
Not by itself: Credits buy the catches, and the catches only guarantee your first Lucky Strikes and one Super Lucky a week, which fill well under half of a Prismatic Energy gauge. The rest still comes from Nurture, a Prismana Flow roll, or luck. Here is the arithmetic with the published odds.
The weekly rules, from the official notice in our Lucky Strike guide: the first 10 Lucky Strikes of the week roll at 1% per eligible catch, with one guaranteed by the 200th check; the first Super Lucky rolls at 0.2% and is guaranteed within 500. A Lucky Strike averages 302.5 Prismatic Energy and a Super Lucky grants 1,500. Ten Lucky Strikes and one Super Lucky are about 4,525 energy. The gauge’s pity is 10,500, and each Nurture with Vein Essence adds 480, so the guaranteed strikes are worth about nine and a half Nurtures, roughly 43% of a gauge. Every strike and Nurture also carries its own chance to start a Prismana Flow outright, explained in our Prismana Flow guide.
Getting those ten strikes takes about 1,000 catches on average at 1%, 2,000 at worst. That is where the Credits matter. A player with free and discounted pods, Fatal Shots and Research Expert loses next to nothing per catch and can push that many through a Vein Abundance weekend, menaceFT’s plan, instead of paying for extra Nurtures with Vein Essence. His Inferlupa after six Nurtures is his result: six Nurtures plus the guaranteed strikes come to about 7,400 energy, so the Flow came early that week. Which Prismana is featured when is in our Vein Abundance rotation, and the Part Two ones in our next Prismana article.
The verdict: the title oversells, the method does not. Credits do not buy a Prismana; they remove the pod bill from the part of the hunt that is a numbers game, and that is worth doing.
Confirmed, claimed, different
Confirmed on screen or in the client text: the Starine tree’s coordinates and area panel, the Starine item card and its sell option, the Lucky Chest count, Normal mode’s requirements, Credits ×2000 for one stamp, the Stamp Rush excess mail of 266,200, the Aniipod Maker workloads, 800 per catch and 1,600 per Fatal Shot, Research Expert’s 30%, 10 Aniipod Hyper in the Daily Activity pack, the Credit Shop discount and its 100-a-week limit, 100,000 Credits per Holo-Battle Sim difficulty, the Bubble Gachapon prize lines shown, the Assist Gift rules and the Tea Party’s 150 Voxel Coins a day.
menaceFT’s estimates: 245,000 Credits an hour from Starines, 600,000 a day from Egg Heist chests, 188,888 a Super Lucky Star spin, 150,000 a day from orders, the Nurture, Alpha, Bubble Gachapon and overflow averages, the 20,000 loot threshold, RV 14 for the Gachapon, and the 15,957,407 total.
Where the numbers differ: the Mega’s workload is 1.5 times the basic pod’s, not twice; the Assist Gift figure is 226,690 on his screen and 326,000 in his voice; the client text caps Voxel Coins from reporting and the Tea Party at 1,000 a week, not the 1,050 he counts, which still makes ten spins; and the Starine tree’s area panel reads Lv.49 to 50, higher than “early game” suggests.
Sources
- menaceFT: This Infinite Credit Farm Gets You A Free Prismana Every Week (Aniimo) (YouTube, 21 October 2026)
- menaceFT on YouTube
- The game’s own client text, build 1.0.0.7, checked 23 October 2026: Research Expert levels, Star-Crossed Tea Party limits, the weekly Voxel Coin cap, Stamp Rush limits and the Assist Gift rules
- Aniimo Lucky Strike odds, pity and weekly reset
- Aniimo Egg Heist drop rates and the daily chest trick

