Gameplay · 9 min
Aniimo Morning Star Bloom Locations: All 18 Spots, Mapped Region by Region
Morning Star Bloom grows in 18 places, all in the south-east of Idyll: 3 on Tideblossom Coast, 8 in the Sea of Flowers and 7 in Rosetower Woods. WarbyGaming filmed every pickup; we matched each one to its marker on our map and to the RV 11 FunTown order that asks for ten.
Video by
WarbyGaming
The 18 pickups, their order and every screenshot on this page come from WarbyGaming’s video of 25 September 2026
Morning Star Bloom grows in 18 places in Aniimo, all in the south-east of Idyll: 3 on Tideblossom Coast, 8 in the Sea of Flowers and 7 in Rosetower Woods, and each spot gives one bloom. It is a Homeland material: the FunTown order on the Home order board asks for 10 of them from RV level 11 and pays 18,000 Home Coins and 18,250 Credits.
WarbyGaming walked all 18 in a 3 minute 50 second video on 25 September 2026, with a map shot before each pickup and no spoken commentary (YouTube has no captions for it). We read the coordinates off each of those map shots and matched every one to a marker on our interactive map, so the table below gives the bloom number as in his video, the region, what is on screen and a link that opens the map on that exact spot. Marker positions from the game’s own data files, build 1.1.3846247, checked 11 November 2026.
Where are the Morning Star Bloom locations in Aniimo?
In three neighbouring regions: Tideblossom Coast (blooms 1 to 3), the Sea of Flowers (blooms 4, 5 and 13 to 18) and Rosetower Woods (blooms 6 to 12). No other region has one, and the Whisperwake Isles have none. Each map link below opens our interactive map zoomed on that bloom with its card showing; the whole layer is under Collection › Morning Star Bloom if you would rather see all 18 at once.
| Bloom | Video | Region | What is on screen | Map |
|---|---|---|---|---|
| 1 | 0:00 | Tideblossom Coast | Red grass under a rock face, north shore of the crater island | Bloom 1 |
| 2 | 0:11 | Tideblossom Coast | Pink sand dune on the north-east islet, by a palm tree | Bloom 2 |
| 3 | 0:22 | Tideblossom Coast | Red grass slope above the beach, northern channel | Bloom 3 |
| 4 | 0:22 | Sea of Flowers | Shore above Tideblossom Coast, same chapter as bloom 3 | Bloom 4 |
| 5 | 0:46 | Sea of Flowers | Purple meadow south-west of the RV Park | Bloom 5 |
| 6 | 0:58 | Rosetower Woods | Green slope above the south cliffs, low stone ruins | Bloom 6 |
| 7 | 1:08 | Rosetower Woods | Against a ruined stone wall | Bloom 7 |
| 8 | 1:22 | Rosetower Woods | Meadow on the edge of the big ruin complex, east coast | Bloom 8 |
| 9 | 1:35 | Rosetower Woods | Grass bank with pink wildflowers, below the region label | Bloom 9 |
| 10 | 1:47 | Rosetower Woods | Hilltop above the ruins, pine trees behind | Bloom 10 |
| 11 | 1:59 | Rosetower Woods | Autumn trees and a rock, near the stone ring by the lake | Bloom 11 |
| 12 | 2:15 | Rosetower Woods | Blue rock outcrop just south of bloom 11 | Bloom 12 |
| 13 | 2:30 | Sea of Flowers | Stone stairs to a ruined gate, north of the region | Bloom 13 |
| 14 | 2:43 | Sea of Flowers | Lake shore with orange flowers and a parked caravan | Bloom 14 |
| 15 | 2:58 | Sea of Flowers | Purple flowers beside a red-roofed hut | Bloom 15 |
| 16 | 3:13 | Sea of Flowers | Lavender path by a mailbox, east of the village | Bloom 16 |
| 17 | 3:25 | Sea of Flowers | Village square, by a house with a cart outside | Bloom 17 |
| 18 | 3:38 | Sea of Flowers | Cobbled riverside path west of the village | Bloom 18 |
The numbering follows WarbyGaming’s chapters, which is also a sensible route: it starts on the islands, climbs into the Sea of Flowers, swings east through Rosetower Woods and ends back in the Sea of Flowers village. Our marker ids run in a different order, so do not expect the map to number them for you. The region pages list Morning Star Bloom among their gathering layers, with the rest of what grows there: Sea of Flowers, Rosetower Woods and Tideblossom Coast.
Blooms 1 to 4: Tideblossom Coast and the shore above it
Three blooms sit on the Tideblossom Coast islands and the fourth on the Sea of Flowers shore just north of them. This is the most awkward stretch of the route, because the islands are split by channels and the blooms sit on different ones. WarbyGaming starts on foot and switches to a mount from bloom 3.
Bloom 1 is on the north shore of the big crater island at the southern tip of the archipelago, in a patch of red grass at the foot of a rock wall. Bloom 2 is across the water on the north-east islet, out on pink sand near a palm tree and a group of NPCs; WarbyGaming lands on the beach and walks up to it. Bloom 3 is on the red grass slope that runs down to the northern channel, the one below the Sea of Flowers cliffs.
Bloom 4 has no map shot of its own in the video, because the chapter covers blooms 3 and 4 together. The marker left over once the other 17 are matched sits on the shore above Tideblossom Coast, inside the Sea of Flowers border, and the footage at 0:40 to 0:45 shows the pink sand turning into purple flowers, which is that border. If you want the four as one run, start at bloom 1 and work north: each one is closer to the mainland than the last.
Blooms 5 to 12: past the RV Park and into Rosetower Woods
Bloom 5 sits in the purple meadow south-west of the Sea of Flowers RV Park, and blooms 6 to 12 are all in Rosetower Woods, on the green and gold slopes around its ruins. It is the longest stretch, seven blooms in one region, and the easiest to follow.
From bloom 5, head east past the RV Park. Bloom 6 is on the green slope above the southern cliffs, between the camp and the big white ruin complex on the coast, and bloom 7 is a short ride north against a broken stone wall. Bloom 8 is the furthest east of all 18, at the edge of that ruin complex, so it is worth doing in the same pass rather than coming back for it.
Blooms 9 and 10 sit between the ruins and the region’s name on the map: a grass bank with pink wildflowers and a hilltop with pines behind it. Then the route turns north-west. Blooms 11 and 12 are a pair, close together in the autumn trees by the small lake and the stone ring, where Rosetower Woods meets the Sea of Flowers.
The colour of the ground changes as you go, and it is a better guide than the minimap. Blooms 6 to 10 are in green grass, blooms 11 and 12 in gold and orange, and the Sea of Flowers blooms that follow are in purple. WarbyGaming rides a blue mount for blooms 3 to 7 and a pink flower-shaped one from bloom 8; the mount makes no difference to the pickup.
Blooms 13 to 18: the Sea of Flowers village
The last six blooms are in the Sea of Flowers, in a line from the ruined gate in the north down to the village and the river to its west. Bloom 13 is at the stone stairs of a ruined gate, north of the Sea of Flowers label. Bloom 14 is on the shore of the pond with the gold tree, where a caravan is parked on the far bank.
Bloom 15 grows in purple flowers beside a red-roofed hut, south-west of the pond. Blooms 16, 17 and 18 run through the village from east to west: a lavender path by a mailbox, then the village square by a house with a handcart outside, then the cobbled path along the river. The village is the house icon on the map, which is the quickest way to find it.
If you only need ten for the order, this half of the route is the one to run: blooms 13 to 18 plus 4 and 5 make eight within a few minutes of each other, and blooms 11 and 12 are just over the Rosetower border. That is ten without setting foot on the Tideblossom islands.
Bloom 18 closes the route on the cobbled path along the river, the most westerly of the 18 spots and the last pickup in the video.
How to spot and pick a Morning Star Bloom
Walk to the marked spot and wait for the “Morning Star Bloom” prompt; each pickup gives exactly one bloom. The plant is a small pale blue lily with two flowers, the one on WarbyGaming’s thumbnail, and it is easy to miss in tall grass. At 0:09 the prompt appears while the flower itself is buried in the red grass, and at 3:35 it shows up beside a cobbled path where the plant is barely visible.
One bloom per spot means one full run gives 18, enough for one order with 8 to spare. How long a picked bloom takes to grow back is not in the video and not in the data we hold, so we will not guess; if you come back to a spot and the prompt is missing, it has not respawned yet. The map’s marker card shows the same name as the prompt, so you can check you are on the right layer before you set off. Morning Star Bloom has nothing to do with the Bloom nurture points on the map: those are a separate system for raising Aniimo.
What is Morning Star Bloom used for?
Home orders. The FunTown client asks for 10 Morning Star Bloom in an orange, four-star order that unlocks at RV level 11, and pays 18,000 Home Coins, 18,250 Credits, 2 Element Gems and 25 Windborn Stamps. No Homeland recipe uses it, and it is not a crafting ingredient anywhere else in the files we checked.
| Order | Client | Tier | From | Asks | Pays |
|---|---|---|---|---|---|
| Regular board order | FunTown | Orange, 4 stars | RV 11 | 10 Morning Star Bloom | 18,000 Home Coins, 18,250 Credits, 2 Element Gems, 25 Windborn Stamps |
| RV 11 order | FunTown | Orange, 4 stars | RV 11 | 10 Morning Star Bloom | The same rewards |
The arithmetic is why you should never sell them. One bloom sells for 160 Home Coins, so ten sold bring 1,600. The same ten handed to FunTown bring 18,000 coins, more than eleven times as much, plus the Credits and Element Gems. Orange orders are rare at RV 11: they make up 4.2 per cent of new orders at that level and 9.2 per cent at RV 12, so keep ten in storage and the order is done the moment it appears. Three other orange orders at the same level pay exactly the same for 10 Dreamtide Bloom, 10 Tartball or 10 Threadstar Plant; the full board is on our Home orders page.
WarbyGaming filmed the route with “Upgrade RV to level 10” still on his quest tracker, so he was gathering a level early. That is the right habit: the order cannot appear before RV 11, and the RV costs on our RV levels page show how far off that is for you. The rest of the Homeland, from facilities to the planner, starts at our Homeland hub and our Homeland guide.
The other source: RV Park Sea of Flowers
Morning Star Bloom is also one of the three specialties of RV Park: Sea of Flowers, the Epic one, between Spiked Herb (Rare) and Chromaflare Peony (Legendary). An Aniimo sent on a trip from that park can come back with some, without you walking anywhere. Our RV Park table lists every park’s specialties, and this one matches it.
The trip length decides how much comes back. The game’s text for the three trips reads: Hiking “yields a small amount of regional specialties”, Adventure “a moderate amount” and Camping “a large amount”. Hiking needs the Signal Transmitter at level 1 from RV 6; Adventure needs level 2, which opens at RV 11. No quantity per trip is published, so the walk is still the reliable way to get ten in one go; the park tops up the stock between orders.
Where the video and the map differ
They agree on the count and on every position we could check. The game places 18 Morning Star Bloom markers, and WarbyGaming picks 18. On each of his 17 map shots the cursor’s coordinates land within 32 in-game units of one of our markers, and 16 of them within 22, while the nearest other bloom is always at least 44 units away, so no two blooms can be confused. Bloom 14 is the loosest match, with the cursor beside the flower rather than on it.
Two things are not on screen. Bloom 4 has no map shot, as above: it shares a chapter with bloom 3, and we placed it on the only marker left once the other 17 were matched. And the video has no narration, so there is nothing to quote about respawn times or how many he needed. The order rewards, the sale price and the RV Park come from the game’s files, not the video.
