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Gameplay · 9 min

Illusory Aniimo: How to Get the Gradient Name in Aniimo

The rare gradient name on an Aniimo is an Illusory Aniimo, a perk that only the top friendship tier, Soulmate, carries. Aiueo filmed the whole chain on 2 November 2026: the Friends Tree, the Illusory Friends notice, the pairing screen and the tooltip that records who and when. We check each step against the game’s own text and add the numbers the video skips.

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The gradient name on an Aniimo means it is an Illusory Aniimo: you reach Soulmate, 4,500 Affinity, with one friend, keep interacting daily until the game rolls the chance of making you Illusory Friends, then tap Aniimo Illusory on their card and each pick one Aniimo to pair. Aiueo paired his Irisalis with a friend’s on 2 November 2026, by the in-game date, and filmed it, with a plain verdict at the end: it is a cosmetic and changes no stat.

Soulmate is the part you can count. The Illusory Friends roll is the part you cannot: the game’s text says only that daily interactions have a chance, and the figures are not in the client’s tables. Aiueo and his friend Aeris reached Soulmate and became Illusory Friends about a week after reaching Soulmate, which he calls lucky. Figures below come from the game’s own data files as shipped with the 29 October 2026 update (1.1 Part 2), checked on 2 November 2026.

Aniimo team panel with Irisalis, Lv.70, CP 4234, its name written in a pink to violet gradient, a red arrow pointing at the name
0:15. The result the video opens on: Irisalis in Aiueo’s Aniimo management panel, its name in a pink gradient where every other name is plain.

How do you become Illusory Friends in Aniimo?

Illusory Friends is a perk of the Soulmate tier, so it starts in the Friends Tree. Open the Friends menu, tap the friend, choose Friends Tree, and push your Affinity with that one person up to Soulmate. You can do it even when you are not in the same channel, Aiueo says at 0:25. The perk then has two halves, a roll and a pairing, and the six steps in order are:

  1. Open the friend’s Friends Tree from their card in the Friends menu.
  2. Reach Soulmate, 4,500 Affinity, and keep playing with the same friend.
  3. Interact every day until the card announcing Illusory Friends appears.
  4. Tap Aniimo Illusory on the friend’s card to send an invitation.
  5. Each of you picks one Aniimo that is not in your active party, and confirms.
  6. Check the Aniimo’s name tooltip in Aniimo management for the friend and the date.

Aiueo’s one warning, at 0:39, is the one that costs people weeks: reaching Soulmate does not unlock the coloured name by itself. The client’s own line for the perk is the reason.

Aniimo Friends Tree for Aeris at Soulmate, with the Soulmate, Best Friend, Trusted Friend and Close Friend tiers listed and the Affinity Info button at the top
0:36. Aeris is at the top tier, Soulmate. Affinity Info, the button beside the tier name, is where the daily total lives.

Soulmate: what 4,500 Affinity means

Soulmate is the sixth and last friendship tier, and it begins at 4,500 Affinity. The tiers and their ranges are in the client’s friendship table, and the exchange rule the game prints for each tier shows what the lower ones already give you.

TierAffinityWhat the game prints for the tier
New Friend0–99Swap: no Aniimo can be exchanged yet
Good Friend100–499Swap: Common, Lumin Stage, Basic Form, potential up to 8
Close Friend500–1,199Swap: Common, Basic Form, potential up to 8
Trusted Friend1,200–2,499Swap: Common and Umbral, region or weather forms, potential up to 9
Best Friend2,500–4,499Swap: Common and Umbral, region or weather forms, potential up to 10
Soulmate4,500–9,999Aniimo Illusory, Friend Prefix, and a Wild Surge share that “grows significantly”

The Soulmate row lists the three perks the game gives only at that tier. The Wild Surge one is the one the site has already measured: joining a friend’s Wild Surge raises your own world’s Prismatic Energy “significantly” at Soulmate, as our Prismatic Energy guide shows. The Trusted Friend swap rule is quoted in our Mysterious Aniimo Egg guide. The range tops out at 9,999, so there is no tier above Soulmate to chase.

How much Affinity can you earn in a day?

100 a day, and no more. The Affinity Info screen prints the running total as Affinity Earned Today, and the help text caps it at 100 points. Divide 4,500 by 100 and the floor is 45 full days from zero. That is arithmetic on the cap, not a measured time: a friend who is already at Best Friend starts from 2,500 and needs 20 more days at the cap. At 4,500 the clock stops mattering and the roll takes over.

Aniimo Friends Affinity Info screen reading Affinity Earned Today 100/100, with Chat plus 10, Interaction Gestures plus 20 and Visit Home plus 20 cards each marked 20/20
0:51. Earned Today 100/100. The three cards on screen, Chat, Interaction Gestures and Visit Home, are each at 20/20 and add up to 60; the other 40 came from sources the screen does not show.

The sources, with the limits the game prints for each:

SourceAffinityDaily limit on that source
Visit their Home2020
Friend chat1020
Use emotes2020
Defeat an Alpha or Omega as a squad2060
Complete a multiplayer mode as a squad4040
Send a Gift of Encounter10none printed
Send a Gift of Affection30none printed
Send a Gift of Celebration99none printed

Add the capped sources and you reach 160, so the 100 ceiling is what binds, not any single line. Aiueo’s shortcut is the Gift of Celebration, bought at the Mementos shop for Glimmer (1:00): 99 Affinity in a single press, the biggest line in the table. The shop prices and the weekly limit per friend are in our gifting guide. For the free route he names the Holo-Battle Interlink and Elite Training as places gifts come from; that is his claim and we have not traced it. The game does not say whether a gift counts against the 100.

Aniimo Send Gift window to Aeris with Gift of Celebration selected, Owned 0, and the line Gifting to a friend grants 99 bonus Affinity
1:05. Gift of Celebration, Owned 0: “Gifting to a friend grants 99 bonus Affinity.” The Gift of Encounter above it is Owned 19 and the Gift of Affection Owned 4.

Two of the daily lines are things you do anyway. Visiting a friend’s Home is 20 Affinity once a day, and a Homeland worth visiting is the point of our Homeland guide. A multiplayer clear is 40, the largest single line apart from the gifts, and the squad lines only pay when you play them together.

Why is Soulmate not enough for Illusory Friends?

Because Illusory Friends is a roll, not a threshold. The Soulmate perk reads: “Daily interactions have a chance of making you Illusory Friends. Once you become Illusory Friends, you can pair your Aniimo with theirs to cuddle and become Illusory Aniimo.” Until the roll lands, the friend’s card carries the message “Not Illusory Friends yet.” Aiueo says there is a low chance of unlocking it each day (1:17) and that patience is the cost.

He calls it “the next friendship level”, which is not quite what the game does. Soulmate is the last of the six tiers and the range ends at 9,999; Illusory Friends is a separate state on top of it, with its own notice. When it fires you get a card on screen: “You and Aeris are now Illusory Friends! Illusory Friends can pair up one of their own Aniimo with one of their friend’s to create an Illusory Aniimo. Now, go make your mark together!”, under a Friends Forever banner and an Open Friend Profile button.

Aniimo Friends Forever card showing Aiueo and Aeris posing together with the text You and Aeris are now Illusory Friends and an Open Friend Profile button
1:26. The notice: “You and Aeris are now Illusory Friends!” It is the only confirmation the roll has landed.

What nobody has published is the odds. The client’s tables carry the tiers, the daily limits and the text, but no figure for this roll, so any “X per cent per day” in circulation is a guess. Aiueo’s own report is one week of daily play after reaching Soulmate, one friend, one success. It is a data point, not a rate. The only rule that follows from the text is the obvious one: stay at Soulmate, interact every day, and the chance gets its daily turns.

How do you pair your Aniimo as Illusory Friends?

Open the friend’s card and tap Aniimo Illusory. It sits first in the grid of buttons, ahead of Visit Home, Profile, Friends Tree, Team Up and Chat. Aiueo says the option is coloured once you qualify; before that the game answers “Not Illusory Friends yet”. Tapping it sends an invitation, and the invite window reads “You can perform Aniimo Illusory now.”

Aniimo friend card for Aeris with the Aniimo Illusory button first, beside Visit Home, Profile, Friends Tree, Team Up and Chat
1:41. Aeris’s card. Aniimo Illusory is the top left button; the rest are the usual friend actions.

Then both of you pick one Aniimo from your own box. The header on the selection screen reads “Aeris, Illusory Target”, and an hourglass in that header turns into a tick once the selection is made. There is one catch, and Aiueo hits it on camera at 1:52: an Aniimo currently in your combat or exploration party cannot be chosen. The tooltip says so, the toast “Illusory interrupted” appears at 1:55 when he leaves the screen, and the fix is to take that Aniimo out of its party, off swimming, flying and combat duty, then choose it again. The game’s generic refusal is “This Aniimo cannot be selected.”

Aniimo Illusory selection screen headed Aeris Illusory Target, with a tooltip on the first Aniimo reading The Aniimo is deployed in current combat or exploration party
1:52. The refusal: the first Aniimo is deployed, so it cannot be the one. Aiueo removes it from the party before choosing it.

Once both of you have pressed Confirm Selection, a countdown starts from 3. Either side can still back out with Deselect, and if the friend does, you see “The friend has canceled Illusory.” Aiueo chose Irisalis, a Lv.70 Aniimo with Perfect potential. If you are choosing which one deserves the name, our Irisalis fiche and Irisalis build guide show why that one is easy to want to keep on the team.

Aniimo Illusory screen with Irisalis Lv.70 selected as the pairing Aniimo, the Selected and Deselect buttons showing and a countdown number 3 on screen
2:08. Irisalis selected, the hourglass in the Aeris badge now a tick, and the countdown at 3.

The game tracks how many you can hold. A counter reads “Illusified Aniimo: x/y”, and when you are over it the game warns: “You’ve reached your Illusory Aniimo limit. Choosing this Aniimo to illusify will revert your Aniimo to its original form. Continue?” The two numbers are filled in by the game at runtime and are not in the client tables we read, so we give none. The warning’s second half is the part to note: the new pairing costs you an older one.

Aniimo pairing scene on a grass platform: a blue Irisalis facing a golden Aniimo with a pink heart above and both names written in pink
2:18. The pairing scene: the two Aniimo face each other on a small meadow with a heart above, and both are labelled Irisalis in pink.

What does the gradient name look like, and who sees it?

The Aniimo’s name turns from the default plain text to a pink and violet gradient, and the Aniimo gets a record of who paired it and when. At 0:15 the Aniimo management panel shows Irisalis in that gradient, as in the first picture on this page. In the world at 0:10, the same Aniimo carries a pink name above it, and under it a blue bar reading “’s Aeris” with Aiueo’s player name below.

Aniimo Irisalis in the world with its name in pink, a blue bar reading ’s Aeris below it and the player name Aiueo underneath, both labelled 2P
0:10. Irisalis in the world: the pink gradient name, then the bar reading ’s Aeris and the player name Aiueo.

Aiueo says other players can see the coloured name too, “if I’m not mistaken”, and that is the right amount of hedging: the video never shows a second player’s screen, so treat it as his belief. The bar reading ’s Aeris is a second thing to explain, and the last frame of the video, shown below, helps: each player’s Aniimo carries the other player’s name. The Soulmate perk list has a Friend Prefix, a Designation Prefix cosmetic you receive from this friend, and the bar may be it; the video does not say. Treat that link as our inference, not a confirmed fact.

The record is the confirmed part. In Aniimo management, tap the name and a tooltip opens: “Illusory Aniimo. Illusifying Friend: Aeris. Illusification Date: 11/02/2026.” The date is printed month first, which for a video uploaded on 2 November 2026 is that day.

Aniimo management tooltip for Irisalis reading Illusory Aniimo, Illusifying Friend Aeris and Illusification Date 11/02/2026, over HP 15040, BREAK 440 and ATK 884
2:47. The tooltip. It names the friend and dates the pairing, and sits over unchanged HP 15040, BREAK 440 and ATK 884.

Cosmetic only: the numbers did not move

An Illusory Aniimo has the same stats as before. Aiueo’s closing point at 2:29 is that being Illusory Friends gives no extra stats, combat power or abilities, only the gradient name. The two screens bear him out. On the selection screen at 2:05 Irisalis reads HP 15,040, BREAK 440, ATK 884, M.DEF 415, P.DEF 396, REGEN 460 and CP 4234; after the pairing, the tooltip frame at 2:47 shows HP 15,040, BREAK 440 and ATK 884 again. The game’s perk text never mentions a stat either.

So do not pick the Aniimo for what it will become. Pick the one you want everybody to see next to your name. The name is the whole reward, which is also why the roll feels slow: nothing about it makes the next fight easier.

Aniimo Irisalis beside Aiueo in Astra with a blue bar reading ’s Aeris, and Aeris’s golden Aniimo with an orange bar reading ’s Aiueo, both names in pink
2:56. The finished pair in Astra: Aiueo’s Irisalis wears the bar ’s Aeris, Aeris’s golden Aniimo wears ’s Aiueo, and both Irisalis names are pink.

What the video and the game leave open

Three things are not answered. The first is the odds of the daily roll, absent from both. The second is the cap on Illusory Aniimo: the counter exists on screen, its value was not shown. The third is whether gifts count towards the daily 100; the table above lists no limit for them, and the cap text does not say. A fourth is smaller: the game has an Unset Illusory Friends action, and we do not know whether using it also clears the name.

One risk is in the game’s own words. Blocking a friend ends the friendship and resets Affinity: “If they were a friend, the friendship will be terminated and Affinity points will be reset.” That would drop a Soulmate back to zero, so do not block someone you are 40 days into.

There is also no matching badge. We checked the achievements list for an entry on Illusory Aniimo or Soulmate and found none, and no friendship goal of any kind. For the rest of the friends and Companion Mode rewards, our Companion Handbook guide and the dailies and weekly caps table are the places to plan the daily 100.

  1. What is an Illusory Aniimo?

    An Aniimo paired with a friend’s through the Aniimo Illusory button. Its name turns into a pink and violet gradient, and tapping the name in Aniimo management shows “Illusory Aniimo”, the Illusifying Friend and the Illusification Date. Aiueo’s video of 2 November 2026 shows it on a Lv.70 Irisalis paired with his friend Aeris.

  2. How do you become Illusory Friends in Aniimo?

    Reach Soulmate with one friend, which starts at 4,500 Affinity, and keep interacting with them every day. The Soulmate perk says daily interactions have a chance of making you Illusory Friends, so it is a roll with no figure published. When it lands a card reads “You and the friend are now Illusory Friends!”, and an Aniimo Illusory button appears on their card.

  3. How much Affinity do you need for Soulmate in Aniimo?

    4,500 Affinity, the start of the Soulmate range, which ends at 9,999. Affinity is capped at 100 a day, so from zero the floor is 45 full days. Home visits give 20, friend chat 10, emotes 20, a squad multiplayer clear 40, and a Gift of Celebration sent to a friend 99.

  4. Does an Illusory Aniimo have better stats?

    No. Aiueo says it gives no extra stats, combat power or abilities, and his Irisalis showed the same HP 15,040, BREAK 440 and ATK 884 before and after pairing. The only change is the gradient name and the record of who paired it and when.

  5. Why can’t I pick my Aniimo for Illusory in Aniimo?

    Because it is deployed. The selection screen refuses any Aniimo in your active combat or exploration party. Take it out of the party, off swimming, flying or combat, and choose it again. Both players then press Confirm Selection and a 3 second countdown runs.

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