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Riftbreaker Goggles held item icon, Aniimo

Aniimo · Held Item

Riftbreaker Goggles

LegendaryBreak

Base effect

+10% BREAK

Builds

0 recommended builds

Base effect · every attack

BREAK +10%

Core effect · what sets it apart

When you land a CRIT, restore your own BREAK value equal to 30% of the BREAK Damage dealt this time. If your BREAK value is already full, deal an additional 30% BREAK Damage to the target.

How held items work →
The Riftbreaker Goggles: combat power, Base effect and energy effects by rarity.
RarityCPBase effect10 energy15 energy
Rare50BREAK +3%––
Epic100BREAK +5%When equipped by a [BREAK] Aniimo, increases the wielder’s Crit Rate by 20%.–
Legendary200BREAK +10%When equipped by a [BREAK] Aniimo, increases the wielder’s Crit Rate by 20%.When you put the target into [Break State], increase the Final Damage they take by 15% for 15s. If the damage that triggers this [Break State] is a CRIT, increase the Final Damage they take by 25% instead.
  • The Jabster drop table

    Jabster is the only Alpha Aniimo listed as dropping the Riftbreaker Goggles, and it drops 2 other held items.

The game lists 2 sources for the Legendary Riftbreaker Goggles: defeating Alphas and an Other chest.

Defeat Alphas

The Legendary Riftbreaker Goggles is listed as a possible reward at these player ranks:

  • III Wayfarer
  • I Trailblazer
  • II Trailblazer
  • III Trailblazer

Also listed

  • Other chest

Named by the game, placed nowhere on the map.

Aniidex →

No in-game recommended build names it, so there is nobody to list. Its Base effect points it at break Aniimo.

All 3 →
The 2 most recommended held items sharing the BREAK Base effect with the Riftbreaker Goggles.
ItemCore effectBuilds
Gargantuan Horn held item icon, AniimoGargantuan HornEquipped Aniimo gain 0.7 additional BREAK per level.38
Avenging Gear held item icon, AniimoAvenging GearWhen taking damage, gains a Counter Mark. Increases the next BREAK damage dealt by 30%.0

All 3 grant +10% BREAK at Legendary, so only the Core effect separates them.

Effects, rarities, CP and sources: the game’s own data files. Every figure in the numbers section is computed here from those strings and shows its working. Compiled by Lorenzo Bruno (Yieng): full provenance, about.