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Gameplay · 15 min

Best Hypnyto Team in Aniimo: The Wind Squad, and Basic or Prismana

Augiesaint cleared Dark Training on Trial in 6:27 with Hypnyto, Mesmerowl, Tromber and Eklue. StatWise explains why the Basic form does the same job as the Prismana, and Aiueo’s test puts a 404,579 ultimate on Ferocious Fang. Every support number is read off their screens and checked against the game.

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Augiesaint

The squad, the Holo-Battle footage and the support screens on this page come from Augiesaint’s video of 2 November 2026. The Basic or Prismana analysis and the rotation checks come from StatWise’s video of 4 November 2026 (youtube.com/watch?v=2jAUGHyJi6g), and the Fang and Sash damage test from Aiueo’s video of 30 October 2026 (youtube.com/watch?v=HxjoUGeS228); their frames carry their names

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The best Hypnyto team in Aniimo is an all-Wind squad of Hypnyto, Mesmerowl, Tromber and Eklue: Hypnyto deals the damage, Mesmerowl pays for its skills in energy, Tromber adds crit damage and Wind damage, and Eklue marks the target and strips its Wind resistance. Augiesaint cleared Dark Training on Trial difficulty with that squad in 6 minutes 27 seconds and calls it “the number one wind DPS team right now”. The same four make up StatWise’s damage-focused example, and Aiueo’s damage test runs three of them.

This page is about the three Aniimo around Hypnyto and how they play together. Hypnyto’s own stats and held items are on the Hypnyto build page. It is based on three videos: Augiesaint’s squad guide of 2 November 2026, StatWise’s Basic or Prismana analysis of 4 November and Aiueo’s Fang and Sash test of 30 October. A timestamp with no name is Augiesaint’s.

Figures from the game’s own data files, build 1.1.3846247 (1.1 Part 2), checked 5 November 2026. Numbers read off a creator’s screen carry the video timestamp.

What is the best Hypnyto team in Aniimo?

Augiesaint’s answer, from 1:32: Hypnyto with a Heartseeker Pendant, Mesmerowl with a Spirited Feather, and Tromber and Eklue with a Ferocious Fang each. His point is that the supports cost almost nothing. Eklue has no Capability Awakening points at all, and Tromber is trained only because he uses it in other squads.

Aniimo squad screen with Hypnyto Lv.70 at CP 3568, Mesmerowl CP 1946, Tromber CP 2547 and Eklue CP 1970, Hypnyto’s stat card showing ATK 846
1:35. Augiesaint’s squad: Hypnyto at Lv.70, the three supports at Lv.60. Hypnyto carries the Wind and Light icons of the Prismana form.
SlotAniimoJobWhat it addsHis item
1HypnytoDamageFeather array; 18% Crit Rate at three feathersHeartseeker Pendant +15
2MesmerowlEnergyEnergy recovery +21%, 38% on a broken targetSpirited Feather +15
3TromberCrit damageCrit Damage +44%; party Wind damage +25%Ferocious Fang +15
4EklueWeakness MarkWind damage +23%; lower Crit and Wind resistanceFerocious Fang +15
Aniimo Victory screen for Dark Training Trial, battle time 00:06:27, Hypnyto Lv.70 as MVP above Mesmerowl, Tromber and Eklue at Lv.60
0:40. The squad’s proof: Dark Training on Trial, Level 16/16, cleared in 00:06:27 with Hypnyto as MVP.

The stage matters. Dark Training is the Dark room of the Holo-Battle Sim, and Trial is its top difficulty: level 73, 16 floors, an Alpha Stellarys on floor 9 and Rookey as the Omega on floor 16, open from Trailblazer II. The game suggests bringing Wind and Light, and both hit Dark for 1.6×. Its environmental effect reads “Damage dealt -10%, but Crit Damage +40%.” StatWise picks this up at 10:34: a stage that adds crit damage flatters a crit squad, so the clear proves the squad works there, not that it wins every fight.

Aniimo Best DPS card for player Narrows on Prismana Hypnyto: Average DPS 97400, BREAK Value 638860, Damage Taken 5619, Heal Amount 109
0:25. The Best DPS card from a Holo-Battle Interlink run on Augiesaint’s stream: 97,400 average DPS, on the same squad.

The second number Augiesaint quotes comes from Holo-Battle Interlink, the four-player co-op mode: a player on his stream, fully maxed, averaged 97,400 DPS on this squad with a contracted Heartseeker Pendant, “the highest damage we have seen”. Interlink is where the squad is cheapest to field, because of one rule the game states plainly: “You can only Twine and battle with the Aniimo in Slot 1. Aniimo in Slots 2/3/4 can only provide [S Core Skill] support.” Augiesaint picked his three supports for their core skills and traits, which is all Interlink lets them bring.

The Aniimo Wind team, buff by buff

The squad works because every support buff is either Wind damage or crits, and Hypnyto’s kit is Wind except for Gleamwing Chase. Here is every buff on the four kits, with the number on Augiesaint’s screens.

SourceEffectLastsCondition
Hypnyto, Refracted Feather Array (trait)Crit Rate +6% per feather, 18% with three15 s per featherA Basic Attack hit, once every 3 s
Mesmerowl, Windveil Harvest (trait)1.5 Energy to the ally who deals Wind crit damageInstantAt most once within 0.5 s
Mesmerowl, Mesmerwave Recharge (core)Team Energy recovery rate +21%, or 38% on a Bewildered or broken target20 s0 EP, 18 s cooldown
Tromber, Waltz (core)Crit Damage +44%20 s0 EP, 15 s cooldown
Tromber, Zephyr’s Breath (ultimate)Wind damage +25% for every party member30 s100 Ultimate points
Tromber, Spiral BladeWind Resistance cut by 3% per hit, up to 5 stacks20 sThe second explosion must hit
Eklue, Detect Weakness (core)Weakness Mark: Crit resistance cut by 17%20 sHold the weak point 0.8 s
Eklue, Judgment Storm (trait)Wind damage +23% for the whole team20 sEklue applies a debuff
Eklue, Target Weakness (ultimate)Weakness Mark on every target in view; Wind Resistance cut by 29%30 s100 Ultimate points

Two pairs land on the same word. Zephyr’s Breath and Judgment Storm both raise Wind damage, Target Weakness and Spiral Blade both lower Wind resistance, so they only pay off on a Wind attacker, and that is the whole case for a mono-Wind squad (the rest of the element is on our Wind page). The crit half matters as much: Detect Weakness lowers crit resistance, Waltz raises crit damage, and Mesmerowl’s trait only refunds energy on Wind crits, which Hypnyto’s feathers make more likely.

How the squad feeds Hypnyto’s feather array

Aniimo Hypnyto seen from behind, wings spread, as blue beams link its Refracting Feathers in front of the Omega Rookey in Dark Training
0:20. Beams linking Hypnyto’s Refracting Feathers in front of Rookey. The edges of that shape are where the array does its damage.

Hypnyto’s trait drops a Refracting Feather behind the target when a Basic Attack lands, at most once every 3 s; three can exist at once, each lasting 15 s and adding 6% Crit Rate. Dazzling Prismglare then links three feathers into a Refracted Feather Array that lasts 8 s and hits every 0.3 s for 75 × 0.12 Might, but only targets on the edge of the span: up to 26 hits per array. Featherblade Chase (63 Might, 20 EP, 1 s cooldown) drops two more feathers and moves an existing array under the target’s feet. The full kit is on the Hypnyto fiche.

Aniimo Hypnyto Featherblade Chase tooltip on the squad screen: Might 63, EP Cost 20, cooldown 1 s, drops Refracting Feathers and moves the array
3:02. Featherblade Chase, the skill that both sets up the feathers and drags the array back under a moving target.

StatWise turns that into an opener at 2:00: one Basic Attack that connects, then Featherblade Chase, then check that three feathers are really on the ground before Prismglare. Two timers trip people up. Prismglare’s cooldown is 5 s but its array lasts 8 s, so pressing it again early wastes energy; and when the boss walks off, Chase relocates the array, so there is no need to wait beside an empty triangle. StatWise keeps Featherblade Chase over Gleamwing Chase for Wind damage. Gleamwing is the Light option, 30 Might against 63 with a 15 s cooldown, and it earns the slot only when a debuff is what ends your runs, because it cleanses the caster. The game’s skill table ties it to the Prismana form: Prismana Hypnyto unlocks it.

Mesmerowl: why the squad never runs dry

Mesmerowl is the energy engine: its trait refunds energy on Wind crits and its core skill raises the whole squad’s Energy recovery rate. Windveil Harvest gives 1.5 Energy to the ally who lands a Wind crit, at most once within 0.5 s, so 3 Energy a second at most. An array ticking every 0.3 s with 18% extra Crit Rate is close to the ideal trigger, which is what Augiesaint means at 2:34 by “really, really strong regen”.

Aniimo Mesmerowl trait card Windveil Harvest: each time an ally deals Wind Crit Damage they recover 1.5 Energy, up to once within 0.5s
2:31. Windveil Harvest on Mesmerowl’s trait card, with Spirited Feather +15 as its item.

Mesmerwave Recharge is the core skill, with no EP cost and an 18 s cooldown: team Energy recovery +21% on hit, raised to 38% when it hits a Bewildered target or one in a Break State, for 20 s. StatWise’s timing tip (6:40): a broken target is the window for the stronger version, so press it then and go back to Hypnyto. The ultimate, Scatterbrained (100 Might), confuses for 3 s and restored 30.8 Energy per target hit on the screen StatWise shows. Wind Bomb Therapy bounces up to five times and each return heals the squad for 5% of Mesmerowl’s Max HP; the 25% heal Augiesaint mentions at 6:00 is those five bounces added up.

Aniimo Form Contract screen for Mesmerowl and Spirited Feather: Mesmerwave Recharge rises from 21% to 32%, and from 38% to 43% on broken targets
5:22. Mesmerowl’s contract with its Spirited Feather, before and after: 21% becomes 32%, 38% becomes 43%. The button costs 10.

Of the three supports, Mesmerowl is the one Augiesaint would contract first, “almost as good as Somni Wings” on the first line. StatWise agrees it is the contract to consider if energy is your limit, after testing the loop without it. Mesmerowl is caught in Crescent Bay (map) or evolved from a Hypnowl at Lv.57 with a Gust Stone, the same branching line that gives Hypnyto.

Tromber: 44% Crit Damage and a 25% Wind damage ultimate

Tromber’s job is Waltz, its core skill: Crit Damage +44% for 20 s on Augiesaint’s screen, for no EP and a 15 s cooldown. He picked it because Hypnyto is built around crits, and in Interlink Waltz is the one Tromber skill the squad gets.

Aniimo Tromber skills page with the Waltz tooltip: Crit Damage up by 44% for 20s, EP cost 0, cooldown 15 s, marked S Core
6:21. Waltz, Tromber’s S Core skill, beside Spiral Blade and Zephyr’s Breath.

The rest of the kit counts only when you can switch to Tromber, so in the open world and the Holo-Battle Sim. Zephyr’s Breath, the ultimate, raises every party member’s Wind damage by 25% for 30 s; Augiesaint admits at 8:14 that he forgets to use it, then says “don’t sleep on that”. Spiral Blade’s second explosion cuts Wind Resistance by 3% per hit for 20 s, five stacks, so 15% in all.

Aniimo Tromber ultimate Zephyr’s Breath: Might 92, Ultimate Cost 100, cooldown 8 s, all party members’ Wind damage up by 25% for 30s
8:12. Zephyr’s Breath: 92 Might, 100 Ultimate points, an 8 s cooldown and +25% Wind damage for the party.

Tromber is the one support Augiesaint has invested in: Capability Awakening 13 of 30, ATK at 18, Perfect potential, Ferocious Fang +15. He skips its contract, which only adds the March heal, and says an alpha Tromber has that already. Tromber evolves from Chirpi at Lv.18 with a Gust Stone and is caught in the Argent Strait (map). It is also in six of Wurps’s seven Chaos Egg Heist squads, one of them built on Hypnyto.

Eklue: the Weakness Mark and +23% Wind damage

Eklue does two things with one button: Detect Weakness marks the target and cuts its Crit resistance, and that debuff triggers Judgment Storm, Wind damage +23% for the whole team for 20 s. On Augiesaint’s screen Detect Weakness reads 17%, and its amplifier line says 12.0% plus 1.13% for every 100 ATK, up to 21.0%. Judgment Storm reads 23%, with a 28% ceiling on its own amplifier line at 7:25. That ATK scaling is why he gives Eklue a Ferocious Fang.

Aniimo Eklue Detect Weakness tooltip with Amplifier Details: 12.0% plus 1.13% per 100 ATK up to 21.0%, Crit resistance reduced by 17% for 20s
3:46. Detect Weakness with its Amplifier Details open, on Augiesaint’s Eklue: 17% today, 21% at most.

StatWise adds the catch (7:30): the mark is not instant. The tooltip asks you to keep the target’s weak point in the middle of the sonar for 0.8 s; switch away early and nothing lands, which is why the squad feels clumsy against a target that will not hold still. Augiesaint skips Eklue’s contract in PvE. He reads it as applying the mark in 0.4 s instead of 0.8 and cutting the target’s damage dealt by 5%, more a PvP perk than a damage one.

Aniimo Eklue trait Judgment Storm: when it applies a debuff to a target, Wind damage for the whole team increases by 23% for 20s
7:17. Judgment Storm, Eklue’s trait, triggered by the Weakness Mark itself.

The ultimate, Target Weakness, marks every target in view for 30 s and cuts Wind Resistance by 29%, up to 35% on its amplifier line; Arc Strike then stuns marked targets for 2.5 s. One thing his screens show that he does not say: his Eklue sits at ATK 8 in Capability Awakening (7:35), and the Fang’s Tier 2 line doubles only “if ATK is above 15”, so on that Eklue the line gives +10% Damage Amp, not 20%. Tromber, at 18, gets the doubled line. Eklue evolves from Eko at Lv.25 with a Gust Stone and is caught in Cloudreach Falls and the Forest of Falling Stars (map).

Aniimo Eklue ultimate Target Weakness: Weakness Mark on all targets in view for 30s, Wind Resistance reduced by 29%, amplifier up to 35.0%
7:46. Target Weakness: 100 Ultimate points, 8 s cooldown, Wind Resistance cut by 29% for 30 s.

The rotation: supports first, then three feathers

StatWise’s order (7:48) is to land the support effects first, get the recovery buff running, and only then build Hypnyto’s three feathers and the array. Applied to this squad’s kits, that gives:

  1. Eklue: Detect Weakness, held on the weak point for 0.8 s. The mark triggers Judgment Storm.
  2. Mesmerowl: Mesmerwave Recharge, on a broken target when you can, for the 38% version.
  3. Tromber: Waltz; outside Interlink, Zephyr’s Breath once its 100 points are full.
  4. Hypnyto: one Basic Attack, Featherblade Chase, three feathers checked, Dazzling Prismglare.
  5. Featherblade Chase to move the array under a target that walks away, and Bewinged Kaleido-Eye to drag the group onto it.
Aniimo Hypnyto ultimate Bewinged Kaleido-Eye tooltip, Might 165, pulling targets 8 m and applying Confused, beside the Confused definition
4:07. Bewinged Kaleido-Eye and the Confused tooltip, which ends with “Players are not forced to follow.”

The ultimate is the squad’s positioning tool. It pulls targets towards a point 8 m in front, detonates after 1 s for 165 Might and applies Confused for 3 s, “a little mind control” in Augiesaint’s words. StatWise’s warning (5:22): the point is in front of you, so face the group before you press it, and the drag works on monsters only, since players are not forced to follow. When a run still fails, his checklist (12:20) says where to look:

What you seeWhat to check
No triangleThe feathers: a missed hit, a changed target or feathers that expired
A triangle doing littleIts position: the enemy has to cross the edges
Long pauses between castsEnergy and support timing, Mesmerwave Recharge first
Dying during setupThe incoming attack, or your defensive slot
A clean rotation that still falls shortOnly now, more damage investment

Fang, Sash or Pendant on Hypnyto: what the squad changes

The three creators do not agree on Hypnyto’s item, and the squad is part of the reason. The game’s own recommendation and every item tier are on the Hypnyto build page; this section is only what each creator ran in this squad and why.

Augiesaint runs a Heartseeker Pendant “for the crit build”, and the 97,400 DPS player had it contracted. That contract is his first recommendation: it enhances Dazzling Prismglare so the array’s edge hits gain an additional 20% Crit Rate. He still meant to test the Breathbinder Sash before committing (4:40).

Aniimo Form Contract screen for Hypnyto and Heartseeker Pendant: Dazzling Prismglare’s array hits gain an additional 20% Crit Rate, Signature Skill Boost
4:27. The Heartseeker Pendant contract on Hypnyto: same 75 × 0.12 Might every 0.3 s, plus 20% Crit Rate on the edge hits.

Aiueo did the test on an Alpha Glameep at Lv.65 with a Prismana Hypnyto, and the party screen at 2:30 shows Hypnyto, Eklue, Tromber and Glacy: the same core with a healer in Mesmerowl’s seat. The damage overlays, Sash against Fang, both at +15, labelled by Aiueo’s own chapters:

Aiueo’s runBreathbinder Sash +15Ferocious Fang +15Fang ahead by
“Team” chapter, Dazzling Prismglare hit8,617 (2:10)11,645 (2:55)35.1%
“Team” chapter, ultimate208,518 (2:20)281,800 (3:05)35.1%
“Full Combo” chapter, ultimate294,567 (4:05)404,579 (4:50)37.3%
Aniimo Hypnyto ultimate exploding on an Alpha with the overlay Sash Passive Activate, Ultimate Dmg = 294,567, a 294567 BREAK number on screen
4:05, Aiueo. The Sash full combo: 294,567 on the ultimate, with every Momentum stack consumed.
Aniimo Hypnyto ultimate with Ferocious Fang +15 equipped and the overlay Ultimate Dmg = 404,579 over a pink and white explosion
4:50, Aiueo. The same combo on Ferocious Fang +15: 404,579.

Aiueo’s reasoning (5:49 onward): at +15 the Sash gives 20% Crit Rate, a Momentum stack every 3 s and 33% Crit Rate per stack, 99% for 3 s with three, the excess turning into Crit Damage; the Fang gives 20% Damage Amp, 0.7 ATK per level (42 at level 60), ATK +2, and a Tier 2 Damage Amp of 10% that doubles above 15 ATK, so 40% Damage Amp in all. “I would rather have a better balance of crit rate, attack, and damage amp instead of investing almost everything into critical stats.” Our reading: in this squad that argument gets stronger, because the feathers, Waltz and the Weakness Mark already push crits, and the Fang adds the multiplier none of the supports gives.

Aniimo Prismana Hypnyto Capability Awakening screen at 80/80, every attribute at 20 MAX, ATK showing +6, Lv.70, CP 4166, Perfect
8:26, Aiueo. Capability Awakening 80/80 with ATK at 20: well past the 15 that the Fang’s doubled line asks for.

StatWise is the cautious voice (8:57 to 10:43). Fang is the practical start if you already have a developed one, but read its level, because a low-upgrade Fang “is not providing everything shown in a maxed item demonstration”. The Sash rewards watching which skill consumes the stacks, since a setup skill can eat the Momentum meant for the ultimate. And neither Augiesaint’s Pendant clear nor Aiueo’s test proves one item better everywhere. His test protocol: same enemy, buffs, contract, sequence and starting energy, repeated runs, and a whole damage window rather than one lucky crit.

Basic or Prismana Hypnyto: which one to raise?

Raise the one you have. Basic and Prismana Hypnyto have the same base stats and the same skills bar one, and the squad above does not depend on the Light element. That is StatWise’s conclusion (12:40), and the game agrees: both forms read HP 103, ATK 130, DEF 70, M. DEF 70, REGEN 97 and BREAK 50, 520 in total, as the Prismana Hypnyto fiche shows.

Aniimo Hypnyto Basic Wind form in blue beside the pink Prismana Light and Wind form, with a Same Base Values panel: HP 103, ATK 130, REGEN 97
0:56, StatWise. Same base values for both forms; only the element line differs.

The differences are how you get it and the element. The free Standard Edition of the Companion Handbook gives a Hypnyto Egg; the paid Advanced Edition gives the Prismana Hypnyto Egg with Perfect Potential, both until 9 December 2026, and the notice says this Prismana egg returns through Home gameplay in Season 3 (see the battle pass guide and the Prismana guide). Skills keep their own element whatever the body: Featherblade Chase, Dazzling Prismglare and the ultimate are Wind on both forms, Gleamwing Chase is Light on both. What Light changes is what hits Hypnyto:

Attack elementInto Basic (Wind)Into Prismana (Light and Wind)
Lightning1.6×1.6×
Light1.6×1×
Dark0.625×1×
Wind0.625×0.625×
Fire, Grass, Water1×0.625×
Ice, Earth1×1×

Against a two-element defender the game multiplies both factors, so Prismana loses the Light weakness and gains three resistances, but trades Basic’s Dark resistance for a neutral 1×. That last line bites on the very stage Augiesaint cleared: seven of the nine Aniimo in Dark Training’s Trial roster are Dark, and so are Stellarys and Rookey, which Basic Hypnyto takes at 0.625× and Prismana at 1×. His Hypnyto was a Prismana anyway. And as StatWise says at 4:38, you do not need Light to hit Dark hard: Wind into Dark is already 1.6×. The full chart is on the element page.

Aniimo Counters Lookup for the Dark element: Dark not effective into Water and Wind, super effective into Lightning, Grass and Light; Light and Wind beat Dark
4:46, StatWise. The in-game Counters Lookup for Dark, the check he recommends before every fight.

If you are missing one of the three

Keep Hypnyto and the Wind buffs, and replace the slot whose job you can cover another way. Three alternatives on record, each from a different source:

  • Aiueo’s party during the item test: Hypnyto, Eklue, Tromber and Glacy, a Water and Ice healer where Mesmerowl would be.
  • Wurps’s Chaos Egg Heist squad: Hypnyto, Fulmintis, Somniwing and Tromber, with the Sash on Hypnyto and a swap to Fulmintis after the ultimate (his squads).
  • The game’s own pick: Hypnyto’s in-game build panel pairs it with Melloblum, “Pairs best in the field”, and the build page fills the other slots from base stats.

StatWise’s fallback (8:33): if a fourth damage support makes the rotation cumbersome, a familiar defensive or recovery support is fine while you learn the array, “a consistency recommendation, not a claim it beats Eklue’s damage”. You can load the four-Wind squad, or any of these, in the Team Builder, and compare it with the other squads on the best teams page.

Aniimo Hypnyto’s feather array beams around a Lv.65 Alpha Glameep, with the overlay Dazzling Skill Dmg = 16,719 and Ferocious Fang +15 equipped
4:35, Aiueo. The array on Alpha Glameep in the Fang full combo: Dazzling Prismglare at 16,719.

Where the videos and the game differ

Almost nowhere on numbers: every tooltip value above matches the game’s text, and the differences are names, two roundings and one boss label.

  • The captions mangle the names (“Hyponetto”, “Trober”, “Eglue”, “Higus pendant”); the screens say Hypnyto, Tromber, Eklue and Heartseeker Pendant.
  • Aiueo’s 37.4% Fang lead rounds the totals: 404,579 against 294,567 is 37.3%.
  • Augiesaint reads the Mesmerowl contract as about 11% more recovery. On screen, 21% becomes 32%, 11 points, and the broken-target line goes only from 38% to 43%.
  • The Victory screen’s boss bar says “Alpha Rookey” on floor 16, where the objective and the game’s Holo-Battle table make Rookey the Omega; Stellarys is the Alpha, on floor 9.
  • Augiesaint is unsure where alpha Tromber eggs come from (“correct me if I’m wrong”), so this page does not repeat the place.
  • The in-game build panel recommends Ferocious Fang and Melloblum for Hypnyto; Augiesaint’s squad uses a Heartseeker Pendant and no Melloblum. Both are choices, not errors.
  1. Is Sparkling Hypnyto different from Prismana Hypnyto?

    Yes. Prismana is a form: Light and Wind instead of Wind, from the Prismana Hypnyto Egg on the paid Advanced Edition of the Companion Handbook, until 9 December 2026. Sparkling is a colour roll that sits on top of any form, 1 in 20,000 for Hypnyto, with 13 Sparkling types since 1.1 Part 2; it changes the coat, not the element or the stats, so a Sparkling Prismana Hypnyto is possible. Neither changes the squad, since Basic and Prismana share base stats and skills.

  2. Where do you catch Mesmerowl, Tromber and Eklue?

    Mesmerowl in Crescent Bay on the Whisperwake Isles, or by evolving Hypnowl at Lv.57 with a Gust Stone. Tromber in the Argent Strait, more often in Rainy and Thunderstorm weather, or by evolving Chirpi at Lv.18 with a Gust Stone. Eklue in Cloudreach Falls and the Forest of Falling Stars, or by evolving Eko at Lv.25 with a Gust Stone; Tromber and Eklue also ask for a potential condition, listed on their Aniidex fiches. Augiesaint runs all three at Lv.60 with little or no Capability Awakening.

  3. Is Hypnyto good in PvP?

    Wurps called it overpowered in Egg Heist PvP on the first day of the Giga-Egg mode, 30 October 2026. Two limits come from the game’s own text: Bewinged Kaleido-Eye’s Confused stops a target moving freely or using skills, but “Players are not forced to follow”, and the Fair Play mode adjusts Aniimo stats and bars bringing items in. The Mesmerowl, Tromber and Eklue squad on this page is a PvE squad, tested in the Holo-Battle Sim and Interlink.

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