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Gameplay · 11 min

How to Get Thunderstorm Thornblade in Aniimo

The name says thunderstorm and the game only asks for rain. One spawn point, in the doorway of an abandoned house out in the flower fields, live for as long as the weather holds, and a small blue badge on the world map tells you it is there before you travel. AniimoSync came at it from behind and caught his with a single Aniipod. Below: his route, our spawn data, and how every other Thornblade is obtained.

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The hunt, the capture, the footage and every screenshot on this page by AniimoSync

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Video credit: AniimoSync on YouTube · embedded with attribution. Watch on YouTube

Thunderstorm Thornblade spawns in the Sea of Flowers, in the doorway of an abandoned stone house out in the iris fields, and the only thing gating it is weather: that region has to be rainy or in a thunderstorm. You know it is there before you travel, because the region roster on the world map puts a small blue rain cloud badge on its tile.

Despite the name, you do not need an actual thunderstorm. The card in the game reads Requirements: Rainy or thunderstorm, so ordinary rain is enough, and the Sea of Flowers rains often. The rest is a two minute walk: no quest, no item, no fight. The wild one stands at Lv.40, it does not attack, and one Aniipod thrown from behind is all it takes.

The hunt below is AniimoSync’s, recorded on 19 September 2026 on the live launch client. Every location, requirement and skill number was read off his screen rather than off the captions, then checked against the game’s data files, build 1.0.0.7, the same catalogue behind our Aniidex. Where the two disagree, this page says so. If you came here for Thornblade generally rather than this one form, the every Thornblade section covers all four forms and the Shining egg in one table.

How to get Thunderstorm Thornblade in Aniimo

Wait for rain over the Sea of Flowers, check the region roster for the blue weather badge, walk to the abandoned house in the flower fields and throw an Aniipod at the creature in its doorway. That is the whole route. Everything below is the detail.

FieldWhat the game says
FormThunderstorm Form, Thornblade
ElementsGrass plus Lightning
Role and stageDPS, Nova Stage
Aniimo LocationSea of Flowers, Lv.39~41
RequirementsRainy or thunderstorm
Spawn RulesOnly one can appear at a time and it does not respawn
Spawn points in our dataOne, in the Sea of Flowers and nowhere else
Level of the wild oneLv.40
Fight requiredNone
Drops on capturePale Thorn, plus Form Research progress

One naming note, because it costs people searches. Launch renamed this form: it was Rainstorm Thornblade in the pre-launch tables and it is Thunderstorm Form in the live client. Both names point at the same creature, and our entry answers to either.

The weather rule, and why rain is enough

Rainy or thunderstorm over the Sea of Flowers. Nothing else. Click the badged tile on the map and the game prints the requirement in three blocks, and it is the second line that matters most: the word or.

The Aniimo world map with the Thunderstorm Form Thornblade card open, listing Aniimo Location Sea of Flowers, Requirements Rainy or thunderstorm, and Spawn Rules Only one can appear at a time and it does not respawn
0:05, the card that answers the whole question. These cold-blooded assassins hone their skills on rainy nights, their eyes as sharp as lightning. Under it: Aniimo Location: Sea of Flowers. Requirements: Rainy or thunderstorm. Spawn Rules: Only one can appear at a time and it does not respawn. The two buttons are Details and Habitats.

AniimoSync makes the same point at the end of the video and it is worth repeating here, because the name misleads: it also only requires rain, it doesn’t need thunderstorming at all. Two acceptable weather states rather than one roughly doubles the number of windows you get, and his practical read is that the Sea of Flowers seems to rain constantly, which makes this one of the easier weather variants in the game to actually meet.

Weather in Aniimo is per region, so the Sea of Flowers can be under rain while its neighbours are sunny. In the same map shot, Rosetower Woods and Blitzwood are both showing a sun. When the rain clears, the spawn goes with it.

One thing our own catalogue cannot tell you here. The game’s data files record the spawn point for this form but carry no weather condition on it, so the requirement above comes from the live client’s card and not from our tables. The place is ours to confirm; the weather is the part only the running game knows. If you want the wider picture of how weather forms, terrain forms and Prismana forms all fit together, our forms guide is the one to read, and our Rainstorm Stellarys guide is the sister piece to this one.

The badge that says it has spawned

Open the region panel and look for a hexagonal tile with a small blue rain cloud in its corner. That badge means the weather variant is live right now. It is the single most useful thing in this video, because it saves you the trip.

Close crop of the Sea of Flowers roster in Aniimo, a grid of hexagonal Aniimo tiles with a small blue rain cloud badge on the corner of the dark Thornblade tile
0:25, cropped at native pixels so the badge is readable. Out of the whole Sea of Flowers roster, one tile carries the little blue cloud: the dark Thornblade, bottom right of this crop. AniimoSync’s line is exact: you will always know that there is a spawn for that specific Aniimo if you see this little blue icon.

The region label tells you the weather and the badge tells you a variant is actually available, which are not the same question. Our interactive map has the Thunderstorm Thornblade zone drawn on it, and that zone never moves. The badge is the live half the map cannot know.

The Aniimo world map zoomed into the Sea of Flowers, the region panel headed Rainy above Lv.39~41 Sea of Flowers with a roster of Aniimo tiles and a Teleport button
0:25. The panel is headed Rainy over Sea of Flowers, Lv.39~41, with exploration at 71% and a Teleport button at the bottom. The rain cloud sits next to the region label out on the map too, which is the quickest way to scan the whole continent for weather.

Where Thunderstorm Thornblade spawns

At a small abandoned stone house with a red tiled roof, standing alone in the iris fields of the Sea of Flowers. The creature waits in its doorway. AniimoSync does not read out a coordinate, and the video does not show one for the spawn itself, so the house is the landmark to go on.

A small stone house with a red tiled roof and a grass topped roof ridge, surrounded by purple irises in the Sea of Flowers at night in the rain, with a Pathfinder climbing its wall
0:34, the building to look for. Stone walls, a deep red tile roof with grass growing over the ridge, one dark doorway, and purple irises up to the threshold. A quest marker sits 7m away on the right hand side.

The house is not anonymous. Walking up to it starts a Journey chapter called Flowers and Thorns, Sea of Flowers, whose opening line reads: In an abandoned house within the Sea of Flowers, the Budsquires seem to be holding a tea party. Wonder what kind of story will they tell? That is a separate quest from the capture and it does not gate it, but it does confirm you are at the right building.

Our own survey agrees with the video on the important part. The game’s data files record exactly one spawn point for this form, inside the Sea of Flowers, and none anywhere else. The basic form has two points in the same region, a short walk away, and the Prismana form has one that sits almost on top of the Thunderstorm point. Compare them on the basic Thornblade zone and you will see how tight this corner of the region is.

Press Habitats on the map card if you would rather not eyeball it: the game drops a tracked marker on the exact spawn, the same way it does for every other weather variant.

Catching it

Approach from the right hand side of the house, or over the roof, so that you arrive behind it. Then throw. There is no fight, no weakening phase and no capture minigame.

Top down view in Aniimo of a Pathfinder crouched on the red tiled roof of the abandoned house, the dark Thornblade just below on the far side, with the Journey banner Flowers and Thorns on screen
0:36. Go through the right side so you can try to get a backstab catch. Alternatively, you can come on top, too. The roof route is the one on screen, and it puts the Pathfinder directly behind the creature in the doorway.

The backstab is not flavour. The game’s own catch rules give an unseen throw a 1.5x multiplier, and the Aniipod you are holding multiplies on top of that. AniimoSync is throwing an Aniipod Track, which our data files rate at 2x.

Native pixel crop of the wild Thornblade in Aniimo, nameplate reading Lv.40 Thornblade with a yellow New badge, Grass and Lightning element icons, and a green catch percentage behind the quest banner
0:38, cropped at native pixels. The nameplate reads Lv.40 · Thornblade with the Grass leaf and the Lightning bolt beside it and a yellow New badge, which is the game noting this form is not in your Aniilog yet. Behind the Journey banner, the catch readout is green at 99% with x2 Aniipod Track and x1.5 Backstab stacked under it.

One throw, one capture. His Aniipod count goes from 90 to 89 and the card comes up. That is the whole encounter, and it is why AniimoSync calls Thornblade one of the easier ones to catch.

The Aniimo capture card for Thunderstorm Form Thornblade, Nova Stage, with the DPS role badge, Lightning and Grass element pips and the line Waiting in the rain for its chance at a deadly strike
0:50, caught. The card reads Thunderstorm Form · Thornblade · Nova Stage, with the DPS role down the side, the Lightning and Grass pips under the name, and the flavour line Waiting in the rain for its chance at a deadly strike.

The spawn rule on the card is the part to plan around: only one can appear at a time and it does not respawn. You get a single capture out of each spell of rain, and the next one is waiting in the same doorway when the weather turns again. That makes a second or third copy a question of how often you look at the map rather than of luck.

Pale Thorn, and what the catch actually unlocks

The capture drops an item called Pale Thorn and bumps two counters: Thornblade Special Form collection progress, and Collaboration Ability Level. The banner across the top of the screen says so in one line.

The Pale Thorn item screen in Aniimo, a dark twisted blade with a pale rose at its guard, headed Proof of victory over the Lethal Thorn Thunderstorm Thornblade
0:44. Pale Thorn, under the banner Thornblade Special Form collection progress increased. Collaboration Ability Level +1! Its first line is the one that matters: Proof of victory over the Lethal Thorn: Thunderstorm Thornblade.

The rest of the item text is lore rather than mechanics, and it is unusually good lore. Among the Budsquire family, Thornblades are guardians armed with unbreakable thorns. One Budsquire brother became a Thornblade to protect his little sister, challenged one famed Lethal Thorn after another on the same pact each time, that the loser would break off their own thorn, and lost. Unable to be comforted by his sister, he ventured into a thunderstorm hoping to become a stronger Thunderstorm Thornblade. He failed. His sister, when her tears ran dry, began her own training and bloomed into a flower of grief on a stormy night. Pale Thorn is what she took from him.

Pale Thorn is not in the launch item table we hold, so it is a video-only find on our side, and we have no other source for what it is spent on yet. The two counters it moves are real, though, and the Forms screen prints the payoff for the collection half.

The Aniimo Forms screen for Thornblade with the Thunderstorm Form tile selected, its dark model on the platform, Form Research Results 1 of 3 and a Form Research Bonus of ATK plus 1.0 percent
1:03. Form Research Results 1/3, and a ticked Form Research Bonus: ATK +1.0%. Four tiles, two filled and two still locked silhouettes. Catching a form is not only a skin: it raises a permanent attack bonus that every Thornblade you own benefits from.

Thunderstorm Thornblade vs the Basic Form

Same stats, same trait, one extra skill and a second element. The Thunderstorm Form is not a straight upgrade, it is a different defensive body with a Lightning button attached.

The Aniimo Forms screen for Thornblade with the Basic Form tile selected, showing the red and green Thornblade model and the line The swords made from thorny stems are drawn only when it’s time to protect their family against enemies
0:58, the Basic Form for comparison: a red rose head, a red scarf and green leaf gauntlets. The Thunderstorm Form is the same silhouette in black and dark green with a pale blue blade trail. AniimoSync’s summary is fair: the design is overall the same, but for the most part I feel like the Thunderstorm version looks way better.
Basic FormThunderstorm Form
ElementsGrassGrass plus Lightning
Role and stageDPS, Nova Stage
Base statsHP 96 · P.ATK 121 · M.ATK 53 · P.DEF 74 · M.DEF 73 · Haste 92
TraitSword Dance
Combat skills on screenThreeFour, the extra one being Lightning Impact
Takes 1.6x or worse fromDark, Fire, WindDark at 2.56x, Fire and Ice at 1.6x
Takes 0.625x fromGrass, Earth, WaterGrass, Earth, Water, Lightning, Light
Where it spawnsSea of Flowers, any weatherSea of Flowers, rain or thunderstorm only

The matchup rows come from our element chart, which reads the multipliers straight out of the game’s data files, and a two element body multiplies its two defensive matchups together. That is what turns a bad Dark matchup into a very bad one: 1.6x twice over is 2.56x, so a Dark attacker hits the Thunderstorm Form for more than two and a half times normal damage. Against that, the Lightning half hands it two new resistances, to Lightning and to Light, and it pulls the Wind weakness back down to neutral.

Short version for squad building. The Thunderstorm Form is the better body against Wind, Lightning and Light opponents, and a much worse one against anything that throws Dark or Ice. Having both in the Aniilog is genuinely useful, and our Thornblade team page already runs the Thunderstorm Form as a situational variant squad rather than as the default.

One wording correction, and it is ours rather than his. AniimoSync calls the form grass and electric. The launch client calls that element Lightning, and so do we, so every reference on this page uses Lightning for the same thing.

Skills, trait, and the one skill the Basic Form does not have

Four combat skills, two innate skills and one trait. The fourth combat skill, Lightning Impact, is exclusive to this form, and the game says so on the tooltip.

The Lightning Impact tooltip on the Aniimo Skills screen for Thunderstorm Thornblade, Might 57, EP Cost 20, Cooldown 1s, with the footnote Exclusive to Thunderstorm Form. Catch one to unlock
2:40, the reason to catch this form rather than just admire it. Lightning Impact: Might 57, EP Cost 20, BREAK 100%, Cooldown 1s. Thrusts toward the target. On hit, increases this Aniimo’s Crit Rate by 15% for 15s. The greyed footnote reads Exclusive to Thunderstorm Form. Catch one to unlock.

It is the Lightning twin of Thorny Impact, identical in numbers and different in element. That matters because Grass and Lightning cover different things on offence: Grass hits Earth and Water hard, Lightning hits Water and Wind hard. The extra button is the form’s answer to a Wind opponent, which plain Thornblade simply does not have.

The Aniimo Skills screen with the Basic Form Thornblade selected, the Combat Skills panel showing only three skill icons and no fourth Lightning skill
2:49, the same screen with the Basic Form loaded. Three combat skill icons, and the Lightning slot in the second row is simply not there. AniimoSync’s line: his normal version does not have any lightning moves, but everything else remains the same. Our data files agree with the screen.
SkillTagsMight · EP · CDWhat it does
Thorny DefensePhysical · Counter75 · 20 · 6sEnters a defensive stance that cuts damage taken by 20% and counters when attacked. Struck on the cast frame, it adds 30% Crit Rate for 15s
Thorny RainPhysical · Combo30 · 10 · 1sRapid thorn blade attacks, usable up to 3 times in a row
Thorny ImpactPhysical · Dash · Damage Boost57 · 20 · 1sThrusts toward the target. On hit, +15% Crit Rate for 15s
Lightning ImpactLightning, form exclusive57 · 20 · 1sThe same thrust in Lightning, with the same 15% Crit Rate for 15s. Only the Thunderstorm Form has it
Elegant WaltzInnate · the ultimate172 · 100 Ultimate · 8sRepeatedly stabs a target with its thorn blade
ATKInnate · Physical · Melee6 · 0 · 0.1sWields the power of grass to attack targets at close range
Sword DanceTraitn/aEach skill used grants 1 stack of Sword Dance, up to 4 stacks, lasting 15s. Each basic attack spends 1 stack to deal 180% extra damage

Every skill on that list breaks at 100%, which is unusual and worth knowing if you build around stagger. Read the trait and the three crit lines together and the kit argues for itself: three of the four combat skills either add Crit Rate or feed Sword Dance stacks, and every stack turns a basic attack into a 180% hit.

The Sword Dance trait tooltip on the Aniimo Skills screen, describing stacks granted by each skill use and spent by basic attacks for 180 percent extra damage
2:47. Sword Dance, the trait both forms share. Skills build stacks, basic attacks spend them, and the loop is why Thorny Rain at a 1s cooldown is the skill you press most.
The Thorny Defense tooltip on the Aniimo Skills screen for Thunderstorm Thornblade, Physical and Counter, Might 75, EP Cost 20, BREAK 100 percent, Cooldown 6 seconds
2:33. Thorny Defense, the one defensive tool in the kit, and the only skill here with a real cooldown. Timing it into an incoming hit is worth 30% Crit Rate for 15s, which is the largest single crit swing the creature has.
Thunderstorm Thornblade in combat in Aniimo, swinging a green edged blade arc at a level 39 Flutternym in a field of blue flowers at night
1:33, the form on the field. Melee barrages, a Q combo that keeps going as long as you press it and ends in a finisher with clones, an E that lets you pick where to dash, and Elegant Waltz on R. It sprints like a Pathfinder out of combat.

One small discrepancy to flag, because it is ours. The game’s data files list a fifth combat skill for this line, Aqua Defense, which does not appear on either loadout in the video. It most likely belongs to the Prismana Form, which is the Water bodied one, so treat the four skills above as what a Thunderstorm Thornblade actually brings.

Homeland worker abilities

Grass Level 3, Lightning Level 2 and Artisanship Level 3, at Habitability 100 and 120 Bud Tickets a day. Three jobs on one body, two of them at the top level.

The Aniimo management screen with Thunderstorm Form Thornblade selected, the Homes Abilities tooltip listing Grass Level 3, Lightning Level 2 and Artisanship Level 3, with Habitability 100 and Bud Ticket production 120 per day
1:10. The tooltip spells the three out: Grass Level 3, plant seeds and gather resources, Homes Abilities 90. Lightning Level 2, manipulate electricity, Homes Abilities 75. Artisanship Level 3, create handcrafted goods, Homes Abilities 90. Habitability 100, Bud Ticket production 120/d.

Our data files carry two of those three. Thornblade is recorded with Grass Level 3 and Artisanship Level 3, which is what the Basic Form brings; the Lightning Level 2 line is the Thunderstorm Form’s own, added by its second element, and the video is the first place we have seen it. That is a real reason to prefer this form as a worker: a third job for free, on a creature you walk up to and catch.

For scale, Budsquire, the stage below, has Grass and Artisanship at Level 1. Evolving one is a large jump in Homeland output on its own. Our Homeland guide covers what each ability type unlocks and how Habitability and Bud Tickets feed the rest of the base.

Close view of Thunderstorm Thornblade in Aniimo standing idle in a field of purple lavender at night, blue eyes lit, holding its pale blue thorn blade
2:16, one of the idle animations. Black rose crown, pale blue eyes and a translucent blade that trails light. The video spends half a minute on these, and the honest verdict is that they are the best argument for the form after Lightning Impact.

Every Thornblade, and what Shining Thornblade means

Four forms, three of them caught in the wild and one drawn out by the Prismana system, plus a Shining egg that is an item rather than a form. If you searched for Thornblade without a form in mind, this is the table you wanted.

FormElementsRegionSpawn pointsHow you get one
Basic FormGrassSea of Flowers2Catch it, any weather
Thunderstorm FormGrass plus LightningSea of Flowers1Catch it, only while the region is rainy or in a thunderstorm
Towerwood FormGrassRosetower Woods14Catch it, any weather. Far the easiest Thornblade to find
Prismana FormGrass plus WaterSea of Flowers1The Prismana system, and one of the fourteen launch event Prismana claims
Shining Thornblade Egghatches a Basic Formitem, not a placen/aA Legendary egg. It will surely Hatch an Aniimo with Perfect Acquired Potential. The published route is the Custom Egg Box, DPS

So Shining is not a form. It is an egg rarity that guarantees the Potential rating, and the Thornblade it hatches is an ordinary Basic Form with the best possible roll. The Shining Thornblade Egg sits in our egg database with its own description, and the Custom Egg Box, DPS is the only published way to choose it: choose one of the following Eggs as a reward: Shining Thornblade Egg, Shining Scorchhowl Egg, or Shining Sherro Egg.

The family line is worth knowing too, because the stage below Thornblade is everywhere and the branch at the top is a real choice.

Budsquire evolves into either Thornblade, the Grass DPS, or Melloblum, the Grass Support. The Thunderstorm Form is a form of Thornblade, not a separate evolution.

Budsquire is a Lumin stage Grass DPS with 117 spawn points across the Sea of Flowers and Rosetower Woods, and a Towerwood form of its own with 87 more. It evolves into either Thornblade or Melloblum, a Grass Support that heals rather than stabs. Catching a Thunderstorm Thornblade does not affect that branch at all: forms and evolutions are separate systems, and a weather form is a body you swap on, not a stage you reach.

Two more notes for completeness. Every Thornblade form except the Prismana one can roll an Umbral coat at about 1 in 3,000 encounters, and an Umbral is always Perfect Potential. And the four forms share one stat block exactly, so no form here is a numbers upgrade on another.

Is Thunderstorm Thornblade worth getting?

Yes, and the case is not about power. It costs one Aniipod and a walk, it hands the whole species a permanent +1.0% ATK through Form Research, it adds a third Homeland job, and it is the only Thornblade with a Lightning attack.

What it is not is a straight upgrade on the Basic Form. The stats are identical, the trait is identical, and the second element is a trade rather than a gift: Dark attackers go from bad to brutal at 2.56x, Ice goes from neutral to a weakness, and in exchange you get resistances to Lightning and Light and a softer Wind matchup. Pick the body for the fight, not out of habit.

Where Thornblade sits against the rest of the roster is a separate question, and our tier list has the ranking. For a squad to put it in, our Thornblade team page builds one around the Basic Form and keeps a Lightning flavoured variant for the Thunderstorm one. If this is your first weather form, read the Rainstorm Stellarys guide next: the method is identical and the creature is even easier to reach.

AniimoSync’s own verdict, and we agree with it: it is one of the easier ones to catch, the Sea of Flowers seems to be raining most of the time, and the form only asks for rain. On a creature this cheap to get, there is no reason not to have one.

How do you get Thunderstorm Thornblade in Aniimo?

Open the world map and wait for the Sea of Flowers to show rainy or thunderstorm weather. Click the region, find the Aniimo tile carrying a small blue rain cloud badge, and open the Thunderstorm Form Thornblade card. Press Habitats to mark the spawn, teleport in, and walk to the abandoned stone house with the red tiled roof out in the iris fields. The creature stands in its doorway at Lv.40. Approach from the right hand side or over the roof so the throw counts as a backstab, then throw one Aniipod. There is no fight and no quest requirement.

Where does Thunderstorm Thornblade spawn?

In the Sea of Flowers, a Lv.39~41 region, at a single abandoned house standing on its own in the flower fields. The game’s data files record exactly one spawn point for this form and none anywhere else, so the same doorway works every time the weather returns. The house is also the setting for the Journey chapter Flowers and Thorns, which is how you know you are at the right building.

Does Thunderstorm Thornblade need an actual thunderstorm?

No. Its card in the game lists Requirements: Rainy or thunderstorm, so plain rain over the Sea of Flowers is enough despite the form’s name. Weather is per region in Aniimo, so the Sea of Flowers can be raining while its neighbours are sunny, and the spawn disappears when the rain does.

What is the difference between Thunderstorm Thornblade and normal Thornblade?

Two things: a second element and a fourth combat skill. The Basic Form is Grass with three combat skills; the Thunderstorm Form is Grass plus Lightning with four, the extra one being Lightning Impact, whose tooltip reads Exclusive to Thunderstorm Form, catch one to unlock. Base stats, the Sword Dance trait and the two innate skills are identical. Defensively the second element is a trade: Dark hits the Thunderstorm Form for 2.56x and Ice for 1.6x, but Lightning and Light become resistances and Wind drops from a weakness to neutral.

Can you catch more than one Thunderstorm Thornblade?

Yes, but only one per spell of weather. The spawn rule on its card reads: Only one can appear at a time and it does not respawn. Once you have caught it, that rain is spent. The next time rain or a thunderstorm rolls over the Sea of Flowers, another one is standing in the same doorway, so farming copies is a matter of watching the map.

What is Rainstorm Thornblade?

The same creature under its old name. Launch renamed the form from Rainstorm to Thunderstorm, so pre-launch tables and older guides call it Rainstorm Thornblade while the live client calls it Thunderstorm Form. Our Aniidex entry answers to both: /aniidex/thornblade-rainstorm redirects to /aniidex/thornblade-thunderstorm.

What is Shining Thornblade?

Not a form. Shining Thornblade Egg is a Legendary egg item whose description promises it will surely hatch an Aniimo with Perfect Acquired Potential, and what comes out is an ordinary Basic Form Thornblade with the best possible roll. The published route to it is the Custom Egg Box, DPS, which lets you choose between the Shining Thornblade Egg, the Shining Scorchhowl Egg and the Shining Sherro Egg.

Where do you find the other Thornblade forms?

The Basic Form has two spawn points in the Sea of Flowers in any weather. The Towerwood Form has fourteen in Rosetower Woods and is by far the easiest Thornblade to find. The Prismana Form, which is Grass plus Water, has one point in the Sea of Flowers and comes from the Prismana system rather than from weather; Thornblade is also one of the fourteen Prismana on the launch event board. The stage below all of them, Budsquire, has 117 spawn points across the two regions.

What are Thunderstorm Thornblade’s Homeland abilities?

Grass Level 3, Lightning Level 2 and Artisanship Level 3, at Habitability 100 and 120 Bud Tickets a day. That is three jobs on one worker, two of them at the top level. Our data files record Grass 3 and Artisanship 3 for Thornblade, which is the Basic Form’s pair; the Lightning Level 2 line comes with the Thunderstorm Form’s second element.

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