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Beginner · 11 min

How to Level Up Aniimo Past Level 60 to Level 70: Ascension, Trailblazer II and III, and What It Costs

Lucky Blackat shows what really stands between level 60 and level 70: one Ascension at 5 element stones, two Trailblazer promotions, a Capability reset that now costs cards, and an experience bill of nearly 7 million per Aniimo. Here is each step on his screen, the numbers checked against the 1.1 Part 2 game data, and which quests to skip.

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Lucky Blackat

The Ascension, Elite Training, shop and promotion footage on this page, and the tips credited to him, come from Lucky Blackat’s video of 31 October 2026; the costs and the EXP arithmetic are ours, from the game’s data

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To level an Aniimo past 60, open its page at Lv.60 and press Ascend: it costs 5 stones of the Aniimo’s main element, such as the Blaze Stone for a Fire Aniimo, and the dialog reads Aniimo Training Level Cap Breakthrough 60 » 70. The title you hold then decides how far it climbs: Trailblazer II lets your Aniimo reach 65, Trailblazer III lets it reach 70.

That is the answer to “how do I get my Aniimo past level 60”, and Lucky Blackat puts the whole chain in one sentence at 0:11: “you actually have to do a breakthrough on level 60 and have at least Trailblazer 3”. His video of 31 October 2026 is the practical side of the 1.1 Part 2 cap. This page follows it step by step and adds the bill he does not total: the EXP, the Growth items, the evolutions that now sit behind Ascension and the reset cards. For every cap from Student I to Trailblazer III, read our level cap table; it is not repeated here.

Figures from the game’s own data files, build 1.1.3846247 (1.1 Part 2), checked on 2 November 2026. Quotes and numbers read off his screen carry the video timestamp.

How do you level an Aniimo past level 60?

Three gates stand between Lv.60 and Lv.70, and they come in this order: an Ascension for the Aniimo, Trailblazer II for a cap of 65, Trailblazer III for a cap of 70. The first is paid in stones and takes a minute. The other two are promotions you earn in Elite Training, the same system as every cap below 60.

Aniimo Info screen of a Trailblazer III reading Lv.65/70 and Aniimo Level Cap: 70, beside the Path of Twining, Victory, Discovery and Splendor counters
0:31. Lucky Blackat’s Character screen once he holds the top title: Trailblazer III, Lv.65/70, Aniimo Level Cap: 70.
GateWhat you doWhat it costsWhat it opens
AscensionPress Ascend on an Aniimo at Lv.605 stones of its main element, onceThe Aniimo can be levelled beyond 60
Trailblazer IIBe level 60, clear four Whisperwake Chapter One quests, win the assessment duelElite Training quests, no itemsAniimo cap 65
Trailblazer IIIBe level 65, clear four Chapter Two quests, win the duel against LaineyElite Training quests, no itemsYour cap and your Aniimo cap 70
Every level afterFeed Growth items on the Aniimo pageAbout 6.9 million EXP for 60 to 70Level 70

He lists the titles at 0:15: Trailblazer I “from completing the last region”, Trailblazer II for 65, Trailblazer III for 70, and to take that last one “you at least have to be on level 65 of your trainer”. The game agrees, and the title table is in the level cap article: a Trailblazer I is capped at 65 yourself and 60 for your Aniimo, which is why the Ascension alone does not get you to 70.

The one step that is new for everybody is the first. The steps, in order:

  1. Have the Aniimo at Lv.60 and 5 stones of its main element in the bag.
  2. Open the Aniimo screen, select it and press Ascend, where the button used to read Level Up.
  3. Read the dialog, then Confirm.
  4. Hold the title for the level you want, 65 or 70.
  5. Feed it Growth items until the cap.
Aniimo screen with Scorchhowl selected at Lv.60 and the Ascend button at the bottom right of its stats panel, Fire squad on the left
2:12. His Scorchhowl at Lv.60: “If I want to push it to 65, 70, I need to click here.” The button reads Ascend.

What Ascension costs and where the stones come from

Ascension costs 5 stones of the Aniimo’s main element, once, at level 60; the stone’s own card says to get it by defeating Alphas. He says it at 2:16, “five of the essence of whatever element” the Aniimo is, and the dialog he opens at 2:22 shows it: a Blaze Stone with 17 owned against 5 needed. The client table agrees: level 60 is the only row of the Aniimo experience table that carries a stone cost, and the number is 5. No other row of that table carries a stone cost, so we read it as a single Ascension, not one per five levels.

Ascension dialog for a Lv.60/60 Aniimo with the Blaze Stone card open: Evolution Material, Owned 17, How to Obtain Defeat Alphas
2:22. The Blaze Stone card, 17 owned against 5 required, and its How to Obtain line: Defeat Alphas.

Which stone depends on the element, and the client keeps one per element:

Main elementAscension stone
FireBlaze Stone
WaterWave Stone
WindGust Stone
IceFreeze Stone
LightningRoar Stone
EarthLoam Stone
GrassSprout Stone
DarkNight Stone
LightLight Stone, which the client lists as claimed on reaching a required level, not dropped by Alphas
Ascension dialog of a Lv.60/60 Aniimo: Item with its stone, Increase Aniimo Training Level Cap Breakthrough 60 to 70, and the warning that Capability resets will cost more
2:20. What Confirm buys: Aniimo Training Level Cap Breakthrough, 60 » 70, with the warning that Capability resets will cost more.

Eight of the nine are listed with Defeat Alphas as their source, the same Alphas that gate evolutions, so the stones you need to ascend are the ones you farm anyway; the Alpha first-clear rewards are covered in our levelling route. The Stamp Shop on his screen also lists Flux Crystal at 30 Stamps, sold out for him (1:50). Our materials calculator treats Flux Crystal as a stand-in for every stone but the Light Stone in evolutions and Resonance. Whether the Ascension dialog accepts it we have not seen on screen, so do not buy it for that on our word.

How much EXP does an Aniimo need from 60 to 70?

An Aniimo needs 6,925,296 EXP to go from level 60 to 70: 1,925,854 for the first five levels and 4,999,442 for the last five, 2.6 times as much. That is our arithmetic from the game’s Aniimo experience table, which the materials calculator reads too. Each row is what it takes to leave that level.

StretchEXPGrowth Fruits (25,000 EXP each)Credits at 20,000 a Fruit
Level 1 to 602,318,063931,860,000
60 to 65 (Trailblazer II cap)1,925,854781,560,000
65 to 70 (Trailblazer III cap)4,999,4422004,000,000
60 to 706,925,2962785,560,000

The Growth items are three: Growth Bud at 1,000 EXP, Growth Flower at 5,000 and Growth Fruit at 25,000. The Credit Shop sells them at 800, 4,000 and 20,000 Credits, so the price per EXP is flat and the Fruit column is the whole bill if you bought only Fruits. In practice you will not: the items also come from Elite Training, chests, Home Production, the Companion Handbook and from releasing Aniimo, which the client lists as a source of Buds and Flowers. The screen he closes on, at 8:35, is the Use EXP item dialog for his Helion at Lv. 66/70, with the Bud, Flower and Fruit side by side.

Use EXP item dialog for an Aniimo at Lv. 66/70 with three Growth items selected, a Bud, a Flower and a Fruit, and an Increase counter at 1
8:35. Past Lv.60 this dialog is how every level is bought: the Aniimo reads Lv. 66/70 and the three Growth items sit above the Increase counter.

Do the sum before you pick who to take to 70. Nearly 7 million EXP is more than the 2.3 million it took to reach 60 in the first place, per Aniimo, so a squad of four at 70 is a long project and not a weekend. The calculator lets you set the start and target level and prices the Fruits for you.

Why an Aniimo under level 61 is the expensive one

Many of the new Whisperwake evolutions ask for level 62 or more, so an Aniimo hatched at level 1 must be levelled to 60, ascended, and levelled again before it can evolve. Lucky Blackat makes the point at 2:41 with an egg-hatched Aniimo at level 1: “I need to push it to level 60, and then I need to also ascend it to be able to probably evolve it, cuz usually it’s going to require level 62”. The screen at 3:12 bears him out for Sugarfish: the evolution page for Sugarslime reads Evolution Criteria: Aniimo reaches Lv. 62.

Evolve screen for Sugarslime, Basic Form, Nova Stage, Ice L3, reading Evolution Criteria: Aniimo reaches Lv. 62, with a cost icon and a Level Up button
3:12. Evolution Criteria: Aniimo reaches Lv. 62. The evolve button itself still reads Level Up.

The evolutions in our data that sit past 60, with what they cost on top of the levelling:

EvolutionLevelItemEXP from level 1Fruits and Credits
Sugarfish to Sugartini or Sugarslime62Freeze Stone2,863,329115 Fruits, 2,300,000 Credits
Salabask to Crocobask62Sprout Stone
Lilipole to Scrubbit62Wave Stone
Puffby to Buffby or Royalby62Gust Stone and Hearty Honeybrew
Saws to Whirlbite64Wave Stone3,705,139149 Fruits, 2,980,000 Credits
Prawnch to Jabster64Freeze Stone
Jeglid to Jeburst66Wave Stone4,929,930198 Fruits, 3,960,000 Credits

Add one Ascension, 5 stones of the first form’s element, to each row. His advice at 3:12 is the cheap way round: “ideally, what you want to do is just grab it on the wild from around like higher level than 61, so it’s already through the breakthrough”. The screen supports the idea. His caught Whirlbite sits at Lv.65 and its button reads Level Up, with no Ascend in sight, though he does not say where he caught it.

Aniimo screen with a Whirlbite selected at Lv.65, Elite rank, Water L3, and the button under its stats reading Level Up instead of Ascend
2:45. A Whirlbite already at Lv.65: its button reads Level Up, so the Ascension is behind it.

The other route is not his. Wurps shows a free Ascension trick, inheriting the level of a same-family Aniimo already above 60, and it is written up in our Egg Heist PvP meta article; Lucky Blackat does not use it.

Capability resets now cost cards, so build before you level

For Aniimo at level 60 and above, resetting Capability Awakening costs a Capability Reset Card, which the Season shop sells at 25 Stamps each. His warning at 1:26 is the one to heed: be careful before you start upgrading anything, “because after level 60, if you want to reset anything … you’re going to have to actually pay tickets”. The card, on his screen at 1:50, reads Use it to reset Capability Awakening for Aniimo Lv. 60 and above, lists Stamp Shop as where to get it and sits at 25 Stamps, with 2,975 shown as his balance beside the currency icon.

Season shop Part Two with the Capability Reset Card selected at 25 Stamps, its text reading reset Capability Awakening for Aniimo Lv. 60 and above
1:50. The Capability Reset Card in the Season shop: 25 Stamps, for Aniimo Lv. 60 and above, with 2,975 shown as the balance.

The update notice calls it the Potential Reset Card; the client and the shop say Capability Reset Card, and so do we. He adds that a full reset can take “something like 20 to 25 to like 55 or 60” cards “if I’m not mistaken”. We did not find a card count per reset in the client’s tables, so that stays his estimate; at 25 Stamps a card it would be a serious Stamp bill. The Ascension dialog states the same trade-off: After Ascension, Aniimo can go beyond level 60, but Capability resets will cost more. Settle the build first; our Capability Awakening guide shows which stats matter.

How to reach Trailblazer II and III, and which quests to skip

Open Elite Training with F3, clear four quests of the Whisperwake chapter for the first promotion and four more for the second, and skip the two that cost resources. He says it at 3:30: on the second area “you only have two of those”, four quests lift the cap to 65, and four more lift it from 65 to 70. The full list of what each promotion asks is in the level cap article; this is the route he takes through it.

Aniimo Elite Training Chapter of Whisperwake, Land of Tides: The Call of Crescent Bay, required quests progress 4/4, with the Nurture the ecosystem 20 times quest at 0/20
3:50. Chapter One, Land of Tides: The Call of Crescent Bay, at [4/4] with the nurture quest left at 0/20. Each card pays EXP 1500 on his screen.

Chapter One is Trailblazer II. The quest he leaves is Nurture the ecosystem in the Whisperwake Isles a total of 20 times, which he calls “train 20 times” and counts among the two walled by time or resources. The others are quick, in his words: have a Resonance Tier 6 Aniimo, fight three Pathfinder Challenges on the islands, visit the Waters’ Confluence, and earn the Crescent Bay Bronze badge. His challenge at 4:26 is Fina’s Dewple at Lv.61, fought with a squad of 60s; he says the challenges are plentiful around the islands and “pretty easy”,.

Battle against Fina’s Dewple at Lv. 61 on a beach, a super effective hit of 101 landing, a four-Aniimo squad of Lv.60 on the right
4:26. A Pathfinder Challenge against Fina’s Lv. 61 Dewple, victory condition: defeat all of your opponent’s Aniimo.

Chapter Two is Trailblazer III and takes more patience. The second quest he skips is the one that asks for 2 Prismana Aniimo on the Whisperwake Isles, 0/2 on his screen. What he does clear: the Cloudreach Falls badge, a visit to the Land of Raging Currents, and Infuse energy into the Branch in the Whisperwake Isles a total of 20 times, which he completes at 20/20.

Elite Training, Chapter Two All Out: The Torrents of Skytear Rift, required quests 4/4, with Capture 2 Prismana Aniimo at 0/2 and the Sparkling Bright tip
4:10. Chapter Two at [4/4] with the Prismana capture left at 0/2; the right panel explains Prismatic Energy and the Bloom.

One disagreement. He describes the infusion quest as finding “the 20 Lumi embers on the map”, and adds that each pickup gives 200 XP to your trainer level. The screen reads Infuse energy into the Branch, and the item is Lumin Amber; the 200 per pickup is his figure, the same one Lex gives in our levelling route, and we cannot see it in a client panel.

The last quest is the one he says traps people, and it is a clean one: Complete the Honey Hidden in the Heart Journey Quest series [4/4], four side quests across Skytear Rift. His fix at 5:44 is to open the quest log, press V, pick a green side quest and click the grey area, which shows where the NPC or the objective is.

Aniimo Elite Training quest Complete the Honey Hidden in the Heart Journey Quest series at 4/4, with the Gurgle, Canopy, Transcendence and Buzzing chapters listed
5:26. The Honey Hidden in the Heart series, four chapters: Gurgle, Canopy, Transcendence and Buzzing, completed at [4/4].

Then the promotion itself. At 7:21 the Log shows Promotion · Mastery of Rhythm: my target is Lainey at the Boomblast Arena, for +10 Report Cards and World Aniimo Level Up. The duel at 7:52 is against Lainey’s Taily at Lv.65. Its rewards and the rematch are in the level cap article.

Log entry Promotion, Mastery of Rhythm: Go to Boomblast Arena to find Lainey, with +10 Report Cards and World Aniimo Level Up as rewards
7:21. The Trailblazer III assessment in the Log: Lainey at Boomblast Arena, 10 Report Cards and World Aniimo Level Up.
Assessment duel against Lainey at the Boomblast Arena, her Lv. 65 Taily on screen, timer 04:54 and a four-Aniimo squad of Lv.60 and 65
7:52. The duel against Lainey’s Lv. 65 Taily, 04:54 on the clock. Pick your squad by element.

How long does your own level take, 60 to 70?

From level 60 to level 70 your trainer level asks for 1,050,000 Safaris in total: 275,000 to reach 65, then 775,000 more to reach 70. That is our reading of the player experience table, where each row is the Safaris to move up one level, and Safaris is the account experience the game pays from quests, not battles.

The dailies are the base, and he is open that the climb is slow: “it’s just a paywall … not a paywall, but something that is walled by time”, with around 3,000 XP a day from dailies at 1:03. The Daily Activity header on his screen at 1:06 reads Obtained Today 2400/2400 EXP and 1200/1200 Credits, the 3,000 ceiling being the one Lex measured in the menu guide. At 3,000 a day, dailies alone would take 350 days; the rest has to come from Core Courses quests at 1,500 EXP a card on his screen, side quests, the contests on the map, first-time Holo-Battle Sim rewards and Lumin Amber.

Aniimo Institute Guide Daily Activity with Obtained Today EXP 2400/2400 and 1200/1200 Credits, five task cards claimed and the 500 point bar full
1:06. Daily Activity: the header reads Obtained Today EXP 2400/2400, and the 500 point board is full.

The verdict: no need to rush

Level 70 is a long project priced in time, not a gate you can buy past in one evening, and Lucky Blackat’s own advice is to take it slowly. His reasoning at 6:46 is that PvP is “balanced”, so your strength does not decide it, and that new content is about 30 days away or more. Those are his readings, not the game’s. Our own advice from the numbers: ascend only the Aniimo you will take to 70, decide their Capability build before the reset cards come into it, and farm Alphas for stones while you level.

  1. Is Ascension done once, or at every level past 60?

    Once. The Aniimo experience table carries a stone cost on a single row, level 60, and it is 5 stones of the Aniimo’s main element. After it, levels 61 to 70 are bought with EXP alone, within the cap your title allows. The Ascension dialog Lucky Blackat opens at 2:22 reads Aniimo Training Level Cap Breakthrough 60 to 70, with a Blaze Stone, 17 owned against 5 needed.

  2. Can an Aniimo go above 60 if I am only a Trailblazer I?

    No. The title table gives a Trailblazer I a cap of 65 for yourself but 60 for your Aniimo, so the Ascension does not help until you hold Trailblazer II, which raises the Aniimo cap to 65. Trailblazer III, which asks for trainer level 65, raises your cap and your Aniimo cap to 70.

  3. What does a Capability reset cost after level 60?

    A Capability Reset Card, which the Season shop sold at 25 Stamps each on Lucky Blackat’s screen at 1:50, for Aniimo at Lv. 60 and above. He estimates a full reset needs between about 20 and 60 cards, but says so with an “if I’m not mistaken”, and we did not find a per-reset card count in the game’s tables.

  4. Why can’t my new Aniimo evolve at level 60?

    Because several Whisperwake evolutions ask for level 62 or more, for example Sugarfish to Sugarslime or Sugartini at 62 and Saws to Whirlbite at 64, and an Aniimo cannot pass 60 without an Ascension. Ascend it first with 5 stones of its main element, level it to the evolution level, then evolve it with that form’s own stone.

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