Gameplay · 12 min
Aniimo Weather Variants: How to Find Every Rainstorm, Thunderstorm and Snowfield Form, With AniimoSync
Fourteen map cards, three kinds of weather and one rule most players miss: five of these spawn once per storm and never again until the sky turns. AniimoSync walked the whole map on 30 September 2026; we read every card off his screen, checked it against the game’s data files and put the lot in one table.
Written by
AniimoSync
The map walkthrough, every weather card and habitat marker, the spawn tips and every screenshot on this page by AniimoSync
Aniimo weather variants are alternative forms that spawn only while their home region has the weather printed on their map card: rain, a thunderstorm or snow. You find them by reading the weather icons on the zoomed-out world map, opening the region’s roster, and pressing Habitats on the variant’s card to mark the exact spawn.
Five of them are limited. Their card says Only one can appear at a time and it does not respawn, so each storm gives you one catch. The rest, the snow forms of Russet Highlands and Driftwise Meadow and the rain forms of Nimbus Fields, spawn in numbers for as long as the weather lasts. Weather variants are not Sparkling variants, which are a separate roll on any wild Aniimo.
The walkthrough is AniimoSync’s, published on 30 September 2026 on the live client. Every requirement below was read off his screen word for word, then checked against our Aniidex and the game’s own data files. Where the two disagree, the screen wins and we say so.
Aniimo weather variants: every spawn in one table
Fourteen map cards in the video carry a weather requirement: twelve weather forms and both Trombers. The level column is the region band on AniimoSync’s map, and it climbs as an account progresses: his Forest of Falling Stars read Lv.31~32 on 17 September and Lv.49~50 on this recording.
| Variant | Where | The card’s requirement | Spawn | Region level | Links |
|---|---|---|---|---|---|
| Rainstorm Stellarys | Forest of Falling Stars, west beach | Rainy or thunderstorm | Limited, one per storm | Lv.49~50 | Map · Aniidex |
| Thunderstorm Thornblade | Sea of Flowers, west of the region label | Rainy or thunderstorm | Limited, one per storm | Lv.49~50 | Map · Aniidex |
| Rainstorm Luminelle | Tideblossom Coast, crater island, south-west shore | Rainy or thunderstorm | Limited, one per storm | Lv.55~61 | Map · Aniidex |
| Thunderstorm Scorchhowl | Beast Fang Ridge, north of the region label | Thunderstorm | Limited, one per storm | Lv.51~52 | Map · Aniidex |
| Thunderstorm Sherro | Echoback Landing, northern tip | Thunderstorm | Limited, one per storm | Lv.52~52 | Map · Aniidex |
| Snowfield Helmut | Russet Highlands | Snowy | No spawn rule, several | Lv.53~54 | Map · Aniidex |
| Snowfield Rookey | Russet Highlands, west, inside snowballs | Snowy, hidden inside snowballs | No spawn rule | Lv.53~54 | Map · Aniidex |
| Snowfield Baleetle | Russet Highlands | Snowy | No spawn rule | Lv.53~54 | Map · Aniidex |
| Snowfield Waleetle | Russet Highlands | Snowy | No spawn rule | Lv.53~54 | Map · Aniidex |
| Snowfield Pomegg | Driftwise Meadow and Rosetower Woods | Snowy | No spawn rule, many | Lv.54~56 and Lv.53~54 | Map · Aniidex |
| Rainstorm Nimbi | Nimbus Fields, all over | Rainy or Thunderstorm | No spawn rule, many | Lv.46~48 | Map · Aniidex |
| Rainstorm Turbo | Nimbus Fields, two patrol points | Rainy or thunderstorm | No spawn rule | Lv.46~48 | Map · Aniidex |
| Tromber, Basic Form | The Argent Strait, on a rock by an inlet | Rainy or thunderstorm | No spawn rule, one spot | Lv.50~51 | Map · Aniidex |
| Tromber, Beach Form | Forest of Falling Stars, west coast | Rainy or thunderstorm | No spawn rule, one spot | Lv.49~50 | Map · Aniidex |
How do you read the weather on the Aniimo map?
Zoom the world map all the way out. Every region label then carries its weather icon at the left.
A sun is clear weather, a plain cloud is rain and a cloud with a yellow bolt is a thunderstorm. Snow is a snowflake: the Follow Weather menu uses that icon for Snowy, and every snow card prints it beside the requirement. Weather is set per region, so in this one frame at least four regions are rainy and the rest are dry. Click a region and its panel names the weather at the top (Rainy, Sunny or Thunder), then the level band and every Aniimo that lives there as a grid of tiles. A weather variant’s tile carries a small weather badge in its corner, the same icon as its requirement.
Two tabs sit on the right edge of that panel, an Aniimo silhouette for the roster and a sun for the forecast. AniimoSync points out the trap: they only show while the map is fully zoomed out, and zooming in even slightly hides them.
The other signal is a small round blue badge with an Aniimo face, placed right after a region’s name. AniimoSync reads it as a promise that a weather variant is in that region right now, and warns against the obvious mistake: the badge is not where the creature stands. It marks the region, and the card’s Habitats button marks the spot.
How do you check the Aniimo weather forecast?
Press the sun tab on the right of the zoomed-out map. It opens the forecast for the region you have selected: the weather now, then every special weather block in the next 24 hours, in four-hour slots.
Here is that panel as a table, because the blocks are the part worth copying down:
| Day | Block | Berylline Vale forecast |
|---|---|---|
| Now | 05:00 PM - 08:59 PM | Rainy |
| Today | 09:00 PM - 12:59 AM | Sunny |
| Tomorrow | 01:00 AM - 04:59 AM | Sunny |
| 05:00 AM - 08:59 AM | Rainy | |
| 09:00 AM - 12:59 PM | Sunny | |
| 01:00 PM - 04:59 PM | Sunny | |
| 05:00 PM - 08:59 PM | Sunny |
Three things in it matter. First, the forecast belongs to one region. At 1:48 the same panel is headed Echoback Landing, sunny now and sunny through every block of tomorrow, so check the region your variant lives in, not the one you happen to have open. Second, the clock is the game’s, not yours. AniimoSync is plain about it: the timer does not run on your local time but on the time in the header, UTC-4 on his screen, so convert before you set an alarm. For a reader in London on British Summer Time, UTC+1, that 05:00 AM rain block is 10:00 to 13:59. Third, the No special Aniimo appearing box stays empty despite the rain, which fits: Berylline Vale has no weather form in the game’s data files.
How do you get a notification when the weather changes?
Press Follow Weather at the bottom of the forecast and tick the weather you want. The popup reads You will receive a notification when this weather begins, with three toggles: Rainy, Snowy and Thunder.
AniimoSync has Rainy and Snowy ticked and Thunder off. If you are after the two thunder-only spawns, Scorchhowl and Sherro, Thunder is the one to switch on, because rain alone never brings either of them. The popup does not say which regions it watches, so when the alert lands, check the map for the blue badge before you fly.
Can you catch weather variants in a friend’s world?
Yes. AniimoSync’s advice: when a friend has weather you do not, visit their world and catch the variant there. For a limited spawn, ask first: if they already caught it in that storm, it will not be there. It works both ways, so when it storms in your world, invite the friends who still need one. The video shows no co-op screen, and our friends and gifting guide covers adding people.
Can you change the weather in Aniimo?
Not rain, snow or thunder, as of 30 September 2026. AniimoSync says there is currently no way to force the weather. The one weather effect you can trigger is a Prismana Flow, which he calls “not the same thing”, and photo mode changes nothing either: he tried it.
| What you try | Brings rain, snow or thunder? | Evidence |
|---|---|---|
| Waiting for the forecast | Yes | The sun tab, above |
| Change Weather on the Branch | Not shown working | Snow, rain and sun icons carry padlocks in AniimoSync’s Prismana Flow guide, on a fully infused Branch |
| Prismana Crystal | No, it starts a Prismana Flow | The crystal’s own item card |
| Day and Night panel | No, it moves the clock only | Our time of day guide |
| Photo mode | No | AniimoSync, 2:31 |
A caveat on our own older pages: the Silver Badge privilege Ecological Intervention: Allows for weather changes in this area led our time of day and Luminelle guides to promise rain on demand. No footage we have seen shows it: on the Change Weather screen in AniimoSync’s Prismana Flow video, rain, snow and sun are locked. Until someone films them unlocked, plan around the forecast.
Which weather variants spawn only once per storm?
Five: Rainstorm Stellarys, Thunderstorm Thornblade, Rainstorm Luminelle, Thunderstorm Scorchhowl and Thunderstorm Sherro. Each card carries the line Spawn Rules: Only one can appear at a time and it does not respawn. AniimoSync’s reading: catch it and it is gone for that storm, but it returns with the next one.
Rainstorm Stellarys, Forest of Falling Stars
A Dark plus Water form of the Dark Stellarys, according to the game’s data files. Either rain or a thunderstorm over the Forest of Falling Stars opens the window. AniimoSync’s tip is to skip the search and press Habitats: the marker sits on the western beach, and the creature patrols back and forth along the sand. Everything else, from the capture to its Homeland stats, is in our Rainstorm Stellarys guide.
Thunderstorm Thornblade, Sea of Flowers
The form is called Thunderstorm, and the card accepts plain rain too, which our Thunderstorm Thornblade guide found on the same card on 20 September. It is a Grass plus Lightning body in the game’s data files. The marker sits west of the Sea of Flowers label, by what AniimoSync calls a broken tower; the guide walks the route in.
Rainstorm Luminelle, Tideblossom Coast
Lightning plus Water, and the highest band of the five at Lv.55~61 on his map. The marker is on the south-western shore of the big crater island at the bottom of Tideblossom Coast, and our Rainstorm Luminelle guide walks the route in to its sea cave. AniimoSync calls it a very easy catch once you are in the area. Do not mix it up with Alpha Luminelle, a separate night spawn.
Thunderstorm Scorchhowl, Beast Fang Ridge
The hardest of the set, and the card says why: rain does nothing here. AniimoSync adds that Beast Fang Ridge rarely gets a thunderstorm at all. When it does, the marker is on the ridge just north of the region label, and his tip is to follow the lightning, which keeps striking around it. It is Fire plus Lightning in the data files, the blue-flamed wolf on the video’s thumbnail.
Thunderstorm Sherro, Echoback Landing
The second thunder-only card. It is Lightning plus Water in the data files, and the marker is at the northern tip of Echoback Landing, just left of the region label. AniimoSync calls the lightning there a dead giveaway and puts the spawn on top of the bones on that headland. This is not Prismana Sherro, which is a level 60 quest reward and has no weather spawn.
Where do Snowfield variants spawn in Aniimo?
Russet Highlands holds four, Helmut, Rookey, Baleetle and Waleetle, and Pomegg covers Driftwise Meadow and Rosetower Woods. All five cards ask for Snowy and none of them has a Spawn Rules line. AniimoSync files them with the abundant spawns: while it snows, there are several of each rather than one.
Snowfield Helmut is Dark plus Ice in the game’s data files, and so are Rookey and Pawney from the same line. The Snowfield forms are a separate axis from the terrain forms of the same region, which our Mountain Woods Helmut guide covers.
Rookey is the one people fail to find, and the card explains it: it hides inside snowballs. AniimoSync’s advice is to go where it is shown to spawn and melt the snowballs. In his experience it usually sits to the left of the first fast travel point, but it rotates between snowballs, so check them all.
Baleetle and Waleetle share one stretch of Russet Highlands, and AniimoSync describes them driving around back and forth. Both are Earth plus Ice in the data files.
Two Snowfield forms never spawn wild, and AniimoSync gives the route to both at 5:57: evolve a Snowfield Baleetle into the snowball one, which the captions render “Boldis” and the game calls Bouldus, and evolve a Snowfield Helmut into Snowfield Pawney (“Pawny” in the captions), picking whichever branch you want. The data files back the route: Helmut branches into Pawney or Rookey, Baleetle into Waleetle or Bouldus, and neither Snowfield Pawney nor Snowfield Bouldus has a wild habitat.
Snowfield Pomegg, Grass plus Ice, is the easiest snow catch. When Driftwise Meadow is snowy they are all over it, and AniimoSync notes they turn up in Rosetower Woods too when it snows there. The habitat view at 6:18 fills both regions with squares.
Where do Rainstorm Nimbi and Turbo spawn?
Both live in Nimbus Fields, and both accept rain or a thunderstorm. Nimbi is everywhere once it rains; Turbo patrols between two points. Neither card has a Spawn Rules line.
Rainstorm Nimbi and Rainstorm Turbo do not pick up Water, unlike Stellarys and Luminelle. The game’s data files make both Wind plus Lightning, and the card’s own line about holding lightning agrees. AniimoSync puts Nimbi at easily over 50 when it rains or storms, which makes Nimbus Fields the one weather hunt where you can be picky about Potential and personality; our which-to-keep guide helps with the sorting.
Turbo is harder. AniimoSync shows two patrol points and says it moves between them, so if it is not at one, go to the other, and it sometimes wanders elsewhere. In the data files, Nimbi evolves into Turbo or Dreaple, and no Rainstorm Dreaple exists.
Is Tromber a weather variant in Aniimo?
Not by name, but both of its map cards require rain. Basic Form Tromber in The Argent Strait and Beach Form Tromber in the Forest of Falling Stars each read Requirements: Rainy or thunderstorm.
This is where the screen and our data disagree, politely. The game’s data files list these two as a Basic Form and a Beach Form, not weather forms, and our earlier weather table left Tromber out for that reason. The live cards are the rule, so Tromber is in the table above. AniimoSync says the Argent Strait one sits in one very specific place, chilling on a rock.
The Beach Form is Wind plus Water, against the plain Wind of the Basic Form, and each is its own Aniilog entry, which is why AniimoSync says to catch Tromber in both places. Its marker is on the west coast of the Forest of Falling Stars, a little north of where Rainstorm Stellarys patrols, so one rainy trip there covers both.
Which weather forms does the video not show?
The launch client carries 20 weather forms: 11 Snowfield, 6 Rainstorm and 3 Thunderstorm, the count our forms guide uses. The video covers 12. The other eight are below, all from the game’s data files and none of them in the video.
| Form | Typing | Where, per the data files | Status |
|---|---|---|---|
| Snowfield Skippy | Water plus Ice | Driftwise Meadow | Not in the video, from the game’s data files |
| Snowfield Pranky | Water plus Ice | Driftwise Meadow | Not in the video, from the game’s data files |
| Snowfield Glacy | Water plus Ice | Driftwise Meadow | Not in the video, from the game’s data files |
| Snowfield Pawney | Dark plus Ice | No wild habitat | Evolve a Snowfield Helmut, per AniimoSync |
| Snowfield Bouldus | Earth plus Ice | No wild habitat | Evolve a Snowfield Baleetle, per AniimoSync |
| Snowfield Pomawk | Grass plus Ice | No wild habitat | Not in the video, from the game’s data files |
| Rainstorm Reefish | Earth | Crescent Bay | Unreleased, from the game’s data files |
| Rainstorm Coraliz | Earth | Crescent Bay | Unreleased, from the game’s data files |
Two cautions. Skippy, Pranky and Glacy are placed in Driftwise Meadow, the same region as Snowfield Pomegg, but their requirement card is not on screen, so we have not quoted one. Snowfield Pomawk has no wild habitat, which points to the same evolve-it route as Pawney and Bouldus, since Pomegg branches into Pomawk or Dazmand; nobody has shown that on video yet. Reefish and Coraliz live in Crescent Bay, a zone no launch region leads to, as our Gachapus piece explains.


