Tools · Team Builder
Aniimo Team Builder
Drop four Aniimo into a squad and see it scored out of 100: the roles it covers, how tightly it is built on one attacking element, the weaknesses every member shares, how the kits feed each other and how good the members are on raw stats. Every one of the 206 released forms in the Aniilog is pickable, and the swaps worth making are listed under the score.
Updated
Squad score
Pick an Aniimo to start. The score updates on every change.
Nothing picked yet: a DPS and a Break are the two slots to fill first
No skills to swing yet
Nothing to defend with yet
Pick two and the links start to show
Tier and stat ceiling get judged once you pick
Recommendations
Add Irisalis (+67)Fights with the squad’s core element (Grass)
Add Fennelun (+66)Fights with the squad’s core element (Light)
Add Rookey (+65)Fights with the squad’s core element (Dark)
Add Panpanta (+65)Fights with the squad’s core element (Water)
Add Tubster (+65)Fights with the squad’s core element (Wind)
Example squads
All squads →These six are the published squads from Best Teams, run through the same model the builder uses, so there is something to compare your own against before you start swapping. Open any of them and change one slot to watch which way the total moves.
Thornblade Crit Garden
Led by Thornblade
80 / 100 · grade A
Weakest on defence (10 of 100): Most of the squad folds to Fire, Wind and Dark.
Open in the builder →Full Lightning Burst
Led by Fenmane
78 / 100 · grade A
Weakest on defence (34 of 100): The whole squad folds to Earth and Ice.
Open in the builder →Triple Fire Detonation
Led by Infergon
84 / 100 · grade A
Weakest on defence (33 of 100): Most of the squad folds to Water and Dark.
Open in the builder →Black Hole Execution
Led by Pawney
88 / 100 · grade S
Weakest on defence (39 of 100): The whole squad folds to Light.
Open in the builder →Magma Stack Engine
Led by Magmarex
76 / 100 · grade A
Weakest on defence (25 of 100): Most of the squad folds to Dark.
Open in the builder →Shield and Flame Opener
Led by Helmut
74 / 100 · grade A
Weakest on defence (40 of 100): Half the squad is soft to Fire, Lightning, Wind, Dark and Light.
Open in the builder →How to use the Aniimo team builder
- 1Pick up to four Aniimo from the roster, or load one of the published squads with a single tap.
- 2Read the total out of 100 and the letter grade above the bars: 85 and up is S, 70 is A, 55 is B, 40 is C.
- 3Open a dimension to see the facts behind its score: the roles covered, the element the squad is built on, the weaknesses shared.
- 4Apply a suggested swap, or lock the members you want to keep and let the suggestions work around them.
- 5Copy the link to share the squad: the four slugs travel in the address as a ?team= parameter.
How the score works
| Dimension | Weight | What it measures |
|---|---|---|
| Roles | 25 | A squad has four jobs to fill: damage, a Break to strip guards, sustain from a Heal or a Regen, and a Support to buff. Skills that do the job count even when the role label on the card says something else. |
| Offence | 25 | Aniimo rewards several focused squads, one per element, rather than one squad that covers all nine. This finds the element your four converge on, then scores how many of the attackers fight with it and whether the Support and the sustain stand on it too. |
| Synergy | 20 | Debuffs and marks that stack on the same target, buffers standing next to a damage dealer, the partners the game itself names on a skill, and members that already share a published squad. |
| Defence | 15 | Body elements decide what hurts you. Four Aniimo weak to the same element is one boss away from a wipe, so a spread of body elements scores above a mono-element line-up. |
| Quality | 15 | Where each member sits on base stats against the whole roster, and where the tier list puts it. Raw quality is the smallest slice on purpose: a well-built squad of good Aniimo beats a loose one of great Aniimo. |
The five weights add up to 100. Each dimension is scored on its own out of 100 first, then folded in at the weight above, so a squad that fails one of them can still grade well on the rest. Levels, Resonance and held items are deliberately out of scope: they are account progress, and they would drown out the part of a squad you actually choose. Runes are out of scope for a different reason, which is that no held item ships with a rune socket at launch.
Two of the inputs are no longer read off the skill text. Each ability’s attacking element and its BREAK power come from the game’s own ability table, and each Aniimo’s role comes from the job the game files assign it, which is where the sixth role, Energy, comes from: an Aniimo whose work is feeding the squad EP. Energy is scored in the Support slot, because it amplifies what the rest of the squad does rather than doing it.
Numbers verified against the game’s data files, build 1.0.0.7, updated
Building a squad
Start with the Aniimo you like
Pick the one you actually want to play, then build the other three slots around the problems that Aniimo runs into. A squad assembled from a ranking you did not enjoy playing gets abandoned two zones later.
Fix the problem you are hitting
Dying too fast: add a Heal or a Regen. Fights dragging on: add damage. Guards that refuse to drop: add a Break. Nothing going wrong: add a Support and push the buffs. One slot, one problem.
Two elements, two questions
The body element decides what hits your Aniimo hard. The ability element decides whether your attack is the one exploiting a weakness, and it is the one a squad is built around: pick an element, put the attackers and the Support on it, and build a second squad for the next element rather than one squad for all nine. See the element chart for the full matchup grid.
Read the kit, not the label
A role label describes the job the Aniimo was given, not the limit of what it can do. Plenty of DPS carry a shield or a slow, and plenty of Supports hit hard enough to matter. The skill list on its Aniidex entry is the honest answer.
Most weak Aniimo are just behind, not bad
When a squad member feels useless, check its level and its Resonance before you bench it: a gap in either explains nearly every case, and both close with time rather than with a re-roll. Potential below Perfect is fine too. It moves the numbers by a few percent, and no fight in the game is decided by that margin.
Team builder FAQ
What does the Aniimo team builder score mean?
It is a 0 to 100 read on how well four Aniimo work together, weighted across five things: the roles covered, how tightly the squad is built on one attacking element, the weaknesses it shares on defence, the synergy between the kits, and the raw quality of the members. 85 and up grades S, 70 grades A, 55 grades B, 40 grades C. It scores the shape of the squad, not your account: levels, Resonance and gear sit outside the model.
How many Aniimo are in an Aniimo squad?
Four. Every squad in Aniimo runs 4 slots, so the builder scores four and the recommendations fill or replace one of those four at a time.
Do I need one of every role in a squad?
No. Role labels describe a job rather than a rule, and plenty of Aniimo do a second job through their kit: a DPS that also applies a shield covers sustain in practice. The builder rewards the job being done, from the label or from the skills, which is why a squad with no Support card can still score well.
Does the body element matter for attacks in Aniimo?
Not directly. The element printed on an Aniimo is what it defends with, so it decides what hits it for 1.6×. What decides whether your attack exploits a weakness is the element on the ability itself, and the two are often different. The builder uses the element the game assigns each ability in its own data files, build 1.0.0.7, so a Fire Aniimo swinging Ice is scored as Ice.
Do I need a 100% team in Aniimo?
No. Anything in the A band clears the current content comfortably, and the last few points usually cost you an Aniimo you enjoy playing. Treat the score as a way to find the hole in a squad, not as a target to max out.
Is there an Aniimo team builder?
Yes: this one. It is free, it runs in the browser with nothing to install and no account to make, and all 206 forms in the launch build are pickable. Drop up to four into the four slots and it scores the squad out of 100 on roles, element focus, shared weaknesses, synergy and quality, then lists the swaps that raise that score most.
How do I share my Aniimo squad?
Every squad lives in its own address. As you pick, the builder writes the four slugs into a ?team= link, and the Copy link button puts that address on your clipboard. Whoever opens it lands on the same four Aniimo with the same score, so a squad travels through a comment or a Discord message without a screenshot.
Scores are computed from the game’s own creature, skill and element data; the model is ours and is explained above. Base stats, skills and roles come from the official Aniilog via the Aniidex, the matchup multipliers from the element chart, and the published squads from Best Teams, re-checked on 16 September 2026. Compiled by Lorenzo Bruno (Yieng), about this site. Game assets © Pawprint Interactive Entertainment Pte. Ltd. This is an unofficial fan resource.