Gameplay · 8 min
How to Get Rainstorm Stellarys in Aniimo
A Dark plus Water weather variant that costs nothing but patience: wait for rain over the Forest of Falling Stars, press Habitats, and walk to the beach. AniimoSync caught his with a plain Aniipod on the second throw, and the spawn rule on screen is the part most guides get wrong.
Written by
AniimoSync
The hunt, the capture, the footage and every screenshot on this page by AniimoSync
Rainstorm Stellarys is the weather variant of Stellarys, a Dark plus Water DPS at the Nova stage, and it spawns on the beach at the western edge of the Forest of Falling Stars. The one condition is weather: that region has to be rainy or in a thunderstorm, and the spawn is gone when the weather is.
Nothing else gates it. No quest, no item, no fight: you read the region’s weather off the world map, press Habitats on its card to drop a marker, walk to the shoreline and throw Aniipods. The game prints the rule that catches people out on the card itself: Only one can appear at a time and it does not respawn. One capture per weather occurrence, and then you wait for the next one.
The hunt below is AniimoSync’s, recorded on 17 September 2026 on the live launch client. Every location, requirement, stat and skill number was read off his screen rather than off the captions, then checked against the game’s own data files. Where the two disagree, we say which one we used.
How do weather variants work in Aniimo?
A weather variant is an alternative form of a species that only appears while its home region is under the right weather. Rain, thunderstorms and snow all roll across Idyll on their own schedule, and while a region is affected, one extra creature is placed in it wearing a different body and, usually, a second element.
Three things follow from that, and all three come off the card in the game rather than from theory:
- The spawn is tied to the weather, not to a timer. While the rain holds, the creature stays put. AniimoSync’s advice is not to rush: it will still be standing there when you arrive.
- The place never moves. A weather variant spawns in the same spot every time, so the walk you do once is the walk you do forever.
- One per occurrence. The card reads Only one can appear at a time and it does not respawn, so you get a single capture out of each weather event.
Weather forms are one branch of a wider system: our forms guide covers the terrain forms, the Prismana tier and how the whole Aniilog is organised.
Reading the weather on the map
Open the world map and look at the region labels. Each one carries a weather icon: a sun, a rain cloud, a thunderbolt or snow. Click a region and its panel opens on the right with the weather named at the top, the level band under it, and every Aniimo the region holds laid out as hexagonal tiles.
The badge is the signal worth learning. A region can be rainy without offering anything new, so the icon on the region label tells you the weather and the badge on the tile tells you a variant is actually available. Our interactive map holds the spawn zones themselves, which do not move; the weather is the part only the live client can tell you.
What Rainstorm Stellarys needs
Rainy or thunderstorm weather over the Forest of Falling Stars. That is the entire requirement list. Click the badged tile and the game prints it in three blocks.
| Field | What the game prints |
|---|---|
| Form | Rainstorm Form, Stellarys, No. 006 |
| Aniimo Location | Forest of Falling Stars |
| Region level | Lv.31~32 |
| Requirements | Rainy or thunderstorm |
| Spawn rules | Only one can appear at a time and it does not respawn |
| Typing | Dark plus Water |
| Role and stage | DPS, Nova Stage |
Two weather states rather than one is the friendly part. Thunderstorms in the Forest of Falling Stars work exactly as rain does here, which roughly doubles the number of windows you get. The Aniidex entry carries the same habitat from the game’s own data files, which is the check we ran before publishing.
Where it spawns, and tracking it
On the shoreline at the western edge of the Forest of Falling Stars, out on the beach rather than inside the woods. You do not have to eyeball it: press Habitats on the card and the game drops a tracked marker on the exact spot.
Our own survey agrees with the marker: the game’s data files record a single spawn point for this form, inside the Forest of Falling Stars and nowhere else. You can open it directly on our interactive map, centred on the Forest of Falling Stars with the Rainstorm Stellarys zone drawn, and compare it with the normal Stellarys zone in the same region: they are close neighbours but not the same patch of ground.
AniimoSync’s one piece of advice here is worth repeating: don’t rush. The creature stays as long as the weather does, so a careful approach costs you nothing.
How often can you catch one?
Once per weather occurrence, in the same place every time. The spawn rule on the card is the mechanical version and AniimoSync’s line is the practical one: if there is a weather variant you want several copies of, you absolutely can farm it, you just cannot take two out of one storm.
- The location is fixed. Learn the beach once and every future rainstorm is a two minute trip.
- One capture, then it is done. It does not respawn while that weather lasts, so there is nothing to wait around for after the catch.
- Rain or thunder both count. Either state over the Forest of Falling Stars opens the window again.
That makes multiple copies a question of how often you look at the map, not of luck. If you are hunting a particular Potential grade or personality across several attempts, our guide to which Aniimo to keep is the one to read before you release anything.
Capturing Rainstorm Stellarys
Throw Aniipods at it. There is no fight and no weakening phase required. AniimoSync walks straight up with a plain Aniipod, and says it plainly: he typically does not fight these at all, he throws and spams Aniipods until they are captured. The first throw prints Catch failed. The second one sticks.
If you would rather not spend throws, the capture-rate devices still apply here: Aniipod Pro is 1.5x and Mega, Hyper and Track are 2x, all listed on our Aniipod database. None of them changes what you catch, only how quickly. On a creature this easy to reach, plain Aniipods are the sensible spend.
Rainstorm Stellarys vs normal Stellarys
Same numbers, same kit, different body typing and a different silhouette. The normal form is a dark witch in a black pointed hat; the Rainstorm form is a pale blue hooded creature with a star clasp. Underneath, the stat hexagon is identical and the skill list is identical. What moves is the element line: Dark becomes Dark plus Water.
Put the two side by side and the only line that changes is the one that decides how much damage it takes.
| Stellarys, Basic Form | Stellarys, Rainstorm Form | |
|---|---|---|
| Elements | Dark | Dark plus Water |
| Role and stage | DPS, Nova Stage | DPS, Nova Stage |
| Takes 1.6x damage from | Light, Wind | Lightning, Grass, Light, Ice, Wind |
| Takes 0.625x damage from | Earth | Dark, Fire, Water |
| Takes 0.39x damage from | nothing | Earth, at 0.625x twice over |
| Base stats | HP 95 · ATK 125 · BREAK 54 · P.DEF 68 · M.DEF 69 · REGEN 94 | |
| Combat skills | Chill Glide · Aquatic Glide · Shooting Star Glide · Shooting Stars · Shadow Magic | |
| Innate skills | ATK · Comet Aureus | |
| Trait | Grand Sorcerer | |
| Where it spawns | Forest of Falling Stars, any weather | Forest of Falling Stars, rain or thunderstorm only |
The matchup rows come from our element chart, which reads the multipliers straight out of the game’s own data files. A two-element body multiplies its two defensive matchups together, so the Water half is a real trade rather than a free upgrade: it hands three new 1.6x weaknesses to Lightning, Grass and Ice, and in exchange it turns Dark, Fire and Water into resistances and makes Earth attacks land at barely a third of their damage. There is no neutral matchup left at all.
A short version for squad building: the Rainstorm form is the better body against Earth, Fire and Dark opponents, and the worse one against anything that throws Lightning, Grass or Ice. It is not an upgrade, it is a different answer, and having both in the Aniilog is genuinely useful. AniimoSync flags the typing change as the thing to take note of if you are adding Stellarys to a squad, and he is right to: this is the sort of change that quietly loses a fight.
Abilities and movement
The kit is unchanged from the base form, and it is a good one. Five combat skills, two innate skills and one trait, all readable on the Skills screen in the video.
| Skill | Type | What it does |
|---|---|---|
| Shadow Magic | Support · Clone, 20 EP | Breaks control effects and retreats, leaving an untargetable clone for 20s that copies your attacks at 20% damage. Cast again to swap places with it. The clone dies if it ends up more than 20m from you |
| Shooting Stars | Magical · Damage, Might 40, 20 EP | Fires 3 homing stars. Each star that lands gives a 1% Damage Boost, stacking to 15 |
| Aquatic Glide | Water, 20 EP | Flies while dropping Water stars. Each hit drains 3 Energy from the target |
| Chill Glide | Ice, 20 EP | Flies while dropping Ice stars, applying an Ice Debuff stack per hit |
| Shooting Star Glide | Magical, 20 EP | Flies while dropping stars. Three hits on one target raise Energy recovery by 10% for 10s |
| Comet Aureus | Innate, Might 166 | Calls a barrage of comets down on a target |
| ATK | Innate, Might 6 | The ranged basic attack, dark power thrown at distance |
| Grand Sorcerer | Trait | For 5s after using a skill, basic attack hits deal additional damage equal to 6 Might |
All three glides share the same shape: hold the skill for 4s and you can attack while moving for the next 15s. That is what makes this a comfortable DPS to play rather than a turret. The clone is the standout, though, and it is why our Inferlupa guide puts Stellarys forward for the hardest fight in that questline: a second body that draws nothing, takes nothing and still deals damage is a big deal in a solo encounter.
Out of combat it has Fly as its pathfinding skill, and a sprint animation that puts your Pathfinder on a shooting star. AniimoSync is careful about that one: it looks like you can surf on water and you cannot, so do not plan a route around it.
Homeland worker stats
Three Homes Abilities: Water Level 2, Dark Level 3 and Leisure Level 3, at Habitability 100 and 120 Bud Tickets a day. That is a strong worker for a creature you catch off a beach.
One correction to make here, and it is ours to make rather than his. AniimoSync calls the three lines plus two water, plus three dark and plus three wind, and the video description repeats it. The screen he is reading says Water Level 2, Dark Level 3 and Leisure Level 3: the third is the pink Leisure icon, not Wind. The abilities are what matter and they are excellent either way, but if you are picking workers by ability type, Leisure is the one you are getting.
Three levelled abilities on one body is unusually good for early production. Our Homeland guide explains what each ability type unlocks and how Habitability and Bud Tickets feed the rest of the base.
Is Rainstorm Stellarys worth getting?
Yes, and the reason is that it costs almost nothing. A two minute walk to a fixed beach whenever the weather cooperates, no fight, no items spent beyond a couple of Aniipods, and you end up with a Nova stage DPS that doubles as a three-ability Homeland worker.
AniimoSync’s own summary, and we agree with it: the design is lovely, it is really easy to acquire, and it is very good in the Homeland. If you need a good worker, grab a Rainstorm Stellarys. That is an opinion about value rather than a claim about power, and it holds up: the combat numbers are identical to the base form, so nothing here is a straight upgrade, and the case rests on the second typing, the free labour and the fact that the whole thing is a walk on a beach.
Where it sits against the rest of the roster is a separate question: our best Aniimo for every role ranks the DPS options, and the team builder will tell you whether a Dark plus Water body actually helps the squad you already run.
The other weather variants
Rainstorm Stellarys is one of a set, and they all work the same way: right weather, right region, one capture. Every one below is in our Aniidex with its habitat from the game’s own data files, so you can check where each is before the weather turns.
| Weather | Aniimo | Typing | Region |
|---|---|---|---|
| Rain | Stellarys | Dark plus Water | Forest of Falling Stars |
| Luminelle | Lightning plus Water | Tideblossom Coast | |
| Nimbi | Wind plus Lightning | Nimbus Fields | |
| Turbo | Wind plus Lightning | Nimbus Fields | |
| Thunderstorm | Scorchhowl | Fire plus Lightning | Beast Fang Ridge |
| Sherro | Lightning plus Water | Echoback Landing | |
| Thornblade | Grass plus Lightning | Sea of Flowers | |
| Snowfield | Helmut and Rookey | Dark plus Ice | Russet Highlands |
| Baleetle and Waleetle | Earth plus Ice | Russet Highlands | |
| Skippy, Pranky and Glacy | Water plus Ice | Driftwise Meadow | |
| Pomegg | Grass plus Ice | Rosetower Woods, Driftwise Meadow | |
| Pawney and Bouldus | Dark plus Ice, Earth plus Ice | habitat not yet recorded | |
| Pomawk | Grass plus Ice | habitat not yet recorded |
Two more rain forms exist in the game’s own data files, for Reefish and Coraliz in Crescent Bay, but both are still marked unreleased on our side and neither has the second element the others carry, so treat them as unconfirmed until they show up on a live map. AniimoSync says he will cover the rest as they unlock, which matches how slowly these weather windows come round.
The pattern to take away is the one at the top of this page: watch the region labels, look for the badge on the tile, press Habitats, walk. Every weather variant in Idyll is caught the same way.

