Fire Aniimo are the aggressive end of the roster. Their abilities are weather-sensitive: rain has been confirmed to weaken Fire abilities in the field, so when and where you fight matters as much as what you bring.
Fire is strong against Grass and Ice, dealing 1.6× damage, and weak to Water and Earth, which deal 1.6× to it. Water, Earth, Light and another Fire resist Fire down to 0.625×.
All 9 Fire Aniimo and their counters→Water Aniimo dominate coastal and deep-sea habitats and hold much of the roster’s healing. They pair naturally with Fire-heavy zones, where the elemental counter runs in your favour.
Water is strong against Fire and Earth, dealing 1.6× damage, and weak to Grass, Lightning and Ice, which deal 1.6× to it. Grass, Ice, Light and another Water resist Water down to 0.625×.
All 19 Water Aniimo and their counters→Grass Aniimo cluster in the forest and meadow regions of Idyll. The element leans toward control and sustain, with several Break units built to lock enemies in place.
Grass is strong against Water and Earth, dealing 1.6× damage, and weak to Fire, Wind and Dark, which deal 1.6× to it. Fire, Light and another Grass resist Grass down to 0.625×.
All 17 Grass Aniimo and their counters→Lightning Aniimo are the fastest-acting element in the roster, with a support core built around the Bulbly line and a punchy DPS branch. Storm weather states are their natural habitat.
Lightning is strong against Water and Wind, dealing 1.6× damage, and weak to Dark and Ice, which deal 1.6× to it. Earth, Ice and another Lightning resist Lightning down to 0.625×.
All 10 Lightning Aniimo and their counters→Earth Aniimo are the tanks and blockers of Idyll. Underground and rocky habitats are where the line concentrates, and its Break units are among the sturdiest in the game.
Earth is strong against Fire and Ice, dealing 1.6× damage, and weak to Water and Grass, which deal 1.6× to it. Water, Grass, Dark and another Earth resist Earth down to 0.625×.
All 16 Earth Aniimo and their counters→Wind Aniimo carry most of the roster’s traversal value. Twining into a Wind unit is often the fastest way across Idyll, which is why the element appears in almost every exploration loadout.
Wind is strong against Grass and Dark, dealing 1.6× damage, and weak to Lightning and Light, which deal 1.6× to it. Lightning and another Wind resist Wind down to 0.625×.
All 14 Wind Aniimo and their counters→Dark Aniimo are nocturnal spawns: several only appear at night, which makes them some of the trickiest entries to complete in the Aniilog. The element skews toward DPS and debuff utility.
Dark is strong against Grass, Lightning and Light, dealing 1.6× damage, and weak to Wind and Light, which deal 1.6× to it. Water and Wind resist Dark down to 0.625×.
All 12 Dark Aniimo and their counters→Ice Aniimo lock enemies down. The element is built around slowing and freezing, which makes it a natural partner for slow-charging DPS units that need their target to stay still.
Ice is strong against Water and Lightning, dealing 1.6× damage, and weak to Fire and Earth, which deal 1.6× to it. Fire, Earth and another Ice resist Ice down to 0.625×.
All 9 Ice Aniimo and their counters→Light is the smallest element in the Aniilog, and its entries sit outside the numbered sequence. Expect this roster to expand. Treat the current list as a floor, not a ceiling.
Light is strong against Wind and Dark, dealing 1.6× damage, and weak to Dark, which deals 1.6× to it. Lightning and another Light resist Light down to 0.625×.
All 2 Light Aniimo and their counters→